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	<title>PlanetPhillip &#187; Half-Life 2: Ep2</title>
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	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Mon, 06 Feb 2012 14:57:34 +0000</lastBuildDate>
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	<copyright>Copyright © PlanetPhillip 2011 </copyright>
	<managingEditor>planetphillip@gmail.com (Phillip Marlowe)</managingEditor>
	<webMaster>planetphillip@gmail.com (Phillip Marlowe)</webMaster>
	<category>podcasts</category>
	<ttl>1440</ttl>
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	<itunes:summary>Finishing Half-Life is just the beginning!</itunes:summary>
	<itunes:keywords>Source, Mods, PlanetPhillip, Valve</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Games &#38; Hobbies">
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	<itunes:author>Phillip Marlowe</itunes:author>
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		<itunes:name>Phillip Marlowe</itunes:name>
		<itunes:email>planetphillip@gmail.com</itunes:email>
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		<item>
		<title>Diversion &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/diversion-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/diversion-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 12:32:21 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Hunters]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Squad]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8768</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/diversion-half-life-2-ep2/"><img src="/media/2012/02/256-diversion.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You and your squad have been designated as the diversion.

Use your superior crossbow skill to keep your comrades safe.

Follow any other instructions you receive.

Good Luck!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/diversion-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Facade &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/facade-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/facade-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 13:17:35 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8677</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/facade-half-life-2-ep2/"><img src="/media/2012/01/256-facade.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
This is a short but varied abstract map that challenges you to be observant.

Can you reach the the end without dying?

Only the careful will survive.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/facade-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Three Legged Terror &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/three-legged-terror-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/three-legged-terror-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 10:11:04 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Striders]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8484</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/three-legged-terror-half-life-2-ep2/"><img src="/media/2012/01/256-tlt.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>Author's Note: Three-Legged Terror occurs as a side story during the events of Half-Life 2:Episode 2. The player assumes the role of a basic Resistance member, hidden away in an isolated mountain base with a small team of soldiers. This base is discovered by the Combine, who send a Strider to destroy the base. Gameplay revolves weakening and damaging the Strider throughout the map as it ascends the mountain trail, giving your NPC allies time to fix weapons and provide aid. The idea was inspired by Capcom’s Monster Hunter series, in particular the Lao-Shan Lung and Shen Gaoren fights. All three maps, mine and Monster Hunter’s, feature a massive enemy that must be weakened and defeated before it destroys the player’s base.</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/three-legged-terror-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Black Death &#8211; Half-Life 2: EP2</title>
		<link>http://www.planetphillip.com/posts/black-death-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/black-death-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 09:24:08 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8466</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/black-death-half-life-2-ep2/"><img src="/media/2012/01/256-black-death.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>Black Death is a single-player Half-Life 2: Episode Two level that deviates from the original gameplay.<br /><br />In the post-apocalyptic future, Gordon Freeman must escape from a zombie-infested medieval tourist town outside of City 17 with no allies and only two tools at his disposal - his trusty crowbar and a confusion crossbow.<br /><br />The new crossbow confuses enemies into attacking the victims rather than killing them. Outmanned, he must adapt to his new environment and find the balance between crowbar and crossbow.</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/black-death-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>CrossbowVille &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/crossbowville-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/crossbowville-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 18:40:51 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[PP Mapping Competition]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Striders]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8460</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/crossbowville-half-life-2-ep2/"><img src="/media/2012/01/256-crossbowville.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Well, here it is.  The entries from the <a href="/projects/crossbowville/">CrossbowVille</a> mapping Competition.

The objective was to create an interesting release that used the Crossbow as the main weapon.

The mod contains 3 entries, with varying styles.

I would like to thank the competition's sponsors; <a href="http://www.steamcontests.com/">SteamContests.Com</a> and <a href="http://usa.ttesports.com/">Tt Esports.com</a> and of course, the modders who entered.

Enjoy!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/crossbowville-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>42</slash:comments>
		</item>
		<item>
		<title>Runaway Train &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/runaway-train-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/runaway-train-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 08:03:46 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Very Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8452</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/runaway-train-half-life-2-ep2/"><img src="/media/2012/01/256-runaway-train.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You find yourself on a runaway train.  Nothing left to do but work your way to the front - if you can!

Headcrabs and Combine soldiers try to stop you.

Follow the path in and on the train until you meet you final foe.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/runaway-train-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Uplifted &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/uplifted-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/uplifted-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 13:24:58 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Play as Combine]]></category>
		<category><![CDATA[Poison Zombies]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8448</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/uplifted-half-life-2-ep2/"><img src="/media/2012/01/256-uplifted.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Play as a Combine soldier who has some "enhanced" abilities.

Follow your commanding officer and do as he tells you.

Then defend the position as long as you are instructed to.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/uplifted-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Power Outage &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/power-outage-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/power-outage-half-life-2-ep2/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:13:30 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Stealth]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8446</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/power-outage-half-life-2-ep2/"><img src="/media/2012/01/256-power-outage.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>Gordon Freeman must fight his way into the remote arctic prison, Angel Mogila.  The level is a small area of roughly the same scope as a single area in a larger Half-Life 2 level.  Consequently the module is a slice of what would be a larger level.  This level features stealth gameplay using a custom designed night vision effect and custom AI controllers to enable stealth gameplay.  The player can elect to rush the level at a higher margin of difficulty.  Power Outage also features destroyable power transformers that knock out the lights in each section of the level.</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/power-outage-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Quest for Dog&#8217;s Spark &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/quest-for-dogs-spark-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/quest-for-dogs-spark-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 11:50:59 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Antlions]]></category>
		<category><![CDATA[Barnacles]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Super Gravity Gun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8443</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/quest-for-dogs-spark-half-life-2-ep2/"><img src="/media/2012/01/256-qfds.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>This singleplayer Half-Life 2 level takes place within an old underground temple that located within a mountain. The game space consists of two main areas: a small desert exterior just outside the entrance to the temple and the interior of the underground temple that contains five dangerous puzzles. The player’s objective is to traverse through the temple; making their way past the five puzzles, in order find Dog’s spark, which is located at the end of the temple.</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/quest-for-dogs-spark-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Night of the Living Headcrabs &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/night-of-the-living-headcrabs-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/night-of-the-living-headcrabs-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 11:24:31 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Fast Heacrabs]]></category>
		<category><![CDATA[Father Grigori]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8441</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/night-of-the-living-headcrabs-half-life-2-ep2/"><img src="/media/2012/01/256-notlh.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A new take on the Tower Defence gameplay style.  Get yourself prepared and then open the doors.

Can you and Father Gregori survive the 3 hordes of zombie attackers?

Only time will tell.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/night-of-the-living-headcrabs-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Daylight &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/daylight-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/daylight-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 08:14:59 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Sniper]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[First Seen On PP]]></category>
		<category><![CDATA[Hunters]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[VP: Custom Gamer]]></category>
		<category><![CDATA[Zombines]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8376</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/daylight-half-life-2-ep2/"><img src="/media/2011/dec-11/256-daylight.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Starting in an alley with just the gravity gun, you must use the environment to keep moving forward.

Life continues to put obstacles in your way, but with thought and perseverance they can be overcome.

Alyx and Dog await you in the Daylight.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/daylight-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>A Walk in the Park &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/a-walk-in-the-park-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/a-walk-in-the-park-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 09:19:49 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Advisors]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Hunters]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Super Gravity Gun]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8366</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/a-walk-in-the-park-half-life-2-ep2/"><img src="/media/2011/dec-11/256-a-walk-in-the-park.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You are giving an objective and you better follow the order!

Of course, like all situations, it can change, so keep following the instructions.

Just remember this: there is always away forward, keep exploring.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/a-walk-in-the-park-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Halloweenville &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/halloweenville-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/halloweenville-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 06:17:28 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[PP Mapping Competition]]></category>
		<category><![CDATA[Scary]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8347</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/halloweenville-half-life-2-ep2/"><img src="/media/2011/nov-11/256-halloweenville.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Enjoy being scared?  This mapping competition challenged mappers to make a scary scene.  No combat was required but allowed.

There are 5 entries in this mappack.  The maps can be played in any order.  I have listed them in the order I received them.

I would like to take this opportunity to thank Alex from <a href="http://www.justmakegames.com/">JustMakeGames</a> for providing the motivation to run the competition and <a href="http://www.thehappycloud.com/">TheHappyCloud</a> for providing the prize.

In addition, I would like to thank all the entrants.  GREAT WORKS GUYS!

Don't forget to play late at night with all the lights out!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/halloweenville-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Parasite Eve 34 &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/parasite-eve-34-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/parasite-eve-34-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 09:10:35 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8314</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/parasite-eve-34-half-life-2-ep2/"><img src="/media/2011/oct-11/256-parasite-eve-34.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>"A highly violent millennial cult has stormed a theatre and are threatening to blow up priceless artifacts as part of a macabre suicide ritual.<br /><br />Your objective is to neutralise this terrorist cult"</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/parasite-eve-34-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Missile Strike Imminent &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/missile-strike-imminent-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/missile-strike-imminent-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 14:19:05 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Airboat]]></category>
		<category><![CDATA[Buggy]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8291</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/missile-strike-imminent-half-life-2-ep2/"><img src="/media/2011/oct-11/256-msi.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
The Combine plan to launch a missile and unfortunately the Resistance know almost nothing about it, except its location.

You task is to reach the base and then enter it.

Once inside, stop that missile at all costs]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/missile-strike-imminent-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Sabotage &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/sabotage-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/sabotage-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 10:30:15 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Beta Demo Unfinished]]></category>
		<category><![CDATA[New Content]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8289</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/sabotage-half-life-2-ep2/"><img src="/media/2011/oct-11/256-sabotage.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Shortly after the Citadel exploded, Gordon's train was teleported to a beach, which was farther from White Forest than he anticipated.

He makes his way through the coastline, caves, and outlands to destroy a Combine weapon capable of destroying the rocket in White Forest.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/sabotage-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GravityGunVille &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/gravitygunville-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/gravitygunville-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 15:47:39 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[PP Mapping Competition]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8287</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/gravitygunville-half-life-2-ep2/"><img src="/media/2011/oct-11/256-ggv.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
GravityGunVille was a mapping competition that required entrants to make maps that featured the Gravity Gun and one other weapon.

This mod contains 9 entries and most entries decided to focus more on puzzles than combat.

Let's get straight to the point...]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/gravitygunville-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>Gravity Mortar &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/gravity-mortar-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/gravity-mortar-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 07:06:43 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Very Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8282</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/postname-half-life/"><img src="/media/2011/oct-11/256-gravity-mortar.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Okay, listen up soldier!  Your task is to defend the facility from zombies.  There are hundreds over the hill advancing towards the base.

We have built you a barrel mortar to help you.  Use it wisely.

Survive two waves of zombies and you'll get a medal!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/gravity-mortar-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Great Escape by Touchstone &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/the-great-escape-by-touchstone-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/the-great-escape-by-touchstone-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 13:42:23 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Architecture]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Squad]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8281</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-great-escape-by-touchstone-half-life-2-ep2/"><img src="/media/2011/oct-11/256-tge-touchstone.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You need to escape, but you also need to work together.  Are you a team player?

Well, it's time to find out.

Follow the on screen text and see the choices you make change the outcome, or at least the ease with which you play.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-great-escape-by-touchstone-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Random 17 &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/random-17-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/random-17-half-life-2-ep2/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 08:10:05 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8277</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/random-17-half-life-2-ep2/"><img src="/media/2011/sep-11/256-random-17.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Starting in a flooded underpass, you need to find help and reach the gateway within another part of the city.

Of course, the Combine, don't want you to do that and you'll find they will do their best to stop you.

Are you smart and fast enough to survive, only time will tell.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/random-17-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>On The Boardwalk &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/on-the-boardwalk-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/on-the-boardwalk-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 09:25:19 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Puzzles]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8267</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/on-the-boardwalk-half-life-2-ep2/"><img src="/media/2011/sep-11/256-on-the-boardwalk.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<strong>Author's Description:</strong><em> "On The Boardwalk is a Half-Life 2: Episode 2 level I designed as a change of pace from the normal combative levels.<br />In this level, Gordon has made his way down to the beach, and finds himself trapped inside a strange carnival where he must win four non-combat carnival games...."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/on-the-boardwalk-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Hard Hat Required &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 08:22:32 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8261</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/hard-hat-required-half-life-2-ep2/"><img src="/media/2009/sep-09/256-hard-hat-required.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<strong>Author's Note: </strong><em>"Hard Hat Required is a Half-Life 2: Ep2 level focused on novel environmental hazards, extensive non-structural BSP use to make up for a lack of usable meshes, and re-use of space.<br /><br />It was created over six weeks with no modified code allowed, and is my first level in the Hammer Editor."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Lambda Incursion &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/lambda-incursion-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/lambda-incursion-half-life-2-ep2/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 15:08:28 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Alyx]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8258</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/lambda-incursion-half-life-2-ep2/"><img src="/media/2011/aug-11/256-lambda-incursion.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Find Alyx!  She has been taken prisoner by the Combine.

We are pretty sure where she is being held but there's no direct route or way to confirm.

Work your way through various areas until you reach her]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/lambda-incursion-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Station Well &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/station-well-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/station-well-half-life-2-ep2/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 12:06:53 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Antlion Guards]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8254</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/station-well-half-life-2-ep2/"><img src="/media/2011/aug-11/256-station-well.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A short, one-area puzzle mod, which will require some sharp thinking.

It was made in 9 days for a competition.

Even though this is a hard map the reward is great!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/station-well-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Sile &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/sile-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/sile-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 07:06:27 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Fast Zombies]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Panoramic Images]]></category>
		<category><![CDATA[VP: Custom Gamer]]></category>
		<category><![CDATA[Zombies]]></category>
		<category><![CDATA[Zombines]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8251</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/sile-half-life-2-ep2/"><img src="/media/2011/aug-11/256-sile.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Finding yourself falling through a vent, you need to work your way to a Combine portal.

This will provide the means for your escape.

Don't rush through, as there are many twists and turns, plus caches to find.  Good Luck!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/sile-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>The Radio Station &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/the-radio-station-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/the-radio-station-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 15:16:27 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Mounted AR2 Gun]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8237</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-radio-station-half-life-2-ep2/"><img src="/media/2011/aug-11/256-the-radio-station.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A single map taking you from the darkness to the light.

Only one weapon is available and you only help some rebels.

An interesting ending awaits.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-radio-station-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Whoopservatory &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/whoopservatory-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/whoopservatory-half-life-2-ep2/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 09:58:28 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Panoramic Images]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8202</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/whoopservatory-half-life-2-ep2/"><img src="/media/2011/jul-11/256-whoopservatory.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Dr.Magnusson has been conducting a personal project in an old observatory.

After an unfortunate outbreak of zombieitis the lab had to be quickly evacuated.

You must go in and wreck up the place before it falls into the wrong hands!!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/whoopservatory-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>Spider Hole &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/spider-hole-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/spider-hole-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 13:19:36 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[First Seen On PP]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8197</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/spider-hole-half-life-2-ep2/"><img src="/media/2011/jul-11/256-spider-hole-alpha.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
The rebels have set up a special base within some canyons, hoping the Combine will come rushing through.

The objective of the base is to stop as many Combine soldiers from passing as possible.

If more than 10 pass then you have failed.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/spider-hole-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Lab Ex &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/lab-ex-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/lab-ex-half-life-2-ep2/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 06:43:20 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Architecture]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Super Gravity Gun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8184</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/lab-ex-half-life-2-ep2/"><img src="/media/2011/jul-11/256-lab-ex.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Waking up in a Combine prison laboratory your only choice is to take the HEV and cause as much trouble for the Combine as possible.

Of course, they won't like it!  So expect some opposition.

Get as far away as possible, as quickly as possible.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/lab-ex-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Mesa Fallback &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/mesa-fallback-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/mesa-fallback-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 01 May 2011 13:30:01 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Antlion Guards]]></category>
		<category><![CDATA[Antlions]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[Fast Headcrabs]]></category>
		<category><![CDATA[Fast Zombies]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Long]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Poison Headcrabs]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Zombies]]></category>
		<category><![CDATA[Zombines]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8096</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/mesa-fallback-half-life-2-ep2/"><img src="/media/may-11/256-mesa-fallback.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Play an HECU Marine in seven distinct operations.

Visit different sections of the Black Mesa Research Facility, some of which featured in Half-life, Blue Shift &#038; Opposing force!

You and your squad have got some serious work to do - GET TO IT SOLDIER!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/mesa-fallback-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>62</slash:comments>
		</item>
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