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	<title>Comments on: Challenge Series 2009: Challenge 05</title>
	<atom:link href="http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: C:17441 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/comment-page-1/#comment-211682</link>
		<dc:creator>C:17441 &#187; Podcast17</dc:creator>
		<pubDate>Tue, 20 Oct 2009 04:08:38 +0000</pubDate>
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		<description>[...] PP 10 Week Challenge #5 [...]</description>
		<content:encoded><![CDATA[<p>[...] PP 10 Week Challenge #5 [...]
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		<title>By: alley</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/comment-page-1/#comment-211533</link>
		<dc:creator>alley</dc:creator>
		<pubDate>Sat, 17 Oct 2009 08:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7014#comment-211533</guid>
		<description>Test this with the proof of concept of 99 bolts !</description>
		<content:encoded><![CDATA[<p>Test this with the proof of concept of 99 bolts !
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		<title>By: Hoyy</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/comment-page-1/#comment-211509</link>
		<dc:creator>Hoyy</dc:creator>
		<pubDate>Fri, 16 Oct 2009 20:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7014#comment-211509</guid>
		<description>Dude I die everytime I try to kill em after getting shot. Nothing has been done working since ...</description>
		<content:encoded><![CDATA[<p>Dude I die everytime I try to kill em after getting shot. Nothing has been done working since &#8230;
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/comment-page-1/#comment-211471</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Thu, 15 Oct 2009 19:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7014#comment-211471</guid>
		<description>Thanks Ade. Forgot about Lost Coast. Worked on some Combine on the way up who lost immediate interest. In the church, worked on just one Combine. Enough for this challenge. I played on easy.
- Which enemies proved the most difficult?
Other than the headcrabs in the launcher there are only the Combine and the Helicopter. I imagine that it would be the Combine anyway. Maybe Fast Zombies.
- Did it make a difference as to which weapon you used?
No. That might be because I&#039;ve played Lost Coast on hard several times over the years and know which ammunition is replenished and where.
- Was it easier or harder than your normal playing style? 
Harder because you take hits that otherwise you would not.
- Once the challenge is over will you continue playing with this challenge?
No. Very tedious. Hopeless in hard skill.
While HL2+ are games there is some connection with reality if only that if you take too many hits, you die.
In war, if your enemy has his back turned or has gone to sleep, you do not wake him up - you take the free hit and blow his head clean off (very satisfying).
Good maps and mods are designed so that you can take maximum advantage of any opportuniy given or are manufactured by the player. SM is a great example of cover provided or, in some places, if you dally awhile, the Combine lose interest and you can - wait for it -----wait for it---- blow their heads clean off!</description>
		<content:encoded><![CDATA[<p>Thanks Ade. Forgot about Lost Coast. Worked on some Combine on the way up who lost immediate interest. In the church, worked on just one Combine. Enough for this challenge. I played on easy.<br />
- Which enemies proved the most difficult?<br />
Other than the headcrabs in the launcher there are only the Combine and the Helicopter. I imagine that it would be the Combine anyway. Maybe Fast Zombies.<br />
- Did it make a difference as to which weapon you used?<br />
No. That might be because I&#8217;ve played Lost Coast on hard several times over the years and know which ammunition is replenished and where.<br />
- Was it easier or harder than your normal playing style?<br />
Harder because you take hits that otherwise you would not.<br />
- Once the challenge is over will you continue playing with this challenge?<br />
No. Very tedious. Hopeless in hard skill.<br />
While HL2+ are games there is some connection with reality if only that if you take too many hits, you die.<br />
In war, if your enemy has his back turned or has gone to sleep, you do not wake him up &#8211; you take the free hit and blow his head clean off (very satisfying).<br />
Good maps and mods are designed so that you can take maximum advantage of any opportuniy given or are manufactured by the player. SM is a great example of cover provided or, in some places, if you dally awhile, the Combine lose interest and you can &#8211; wait for it &#8212;&#8211;wait for it&#8212;- blow their heads clean off!
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/comment-page-1/#comment-211456</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Thu, 15 Oct 2009 13:33:13 +0000</pubDate>
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		<description>This is the gentleman&#039;s style of playing, quite a bit of fair play in it (and can be applied in dm, too :D), nice idea, PP.
For Jasper, they don&#039;t always know where you are, I doubt they even know where their team mates are. I used to think most enemies, NPCs and bots attack/approach what they see on a 360 degree radius, although I&#039;ve seen many combine facing away and not taking action, and I just thought that was bad AI :)) Try Lost Coast (short and beautiful), for start, but I think most enemies won&#039;t attack unless they first see you, they don&#039;t come looking for you in every corner, you have to enter their patrol zone.</description>
		<content:encoded><![CDATA[<p>This is the gentleman&#8217;s style of playing, quite a bit of fair play in it (and can be applied in dm, too <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ), nice idea, PP.<br />
For Jasper, they don&#8217;t always know where you are, I doubt they even know where their team mates are. I used to think most enemies, NPCs and bots attack/approach what they see on a 360 degree radius, although I&#8217;ve seen many combine facing away and not taking action, and I just thought that was bad AI <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) Try Lost Coast (short and beautiful), for start, but I think most enemies won&#8217;t attack unless they first see you, they don&#8217;t come looking for you in every corner, you have to enter their patrol zone.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/comment-page-1/#comment-211444</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 15 Oct 2009 04:53:30 +0000</pubDate>
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		<description>ok.</description>
		<content:encoded><![CDATA[<p>ok.
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		<title>By: ethan</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/comment-page-1/#comment-211438</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Wed, 14 Oct 2009 21:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7014#comment-211438</guid>
		<description>i wont to play</description>
		<content:encoded><![CDATA[<p>i wont to play
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-05/comment-page-1/#comment-211432</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 14 Oct 2009 18:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7014#comment-211432</guid>
		<description>Help. Anyone found a map here where the enemy meets the critrium? I&#039;ve had a look at several and the enemy
1. Know where I am (they always do don&#039;t they?).
2. In my face before I&#039;ve had a chance to get in theirs.
Suggestions very welcome - no denizens of Ravenholm, please.</description>
		<content:encoded><![CDATA[<p>Help. Anyone found a map here where the enemy meets the critrium? I&#8217;ve had a look at several and the enemy<br />
1. Know where I am (they always do don&#8217;t they?).<br />
2. In my face before I&#8217;ve had a chance to get in theirs.<br />
Suggestions very welcome &#8211; no denizens of Ravenholm, please.
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