Welcome to Challenge Number 07.
If you don’t know what the Challenge Series 2009 is all about, please read the Introduction.
Onto the seventh challenge.
Don’t collect health unless you are below 70 points.
It’s clear to me that having too much health makes me reckless. I can honestly say that the best I have played has been when I have less than 10 health and I even remember a specific time when I had 1 health point left and played really, really well.
For me it means I have to be very careful. I can’t just “run and gun”, I have to plan and think. Strangely though I can’t play like that for too long – the stress is too much. It’s alike the one-shot-one-kill format of some Unreal Tournament mods. I loved that game for ashort time but it would drive me crazy for too long.
So this week’s challenge is trying to recreate that feeling. Instead of simply collecting every drop of health you see, you have to wait until you are low.
Now, depending on your skill level and the maps and mods you are playing, you can change the value. Although I would say that 70 should be the highest you go. Any higher and it probably won’t work. I will be interested to hear from players that have chosen a lower amount and to see how they faired.
I suppose it wouldn’t be too hard to write some code that we set you maximum health points at lower than 100. That would force you to be more careful. It may also be possible to simulate the same idea but adjusting the values of health, sheild, ammo damage and enemy damage in a config file but I suspect that the psychological factor of seeing less than 100 is what’s most important.
This challenge isn’t related to shield power, so collect as much as you want. However, it would be cool if the same applied to shield power if it’s possible.
The same concept could be extended to the amount of ammo we store and collect, although it’s a bit harder to control.
I have one Neosis tutorial DVD that I will send to somebody who is prepared to create a mod/code that will allow players to set various maximum levels of health and ammo via a slick options style interface. You would then select a mod to play and use those settings in. Anybody up to the coding challenge?
Don’t forget a major part of the challenge series is to share our experiences. Don’t let my questions limit you but here are some to get you started:
- What health level did you choose?
- Did it make much difference to your playing style?
- If you could set a permenant lower level, would you?
28th October 2009
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