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	<title>Comments on: Challenge Series 2009: Challenge 07</title>
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	<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-07/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Episode #55 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-07/comment-page-1/#comment-212345</link>
		<dc:creator>Episode #55 &#187; Podcast17</dc:creator>
		<pubDate>Tue, 03 Nov 2009 05:00:38 +0000</pubDate>
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		<description>[...] PP 10 Week Challenge #7 [...]</description>
		<content:encoded><![CDATA[<p>[...] PP 10 Week Challenge #7 [...]
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		<title>By: Wozzle</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-07/comment-page-1/#comment-212249</link>
		<dc:creator>Wozzle</dc:creator>
		<pubDate>Sun, 01 Nov 2009 12:49:41 +0000</pubDate>
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		<description>When I used 70 as the marker before I gathered health I found that it became slightly easier get through fire fights. I would generally have more health to gather after a fire fight because I had avoided it earlier when I didn&#039;t really need it.

I found that the gameplay slowed a bit as I was a bit more cautious but I generally play more tactically, moving from cover to cover, rather than just run and gun so it wasn&#039;t a drastic slow down as it may be for others. 

Then I went to the extreme and only collected when less than 10 and capped around 30. It dramatically slows down play but it feels more realistic as you can only take a few bullets before going down. I found this really challenging but it was quite fun too. It also has a satisfying feeling when you do complete an area or an entire game knowing that you did it like a normal person might have rather than being a tank.

I would say that only the patient would be able to keep this going for long periods because the amount of quick save/load is ridiculous.</description>
		<content:encoded><![CDATA[<p>When I used 70 as the marker before I gathered health I found that it became slightly easier get through fire fights. I would generally have more health to gather after a fire fight because I had avoided it earlier when I didn&#8217;t really need it.</p>
<p>I found that the gameplay slowed a bit as I was a bit more cautious but I generally play more tactically, moving from cover to cover, rather than just run and gun so it wasn&#8217;t a drastic slow down as it may be for others. </p>
<p>Then I went to the extreme and only collected when less than 10 and capped around 30. It dramatically slows down play but it feels more realistic as you can only take a few bullets before going down. I found this really challenging but it was quite fun too. It also has a satisfying feeling when you do complete an area or an entire game knowing that you did it like a normal person might have rather than being a tank.</p>
<p>I would say that only the patient would be able to keep this going for long periods because the amount of quick save/load is ridiculous.
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		<title>By: oddworld_chris</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-07/comment-page-1/#comment-212167</link>
		<dc:creator>oddworld_chris</dc:creator>
		<pubDate>Fri, 30 Oct 2009 02:15:25 +0000</pubDate>
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		<description>game play slowed a lot, which wasn&#039;t necessarily a bad thing. I found my sound quick saving and loading a fair few times, as I got use to the new game play element though I found myself enjoying it more.

I tried to minimise my health maximum to 50, but primarily stayed near the 30 marker. 

I tried with half life 2: episode one, and found it rather difficult. Played some RnR and the challenge made me play even more strategically in certain locations, I think increasing the fun in that particular MOD.

As for the prospect of making it more permanent, in the world that is HL, I don&#039;t think it would work. HL as a game, involves  a little run and gun... I think with the introduction of permanent health reduction slows the action down to much. You aren&#039;t as willing to risk your health when you know three shots and your out, in turn slows down your pace and willingness to take a chance. In other games that prospect works, in the HL series, I don&#039;t agree so much :-)</description>
		<content:encoded><![CDATA[<p>game play slowed a lot, which wasn&#8217;t necessarily a bad thing. I found my sound quick saving and loading a fair few times, as I got use to the new game play element though I found myself enjoying it more.</p>
<p>I tried to minimise my health maximum to 50, but primarily stayed near the 30 marker. </p>
<p>I tried with half life 2: episode one, and found it rather difficult. Played some RnR and the challenge made me play even more strategically in certain locations, I think increasing the fun in that particular MOD.</p>
<p>As for the prospect of making it more permanent, in the world that is HL, I don&#8217;t think it would work. HL as a game, involves  a little run and gun&#8230; I think with the introduction of permanent health reduction slows the action down to much. You aren&#8217;t as willing to risk your health when you know three shots and your out, in turn slows down your pace and willingness to take a chance. In other games that prospect works, in the HL series, I don&#8217;t agree so much <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />
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		<title>By: Leck</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-07/comment-page-1/#comment-212139</link>
		<dc:creator>Leck</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:38:24 +0000</pubDate>
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		<description>what if, we dont heal us until we find a medkit, the chargers at the wall are prohibited ^^</description>
		<content:encoded><![CDATA[<p>what if, we dont heal us until we find a medkit, the chargers at the wall are prohibited ^^
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-challenge-07/comment-page-1/#comment-212136</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Thu, 29 Oct 2009 11:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7175#comment-212136</guid>
		<description>Cor! It&#039;s a bit lonely in here.
Anyway, gave it a whirl with Slums2 for an hour on hard. Slums2 is not exactly overburdened with health pick-ups anyway.
Waited until health was 10 or below - had to noclip back for health in a couple of places. Health never exceeded 52.
This did not make the slightest difference to how I play. Probably because of the way I play. I don&#039;t &#039;run and gun&#039; unless I must. Strategy and tactics are my thing.
Outwit the enemy and then kill - lovely.</description>
		<content:encoded><![CDATA[<p>Cor! It&#8217;s a bit lonely in here.<br />
Anyway, gave it a whirl with Slums2 for an hour on hard. Slums2 is not exactly overburdened with health pick-ups anyway.<br />
Waited until health was 10 or below &#8211; had to noclip back for health in a couple of places. Health never exceeded 52.<br />
This did not make the slightest difference to how I play. Probably because of the way I play. I don&#8217;t &#8216;run and gun&#8217; unless I must. Strategy and tactics are my thing.<br />
Outwit the enemy and then kill &#8211; lovely.
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