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	<title>Comments on: Challenge Series 2009: The Conclusion</title>
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	<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213135</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 25 Nov 2009 11:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213135</guid>
		<description>That&#039;s why I purposely went with &lt;em&gt;&quot;vague&quot;&lt;/em&gt; because I tried to give instructions for personalizing each challenge.  Maybe next time, one or two will be very specific though.</description>
		<content:encoded><![CDATA[<p>That&#8217;s why I purposely went with <em>&#8220;vague&#8221;</em> because I tried to give instructions for personalizing each challenge.  Maybe next time, one or two will be very specific though.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213134</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 25 Nov 2009 11:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213134</guid>
		<description>I wasn&#039;t trying to appeal to everyone just as many people as possible.  It&#039;s clearly impossible to make 10 challenges that everybody would enjoy, so I aimed for most players.

It may be possible to ahve 3 different levels of challenges but that may require a lot of testing, to get exactly the right amounts.  Perhaps I could ask a few people to be beta challenge testers.

I&#039;ll also be tryin gto provide map examples to use the challenges with, so 3 difficulties may be easier to set with specific maps.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t trying to appeal to everyone just as many people as possible.  It&#8217;s clearly impossible to make 10 challenges that everybody would enjoy, so I aimed for most players.</p>
<p>It may be possible to ahve 3 different levels of challenges but that may require a lot of testing, to get exactly the right amounts.  Perhaps I could ask a few people to be beta challenge testers.</p>
<p>I&#8217;ll also be tryin gto provide map examples to use the challenges with, so 3 difficulties may be easier to set with specific maps.
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213128</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Wed, 25 Nov 2009 07:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213128</guid>
		<description>I felt most of the challenges were good, once you sat down and really worked out exactly how to define the guidelines of the challenge. Once you dealt with that, if you felt the challenges were too easy, then it&#039;s just a matter of combining multiple challenges in a single playthrough.</description>
		<content:encoded><![CDATA[<p>I felt most of the challenges were good, once you sat down and really worked out exactly how to define the guidelines of the challenge. Once you dealt with that, if you felt the challenges were too easy, then it&#8217;s just a matter of combining multiple challenges in a single playthrough.
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		<title>By: Episode #58 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213126</link>
		<dc:creator>Episode #58 &#187; Podcast17</dc:creator>
		<pubDate>Wed, 25 Nov 2009 05:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213126</guid>
		<description>[...] PP 10 Week Challenge Conclusion [...]</description>
		<content:encoded><![CDATA[<p>[...] PP 10 Week Challenge Conclusion [...]
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		<title>By: Sumone</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213122</link>
		<dc:creator>Sumone</dc:creator>
		<pubDate>Wed, 25 Nov 2009 01:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213122</guid>
		<description>I don&#039;t want to get theoretical here, but in short, trying to appeal to everyone at once will make you appeal to no one.
Why? Because everyone has different tastes and opinions, which conflict with others opinions.
I don&#039;t see why you can&#039;t just have different challenges on different difficulties.
Perhaps make the next series of challenges be ranked in 3 different difficulties?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to get theoretical here, but in short, trying to appeal to everyone at once will make you appeal to no one.<br />
Why? Because everyone has different tastes and opinions, which conflict with others opinions.<br />
I don&#8217;t see why you can&#8217;t just have different challenges on different difficulties.<br />
Perhaps make the next series of challenges be ranked in 3 different difficulties?
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213112</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213112</guid>
		<description>You must remember that the playing standard and style of players reading the challenges is very wide.  Having specific challenges is great in theory but I always felt it would be too limiting in practice.

I tried to give players the option of using them for a wide variety of maps and mods, (one of yours would be impossible for 90% of mods) and also allowed players to adapt them to suit the circumstances.

For example, if I had told people they can only save every 2 hours, for some that would be too easy, others (like me) way too hard.

If I knew you personally and had watched you play, then maybe my challenges could have been very specific but I don&#039;t so I had to think of the massess.</description>
		<content:encoded><![CDATA[<p>You must remember that the playing standard and style of players reading the challenges is very wide.  Having specific challenges is great in theory but I always felt it would be too limiting in practice.</p>
<p>I tried to give players the option of using them for a wide variety of maps and mods, (one of yours would be impossible for 90% of mods) and also allowed players to adapt them to suit the circumstances.</p>
<p>For example, if I had told people they can only save every 2 hours, for some that would be too easy, others (like me) way too hard.</p>
<p>If I knew you personally and had watched you play, then maybe my challenges could have been very specific but I don&#8217;t so I had to think of the massess.
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		<title>By: sumone</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213106</link>
		<dc:creator>sumone</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213106</guid>
		<description>I like the overall idea, except for the fact that these 10 challenges were a little vague and bland.

I like the overall concept, but I&#039;m looking forward to more interesting ones next time.

Here&#039;s a couple of suggestions.

[Edit - I removed these suggestions, because I said speficially don&#039;t enter them as comments. - Phillip]

the possibilities are endless...</description>
		<content:encoded><![CDATA[<p>I like the overall idea, except for the fact that these 10 challenges were a little vague and bland.</p>
<p>I like the overall concept, but I&#8217;m looking forward to more interesting ones next time.</p>
<p>Here&#8217;s a couple of suggestions.</p>
<p>[Edit - I removed these suggestions, because I said speficially don't enter them as comments. - Phillip]</p>
<p>the possibilities are endless&#8230;
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213084</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Tue, 24 Nov 2009 04:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213084</guid>
		<description>I found most of the challenges to be too open for interpretation for my tastes. I like my challenges to be very clearly defined. Still though, the ones i actually did were an interesting experience.</description>
		<content:encoded><![CDATA[<p>I found most of the challenges to be too open for interpretation for my tastes. I like my challenges to be very clearly defined. Still though, the ones i actually did were an interesting experience.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213068</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213068</guid>
		<description>There were nine other challenges besides the keybinding one, which was only one key anyway.</description>
		<content:encoded><![CDATA[<p>There were nine other challenges besides the keybinding one, which was only one key anyway.
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		<title>By: AnonEntity</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213067</link>
		<dc:creator>AnonEntity</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213067</guid>
		<description>The challenge Series taught me to use &quot;secret&quot; HL2 console commands.
Otherwise, I&#039;ll stick to my original key-bindings. Thanks!</description>
		<content:encoded><![CDATA[<p>The challenge Series taught me to use &#8220;secret&#8221; HL2 console commands.<br />
Otherwise, I&#8217;ll stick to my original key-bindings. Thanks!
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		<title>By: WizardExt</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213057</link>
		<dc:creator>WizardExt</dc:creator>
		<pubDate>Mon, 23 Nov 2009 12:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213057</guid>
		<description>I didn&#039;t participate in all of the challenges, but the ones I did I had good fun. It was also interesting to see how I handled the challenge. What the result was and if I learned something.

Thanks for creating these challenges.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t participate in all of the challenges, but the ones I did I had good fun. It was also interesting to see how I handled the challenge. What the result was and if I learned something.</p>
<p>Thanks for creating these challenges.
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		<title>By: Ol' Scratch</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213037</link>
		<dc:creator>Ol' Scratch</dc:creator>
		<pubDate>Mon, 23 Nov 2009 01:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213037</guid>
		<description>To be bluntly honest, I don&#039;t think I&#039;ve done anything except play devil&#039;s advocate on the challenges, mainly because I&#039;m already handicapped enough, I don&#039;t need to make it worse for me!! :-O</description>
		<content:encoded><![CDATA[<p>To be bluntly honest, I don&#8217;t think I&#8217;ve done anything except play devil&#8217;s advocate on the challenges, mainly because I&#8217;m already handicapped enough, I don&#8217;t need to make it worse for me!! :-O
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/challenge-series-2009-the-conclusion/comment-page-1/#comment-213022</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 22 Nov 2009 17:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7410#comment-213022</guid>
		<description>I started the challenges as an accomplished battle hardened tactical player. Anyone who plays Minerva Metastasis, Offshore, Strider Mountain, CtA and a very few others in Hardest Skill and finishes has got to be a good player.
I was not as good as I thought though.
Some of the challenges forced me to adopt better tactics and gameplay.
I&#039;ll try and find my brain again (I think it got blown out of my skull in Explosions 2, I&#039;ll go look) and see if I can suggest a challenge or two for the next round.
Thank you Phillip.</description>
		<content:encoded><![CDATA[<p>I started the challenges as an accomplished battle hardened tactical player. Anyone who plays Minerva Metastasis, Offshore, Strider Mountain, CtA and a very few others in Hardest Skill and finishes has got to be a good player.<br />
I was not as good as I thought though.<br />
Some of the challenges forced me to adopt better tactics and gameplay.<br />
I&#8217;ll try and find my brain again (I think it got blown out of my skull in Explosions 2, I&#8217;ll go look) and see if I can suggest a challenge or two for the next round.<br />
Thank you Phillip.
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