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	<title>Comments on: City 45 &#8211; Half-Life 2: Ep2</title>
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	<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-220321</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 22 Apr 2010 20:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-220321</guid>
		<description>It&#039;s actually a pretty good map, I just didn&#039;t like it enough to give it a Play It recommend.

I think I had a little lag, but not so as to affect gameplay very much.  What I mostly didn&#039;t like were the cramped environs in the apartments--I couldn&#039;t even bash the cardboard boxes to get them out of my way.

I couldn&#039;t pick up one of the boxes of shotgun ammo, and one of the boxes of .357 ammo seemed like it was just decoration?  Don&#039;t do that to me, please.  Use a plant.

I&#039;m glad I searched the garage before I got the car so I knew where the exit was--the headlights didn&#039;t seem to light things up very well...</description>
		<content:encoded><![CDATA[<p>It&#8217;s actually a pretty good map, I just didn&#8217;t like it enough to give it a Play It recommend.</p>
<p>I think I had a little lag, but not so as to affect gameplay very much.  What I mostly didn&#8217;t like were the cramped environs in the apartments&#8211;I couldn&#8217;t even bash the cardboard boxes to get them out of my way.</p>
<p>I couldn&#8217;t pick up one of the boxes of shotgun ammo, and one of the boxes of .357 ammo seemed like it was just decoration?  Don&#8217;t do that to me, please.  Use a plant.</p>
<p>I&#8217;m glad I searched the garage before I got the car so I knew where the exit was&#8211;the headlights didn&#8217;t seem to light things up very well&#8230;
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-207756</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 24 Jul 2009 20:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-207756</guid>
		<description>The level design was pretty good for a mod, and it had a few signature moments that makes the minor problems forgivable. That I would have liked it to be a good deal longer is a sign that I liked what I was given. You will too.</description>
		<content:encoded><![CDATA[<p>The level design was pretty good for a mod, and it had a few signature moments that makes the minor problems forgivable. That I would have liked it to be a good deal longer is a sign that I liked what I was given. You will too.
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-206791</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Wed, 08 Jul 2009 01:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-206791</guid>
		<description>
Ok if you like zombie maps either wise don’t bother. Could not find much to credit this map with, action is poorly scripted zombie set within small and crumpet design apartments, which may have been realistic in layout but totally inadequate for zombie encounters with a rebel squad constantly getting in the way of your every movement.

Frame rate was fluctuating all the time, slowing down with every piece of action making the final escape amidst hoards of zombies a joke. 

 This is a very much below average map in every element of set design, layout, visuals and gameplay and if you don’t download this one, then you are not missing much.</description>
		<content:encoded><![CDATA[<p>Ok if you like zombie maps either wise don’t bother. Could not find much to credit this map with, action is poorly scripted zombie set within small and crumpet design apartments, which may have been realistic in layout but totally inadequate for zombie encounters with a rebel squad constantly getting in the way of your every movement.</p>
<p>Frame rate was fluctuating all the time, slowing down with every piece of action making the final escape amidst hoards of zombies a joke. </p>
<p> This is a very much below average map in every element of set design, layout, visuals and gameplay and if you don’t download this one, then you are not missing much.
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		<title>By: C:14585 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-206126</link>
		<dc:creator>C:14585 &#187; Podcast 17</dc:creator>
		<pubDate>Thu, 25 Jun 2009 16:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-206126</guid>
		<description>[...] City 45 (HL2:Ep2) [...]</description>
		<content:encoded><![CDATA[<p>[...] City 45 (HL2:Ep2) [...]
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		<title>By: HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacjii single player dla Half-Life 2 &#38; Half-Life 1 &#187; Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-205945</link>
		<dc:creator>HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacjii single player dla Half-Life 2 &#38; Half-Life 1 &#187; Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 22 Jun 2009 10:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-205945</guid>
		<description>[...] City 45 (EP2) [...]</description>
		<content:encoded><![CDATA[<p>[...] City 45 (EP2) [...]
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-205839</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sat, 20 Jun 2009 18:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-205839</guid>
		<description>
After five glowing comments I hardly dare add mine.....Though I enjoyed the overall experience, and thought that the layout &amp; design worked pretty well, this was the first really laggy map for quite a long time. Now I&#039;m not up on the technical side of mapping so don&#039;t know why this should be, but the other recent maps have all run as smooth as clockwork, so why doesn&#039;t this one?The hundreds of zombies in the car-park seemed like the author thought they&#039;d just go in for the over-kill rather than a well thought out battle, which was a shame. The mass killing by vehicle has been done before, but is still sort of fun.In short the map had promise, but just needed a bit more tweaking to really make it shine.</description>
		<content:encoded><![CDATA[<p>After five glowing comments I hardly dare add mine&#8230;..Though I enjoyed the overall experience, and thought that the layout &amp; design worked pretty well, this was the first really laggy map for quite a long time. Now I&#8217;m not up on the technical side of mapping so don&#8217;t know why this should be, but the other recent maps have all run as smooth as clockwork, so why doesn&#8217;t this one?The hundreds of zombies in the car-park seemed like the author thought they&#8217;d just go in for the over-kill rather than a well thought out battle, which was a shame. The mass killing by vehicle has been done before, but is still sort of fun.In short the map had promise, but just needed a bit more tweaking to really make it shine.
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-205792</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Sat, 20 Jun 2009 00:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-205792</guid>
		<description>
nice map
everything is solid, good story, end was funny, nearly everything was perfect!
the only thing was that it didn&#039;t last that long</description>
		<content:encoded><![CDATA[<p>nice map<br />
everything is solid, good story, end was funny, nearly everything was perfect!<br />
the only thing was that it didn&#8217;t last that long
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-205787</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 19 Jun 2009 23:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-205787</guid>
		<description>
There&#039;s lots of good tactical combat here, or you could just slug it out I suppose. Great weapon and scenario variety for one map. My fave of the last wave of maps so far.</description>
		<content:encoded><![CDATA[<p>There&#8217;s lots of good tactical combat here, or you could just slug it out I suppose. Great weapon and scenario variety for one map. My fave of the last wave of maps so far.
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		<title>By: Anon-00026</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-205693</link>
		<dc:creator>Anon-00026</dc:creator>
		<pubDate>Thu, 18 Jun 2009 16:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-205693</guid>
		<description>
Great map! The beginning was pretty cool, but then all of a sudden it&#039;s like &quot;boom, the zombies are loose, now go fight.&quot; I like how the citizens were involved, and I also like the driveable car. But it ends all too soon.</description>
		<content:encoded><![CDATA[<p>Great map! The beginning was pretty cool, but then all of a sudden it&#8217;s like &#8220;boom, the zombies are loose, now go fight.&#8221; I like how the citizens were involved, and I also like the driveable car. But it ends all too soon.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-205643</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 17 Jun 2009 15:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-205643</guid>
		<description>Great fun. Very enjoyable. Far superior to many maps over the last month or 2 and the best Guildhall map I ever played.  Very well thought out, great game play and a brilliant ending
Thank you Jason Glenn . I&#039;m off to play it again.</description>
		<content:encoded><![CDATA[<p>Great fun. Very enjoyable. Far superior to many maps over the last month or 2 and the best Guildhall map I ever played.  Very well thought out, great game play and a brilliant ending<br />
Thank you Jason Glenn . I&#8217;m off to play it again.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/city-45-half-life-2-ep2/comment-page-1/#comment-205633</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 17 Jun 2009 11:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5883#comment-205633</guid>
		<description>This was a lucky find.  Overall I enjoyed it but as with many maps that try to tell a story with text on the screen it fails.  Playing a map and trying to read text is just wrong, unless you do it like Aam Foster did in Minerva.

When I was moving around the text disappeared in the flames or other light background.

Besides that little flaw I quite enjoyed the map.  It&#039;s quite a small area but the way you are led through it is pretty good., there&#039;s no backtracking, just finding the right way.

The start seems a little contrived, with an explosion and suddenly you ahev the HEV, but it must be hard creating believable situations with few resources.

Whilst, the author quotes L4D amd Dawn Of The Dead as inspirations it&#039;s not too dark, at least never dark enough to worry.

I suppose we have some symmetry because not only is the beginning a little strange so is the dead - it&#039;s very sudden.

&lt;strong&gt;5 Words Or Less Review&lt;/strong&gt;
Happy I don&#039;t live there.</description>
		<content:encoded><![CDATA[<p>This was a lucky find.  Overall I enjoyed it but as with many maps that try to tell a story with text on the screen it fails.  Playing a map and trying to read text is just wrong, unless you do it like Aam Foster did in Minerva.</p>
<p>When I was moving around the text disappeared in the flames or other light background.</p>
<p>Besides that little flaw I quite enjoyed the map.  It&#8217;s quite a small area but the way you are led through it is pretty good., there&#8217;s no backtracking, just finding the right way.</p>
<p>The start seems a little contrived, with an explosion and suddenly you ahev the HEV, but it must be hard creating believable situations with few resources.</p>
<p>Whilst, the author quotes L4D amd Dawn Of The Dead as inspirations it&#8217;s not too dark, at least never dark enough to worry.</p>
<p>I suppose we have some symmetry because not only is the beginning a little strange so is the dead &#8211; it&#8217;s very sudden.</p>
<p><strong>5 Words Or Less Review</strong><br />
Happy I don&#8217;t live there.
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