Team’s Notes

“City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas Square, Eaton Centre , Mel Lastman square, St. Michael’s Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner’s lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.

Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play! We want to finish this mod the way it was intended it to be, as a glimpse at what happen to a part of North American during the Combine invasion.

It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner has just established communication with an old colleague residing in Toronto, Canada, now known as City 7. These communications lead to questions? What have the combine done with the CN tower? (a communication tower in core of Toronto) Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion? Is there a rebel force in Toronto, and who will lead them?

City 7: Toronto Conflict is the first thesis project from the Game Design program at George Brown College . It is the policy of George Brown College not to endorse violence. We at the Game Design program respect this policy and understand the difference between real violence and video-game culture. We hope you enjoy this mod and follow the age rating advised for Half-Life 2. “

Basic Details
  • Title: City 7: Toronto Conflict
  • File Name: hl2-sp-toronto-conflict.7z
  • Size : 115MB
  • Author: City 7: Toronto Conflict Team
  • Date Released: 14 October 2007
PlanetPhillip Download Options

Download to your HDD [115MB]
You can still use it with MapTap once you have downloaded it.

IMPORTANT NOTE ABOUT THE DOWNLOAD

This mod was created in October 2007 and Valve has updated Steam a number of times since then.

Therefore, this mod is unlikely to work without some effort on your part.

The unofficial fix has been included in this file and you will need to follow the instructions in this thread:

http://forums.steampowered.com/forums/showthread.php?t=1289845

Start in the first post, then do a search for “Toronto Conflict” for specific information.

Walkthrough

A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader

Bonus Level

This mod features a bonus level of the downtown Toronto PATH system a network of underground malls that would take you to the Combine CN tower after the Combine processing plant. This level is unlocked after completing the game and viewing the credits.

Screenshots

Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.

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Reader Recommendations
35 recommendations, average score: 4.37 (out of 5), standard deviation: 0.98
Broken Link?

Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.

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Published

31st October 2007

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111 Comments
  1. Phillip says Play It!

    I’m breaking my own rules again by making a recommendation before I have finished playing the mod but so far it’s pretty good. I’m not too happy with the start because it seems a little arbitary, but I believe I understand what the author’s were trying to do.

    I will add more screenshots and hopefully a teaser video as soon as I get time.

  2. MikeS 6408 comments

    31st October 2007

    The screenshots look clean and smart, maybe even a little too clean and smart for a dystopian future! Can’t wait to play, but it looks like I will have to because unfortunately the links aren’t working. I wonder if the sites have exceeded their download limits or something.

  3. The Team require written permission to make these files available and I am waiting for a reply.

  4. fragmaster 6408 comments

    31st October 2007

    New world order the combine didnt just take over Europe or Russia (HL2 EP2 building logos)they took Canada too. Downloading now hope the gameplay lives up to the level design.

  5. fragmaster 6408 comments

    1st November 2007

    Well tough start i did notice some framerate drops when you reach the 2nd floor balcony when you throw grenades long distance.

    Very awesome level design & custom textures mailboxes etc. Wish the start when the dude gets shot there wont be snipers oh well.

    Stuck in Subway station car in the Electro-Trap puzzle subway car cant figure where to go from there.

    Ohya for beginners play on easy on normal i died alot.

    more later.

    Thx Phillip :))

  6. Daivd 6408 comments

    1st November 2007

    Maybe?

    I got as far as Fragmaster before I got discouraged from playing. The voice acting in the begging isn’t bad and fairly interesting. However, when the s**t hits the fan the game becomes impossibly tough. All i had was the SMG and very little ammo, which wouldn’t have been a problem except that i killed 4 guys and all they dropped was one grenade. I was promptly out of ammo with a solid 15 combine soldiers bearing down on me. Maybe I missed it but I had no crowbar or anything so I couldn’t even spit on them. All I could do was try to make a break for it and die.Seems like the difficulty was designed for a masochist. The best range of engagement is long distance, but all you get is one or two grenades, a pistol and the SMG (which are the two most inaccurate guns in the game). At first I thought I was just sucking and not being tactical enough, but Ive been playing games like ArmA and Operation Flashpoint lately which are certainty difficult games with a feeling of impossibility but they aren’t near as discouraging as this game…

    Once in the subway it does get better, but I got past the shocker puzzle and the next door wouldn’t open, I was stuck in a tiny little area and would have had to backtrack to see if I missed anything, so I quit for the night.

    The level design and custom textures/custom stuff is awesome. The game looks phenomenal and aside form the framerate drop on the balcony that Fragmaster mentioned it ran great at 1290×1024 on my old machine. However, due to the impossible nature of the first lvl I was so discouraged that I almost deleted the whole thing (I had to use godmode to get past it… And I never cheat).

    I give it a:

    For reasons of making me feel like I suck at playing Half Life 2.

  7. I was stuck in a tiny little area and would have had to backtrack to see if I missed anything, so I quit for the night.

    Here’s a clue, forget the door, you didn’t miss anything.

    Use the window.

  8. andyb 1052 comments

    1st November 2007

    You need to climb stairs to find the crowbar at the start of the mod.

  9. I’m at the bit where you lose your weapons and the gravity gun gets supercharged but I’m not sure if it’s a bug or if I’m not supposed to be able to pick it up and on the few times I have picked it up I go to try and get the suit and I can’t pick up the suit.

    Does anyone know what’s supposed to happen here?

  10. macc 3 comments

    1st November 2007

    Maybe?

    ^^You can’t pick it up.The mod looks good, but its indeed pretty difficult. The end is next to impossible, I cheated there.

    This mod has a lot of variety in gameplay, which is positive, but there are just too many enemies.

  11. bkadar 53 comments

    2nd November 2007

    keeps crashing at diff spots ,hav’nt left the opening park.???

  12. Goddess Alyria 417 comments

    2nd November 2007

    Maybe?

    Here we have a beautifully designed mod rich in detail with tons of new stuff. I was excited to actually get to play in Toronto but my excitement faded rather quickly when I asked myself if I was having fun. Repeatedly the answer kept coming up “no”.

    It’s a true shame that this team of developers put together such a nice mod with great layout and what could be awesome gameplay only to snuff the life out of it by using far too many enemies. It’s just plain overkill and if you do make it to the ending, I guarantee that you will only win by cheating.

    I would have even been okay with the mod if it weren’t for the ridiculous ending. It ruined the whole gaming experience for me.

  13. Zeek 6408 comments

    2nd November 2007

    Would be an excellent mod except as other have said there are too many enemies and I’ve given up trying to win at the last scene, it’s too difficult even on easy and spoils what otherwise would have been excellent work

  14. netle12 3 comments

    2nd November 2007

    Anyone help, stuck with gravity gun in corridor/room at side,there is a forcefield with a grating on the floor,removed grate and I can see a ladder leading down.Anybody know how I get there? Thanks

  15. Justin 6408 comments

    2nd November 2007

    Play It Now!

    Overall this mod was designed well, with the exeption of a few downfalls. Mainly the dificulty. It was fairly challenging, but i was able to beat it on normal without cheating. The problem is that to do this you have to keep an eye out and be resourceful. There’s ammo and health kits scatered around everywhere to keep you alive, you just have to find them. The level design was above average with some funny lines tossed in ocasionaly.

    Tips
    For those having trouble with the balcony on the first level there are smg grenades in the room befor, open the door pop one in the cluster of combine, grab ther ammo, throw a granade downrange, break the ammo crate on your left and lob your second smg grenade into the cluster at the end.

    Also towords the end when you get striped of you weapons, i think the game developers forgot that the weapon disolver activates the super gravity gun. Your not supposed to get it. To solve this just start a new game at chaper 6. If you can’t, pause the game and hit ~ and type in “sv_unlockedchapters 6″ and then you should be able to.

    Another tip, when you get to an elevator that takes you up to 3 waves of about 10 combine, right befor that there is a desk with a combine with a shotgun, hit the button behind the desk. The AR2′s alt fire comes in handy.

    This mod is only for those looking for a challenge. The mod may be hard but if you are resourcefull and tacticle it is not impossible.

    My final recomendation:

  16. chuckanut 16 comments

    3rd November 2007

    Would someone help me out here. Been stuck for an hour or so and can’t figure it out for the life of me. Just got the crossbow on the roof. I tried jumping onto adjacent roof from box,no go. So went back to street but can’t deactivate forcefield across street or at building entrances. Tried everything I could think of. Shot at transformers with variety of weapons – all they do is spark. Also tried to sever power cables. I figure I found the crossbow for a reason, but not for here, probably something on the other side of the forcefield. Any hints would be appreciated.

  17. bkadar 53 comments

    3rd November 2007

    got the zip and the other two install files,the zip crashes before and at the first map change wont go any further,got the other two files both error and warnigs about corrupt installers/files ?

  18. mel 738 comments

    4th November 2007

    Chuckanut, if you are where i think you are, it’s a matter of hitting all the transformers, there is one opposite from where you are on the roof and another on other side of the street.

  19. mel 738 comments

    4th November 2007

    I have progressed to where you get the super gravity gun and face the Helicopter Gunship with packs of Combine continually attacking. Have not got a clue what to do next.

  20. chuckanut 16 comments

    4th November 2007

    Chuckanut, if you are where i think you are, it’s a matter of hitting all the transformers, there is one opposite from where you are on the roof and another on other side of the street.

    Mel – Thx for this. Never figured out I had to shoot them all and missed the one on the roof across the street, at any rate. Don’t think I would have figured it out without your help.

  21. Play It Now!

    Perhaps some of the best design ever seen in an HL2 mod but it’s let down by being insanely hard at the end and almost too buggy to play in other places.

    I’m giving this a

    based purely on the grounds of the superb level design.

  22. BC 69 comments

    4th November 2007

    Hi All, What are you supposed to do after you get the combine suit and baton? Different type of mod eh hosers?
    Thanks! Brian

  23. mel 738 comments

    5th November 2007

    Just follow your nose and keep out of trouble.

  24. andyb 1052 comments

    5th November 2007

    Play It Now!

    It took me a bit to figure out the transformers till I wacked one with the crowbar and seen the light change.I was like cool,now I know but it still took time to find em all especially the one on the roof across the street.

    The mod is different in a way but still alot of fun so I say

  25. andyb 1052 comments

    5th November 2007

    \spoiler!!!!!

    BC just walk through doors with handles.You will bypass all the gaurds.They wont do anything unless you get upto them.

    /End spoiler.

    Almost forgot to add
    Dumb Kanuck lol

  26. BC 69 comments

    5th November 2007

    Play It Now!

    andyb, Take off hosehead!
    Thanks Man!

  27. andyb 1052 comments

    5th November 2007

    Get out hoser.I may have to sick some dave’s on ya lol

  28. fragmaster 6408 comments

    5th November 2007

    The roof part where you get the crossbow overlooks the giant forcefield well i hit both transformers & couldnt go through until i use the Buggy to drive through it which is really odd I guess the Buggy can drive near through everything.

    my new problem is i get into the next area fight the combine til i reach the part where some combine soldiers go through a steel fence the fence opens for them so i made a mad dash for it but an invisible barrier stopped me.
    The fence did close i searched the buildings surrounding it but their wasnt any switches or buttons or transformers to open the Steel Fence What do i do Next?

  29. chuckanut 16 comments

    5th November 2007

    The roof part where you get the crossbow overlooks the giant forcefield well i hit both transformers & couldnt go through until i use the Buggy to drive through it which is really odd I guess the Buggy can drive near through everything.

    my new problem is i get into the next area fight the combine til i reach the part where some combine soldiers go through a steel fence the fence opens for them so i made a mad dash for it but an invisible barrier stopped me.
    The fence did close i searched the buildings surrounding it but their wasnt any switches or buttons or transformers to open the Steel Fence What do i do Next?

    The buggy through the forcefield must have been a bug (no pun.) There are four xformers and you must shoot them all. One is on the roof across street for crossbow roof; the other 3 you should be able to find easy enough. Anyway that will drop the forcefield and trigger new assualt. After dealing with assault proceed to the middle of the armoured wall at end of street to end level and start next. It sounds like you went to the right place, but perhaps the forcefield has to actually drop to allow level to end. I can’t remember whether there was a switch here, but I recall being surprised when I just walked up to it and it opened.

  30. chuckanut 16 comments

    6th November 2007

    Play It Now!

    Loved this mod, even though I found the very beginning and the very end to be extremely difficult and ultimately had to cheat to finish. The beginning was perhaps because there are some conventions which don’t apply here, like enemy dropping weapons, but I think the ending is virtually impossible without cheating. After an hour or so, I finally had to play in “notarget” mode and “impulses 101″ for weapons and still the chopper didn’t go down even after a dozen rpg hits. What’s up with that? An incredible number of combine continually spawn at a rapid rate, there is no cover from chopper fire, and there is no heavy ammo to combat it. Still, if you think 1 against 100 odds is fun, then this last level may be for you.

    I loved the entire middle, though so I’m giving it an enthusiastic “play it now”. One last thought; it has been commented here that it

  31. Fragmaster 6408 comments

    6th November 2007

    Maybe?

    Thank u chestnut:))

    Im at the part where your in combine metro-police uniform disguise.
    dunno where to go i wandered through all the rooms the other metro-police stun me with their batons if i get too close & in one room one even launches manhacks at me dont know the reason for that yet.

    Mod needs a proper walkthrough

  32. andyb 1052 comments

    6th November 2007

    It’s not hard to figure out.When you have the combine suit on and go through it there is generaly only 1 door.Sometimes more but easy enough to see that there is no exit so go to the next.If your stuck in this part I can only assume your not breaking crates as you go.

  33. Play It Now!

    I really like the feed back on this site. I was the project lead on this mod and I know this mod is hard. Since we didn’t use our original story and new characters (due to the duration of the project), I left it wasn

  34. Wesp5 6408 comments

    6th November 2007

    Maybe?

    If you want action and real challenge, this is the mod.

    It’s one thing to make a mod a challenge by using the right enemy numbers and placements but using cheap tricks like enemies not dropping their weapons is not!

    I also noticed a few map errors right by the huge plaza at the start like invisible walls, being able to look outside the map and several NPCs floating above the ground.

    Now for some playing tips ;), I got stuck at the end of the subway with everyone dead except the Combine in the cabin. What were I supposed to do then?

    Jumped to the next map ;), but in the end level do I really need to kill the chopper to continue? How am I supposed to do this in your intended way?

  35. mel 738 comments

    6th November 2007

    Maybe?

    For the most part this is a tremendous mod with just about the best combination of textures, set designs and attention to detail every seen in a HL2 mod (please feel free to disagree with the last statement I would love to know of something better).

    I played through on normal and managed to sort out all the puzzles and engagements without cheats. However the end scene, I think it

  36. Wesp5 6408 comments

    7th November 2007

    That only happens on the first level.

    I know and I managed to finish it without cheating, still it’s not the right way to do it. Players expect Combine soldiers to drop their weapons. If you don’t like that, use those with prods only or place them somewhere the player can’t get to the dropped weapons.

    BTW, what am I supposed to do at the end of the subway train again? Or is something not triggering?

  37. andyb 1052 comments

    7th November 2007

    I destroyed the shed then ran across.I got to the first gun and ammo before a shot was fired.Then I ran to the other end and got the machine gun and more ammo.Only lost 1 health total.If you hide in that corner you can kill em 1 by one without losing much health,and there is health around too.

    Subway- Kill the combine and push the red light on the panel.

  38. mel 738 comments

    7th November 2007

    There should be an explosion and if you go back through the train a short way you should find a hole in the side of the train.

  39. dufferx 6408 comments

    7th November 2007

    Play It Now!

    I am almost speechless about this mod, so fortunately many others have the same opinion about it. Too hard for this old geezer, but it’s a good thing I am a dedicated cheater so did finish it. There was much I liked about it and hope the developers carry on. I thank them for their fine efforts.

  40. Kerberos 6408 comments

    7th November 2007

    Play It Now!

    Playing it on “easy” I actually could make it thru without the biggest of the difficulties. The mod overall is very well designed, it has been made by students of game design or w/e. The design, as people said, is above average. In my conception, I could spot good lighting, well placed props and besides, the quality of the custom props made by the group is rather enjoyable. Just for instance, don’t try to kill all that you find on your way through. Specially in the beginning, just run away from those bastards and when arriving to the long balcony, you start shooting them. Same goes for parts inside the “Citadel”. When you put up on a “Chickenshit” Metrocop clothing, pass away from all of the other metrocops or they will hit you (tough that was not the objective but they did not configured this part very well) and combine elites. Play on easy. ENjoy you2.

  41. Roozbeh 13 comments

    8th November 2007

    Hey guys, thanks a lot for the good comments. I am Roozbeh the TTC level designer. I will list here some of the intentions of the things put into this mod that some of you aren’t clear about.

    *some spoilers bellow*
    Basicly, as said before you need to be resourceful and tactical. In the first level you have to pick up on what the citizens are saying, its vague clues but its there, if you break the stage you will have the crowbar and the combine elite will leave his post so you dont have to run across the water. Easy mode so far. when you get to the small check point you will pick up some guns, from here on you need to run to the end so you can switch off the shield that is on the top balcony. You will face some enemies and also try not to be seen by the combine camera. Make your way up the balcony and enter the TTC station. No cheats are required even for the last level.

    The TTC level is pretty straight forward. You have to make it to the end of the carts and exit at Dundas station. At the part where you are stuck behind the locked door you need to use the window by crouch+jumping. When you get to the end of the carts press the button on the control panel. Avoid the tracks they have electricity :P

    For the streets you have to shut down the force field by shooting each generator. One is located right beside the shield. The other is in a room where you have to climb some stairs. One is across the street on a roof where you get the crossbow. If im not mistaken I believe thats it. The arteliry gun predicts where your moving and shoots there so zig zaging helps. Also in this level you have to be resourceful with ammo and use the friendly NPC’s to help you.

    For the hospital level with the suit you don’t have to kill everyone. You have the suit to fool the combine. You can just walk past them. If you happen to envade thier personal space they will wack you though :)

    For the last level its no where near impossible you dont need to cheat. There are 3-4 ladders on pillars that lead to anti air guns. Using these you need to shoot the helicopter. There are many ways to do this. The helicopter goes around the stage. So you can camp it out on one of the AA guns and wait for it to come in range again or you can go down the ladders and run to the opposite AA gun. After you do this you will enjoy the ending too :) Im not gonna lie the ending is pretty challanging but its easily doable without cheats. Enjoy!

    Everything else is pretty straight forward. If you need help with anything I will try to explain it to you.

    Now go and…

  42. mel 738 comments

    8th November 2007

    Nice to see the TTC level design here on PP. I have already posted a positive short review here so wont repeat myself. However, I would like to comment again on the end scene with the helicopter gunship. To my way of thinking this is a pointless piece of mapping. If you set the hardness factor this high you just create a situation where I for one just can

  43. Roozbeh 13 comments

    8th November 2007

    Your reviews are important to us and we appreciate the time you spent playing the mod and giving us feedback about it. The point of the game is to have fun and we tried to enforce that. If we were to revive this mod once more with a help of some programmers we will try to revise the last level to make it a little less challenging and maybe even add in some nice new features also.

    Thanks again,
    -Roozbeh

  44. mel 738 comments

    8th November 2007

    Challenging is fine, not asking to make it easier just more meaningful with some point to the sequence that both encourage the player to continue with an end reward.

    Let say this sequence had more structure to it, such that you needed to trigger the events in a more constructive manor instead of facing continues swarms of combine whilst figuring out how to down the gunship. Not asking to be spoon feed just would like a more logical approach in this case. The only reason I am expressing these views is because I think it’s a great mod.

  45. Roozbeh 13 comments

    8th November 2007

    I e-mailed the designer of the last level about the suggestion.

    Can you please tell me what you ment when you said this earlier:

    “There should be an explosion and if you go back through the train a short way you should find a hole in the side of the train.”

  46. mel 738 comments

    8th November 2007

    I was responding to comment #40

    BTW, what am I supposed to do at the end of the subway train again? Or is something not triggering?[/quote]

    andyb wrote:
    Subway- Kill the combine and push the red light on the panel.[/quote]

    I wrote:
    There should be an explosion and if you go back through the train a short way you should find a hole in the side of the train.

  47. Roozbeh 13 comments

    8th November 2007

    oh I see lol I thought you found a hole in my train some where which shouldnt be there lol phew!

  48. mel 738 comments

    8th November 2007

    No, just the one that should be there.
    BTW the train sequence is a great concept well designed with some nice detail.

  49. Roozbeh 13 comments

    8th November 2007

    Thank you :)

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