Sci- Fi Single Player First Person Shooter Games Half Life 2 Doom 3 Far Cry Unreal UT2004 Quake Mods
Description

I can’t tell you anything about this map because I currently can’t get Steam to work!! As soon as I play it I’ll try and give you some infomation. Stay Tuned.

Basic Details
Reader Recommendations
1 recommendation, average score: 3 (out of 5), standard deviation: 0
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Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.

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Published

7th April 2006

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Mod not working?
An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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14 Comments
  1. [BOT]FLUFFY

    16th August 2005

    I’m downloading it right now… at a whopping 300 b/s. Let me know if you want me to email/dcc/etc. Sorry I can’t give you a synopsis, but thank the gods for a download manager :P

  2. I’d be interested to see the file size.

  3. Passerbywhoplayshalflife2

    20th August 2005

    The map is quiet a challenge when played on hard – but seems to end rather abrubtly, just when the going is getting good. Why are all the HL2 community levels 1-map sets? (ok there’s day hard, leon& das robos) – When are we going to see some real missions for HL2 like we did for HL1?

    BTW Mr Phillip, I felt inclined to comment anyway as you seem to be getting far too few encouragements for your work on this useful site for HL2 fans – you seem to really keep track of new mods&maps.

    Small gripe: It would be useful though, if you could make a single glance overview of HLSP2 maps that have actually been released (or just indicate status on yr hl2 map list page). There is a lot of data here, but suboptimally presented ;-)

  4. What a great username!!

    I agree with both your points; I get far to little encouragement but I enjoy doing it, so that’s enough.

    Secondly, I plead guilty about the presentation. There was a time when I had separate categories for In Development and Cancelled within the Mods and Maps section. I believe, but could be wrong, that when I imported all the maps from LevelPedia something went wrong and I lost both categories.

    I have been thinking hard about better ways to present the information listed here and would welcome any concrete proposals. I’m hesitant to add the above-mentioned categories because would I add an In Development and Cancelled that covers all Mods and Maps or both for each game? One other Option I have been thinking about is adding specially defined keywords to each post. For Example: HalfLife2MapCancelled This could make searching very easy.

    The last option I have considered is to add In Development and Cancelled to the post title. When you click a category link the list is auto-generated by WordPress, so I can’t add anything after the title. For Example: New, In Development or Cancelled. Another problem is that it’s not good to keep changing the post title because visitors can lose track of the page.

    The site is due for a redesign around December time and I may implement drastic changes to the presentation then. However they will have to be the last because of the above-mentioned naming and linking point.

  5. Passerbywhoplayshalflife2

    20th August 2005

    I think the basic idea behind Levelpedia and the current site is very good: A comprehensive site for persons specifically looking for SP content without having to sift through oodles of MP stuff (for which I couldn’t care less). I like FPSs for the storyline, immersion & the sense of exploring a virtual world – hence my attraction to HL1&2.

    In any case, I’ve been hooked since the original Wolfenstein 3d. So, as a user looking for a fix, I’d be looking for the following three categories in the Mods&Maps section:

    - Released & ready to download & play
    - Released & apparently out there somewhere – please submit a DL link if you have one!
    - In development (hopefully).

    Have no clue as how to do this in WordPress – I’m of the olde worlde text-without-markup generation and can only admire the efforts of others ;-)

    Keep up the good work!

  6. I agree with Passerbywhoplayshalflife2!

    It would be much easier to navigate if you implemented something of that nature, however, that you are even entertaining the idea of doing such a site is pretty cool. And time consuming I am sure.

    Please continue.

    I am of the same mind as Passerbywhoplayshalflife2. I too am hooked on the SP side of the coin. I do like DM also but there are just too many cheaters out there… of which I have no understanding of.. doesn’t make sense to me to cheat.. what is the point? I would think that one would have more fun using skills that they have learned and honed on their own, versus using a device/file to manipulate the game FOR YOU! uughh.. oh well.. to each his own.

    Anywho.. keep up the good work guy… looking forward to more SP maps in the future.

    @Home OUT

  7. As you can probably see I implemented the Cancelled, Development, Lost(HL1 only for now!) and Released. These sub-sub-categories have only been implemented in the HL1, HL2, Doom 3 and UT sections because they are currently the only ones with those three types. Keen-eyed observers will have noticed I’ve also add those cats for Quake 4 but that’s simply in preperation.

    One last point I need to make is that once I’ve created the sub categories the maps and mods still have to be added to them. This takes time because every single map/mod has to be edited individually. That’s why the Half-Life section has 326 maps but the released section only has 13!

    I’ll try and make the changes via phpmyadmin but that will have to wait.

  8. Passerbywhoplayshalflife2

    8th September 2005

    I really like the new cats and I like the new wiki-style approach to reviews too. I take the technology doesn’t allow us to help you out by adding a “released” comment or something like that if we see a map in the list we know is out there?

  9. No worries man.. that you are even doing a website for peeps like us that need, na HAVE to have SP maps is a wonderful thing! :)

    Again, Keep up the great work!

    @Home OUT

  10. It would be possible for me to add authors who have the authority to edit the posts, the problem is one control. I’m very hesitant to open the system that way. That was one of the advantages of the Levelpedia.org domain, ALL users could edit a file but only one or two files ever got edited so I moved everything over to PP. (There were other reason as well, but that was a big one!).

    I am planning a big project that will required “contributors” so that will at least involve more collaboration with readers/viewers. More on that soon

  11. Help with the install. The .txt file is in Russian I think, and I am not sure where to install the file. Help please.

  12. geekofalltrades

    31st August 2006

    Where exactly does this map end? I’ve reached a large room with a bunch of combine soldiers and cleared it out, and explored both of the catwalks around the upper edges. There’s a vent behind three turrets in one room, but it doesn’t seem to go anywhere… the other two rooms are devoid of any sort of pathway… is this the end? If so, that would be very dissapointing.

  13. Another that seems to end abruptly in a vent you cannot exit…but apport from this the author added several things barel, sounds to create something more personnal. Design is descent but not more and certainly a little to tiny in the first place. gameplay is not too linear and well balance with fight… not the worse out here and may be play if nothing better is left

  14. Maybe?

    Nothing outstanding in the way of gameplay or design. Basic stuff all through with just Combine and a few headcrabs and zombies to deal with. No stuctured ending, just left with no where to go in an airvent. If you at a loose-end and need a short HL2 fix, then consider it.

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