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	<title>Comments on: Combine Combat &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/combine-combat-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-312836</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Wed, 07 Dec 2011 00:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-312836</guid>
		<description>Let me add a few things to my above post. I now wish I had made it a PF, after playing it again. The replay factor is defenatley there!

The author set&#039;s it up in the very long beggining that you are number 42, a special Combine soldier...perhaps the best of the best. Your meant to go after after Freeman. In the beggining your moving through the Citidel where there is no danger but a lot of scenery, and I really had the feeling of being a Combine! The author was clever here: I walked passed other Combine, they didnt even flinch. I got to board a Combine train. I get access through most doors which is a HUGE plus of being a Combine!  :) In other words, I felt like part of the Combine team!

In one of the earlier combat campaigns you are charged with defending a room along with other Combine, against attacking rebels. If you play hard and smart, you can save some of your fellow Combine! Using all the skills that I could muster, I was able to defeat the rebels and save 3 Combine. Appearently you can name them, but I never figured out how(??). This is yet another of many suprises that the author has in store for the player! The saved Combine will follow you to the next big area and help you if needed against those rebels, but after that your into a teleport to the lower sewer areas by yourself. 

There is much more to say about this great mod, but most of it has been said by others. Using the airboat but in a different sub-enviroment than ever seen before was brilliant really, as was the beautifully done water hazard sections outdoors with great combat, and more suprises from the author in the form of radiation and even dynamyte. The Ravenholm section was smallish, but captured Ravenholms atmosphere to a tee...from the crazy puzzels, to the ambient sounds, to the combat, to the wacky sawblades. Highway 17&#039;s road section&#039;s use of the sniper rifle...was amazing. And later at the beach area town, I personally loved the manhacks...you can choose how to throw them which is very cool, and makes the player feel like they have options...which they do all of the time in this game.

FUN is the word I think of with this mod. This game&#039;s author is very creative. I really hope to see more from him/them in the future!</description>
		<content:encoded><![CDATA[<p>Let me add a few things to my above post. I now wish I had made it a PF, after playing it again. The replay factor is defenatley there!</p>
<p>The author set&#8217;s it up in the very long beggining that you are number 42, a special Combine soldier&#8230;perhaps the best of the best. Your meant to go after after Freeman. In the beggining your moving through the Citidel where there is no danger but a lot of scenery, and I really had the feeling of being a Combine! The author was clever here: I walked passed other Combine, they didnt even flinch. I got to board a Combine train. I get access through most doors which is a HUGE plus of being a Combine!  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  In other words, I felt like part of the Combine team!</p>
<p>In one of the earlier combat campaigns you are charged with defending a room along with other Combine, against attacking rebels. If you play hard and smart, you can save some of your fellow Combine! Using all the skills that I could muster, I was able to defeat the rebels and save 3 Combine. Appearently you can name them, but I never figured out how(??). This is yet another of many suprises that the author has in store for the player! The saved Combine will follow you to the next big area and help you if needed against those rebels, but after that your into a teleport to the lower sewer areas by yourself. </p>
<p>There is much more to say about this great mod, but most of it has been said by others. Using the airboat but in a different sub-enviroment than ever seen before was brilliant really, as was the beautifully done water hazard sections outdoors with great combat, and more suprises from the author in the form of radiation and even dynamyte. The Ravenholm section was smallish, but captured Ravenholms atmosphere to a tee&#8230;from the crazy puzzels, to the ambient sounds, to the combat, to the wacky sawblades. Highway 17&#8242;s road section&#8217;s use of the sniper rifle&#8230;was amazing. And later at the beach area town, I personally loved the manhacks&#8230;you can choose how to throw them which is very cool, and makes the player feel like they have options&#8230;which they do all of the time in this game.</p>
<p>FUN is the word I think of with this mod. This game&#8217;s author is very creative. I really hope to see more from him/them in the future!
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		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-307151</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Thu, 01 Dec 2011 19:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-307151</guid>
		<description>Im going with PIN instead of PF, only because of the large areas of darkness in the game, plus the opening of the game (though well intentioned), takes a little too long. Other than that, the mod was great! (spoilers) What a concept to play a Combine, and evidentley the Combine&#039;s best at that. To me it looks as if the G-man chose the Combine&#039;s very best (number 42), to go after Freeman. It&#039;s nice to be on the side of power for a change. Love the manhacks and the sniper rifle! Love the driving sections too, although I am bias as most of you know, as Water Hazard was my favorite HL2 chapter.

As for the enviroment change-up&#039;s, I get what Phillip is saying...too much of a good thing can be bad. But I didn&#039;t mind because of the fun I was having, and anyway the author did (barley) connect the enviroments in a way that can be justified...if you use your imagination  ;) 

The chapters read like a mini-version of HL2...&quot;Route Kanal&quot;, then &#039;Water Hazard&quot;, then &quot;Ravenholm&quot;, then &quot;Highway 17&quot;. I was expecting &quot;Sandtraps&quot; next, but didnt get it.  ;)

All in all a fun mod and worth playing for sure. Grab it!</description>
		<content:encoded><![CDATA[<p>Im going with PIN instead of PF, only because of the large areas of darkness in the game, plus the opening of the game (though well intentioned), takes a little too long. Other than that, the mod was great! (spoilers) What a concept to play a Combine, and evidentley the Combine&#8217;s best at that. To me it looks as if the G-man chose the Combine&#8217;s very best (number 42), to go after Freeman. It&#8217;s nice to be on the side of power for a change. Love the manhacks and the sniper rifle! Love the driving sections too, although I am bias as most of you know, as Water Hazard was my favorite HL2 chapter.</p>
<p>As for the enviroment change-up&#8217;s, I get what Phillip is saying&#8230;too much of a good thing can be bad. But I didn&#8217;t mind because of the fun I was having, and anyway the author did (barley) connect the enviroments in a way that can be justified&#8230;if you use your imagination  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>The chapters read like a mini-version of HL2&#8230;&#8221;Route Kanal&#8221;, then &#8216;Water Hazard&#8221;, then &#8220;Ravenholm&#8221;, then &#8220;Highway 17&#8243;. I was expecting &#8220;Sandtraps&#8221; next, but didnt get it.  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>All in all a fun mod and worth playing for sure. Grab it!
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-304397</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Sun, 27 Nov 2011 22:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-304397</guid>
		<description>Link fixed.</description>
		<content:encoded><![CDATA[<p>Link fixed.
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		<title>By: JH</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-303785</link>
		<dc:creator>JH</dc:creator>
		<pubDate>Sat, 26 Nov 2011 23:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-303785</guid>
		<description>One question: when I try to download this mod, I get page not found, how should I remedy this?</description>
		<content:encoded><![CDATA[<p>One question: when I try to download this mod, I get page not found, how should I remedy this?
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-222138</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Sun, 06 Jun 2010 10:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-222138</guid>
		<description>Well, it really takes 2 hours to complete :)
It is a great mod from the beginning to the end, the &quot;task assignement&quot; is really cool, and the design of the power and health meter put really you in the Combine ambiance... The vehicles&#039; sequences are cool and very dynamic, destroying plenty zombies at high speed...
However, sometimes the aspect &quot;HL2 version Combine&quot; is a little disturbing, because entire sequences of Route Kanal are the same as HL2, with Resistance in the place of the Combine soldiers...
But, overall, the ambiance is greatly worked, but this is ONLY a beta and the end is abrupt, so it is encouraging for the future of this mod.</description>
		<content:encoded><![CDATA[<p>Well, it really takes 2 hours to complete <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
It is a great mod from the beginning to the end, the &#8220;task assignement&#8221; is really cool, and the design of the power and health meter put really you in the Combine ambiance&#8230; The vehicles&#8217; sequences are cool and very dynamic, destroying plenty zombies at high speed&#8230;<br />
However, sometimes the aspect &#8220;HL2 version Combine&#8221; is a little disturbing, because entire sequences of Route Kanal are the same as HL2, with Resistance in the place of the Combine soldiers&#8230;<br />
But, overall, the ambiance is greatly worked, but this is ONLY a beta and the end is abrupt, so it is encouraging for the future of this mod.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-218949</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Tue, 16 Mar 2010 21:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-218949</guid>
		<description>This mod was fun, though the ending seemed kind of abrupt.

I&#039;m not sure if I had a bug or not--I could not kill the chopper (I didn&#039;t know the rebels had any air vehicles--at first I assumed it was my friend!).  If you&#039;re not supposed to be able to kill it, the only issue I really had was the airboat ramp/jump section.  It was hard to do that with the chopper shooting at me.

I couldn&#039;t use the scope for the sniper rifle, either.  But I&#039;m on DX8.

When I got the RPG, I was expecting something I needed to use it against.  Don&#039;t know if I had a glitch or if it was just, perhaps, misplaced?</description>
		<content:encoded><![CDATA[<p>This mod was fun, though the ending seemed kind of abrupt.</p>
<p>I&#8217;m not sure if I had a bug or not&#8211;I could not kill the chopper (I didn&#8217;t know the rebels had any air vehicles&#8211;at first I assumed it was my friend!).  If you&#8217;re not supposed to be able to kill it, the only issue I really had was the airboat ramp/jump section.  It was hard to do that with the chopper shooting at me.</p>
<p>I couldn&#8217;t use the scope for the sniper rifle, either.  But I&#8217;m on DX8.</p>
<p>When I got the RPG, I was expecting something I needed to use it against.  Don&#8217;t know if I had a glitch or if it was just, perhaps, misplaced?
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-217524</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Tue, 09 Feb 2010 19:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-217524</guid>
		<description>I really enjoyed this, although is was very short.
What I really like about this mod is that it is styled to the max, everything seems finished, from the models to weapons to the environments.
Also this mod had the best boat scene I&#039;ve ever played, I think I can admit that it was even better than the half life 2 ones!
Some good ideas were there too, the last new weapon you face it really interesting, but the fight could have been more interesting.
And not to forget I got a bug at the beginning were the flying thing (what was it name?) came to get you out of your chamber it got stuck at those yellow pipes and couldn&#039;t move forwards, so I waited like 10 minutes without anything happening.

I would really enjoy a full mod of this !</description>
		<content:encoded><![CDATA[<p>I really enjoyed this, although is was very short.<br />
What I really like about this mod is that it is styled to the max, everything seems finished, from the models to weapons to the environments.<br />
Also this mod had the best boat scene I&#8217;ve ever played, I think I can admit that it was even better than the half life 2 ones!<br />
Some good ideas were there too, the last new weapon you face it really interesting, but the fight could have been more interesting.<br />
And not to forget I got a bug at the beginning were the flying thing (what was it name?) came to get you out of your chamber it got stuck at those yellow pipes and couldn&#8217;t move forwards, so I waited like 10 minutes without anything happening.</p>
<p>I would really enjoy a full mod of this !
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		<title>By: zonbie</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-216630</link>
		<dc:creator>zonbie</dc:creator>
		<pubDate>Fri, 22 Jan 2010 03:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-216630</guid>
		<description>This mod is full of interesting ideas and unique features but few of the ideas are really fleshed out in a friendly manner.

Awesome new features such as employable man hacks and a totally SWEET bolt-action sniper rifle are made to feel like last-minute additions and not related to the gameplay at all.  If I were involved in this mod, I would have stressed to the team that these features should be central to the mod&#039;s gameplay.  The same goes for radiation poisoning, Combine allies, and distance finding.

Gameplay elements such as total darkness are interesting but I think flares would have been useful for walking sections.  I think the Ravenholm area was poorly mapped and it also felt very short and haphazard in general.

Finally, the mod ended just as it was getting interesting.  And as a slap in the face, the G-Man put us back into stasis even though he was the guy who woke us up to kill Freeman in the first place.

Again, this mod is neat and stuff, and the length and fairly satisfying gun play is something to be proud of.  But it doesn&#039;t feel like it was worth all the time spent...not by any means.  It needs lots of polish and more purposeful, innovative use of all the special features.</description>
		<content:encoded><![CDATA[<p>This mod is full of interesting ideas and unique features but few of the ideas are really fleshed out in a friendly manner.</p>
<p>Awesome new features such as employable man hacks and a totally SWEET bolt-action sniper rifle are made to feel like last-minute additions and not related to the gameplay at all.  If I were involved in this mod, I would have stressed to the team that these features should be central to the mod&#8217;s gameplay.  The same goes for radiation poisoning, Combine allies, and distance finding.</p>
<p>Gameplay elements such as total darkness are interesting but I think flares would have been useful for walking sections.  I think the Ravenholm area was poorly mapped and it also felt very short and haphazard in general.</p>
<p>Finally, the mod ended just as it was getting interesting.  And as a slap in the face, the G-Man put us back into stasis even though he was the guy who woke us up to kill Freeman in the first place.</p>
<p>Again, this mod is neat and stuff, and the length and fairly satisfying gun play is something to be proud of.  But it doesn&#8217;t feel like it was worth all the time spent&#8230;not by any means.  It needs lots of polish and more purposeful, innovative use of all the special features.
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		<title>By: Sean Schirmer</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-216268</link>
		<dc:creator>Sean Schirmer</dc:creator>
		<pubDate>Sun, 17 Jan 2010 03:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-216268</guid>
		<description>I didn&#039;t enjoy this one. 

The scenery is terrific, but putting us in the position of killing resistance members and murdering Freeman?? That&#039;s a very, very bad concept. Also, in spite of the well done scenery most of the gameplay is extremely pedestrian. In nearly every area where the airboat is available you can simply put it in first gear, putter along, and destroy everything without being challenged. In other areas the resistance huddles in packs to be shot down or stands almost immobile with the same result. There&#039;s very little challenge in these parts. Another very poor idea is creating a reachable ledge in one section and putting the player to the trouble of carrying and stacking barrels and boxes to reach what seems an area clearly meant to be reached--except you can&#039;t access it. A lot of wasted effort because the designers overlooked an obvious possibility. 

I&#039;d like to see a better plot and much improved gameplay. It would be a shame to waste so much engaging scenery.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t enjoy this one. </p>
<p>The scenery is terrific, but putting us in the position of killing resistance members and murdering Freeman?? That&#8217;s a very, very bad concept. Also, in spite of the well done scenery most of the gameplay is extremely pedestrian. In nearly every area where the airboat is available you can simply put it in first gear, putter along, and destroy everything without being challenged. In other areas the resistance huddles in packs to be shot down or stands almost immobile with the same result. There&#8217;s very little challenge in these parts. Another very poor idea is creating a reachable ledge in one section and putting the player to the trouble of carrying and stacking barrels and boxes to reach what seems an area clearly meant to be reached&#8211;except you can&#8217;t access it. A lot of wasted effort because the designers overlooked an obvious possibility. </p>
<p>I&#8217;d like to see a better plot and much improved gameplay. It would be a shame to waste so much engaging scenery.
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		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-215651</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Thu, 07 Jan 2010 02:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-215651</guid>
		<description>I absolutely loved this mod. I really enjoyed the change-up point of view. Great visuals and mapping ! A must play once !!</description>
		<content:encoded><![CDATA[<p>I absolutely loved this mod. I really enjoyed the change-up point of view. Great visuals and mapping ! A must play once !!
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		<title>By: zck2020</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-215245</link>
		<dc:creator>zck2020</dc:creator>
		<pubDate>Sat, 02 Jan 2010 00:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-215245</guid>
		<description>REALLY enjoyed this, always wanted to explore the combine more.</description>
		<content:encoded><![CDATA[<p>REALLY enjoyed this, always wanted to explore the combine more.
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-212773</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Mon, 16 Nov 2009 01:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-212773</guid>
		<description>I had a similar problem, it seems to be caused by the fact that I was running in dx8.1 mode instead of dx9.0 mode. This really is something that should have been caught early on.

I really hate it when mod creators don&#039;t take the time to check their mod using the lowest settings, such as writing not being visible on low resolutions, or illegible when textures are set to low, or when textures don&#039;t show on dx8 mode.</description>
		<content:encoded><![CDATA[<p>I had a similar problem, it seems to be caused by the fact that I was running in dx8.1 mode instead of dx9.0 mode. This really is something that should have been caught early on.</p>
<p>I really hate it when mod creators don&#8217;t take the time to check their mod using the lowest settings, such as writing not being visible on low resolutions, or illegible when textures are set to low, or when textures don&#8217;t show on dx8 mode.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-209443</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 03 Sep 2009 08:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-209443</guid>
		<description>Timothy, the Hall Of Fame is a collection of &quot;&lt;em&gt;my&lt;/em&gt;&quot; favourite maps and mods, rather than a reader generated list.  I do hope to re-introduce a reader generated &quot;&lt;em&gt;Highest Rated Maps and Mods&lt;/em&gt;&quot; page in the near future.  In this particular case, I rated the mod as a &quot;&lt;em&gt;Play It&lt;/em&gt;&quot; so I didn&#039;t add it to the HOF.</description>
		<content:encoded><![CDATA[<p>Timothy, the Hall Of Fame is a collection of &#8220;<em>my</em>&#8221; favourite maps and mods, rather than a reader generated list.  I do hope to re-introduce a reader generated &#8220;<em>Highest Rated Maps and Mods</em>&#8221; page in the near future.  In this particular case, I rated the mod as a &#8220;<em>Play It</em>&#8221; so I didn&#8217;t add it to the HOF.
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		<title>By: Timothy</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-209384</link>
		<dc:creator>Timothy</dc:creator>
		<pubDate>Tue, 01 Sep 2009 03:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-209384</guid>
		<description>Oh, and on a side note, every single review was personal favorite or play it now, i think this deserves hall of fame out of user choice.</description>
		<content:encoded><![CDATA[<p>Oh, and on a side note, every single review was personal favorite or play it now, i think this deserves hall of fame out of user choice.
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		<title>By: Timothy</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-209383</link>
		<dc:creator>Timothy</dc:creator>
		<pubDate>Tue, 01 Sep 2009 03:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-209383</guid>
		<description>

By far the most enjoyable mod I have ever played. I read all the other reviews who rated personal favorite, and some of the PLAY IT NOW! reviews, and they pretty much explain it all, I particularly like the hud and motion blur/Muzzleflash thing.... And you against the rebels I liked since it was well balanced out etc.


 Pretty much a perfect mod for me.</description>
		<content:encoded><![CDATA[<p>By far the most enjoyable mod I have ever played. I read all the other reviews who rated personal favorite, and some of the PLAY IT NOW! reviews, and they pretty much explain it all, I particularly like the hud and motion blur/Muzzleflash thing&#8230;. And you against the rebels I liked since it was well balanced out etc.</p>
<p> Pretty much a perfect mod for me.
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		<title>By: Anon-00017</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-208848</link>
		<dc:creator>Anon-00017</dc:creator>
		<pubDate>Sun, 16 Aug 2009 01:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-208848</guid>
		<description>

I loved it.</description>
		<content:encoded><![CDATA[<p>I loved it.
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		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-206839</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Wed, 08 Jul 2009 23:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-206839</guid>
		<description>OK, new problem. How do you make the dynamite explode in the kitchen??</description>
		<content:encoded><![CDATA[<p>OK, new problem. How do you make the dynamite explode in the kitchen??
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		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-206838</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Wed, 08 Jul 2009 22:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-206838</guid>
		<description>Disregard last post from me I see the ladder.</description>
		<content:encoded><![CDATA[<p>Disregard last post from me I see the ladder.
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		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-206836</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Wed, 08 Jul 2009 22:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-206836</guid>
		<description>
Great map, however I&#039;m having a problem when driving the airboat. After I drive over the bridge and go into the open area with the big gate on the left. I don&#039;t know where to go. I can&#039;t seem to jump the concete wall on the right and there is no ladder to climb up and go into the building where to big gate is. Point me in the right direction, pls. Other than that I;m really enjoying the ride.</description>
		<content:encoded><![CDATA[<p>Great map, however I&#8217;m having a problem when driving the airboat. After I drive over the bridge and go into the open area with the big gate on the left. I don&#8217;t know where to go. I can&#8217;t seem to jump the concete wall on the right and there is no ladder to climb up and go into the building where to big gate is. Point me in the right direction, pls. Other than that I;m really enjoying the ride.
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		<title>By: Sniperjike</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-202441</link>
		<dc:creator>Sniperjike</dc:creator>
		<pubDate>Sun, 12 Apr 2009 22:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-202441</guid>
		<description>


Play it now, because it has stuff you haven&#039;t used before. Manhacks for example. However, it felt a bit as if a player has been waiting for Combine Destiny 2 and decided to make his own mod with stuff that was supposed to be featured in CD2. 

I was really surprised to hear my father language, when the *ahem spoiler*-man showed up. :)

However, you didn&#039;t feel like a combine. Combine are always in groups, unless there is some specific background story. &quot;You alone are going to kill the man, that everyone is looking for, that&#039;s your job!&quot; I don&#039;t think a serious game/mod would be organized this way. But a lot of effort was put into this, so play it later!!</description>
		<content:encoded><![CDATA[<p>Play it now, because it has stuff you haven&#8217;t used before. Manhacks for example. However, it felt a bit as if a player has been waiting for Combine Destiny 2 and decided to make his own mod with stuff that was supposed to be featured in CD2. </p>
<p>I was really surprised to hear my father language, when the *ahem spoiler*-man showed up. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>However, you didn&#8217;t feel like a combine. Combine are always in groups, unless there is some specific background story. &#8220;You alone are going to kill the man, that everyone is looking for, that&#8217;s your job!&#8221; I don&#8217;t think a serious game/mod would be organized this way. But a lot of effort was put into this, so play it later!!
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		<title>By: Stratofarius</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-202259</link>
		<dc:creator>Stratofarius</dc:creator>
		<pubDate>Sat, 11 Apr 2009 00:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-202259</guid>
		<description>
No comments, can&#039;t wait for the complete. It&#039;s simple perfect. Play it. You won&#039;t regret it.</description>
		<content:encoded><![CDATA[<p>No comments, can&#8217;t wait for the complete. It&#8217;s simple perfect. Play it. You won&#8217;t regret it.
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-202127</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Thu, 09 Apr 2009 00:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-202127</guid>
		<description>

Nothing critical except that it ended. Loved it, waiting for more!</description>
		<content:encoded><![CDATA[<p>Nothing critical except that it ended. Loved it, waiting for more!
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		<title>By: MattyDienhoff</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-201835</link>
		<dc:creator>MattyDienhoff</dc:creator>
		<pubDate>Sun, 05 Apr 2009 16:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-201835</guid>
		<description>This is surprisingly long and polished for a supposed beta release. I&#039;d say it&#039;s the best mod released this month.

The introduction is pretty and a few interesting things happen while you&#039;re being dragged around by a scanner, but it really does drag on for too long. I got bored fairly quickly (and I have no doubt that I have a longer attention span than most FPS gamers). Once you&#039;re let loose, though, things move fairly rapidly.

The combat is well orchestrated and paced, with the occasional bit of exploration or puzzle to break up the action, with a few new gameplay mechanics sprinkled here and there for variety. In addition to utilizing new mechanics, in some areas the mod combines familiar mechanics in unusual combinations, for example, driving the airboat through dark, zombie infested tunnels. Just so you know, trying to run over a group of four poison zombies with the airboat is a bad idea. :P 

The atmosphere, in most places, is excellent, and the outdoor driving section in the rainstorm shows the best use of weather effects I&#039;ve seen yet in a Source engine mod. That said, the atmosphere, as well as the premise (what little there is) requires some suspension of disbelief: you go from locale to radically different locale in what seems to be the blink of an eye with little sense of realistic progression. As phillip mentioned in his review, at one point you&#039;re out driving along a coastal road at night in the middle of a rainstorm, and ten minutes later you emerge into bright daylight with not a cloud or droplet of water in sight. It&#039;s a jarring transition, to say the least.

One thing that&#039;s rarely mentioned in reviews that&#039;s important to me is presentation. Not just map design and such, but aesthetics, like the menu screen, or like changes to any game UI elements or weapon skins. While the quality of these elements have little effect on gameplay, they&#039;re an important part of a polished mod so I consider them an important factor. Overall, this mod is very well presented. At the frontend it has an icon for the Steam games list (hey, I think it&#039;s important), and a short intro video. In-game, the HUD is completely redone but still very functional, with quite a few interesting nuances (zooming in shows a range estimation, aiming at a friendly soldier displays their name, for two examples).

The two new weapons are a sniper rifle, the M24, and deployable manhacks. The manhacks are fun, but I have to say it&#039;s the M24 that really impresses me. Normally I get irritated at the CS tards who rave on and on about how Half-Life should have a sniper rifle instead of the crossbow (I love the crossbow), but I have to say the rifle in this mod is superb and is probably the best custom weapon to be included in a mod like this so far. It&#039;s clear a lot of attention was paid to the details during its creation. It looks very nice and true to life, yet with a distinctly Combine look about it; functionally, it&#039;s no crossbow dressed up as a sniper rifle (I&#039;m looking at you, Strider Mountain &gt;:/), but a completely new weapon that works just like it should and has its own ammunition type - it&#039;s precise, and satisfying to use, and the scope view has just enough sway to make lining up accurate shots exactly as challenging as it should be. And that&#039;s not all, the creators even included *two separate animations* for dry and tactical reloads. Just... wow.</description>
		<content:encoded><![CDATA[<p>This is surprisingly long and polished for a supposed beta release. I&#8217;d say it&#8217;s the best mod released this month.</p>
<p>The introduction is pretty and a few interesting things happen while you&#8217;re being dragged around by a scanner, but it really does drag on for too long. I got bored fairly quickly (and I have no doubt that I have a longer attention span than most FPS gamers). Once you&#8217;re let loose, though, things move fairly rapidly.</p>
<p>The combat is well orchestrated and paced, with the occasional bit of exploration or puzzle to break up the action, with a few new gameplay mechanics sprinkled here and there for variety. In addition to utilizing new mechanics, in some areas the mod combines familiar mechanics in unusual combinations, for example, driving the airboat through dark, zombie infested tunnels. Just so you know, trying to run over a group of four poison zombies with the airboat is a bad idea. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  </p>
<p>The atmosphere, in most places, is excellent, and the outdoor driving section in the rainstorm shows the best use of weather effects I&#8217;ve seen yet in a Source engine mod. That said, the atmosphere, as well as the premise (what little there is) requires some suspension of disbelief: you go from locale to radically different locale in what seems to be the blink of an eye with little sense of realistic progression. As phillip mentioned in his review, at one point you&#8217;re out driving along a coastal road at night in the middle of a rainstorm, and ten minutes later you emerge into bright daylight with not a cloud or droplet of water in sight. It&#8217;s a jarring transition, to say the least.</p>
<p>One thing that&#8217;s rarely mentioned in reviews that&#8217;s important to me is presentation. Not just map design and such, but aesthetics, like the menu screen, or like changes to any game UI elements or weapon skins. While the quality of these elements have little effect on gameplay, they&#8217;re an important part of a polished mod so I consider them an important factor. Overall, this mod is very well presented. At the frontend it has an icon for the Steam games list (hey, I think it&#8217;s important), and a short intro video. In-game, the HUD is completely redone but still very functional, with quite a few interesting nuances (zooming in shows a range estimation, aiming at a friendly soldier displays their name, for two examples).</p>
<p>The two new weapons are a sniper rifle, the M24, and deployable manhacks. The manhacks are fun, but I have to say it&#8217;s the M24 that really impresses me. Normally I get irritated at the CS tards who rave on and on about how Half-Life should have a sniper rifle instead of the crossbow (I love the crossbow), but I have to say the rifle in this mod is superb and is probably the best custom weapon to be included in a mod like this so far. It&#8217;s clear a lot of attention was paid to the details during its creation. It looks very nice and true to life, yet with a distinctly Combine look about it; functionally, it&#8217;s no crossbow dressed up as a sniper rifle (I&#8217;m looking at you, Strider Mountain >:/), but a completely new weapon that works just like it should and has its own ammunition type &#8211; it&#8217;s precise, and satisfying to use, and the scope view has just enough sway to make lining up accurate shots exactly as challenging as it should be. And that&#8217;s not all, the creators even included *two separate animations* for dry and tactical reloads. Just&#8230; wow.
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		<title>By: john</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-201796</link>
		<dc:creator>john</dc:creator>
		<pubDate>Sat, 04 Apr 2009 21:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-201796</guid>
		<description>wow what a freaky pic. i have no idea why that is doing that. sorry i cant be any more help. i can say that if your able to play it even with the psychedelic  truck the next part you are about to go to is very cool. good luck.</description>
		<content:encoded><![CDATA[<p>wow what a freaky pic. i have no idea why that is doing that. sorry i cant be any more help. i can say that if your able to play it even with the psychedelic  truck the next part you are about to go to is very cool. good luck.
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-201792</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Sat, 04 Apr 2009 19:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-201792</guid>
		<description>What happen to the edit button?
Anyway, now you can click on the link to see the picture. I&#039;m inside the tunnel with the jeep and the scope rifle.</description>
		<content:encoded><![CDATA[<p>What happen to the edit button?<br />
Anyway, now you can click on the link to see the picture. I&#8217;m inside the tunnel with the jeep and the scope rifle.
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	<item>
		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-201791</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Sat, 04 Apr 2009 19:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-201791</guid>
		<description>To: john,
Just type in or copy  &quot; http://i173.photobucket.com/albums/w68/Red_Dog57/CombineCombat.jpg &quot; without the quotation marks to see the picture. It work for me. I don&#039;t think it&#039;s my video card or driver. I have the latest update. Thanks anyway!</description>
		<content:encoded><![CDATA[<p>To: john,<br />
Just type in or copy  &#8221; <a href="http://i173.photobucket.com/albums/w68/Red_Dog57/CombineCombat.jpg" rel="nofollow">http://i173.photobucket.com/albums/w68/Red_Dog57/CombineCombat.jpg</a> &#8221; without the quotation marks to see the picture. It work for me. I don&#8217;t think it&#8217;s my video card or driver. I have the latest update. Thanks anyway!
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		<title>By: john</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-201752</link>
		<dc:creator>john</dc:creator>
		<pubDate>Sat, 04 Apr 2009 02:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-201752</guid>
		<description>black dog,i cant get your photo bucket to show up. the w68 does not show a pic nor does red dog57 show up. sory,  i can only suggest that you check your graphics card driver and get the newest. i have the same card, running vista and more memorie but dont think thats any real differences.  i played it through with out any trouble. good luck you will love it. 
p.s. woof. hehe</description>
		<content:encoded><![CDATA[<p>black dog,i cant get your photo bucket to show up. the w68 does not show a pic nor does red dog57 show up. sory,  i can only suggest that you check your graphics card driver and get the newest. i have the same card, running vista and more memorie but dont think thats any real differences.  i played it through with out any trouble. good luck you will love it.<br />
p.s. woof. hehe
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		<title>By: john</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-201750</link>
		<dc:creator>john</dc:creator>
		<pubDate>Sat, 04 Apr 2009 02:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-201750</guid>
		<description>
koodoo&#039;s to the makers what a great mod. but i have one complaint i got shelved, their i was poised to get freeman, well ok i didnt actually see him, but i was ready. hehe. looking forward to the next installment</description>
		<content:encoded><![CDATA[<p>koodoo&#8217;s to the makers what a great mod. but i have one complaint i got shelved, their i was poised to get freeman, well ok i didnt actually see him, but i was ready. hehe. looking forward to the next installment
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-201676</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Thu, 02 Apr 2009 15:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-201676</guid>
		<description>Here is an picture of what I&#039;m talking about. Using the scope is useless.

[IMG]http://i173.photobucket.com/albums/w68/Red_Dog57/CombineCombat.jpg[/IMG]</description>
		<content:encoded><![CDATA[<p>Here is an picture of what I&#8217;m talking about. Using the scope is useless.</p>
<p>[IMG]http://i173.photobucket.com/albums/w68/Red_Dog57/CombineCombat.jpg[/IMG]
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/combine-combat-half-life-2/comment-page-1/#comment-201656</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Thu, 02 Apr 2009 06:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4466#comment-201656</guid>
		<description>I just started playing this mod and so far it is great! I do have one problem. When I was driving the Jet ski/boat I saw white lines on the ground. Then when I place the bomb next to the radiator the bomb was checkered color in black and pink. Then when I got the jeep and sniper rifle they were checkered also can&#039;t even see the road.

Anybody know what the problem might be?
Windows XP
8800 GT Nivida
2 GB Ram
Q6600 @2.40GHz</description>
		<content:encoded><![CDATA[<p>I just started playing this mod and so far it is great! I do have one problem. When I was driving the Jet ski/boat I saw white lines on the ground. Then when I place the bomb next to the radiator the bomb was checkered color in black and pink. Then when I got the jeep and sniper rifle they were checkered also can&#8217;t even see the road.</p>
<p>Anybody know what the problem might be?<br />
Windows XP<br />
8800 GT Nivida<br />
2 GB Ram<br />
Q6600 @2.40GHz
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