Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“You are, as always, Gordon Freeman. After you got that mess the scientists made under control, the scientists and the government have set up a research lab, called New Mexico Alien Research Centre. This lab is, of course, secret.

But the aliens have somehow managed to open the port between their dimension and ours. They are now teleporting to the lab, and attacking it and everything in it, to free their fellow soldiers/citizens/friends or whatever they call them.

Somehow, somebody (probably some really rich guys with alot of connections) have gotten news about this, and they have sent in hired soldiers to clear up the mess and take as many aliens as possible for their own interest. We have reason to believe that they are after the gargantua in the test-labs. We want you to get in there and kill it, then escape. All this comes as a shock on us. We thought the portal was closed, but clearly it has been reopened. Because of soldiers already being there, we don’t want to create more mess by sending in more soldiers to fight with both aliens and other soldiers.

Therefore we send you in, just kill the gargantua, and escape. Oh, by the way. The labs are connected in different power systems. One of them is shut down, so some lights are off, and some doors are not operational. We suspect that you’ll have to turn the power on in order to escape. You have access to all retinal scanners, since you was the one who closed the portal in the first place. You will always be welcome in our labs.

Still, the military knows nothing of this, they will not be pleased to know this. So we won’t tell them. But, hurry, kill the gargantua before they get it. I guess this is one of the consequences we have to put up with when dealing with aliens from another dimensions.

Thanks to new technology, we will be able to send you brief messages, every now and then. When most needed.”

Basic Details
  • Title: Confronted with Consequences
  • File Name: hl1-sp-confronted-with-consequences.7z
  • Original File Name: confront.zip
  • Size : 2.08MB
  • Author: Atle Holm
  • Date Released: 29 June 1999
PlanetPhillip Download Servers

Important Note: I converted the original release into a “mod” (hl1-sp-cwc-mod.7z) that can be dropped into your Half-Life, like other HL mods. Unfortunately, the mod wouldn’t work for me. It starts the first map but freezes on loading the second. I have therefore included the normal release (hl1-sp-confronted-with-consequences.7z) along with instructions.
UPDATE 09 AUG: Unq has kindly supplied a working mod version, which is linked directly below. I recommend you use this version as it is the easiest to use.

MapTap Users

Fixed mod: hl1-sp-cwc-mod-fixed.7z
Download directly into MapTap [2.1MB]

You MUST have MapTap installed before using this link.

PlanetPhillip Download Options

Fixed mod: hl1-sp-cwc-mod-fixed.7z
Download to your HDD [2.1MB]
You can still use it with MapTap once you have downloaded it.

Installation Instructions
  • Copy Pak1.pak into your Half-Life/Valve folder.
  • Rename it to pak0.pak
  • If you already have a pak0.pak, rename that to something else (it doesn’t matter what you call it)
  • Launch Half-Life 1
  • Open the console and type map confst.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

If you require more help, please visit the Help page.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
12 recommendations, average score: 4.25 (out of 5), standard deviation: 0.69
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Published

6th August 2011

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Play It Now!Play It LaterPlay It Now!Phillip says Play It!Maybe?Play It LaterPlay It LaterPlay It Now!Maybe?Maybe?Play It Now!Play It Now!
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33 Comments
  1. Play It Now!

    This is a very good map pack. Suprised to see no comments.
    Textures and lighting are above average for an oldish release. Environments are detailed and littered with well-placed enemies. Navigation is non-linear in some places. For such a small download, you will be well impressed by the quality and duration of the gameplay.Two tiny criticisms: tops of ladders are hard to engage, the end sequence is technically not well executed. Thats all.

    Great old-skool HL!

  2. ok this pak file I got to work ,WTF,this has some insane fights,got the suit and gear hit the door and ? every turns an onslought of bullets and aliens? couldn't seem to get past the cave with the river dividing it,and not sure what I m looking for.lots of doors an rooms just full of things trying to kill me,the overall look is great but my goals?
    gonna try this one on a diff pc , a. I . grunts and aliens are not besting me!

  3. Play It Later

    I played it and found a good designed mappack. No story, a bit oldish design but woth a play. bkadar: There are three rooms with weapons and suits in the first map, find them before you go through the closed door to the second map. Then you will have a good balanced game. Do not cross the bridge first, turn left and upstairs. Take out the turret, the grunt and enjoy.

  4. Play It Now!

    I too am surprised to see so few comments on this one. This is classic killer HL Moddery. Definitely adding this one. There are allot of excellent forgotten mods. This is one of them most will love!

  5. Phillip says Play It!

    This is a little gem and has been said by previous reviewers it's a surprise that more haven't commented.

    Please make sure you have read the note about the two different files available. If you use the mod version and it works perfectly, please let us know.

    Got to admit to being killed the moment I opened the door to the action, which was a little frustrating, but not enough to stop me. In fact, it might have even motivated me more!

    The file size is misleading because you get a lot of gaming for your bytes. There are plenty of ways to move around and it's certainly not a linear mappack.

    Be prepared for some ladders that can be temperamental and for some rockets to be very accurate!

    The maps are generally very hard and I died numerous times.

    I'm not exactly sure how I killed the garg, I think it was opening a door.

    There is one part that I couldn't work out to go, and all I'll say is the water can lead you places (wink, wink).

    Expect the difficulty to RAMP up when you reach the assassins, so good luck there.

    My last screenshot isn't the exact end of the map, but it crashed there three times and I didn't have the desire to try again. Maybe you get a lot more gameplay – I just don't know.

    All in all, these maps provide some interesting challenges but not much to look at. Worth a play but make sure you have at least 30 minutes to an hour because it's not a coffee break mod (unless your coffee breaks last 60 minutes!).

    • Bolx 359 comments

      6th August 2011

      Err! I've tried both files and followed the instructions but neither work? It looks like I'm not the only one.

      • When you say neither work, what happens when you try to run the mod version? Is it listed in your Library tab? Does it start but get stuck on the first level change, like me? When you try the pak1.pak version, Did you need to rename the file? What happens when you type "map confst?

        • Bolx 359 comments

          6th August 2011

          To answer the last question first,

          ‘map confst" brings up:
          map change failed: "confst" not found on server

          it's not got to the first level with either download.
          it's not listed in the Library tab.
          I'm running through Steam and followed the above instructions with both downloads.
          I used the files as pak0.pak and pak1.pak, neither worked.

          I bet the answer is stupidly simple.

          • Is the cwc folder definitely in the Half-Life/ folder with the other mods?

            I made a mistake with the location of placing the pak file. It needs to go in the Half-Life/Valve folder, not the Half-Life folder.

    • Yep – Mine crashes continually at that same spot. Can't continue. Let me know if someone has a fix for that.

      • If it crashes at the point where you exit the pipe and the soldiers attack you, then no, there is no fix. You can try noclipping past that area but there's not actually much let anyway, so considered it finished.

  6. Duke 66 comments

    6th August 2011

    probably not too many comments as it's too much messing about to get it to play, I can't be renaming files and all that stuff…one for a rainy day when I have way too much time on my hands (and patience)..

  7. Hec 1030 comments

    6th August 2011

    Help what i'm doin" wrong I can't even launch this one!!!; i've put the pak file and doesnt launch any map!!

    • Did you need to rename the file?
      What happens when you type "map confst?

      • Hec 1030 comments

        7th August 2011

        Oh it didn't loaded, but I solved it, I named it as pak 1, or something, I didn't put it as pak 0 I followed the original instructions in the readme of the file.

  8. Joepan 74 comments

    6th August 2011

    I put the map Pak1.pak in SIERRA\Half-Life\valve\Pak1.pak and it plays but, but when I die, the map starts an original HL save (as in video)
    Most likely I didn't save before I died, or that Pak0.pak (288 MB) is still in the folder.

    http://www.youtube.com/watch?v=49NqSle0uIk&feature=mfu_in_order&list=UL

  9. Maybe?

    Earth is being dragged into another dimension! We need to stop this! Our first mission is to destroy the Gargantua to prevent it from falling into wrong hands and restore the power in the labs.

    We start in the labs with some weird architecture. The button on every HEV container opens all three containers. Then there's some open maze-like environment. There are many soldiers and turrets, so play on skill that is easier than the one you usually play on. The design is sometimes average, sometimes weird. There is some negligence: some dark surfaces in lit rooms, elevator shaft with no way out.

    There's a confusing place because the button that toggles the power looks like it doesn't do anything.

    The place with the big turrets is too unbalanced and can be completed only with cheats or many reloads, and that's bad.

    If you're a fan of difficulties and open environments with need to search for a way to progress, you'll enjoy this. Otherwise, you won't lose anything if you won't play it.

  10. Bolx 359 comments

    7th August 2011

    Play It Later

    A slow start until you go outside and then all hell breaks loose!

    After a non-start and then getting this to run I realised I'd played this a long time ago but can't remember if I enjoyed this at that time? Playing it again I think I probably didn't enjoy or indeed get to the last screenshot.

    In some parts it is almost impossible without using cheats such as the multi-gun turrets in the container area, it needed the guard-boxes with the off switch to be before the turrets, then you would have had a fighting chance. The first outside area is best dealt with by not going on the bridge but taking a swim after taking out the turret in the tower.

    The overall look and feel was OK but the action could have been toned down a bit in some places to allow the game to flow better, which would have made it more fun.

    The end was a bit strange, when you've dropped the last four grunts and broken the crates you find gauss/gluon gun ammo hinting that you will get another weapon, but when the guard opens the door the game crashes about 5 seconds later. After trying a couple of times I noclipped before the door opened and found ammo in the room on the other-side of the court yard, indicating there was more play to be had, but it still crashed.

    As I'm not the only one who crashed at (what appeared to be) the end I cant give it a PI, but some parts are fun.

  11. Play It Later

    Wow, this was incredibly hard…

    I was very undecided whether or not to give this a PiL or PiN, but decided to go with PiL due to the small annoying errors. This was very fun and hard, the hardest in the 100SDoN so far by quite a lot. There are some hugely frustrating areas such as the rocket are, but it feels pretty sweet once you have finished it without cheating. This mod was very non-linear although I actually prefer the linear mods. If you like freedom then this is certainly a must play.

    Like many people have stated, I couldn't finish the mod because I crashed as soon as I went around the corner at the end, which I think the spawning of the Alien Controllers is to blame. On top of that the sucky ladders were annoying. Plus they give you the Tau Cannon way to early and allow you to spam it throughout the majority of the mod, allowing some hard sections to become easy.

    It's worth playing, just not now.

    • Hec 1030 comments

      9th August 2011

      the hardest in the 100SDoN so far by quite a lot

      I disagree, you should play Blood Bath, that was the freaking hardest thing I've played in this 100 DoN….

      ReplyEdited at 11:59 PM, 8th August 2011
      • I did play Blood Bath, and I thought it was pretty easy myself. I can see why it could be tough for some people, but I found this much harder.

  12. Hec 1030 comments

    9th August 2011

    Play It Now!

    Defenetly one of the best little HL mappacks, I mean of this I loved how every map has is special conection and atributes, and this map is in the kind of, search-and-destroy mission, mainly because u have to clean the whole areas of grunts and xenians, I think this mappack could be and feel excellent in a co-op verssion or even ina multiplayer deathmatch, in the co-op game for excellence which is Sven Co-Oop u could find some great maps, that you wish love to play it as a singleplayer, I think that is the feeling for this mappack but inverted from SP to Mp, u love it as a SP and u wish MP, I really like those strategic close combat on this mappack.

    ReplyEdited at 11:56 PM, 8th August 2011
  13. Unq 495 comments

    9th August 2011

    Maybe?

    I was kind of straddling between Maybe? and Play It Later for this old-school HL pack, but ultimately settled on a 3. It's definitely tough and challenging in the right way – there's not too much frustration as to what to do or where to go, the challenge lies solely in the combat and your approach to the combat. It's one of the toughest Half-Life packs I can think of that didn't feel unfair to the player.

    I liked the challenge here. Yes, some sections take a lot of reloads until you get it right, but it never feels like some of the other packs where you have to pull of a miracle shot right as a door opens just to survive (Hard, I'm looking in your direction). Your main enemies are grunts and well-placed turrets (as well as mounted guns), but there's also some Xen aliens as well. If you go in guns blazing, best of luck to you.

    The meat of this pack is in a handful (3?) of maps where you're trying to kill a gargantua that's been captured, but you don't engage him directly. There are any number of ways to make your way through this bunch of maps. Overall it's worth exploring everywhere since you'll find some powerful weapons if you do, and sometimes you'll find a better path to a well-defended area through exploring. However, nonlinearity inevitably leads to frustration if the way to proceed isn't clear to the player. In this case, I liked to wander and take different paths and find new places, but eventually I killed the garg (I think by turning the power on?) but then I was at a loss as to how to move on in the pack. Eventually I came across a grate in the floor that I couldn't get to before, and I moved on. But there were no hints or feedback as to what was next which led me to wander all over the place multiple times.

    The mapping is kind of odd, is the best way I can put it. It mixes open areas with tight hallways, and the architecture is just a little strange. The areas don't really make sense but it's hard to explain what I really mean by "odd." It didn't bother me that much since there weren't any bugs at least.

    This is worth a play especially if you like old school HL and really really tough maps.

  14. UPDATE 09 AUG: Unq has kindly supplied a working mod version, which is linked to in the main post. I recommend you use this version as it is the easiest to use.

  15. Technic 474 comments

    10th January 2012

    Maybe?

    Interesting mod with nice level design, but somehow it didn't "touch" me that good hehe
    Newbies, don't download! Cheating will ruin every fun..

    -Very good leveldesign & story
    -Extremly challenging combat, without a strategy you'll die in a ms
    -Almost every original HL weapon available
    -Some puzzles

    -Very hard at some place for rookies
    -Minor bugs (clipping)

  16. Ten Four Reviews

    5th August 2012

    I first played this pack when it first came out in mid-1999. Back then it struck me as an extremely tough, but decent, Half-Life level. And though it doesn't really stand the test of time too well, it still has some interesting gameplay to offer.

    The premise is simple enough: you must enter a so-called secret base called the New Mexico Alien Research Center and destroy a Gargantua that is held there before the bad guys can steal it. Sound tough? Actually, the Garg is the absolute least of your worries in this pack.

    One thing I liked: Confronted with Consequences is one of the toughest Half-Life packs out there. It can get really frustrating in parts, but it depends on your approach – it often pays to carefully consider your next move instead of charging in with guns blazing. That's not to say that you'll be able to sneak through, either – there's a lot of combat here, and you get a pretty good variety of weapons to handle the enemy. There is also a decent mix of enemies here, though most of the challenge comes from the military (with a couple of nasty surprises in store for you).

    The overall flow of this episode is inconsistent.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Friday, 9th February, 2001 by Unquenque.

  17. Qwertyus 150 comments

    28th March 2013

    Play It Now!

    Nice action mod, the one illogical/puzzle thing that you should return on a previous map after you enable a power.

  18. Sparks 236 comments

    5th June 2013

    Yes, well made but too tough in that there was too little health & ammo early on compounded by infinitely respawning vorts & way too many turrets later. Especially shoots-you-in-the-back-of-the-head types! Realistic, maybe – fun, well not so much.

    Sadly, even Unq's fixed file broke on me mid game with "SZ_GetSpace: overflow without FSB_ALLOWOVRFLOW set on Server Datagram". Maybe I'll try again sometime, but with everyone falling foul of the pre-ending crash, maybe I won't after all.

  19. TolisXTRM 146 comments

    21st July 2014

    Play It Now!

    A really great and solid mappack!

    Hard, yes, but really fun and enjoyable! Even though it’s not really for beginners or newbies (no offense) it still remains great after all those years!

    You should really try it out!

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