Basic Details
- Title: Conundrum 2
- File Name: hl1-sp-conundrum-2.7z
- Original File Name: conundrum2.exe
- Size : 26.6Mb
- Author: Doc Rock
- Date Released: 02 April 2001
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Reader Recommendations
3 recommendations, average score: 2.33 (out of 5), standard deviation: 0.89
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Total Downloads
Please note: These statistics are valid from December 2010
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85Overall
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0Today
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1Last 7 days
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9Last 30 days
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85365 days
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Published
1st January 1998
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9 Comments







26th June 2006
Along with the first game…it is very confusing if it is the end or not. As I was never relieved of the unbearable curiosity of whether or not I have beaten the first one (no one responded to my post) I am not sure if I have only gotten to a very tricky spot or not. Although, there is no where you can go or do in either game which makes me think that the maker is just horrible at making endings.
Anyway…I am at a spot on the level “Nihilanths Lair” or something and I walk into this room with a holographic Gman that says, “Time to choose…” There are 6 square things in the ground with numbers (1-6) and blue electricity shooting up to the ceiling from them. Although, like I said, there is nowhere to go or do. The door has closed behind me, and there is nothing to shoot, destroy, use, teleport through, or walk through. THIS IS SOOOOO FRUSTATING!!!!!!!
8th July 2006
walk upto the post with the blue streak marked “1″ press use key and a door will open and go through it and solve the puzzle.do that in order for all 6 then you get to go through the glass floor for a battle from hell.
6th August 2006
i got to dead base and i cant find my HEV suit. where do you find an HEV suit. plEASE HELP!!
20th August 2006
nvm. i have an HEV suit. but i got to the part with the coffins, the part where a sign says A rock will extinguish the guarded flame. I found a weird hyroglyph (SP?) and pressed it. The door did not open. can you help?
22nd March 2007
Tricks, traps and puzzles, with an egyptian theme, like conundrum 1, but longer. End Boss from HL at the end. Like conundrum 1.
Not much fighting. No story. Nice colours and lighting. Big scenery. Interesting puzzles, some difficult and not obvious. If you like puzzles, this is great because it’s puzzles, puzzles. If you write the word puzzles enough times it starts to look, well, puzzling….
13th June 2007
Much like the first mod, this one features puzzles in an egyptian setting… but this time, the novelty has worn off. The puzzles have become exceedingly frustrating. You’re aided by clues that are archaic to the point of being cheesy. Add in a few damaging jumps that are necessary to proceed (which you have to cheat to pass if your health is low), and this mod isn’t worth playing at all.
5th August 2008
the install did not work on steam and I dont have the won half-life version
5th January 2010
Even though it’s a bit old, I can’t understand the criticism of this mod, it’s superb. Played it all the way through with not a single glitch. Love the puzzles. Love the scenery. Although I thought the ending was a bit too easy. Definitely a play it now.
12th May 2012
Strange contiunation of “Conundrum”. Whilst the setting is almost the same again, it feels a touch different. Maybe that’s cause of some other design. Nonetheless it’s typical Conundrum style with new stuff like skies and textures.
The story of the readme sounds nice at first, but ingame there’s just none. It’s almost only an puzzle-solving adventure with less combat.
There are some nice ideas like the top-view maze and some button puzzles. Or moving crates onto the right spot.
In one room you have to solve six trials which are pretty easy and don’t take much time as it’s always obvious what to door.
I like the design and lighting, sometimes it was a bit too dark so you have to use the flashlight.
Once got stuck for a while as some scripts didn’t triggered properly and it’s not obvious what to do unless it finally work.
The mapdesign can be described as weird mostly, except for some interesting looking sections.
Overall it’s only worth playing if you’re into puzzles, you will be challenged for like an hour then.
I don’t recommend it to players who want lot of action, as there is almost none.
Sometimes you have kill a few aliens or shoot down an Apache, and at the end Nihilanth awaits…
Pro’s:
-Unique, typical Conundrum setting
-Lot of puzzles are waiting to be solved, some are easy, some harder – and some are even unique and therefore very good
-At least a bit combat
-Some more-or-less hidden goodies
-Good balancing (maybe combat will be too easy though)
-Good playtime (~30-60 mins)
Con’s:
-Puzzle-only usually, almost no combat
-No real story
-Not everybodies taste (setting)
-Some scripts don’t trigger properly
-Quite often unavoidable falling damage
-Often dark areas
-Design oddities