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Cool Gluon – Half-Life 2: Ep2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A puzzle and action map from miigga. This one is a little longer than his other releases.

The players starts in a room after dropping through a drain cover (nice touch).

Work your way through the indoor areas until you reach the….
What? You thought I was going to spoil it for you?

Basic Details
  • Title: Cool Gluon
  • File Name: hl2-ep2-sp-cool-gluon.rar
  • Size : 4.76Mb
  • Author: Miigga
  • Date Released: 16 October 2009
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Mirrors BY
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
MODSITE
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
GAMES MODDING
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
FILEFRONT
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
ATOMIC GAMER
Installation Instructions
  • Copy gm_coolgluon.bsp into your Half-Life 2: Episode Two Maps folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map gm_coolgluon.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.
Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
7 recommendations, average score: 4 (out of 5), standard deviation: 1.14
Post Details

Posted: 17th October 2009

Category: Half-Life 2: Ep2, Single Player Mods and Maps

Tags: , , , , , , , , ,

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
There are 13 Comments.
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  1. planetphillip Says:
    Phillip says Play It!

    This review contains spoilers.

    I almost made this a Hall Of Fame but it lacks a story or at least that something special. That said it’s the best release I have played in a long time.

    Visuals
    Whatever I have against miigga’s maps, and it’s not much, I have to say they are beautiful to look at. He uses the Source engine so well and others could learn a lot from him. No area is too dark and the only problem I had was the traina nd the crates were a little bright for my taste.

    Gameplay
    Okay, what he did this time was create two set pieces and I enjoyed both, although I have to say my expectations were higher than the feeling at the end. I don’t remember him doing that before but at my age I could easily have forgotten them. The problem with the first setting (see images 13, 14 and 15) were the arrival of the enemies were a little predictable in both location and timing. The second (see image 25) suffered from a similar fate. Not enough variety or challenge. The settings had been perfect set and I knew as soon as I entered the area that it was going to be a fight but it just wasn’t exciting enough.

    The manhacks emerging from the floor was a classic moment, made all the more exciting by the fact that you couldn’t hear them – great touch.

    I found one “hole” in the mod (image 28) where you could jump on a ledge and see over a wall, but I couldn’t get out. That particular puzzle took me a while to workout but it was very nice – perhaps the best of the bunch. Although images (21, 22 ,23 and 24) show a nice puzzle too.

    I didn’t like the appearance of some crates seen in image 6, that suddenly appeared after I had been around the corner, but that’s a minor issue.

    The train ride was perhaps a little hard but well built. My problem with this and it was the same in Sity was that if you failed, you died. Personally I don’t think that’s the best way to go. I don’t mind dying because I chose the wrong tactics but in this case it seems different.

    Lastly, the finish was, well, a little disappointing. Definitely needs more thought for the next release.

    Layout and Design
    Miigga always takes you on a winding path and that’s cool with me. Some puzzles still seem a little artificial, but there’s little doubt he is getting better at blending them into the environment and making them seem natural.

    Summary
    Miigga is getting better and better with every release. That excites me because with his talent for visuals and increasing ability to “blend” puzzles the next release should be fantastic. My unsolicited advice to him would be try and include some sort of story and obvious reason for playing. Even if it’s a quick explanation text on the screen before the map starts. I will even offer my humble services as a sounding board and ideas man if he is interested.

    Without doubt a fun and well-built release, that should be played by all.

    5 Words Or Less Review

    Action and puzzles – perfect combination!

  2. Jasper Says:
    Play It Later

    Very good and a must play at some stage.
    For me, I preferred agglutinaatio,cooldiradicle and coolmission which I think have superior environments – nothing wrong with this one though.
    The train ride is doable if tricky and the end was a bit of a dampener but at least there is an end.
    Very nice, very enjoyable Miigga; and thank you.

  3. Clunkfish Says:
    Play It Later

    Very good – has a professional feel. The puzzle with the roller mine really had me stumped for a long time! Looking forward to the next mod from this talented author.

  4. Miigga Says:

    You criticized the crates for looking silly, but it seems like you are using some sort of a custom skin for the crates.

    The crates I put there are completely default supply crates with the default supply crate skin.

    Thanks for the positive review, though. I appreciate having someone who makes fairly in-depth reviews of my maps, makes me see what I’m doing wrong and what I’m doing right.

    • Grey Acumen Says:

      Hey, Miigga. Is there any chance you could bundle up all of your various maps into an actual standalone “cool” mod? I really like your work, but I hate running maps from the console.

      • Grey Acumen Says:
        Maybe?

        I liked this one, but I was hoping either for more puzzles, or at least to have the gluon gun show up. i didn’t see it at all.

    • planetphillip Says:

      I wasn’t critising the crates for looking silly, just too bright.

      Mmm, that’s interesting because I have never installed any custom skins for EP2. I wonder if my installation got screwed up with another mod. To be perfectly honest I did notice they were different in all mods but thought Valve had updated the skins in some update I missed.

      I think I’ll delete all my local content for EP2 and start again.

      • Joe Says:

        that would be advisable. Is it just me or did that different crate (with the health cross on it) come from Strider Mountain files? I haven’t encountered that new crate in my normal HL2 setup but i thought that crate came from them.

  5. J-Man Says:
    Play It Now!

    I enjoyed this MOD thoroughly..About the medic crates, didn’t see any, and I believe I have seen these skin’s used in Css Sci-Fi 3 HardWire.. Either way, I really don’t care ! This Mod was damn good…But the ending could have been better !! ( I’ll give it 5 star’s )

  6. Andrew Says:
    Think Twice

    My use key ceased to work. Useless to play forward in that situation.

  7. SolidFake Says:
    Personal Favourite

    Dammit, I think I’m getting a fanboy of miigga :D
    Why this is one of my personal favourites?
    It has simply the perfect amount of battles and puzzles, and it really nice how they change that fast. Also the map has an extreme long playtime and looks just wonderful, e.g. in the other area where a train and a car are broken through the ceiling, just great. The fights were okay, some areas were nice and the first battle had a nice alternative to defeat your opponents and some great surprise moments like the manhacks appearance or when the combine come down with an elevator.
    Sure there are also things I didn’t liked that much, like no real story, and the end was really a bit disappointing, but overall it has still such a diversity of combat, puzzle and movement.
    I just hope that miigga makes outdoor maps in the future as well, getting a bit bored of indoor all time :)

    • Miigga Says:

      Unfortunately for you I really dislike making outdoor areas. :(

      Well, if you’re a fanboy, you’re in luck because I am currently working on a new singleplayer puzzle-action map for ep2. I promise I’ll try to come up with a good ending this time. (in gm_coolgluon I noticed that my entdata is growing quite large so I decided to just end the map there, hence the abrupt and weird ending)

      Here’s a little sneak peek screenshot of my upcoming map if anyone is interested: http://i44.photobucket.com/albums/f34/Miigga/gm_coolnewssdsdsfsd0032.jpg (and if you are smart you can change the number 32 to something else to see other screenshots)

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