<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Cool Gluon &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-238803</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Mon, 17 Jan 2011 07:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-238803</guid>
		<description>This has been sitting on my hard drive for a long time, and finally I&#039;ve gotten around to playing it.  It&#039;s not quite as short as you&#039;d think - for one map, there&#039;s a lot crammed in there.  It took me a solid 15 minutes to play through it.  The environments are all industrial, and beautifully designed; each is laid out for maximum firefight enjoyment, with ample spots to take cover and flank enemies.  A few puzzles served to break up the run-n-gun very nicely.</description>
		<content:encoded><![CDATA[<p>This has been sitting on my hard drive for a long time, and finally I&#8217;ve gotten around to playing it.  It&#8217;s not quite as short as you&#8217;d think &#8211; for one map, there&#8217;s a lot crammed in there.  It took me a solid 15 minutes to play through it.  The environments are all industrial, and beautifully designed; each is laid out for maximum firefight enjoyment, with ample spots to take cover and flank enemies.  A few puzzles served to break up the run-n-gun very nicely.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-220828</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 02 May 2010 20:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-220828</guid>
		<description>It&#039;s hard to review this since I started it 2 days ago (crossed the acid pit) and finished it today.

Another of my faves, Migga.  I died the first time at screenshot 25; which is the first time I&#039;ve died in one of your maps.  (Well, except for falling in acid, or walking on electrified flooring, or your other almost-insta-death things.)  I guess it&#039;s the first time I&#039;ve died in combat in one of your maps.

The train was difficult--thankfully I survived (barely) my first time through, because the second time I tried it I died.  The roller mine puzzle was clever--of course I threw it away when I first saw it, so had to reload after I noticed the drawer.

As stated, the ending was weird, but at least you said it was The End so I didn&#039;t have to wonder.  Thanks for another great map!</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to review this since I started it 2 days ago (crossed the acid pit) and finished it today.</p>
<p>Another of my faves, Migga.  I died the first time at screenshot 25; which is the first time I&#8217;ve died in one of your maps.  (Well, except for falling in acid, or walking on electrified flooring, or your other almost-insta-death things.)  I guess it&#8217;s the first time I&#8217;ve died in combat in one of your maps.</p>
<p>The train was difficult&#8211;thankfully I survived (barely) my first time through, because the second time I tried it I died.  The roller mine puzzle was clever&#8211;of course I threw it away when I first saw it, so had to reload after I noticed the drawer.</p>
<p>As stated, the ending was weird, but at least you said it was The End so I didn&#8217;t have to wonder.  Thanks for another great map!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zekiran</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-220782</link>
		<dc:creator>Zekiran</dc:creator>
		<pubDate>Sat, 01 May 2010 19:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-220782</guid>
		<description>This was a fun, clever mod. I did have to resort to using god mode during the grenade-acid pit because I just couldn&#039;t figure out how to get that 2nd one in... 

I seem to be having some issues with overly-bright graphics. Some of the pipes and such were *extremely* brilliant white, highly reflective. I&#039;m not sure where that texture is coming from.

I&#039;ve been playing these in alphabetical order. So, this was the 4th one I&#039;ve done, and there IS one complaint I have, well, two - 

1 - There&#039;s not really enough ambient music. While there is music to go with certain dramatic moments, there&#039;s almost none at all otherwise. I&#039;d like some kind of mood music around just to fill the space.

2 - Going along with that, there is ALWAYS the eternal hum of indoor-industrial machinery. That gets to me after a while, especially when I&#039;m trapped in a place searching for the last key or whatever, to get out of that area. In places it became somewhat overwhelming, though it wasn&#039;t nearly as annoying as any of Strider Mountain&#039;s annoying alarms blaring continually if you missed where to turn them off. ;)

I thought that the puzzles were intensely creative. While I understand that your &#039;thing&#039; is the &#039;key puzzle&#039; that&#039;s actually new to me, so I enjoy figuring out what needs to go where. I&#039;d like more of that in the normal games :) 

Aside from any of those minor things, I think that this map was a LOT of fun. I&#039;ll be continuing my Miigga experience today, with the last one I haven&#039;t done. :)</description>
		<content:encoded><![CDATA[<p>This was a fun, clever mod. I did have to resort to using god mode during the grenade-acid pit because I just couldn&#8217;t figure out how to get that 2nd one in&#8230; </p>
<p>I seem to be having some issues with overly-bright graphics. Some of the pipes and such were *extremely* brilliant white, highly reflective. I&#8217;m not sure where that texture is coming from.</p>
<p>I&#8217;ve been playing these in alphabetical order. So, this was the 4th one I&#8217;ve done, and there IS one complaint I have, well, two &#8211; </p>
<p>1 &#8211; There&#8217;s not really enough ambient music. While there is music to go with certain dramatic moments, there&#8217;s almost none at all otherwise. I&#8217;d like some kind of mood music around just to fill the space.</p>
<p>2 &#8211; Going along with that, there is ALWAYS the eternal hum of indoor-industrial machinery. That gets to me after a while, especially when I&#8217;m trapped in a place searching for the last key or whatever, to get out of that area. In places it became somewhat overwhelming, though it wasn&#8217;t nearly as annoying as any of Strider Mountain&#8217;s annoying alarms blaring continually if you missed where to turn them off. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I thought that the puzzles were intensely creative. While I understand that your &#8216;thing&#8217; is the &#8216;key puzzle&#8217; that&#8217;s actually new to me, so I enjoy figuring out what needs to go where. I&#8217;d like more of that in the normal games <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Aside from any of those minor things, I think that this map was a LOT of fun. I&#8217;ll be continuing my Miigga experience today, with the last one I haven&#8217;t done. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: ebsiman</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-219696</link>
		<dc:creator>ebsiman</dc:creator>
		<pubDate>Sun, 04 Apr 2010 15:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-219696</guid>
		<description>Oh, thank you. That did it. I didn&#039;t see that it was a drawer. It looked to me like a box attached to the wall.</description>
		<content:encoded><![CDATA[<p>Oh, thank you. That did it. I didn&#8217;t see that it was a drawer. It looked to me like a box attached to the wall.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-219694</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 04 Apr 2010 14:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-219694</guid>
		<description>Have you tried closing the draw?  I think that forces the rollermine inside somehow.</description>
		<content:encoded><![CDATA[<p>Have you tried closing the draw?  I think that forces the rollermine inside somehow.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: ebsiman</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-219692</link>
		<dc:creator>ebsiman</dc:creator>
		<pubDate>Sun, 04 Apr 2010 14:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-219692</guid>
		<description>Yes. I put the rollermine in the square container, but I don&#039;t see what that did. The two force fields are still on in the previous room. The area with the barrels and health station is still closed. Is there something that is supposed to activate or open or something when I put the rollermine in there?</description>
		<content:encoded><![CDATA[<p>Yes. I put the rollermine in the square container, but I don&#8217;t see what that did. The two force fields are still on in the previous room. The area with the barrels and health station is still closed. Is there something that is supposed to activate or open or something when I put the rollermine in there?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-219691</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 04 Apr 2010 14:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-219691</guid>
		<description>Image 29 show a draw where you need to put the rollermine.</description>
		<content:encoded><![CDATA[<p>Image 29 show a draw where you need to put the rollermine.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: ebsiman</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-219689</link>
		<dc:creator>ebsiman</dc:creator>
		<pubDate>Sun, 04 Apr 2010 13:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-219689</guid>
		<description>I&#039;m stuck. The area with the rolling mine ball (image 27) how do you get to the other side of the radioactive waste? It would appear that you need to blow the windows out of the area with the barrels, but I just can&#039;t figure it out.</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck. The area with the rolling mine ball (image 27) how do you get to the other side of the radioactive waste? It would appear that you need to blow the windows out of the area with the barrels, but I just can&#8217;t figure it out.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-219197</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Mon, 22 Mar 2010 14:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-219197</guid>
		<description>Thanks Miiggga, you have alot of talent, i enjoy your maps, sure there might be a flaw here or there but i can see you getting better and better. i really enjoyed this map, the rollermine was tough (simple but took awhile to figure it out and the train took a few trys forsure, im glad there are quick saves. keep up the good work!  and again thanks phillip for giving us access to these maps and the oppurtunities to play them</description>
		<content:encoded><![CDATA[<p>Thanks Miiggga, you have alot of talent, i enjoy your maps, sure there might be a flaw here or there but i can see you getting better and better. i really enjoyed this map, the rollermine was tough (simple but took awhile to figure it out and the train took a few trys forsure, im glad there are quick saves. keep up the good work!  and again thanks phillip for giving us access to these maps and the oppurtunities to play them
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miigga</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-217924</link>
		<dc:creator>Miigga</dc:creator>
		<pubDate>Thu, 18 Feb 2010 18:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-217924</guid>
		<description>Unfortunately for you I really dislike making outdoor areas. :(

Well, if you&#039;re a fanboy, you&#039;re in luck because I am currently working on a new singleplayer puzzle-action map for ep2. I promise I&#039;ll try to come up with a good ending this time. (in gm_coolgluon I noticed that my entdata is growing quite large so I decided to just end the map there, hence the abrupt and weird ending)

Here&#039;s a little sneak peek screenshot of my upcoming map if anyone is interested: http://i44.photobucket.com/albums/f34/Miigga/gm_coolnewssdsdsfsd0032.jpg (and if you are smart you can change the number 32 to something else to see other screenshots)</description>
		<content:encoded><![CDATA[<p>Unfortunately for you I really dislike making outdoor areas. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Well, if you&#8217;re a fanboy, you&#8217;re in luck because I am currently working on a new singleplayer puzzle-action map for ep2. I promise I&#8217;ll try to come up with a good ending this time. (in gm_coolgluon I noticed that my entdata is growing quite large so I decided to just end the map there, hence the abrupt and weird ending)</p>
<p>Here&#8217;s a little sneak peek screenshot of my upcoming map if anyone is interested: <a href="http://i44.photobucket.com/albums/f34/Miigga/gm_coolnewssdsdsfsd0032.jpg" rel="nofollow">http://i44.photobucket.com/albums/f34/Miigga/gm_coolnewssdsdsfsd0032.jpg</a> (and if you are smart you can change the number 32 to something else to see other screenshots)
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-216259</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Sun, 17 Jan 2010 02:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-216259</guid>
		<description>Dammit, I think I&#039;m getting a fanboy of miigga :D
Why this is one of my personal favourites?
It has simply the perfect amount of battles and puzzles, and it really nice how they change that fast. Also the map has an extreme long playtime and looks just wonderful, e.g. in the other area where a train and a car are broken through the ceiling, just great. The fights were okay, some areas were nice and the first battle had a nice alternative to defeat your opponents and some great surprise moments like the manhacks appearance or when the combine come down with an elevator.
Sure there are also things I didn&#039;t liked that much, like no real story, and the end was really a bit disappointing, but overall it has still such a diversity of combat, puzzle and movement.
I just hope that miigga makes outdoor maps in the future as well, getting a bit bored of indoor all time :)</description>
		<content:encoded><![CDATA[<p>Dammit, I think I&#8217;m getting a fanboy of miigga <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Why this is one of my personal favourites?<br />
It has simply the perfect amount of battles and puzzles, and it really nice how they change that fast. Also the map has an extreme long playtime and looks just wonderful, e.g. in the other area where a train and a car are broken through the ceiling, just great. The fights were okay, some areas were nice and the first battle had a nice alternative to defeat your opponents and some great surprise moments like the manhacks appearance or when the combine come down with an elevator.<br />
Sure there are also things I didn&#8217;t liked that much, like no real story, and the end was really a bit disappointing, but overall it has still such a diversity of combat, puzzle and movement.<br />
I just hope that miigga makes outdoor maps in the future as well, getting a bit bored of indoor all time <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-212411</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Wed, 04 Nov 2009 20:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-212411</guid>
		<description> I liked this one, but I was hoping either for more puzzles, or at least to have the gluon gun show up. i didn&#039;t see it at all.</description>
		<content:encoded><![CDATA[<p>I liked this one, but I was hoping either for more puzzles, or at least to have the gluon gun show up. i didn&#8217;t see it at all.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211763</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 22 Oct 2009 10:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211763</guid>
		<description>Are you rating it &lt;strong&gt;Think Twice&lt;/strong&gt; because the of the key issue or because the map wasn&#039;t to your liking?</description>
		<content:encoded><![CDATA[<p>Are you rating it <strong>Think Twice</strong> because the of the key issue or because the map wasn&#8217;t to your liking?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211759</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 22 Oct 2009 08:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211759</guid>
		<description>My use key ceased to work. Useless to play forward in that situation.</description>
		<content:encoded><![CDATA[<p>My use key ceased to work. Useless to play forward in that situation.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: J-Man</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211678</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Tue, 20 Oct 2009 02:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211678</guid>
		<description>
I enjoyed this MOD thoroughly..About the medic crates, didn&#039;t see any, and I believe I have seen these skin&#039;s used in Css Sci-Fi 3 HardWire.. Either way, I really don&#039;t care ! This Mod was damn good...But the ending could  have been better !! ( I&#039;ll give it 5 star&#039;s )</description>
		<content:encoded><![CDATA[<p>I enjoyed this MOD thoroughly..About the medic crates, didn&#8217;t see any, and I believe I have seen these skin&#8217;s used in Css Sci-Fi 3 HardWire.. Either way, I really don&#8217;t care ! This Mod was damn good&#8230;But the ending could  have been better !! ( I&#8217;ll give it 5 star&#8217;s )
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211622</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 19 Oct 2009 05:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211622</guid>
		<description>that would be advisable.  Is it just me or did that different crate (with the health cross on it) come from Strider Mountain files?  I haven&#039;t encountered that new crate in my normal HL2 setup but i thought that crate came from them.</description>
		<content:encoded><![CDATA[<p>that would be advisable.  Is it just me or did that different crate (with the health cross on it) come from Strider Mountain files?  I haven&#8217;t encountered that new crate in my normal HL2 setup but i thought that crate came from them.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211571</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 18 Oct 2009 07:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211571</guid>
		<description>I wasn&#039;t critising the crates for looking silly, just too bright.

Mmm, that&#039;s interesting because I have never installed any custom skins for EP2.  I wonder if my installation got screwed up with another mod.  To be perfectly honest I did notice they were different in all mods but thought Valve had updated the skins in some update I missed.

I think I&#039;ll delete all my local content for EP2 and start again.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t critising the crates for looking silly, just too bright.</p>
<p>Mmm, that&#8217;s interesting because I have never installed any custom skins for EP2.  I wonder if my installation got screwed up with another mod.  To be perfectly honest I did notice they were different in all mods but thought Valve had updated the skins in some update I missed.</p>
<p>I think I&#8217;ll delete all my local content for EP2 and start again.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211559</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Sat, 17 Oct 2009 23:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211559</guid>
		<description>Hey, Miigga. Is there any chance you could bundle up all of your various maps into an actual standalone &quot;cool&quot; mod?  I really like your work, but I hate running maps from the console.</description>
		<content:encoded><![CDATA[<p>Hey, Miigga. Is there any chance you could bundle up all of your various maps into an actual standalone &#8220;cool&#8221; mod?  I really like your work, but I hate running maps from the console.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miigga</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211553</link>
		<dc:creator>Miigga</dc:creator>
		<pubDate>Sat, 17 Oct 2009 21:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211553</guid>
		<description>You criticized the crates for looking silly, but it seems like you are using some sort of a custom skin for the crates.

The crates I put there are completely default supply crates with the default supply crate skin.

Thanks for the positive review, though. I appreciate having someone who makes fairly in-depth reviews of my maps, makes me see what I&#039;m doing wrong and what I&#039;m doing right.</description>
		<content:encoded><![CDATA[<p>You criticized the crates for looking silly, but it seems like you are using some sort of a custom skin for the crates.</p>
<p>The crates I put there are completely default supply crates with the default supply crate skin.</p>
<p>Thanks for the positive review, though. I appreciate having someone who makes fairly in-depth reviews of my maps, makes me see what I&#8217;m doing wrong and what I&#8217;m doing right.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clunkfish</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211552</link>
		<dc:creator>Clunkfish</dc:creator>
		<pubDate>Sat, 17 Oct 2009 21:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211552</guid>
		<description>Very good - has a professional feel. The puzzle with the roller mine really had me stumped for a long time! Looking forward to the next mod from this talented author.</description>
		<content:encoded><![CDATA[<p>Very good &#8211; has a professional feel. The puzzle with the roller mine really had me stumped for a long time! Looking forward to the next mod from this talented author.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211542</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sat, 17 Oct 2009 13:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211542</guid>
		<description>Very good and a must play at some stage.
For me, I preferred agglutinaatio,cooldiradicle and coolmission which I think have superior environments - nothing wrong with this one though.
The train ride is doable if tricky and the end was a bit of a dampener but at least there is an end.
Very nice, very enjoyable Miigga; and thank you.</description>
		<content:encoded><![CDATA[<p>Very good and a must play at some stage.<br />
For me, I preferred agglutinaatio,cooldiradicle and coolmission which I think have superior environments &#8211; nothing wrong with this one though.<br />
The train ride is doable if tricky and the end was a bit of a dampener but at least there is an end.<br />
Very nice, very enjoyable Miigga; and thank you.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/comment-page-1/#comment-211536</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 17 Oct 2009 10:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030#comment-211536</guid>
		<description>This review contains spoilers.

I almost made this a Hall Of Fame but it lacks a story or at least that something special.  That said it&#039;s the best release I have played in a long time.

&lt;strong&gt;Visuals&lt;/strong&gt;
Whatever I have against miigga&#039;s maps, and it&#039;s not much, I have to say they are beautiful to look at.  He uses the Source engine so well and others could learn a lot from him.  No area is too dark and the only problem I had was the traina nd the crates were a little bright for my taste.

&lt;strong&gt;Gameplay&lt;/strong&gt;
Okay, what he did this time was create two set pieces and I enjoyed both, although I have to say my expectations were higher than the feeling at the end.  I don&#039;t remember him doing that before but at my age I could easily have forgotten them. The problem with the first setting (see images 13, 14 and 15) were the arrival of the enemies were a little predictable in both location and timing. The second (see image 25) suffered from a similar fate.  Not enough  variety or challenge.  The settings had been perfect set and I knew as soon as I entered the area that it was going to be a fight but it just wasn&#039;t exciting enough.

The manhacks emerging from the floor was a classic moment, made all the more exciting by the fact that you couldn&#039;t hear them - great touch.

I found one &quot;hole&quot; in the mod (image 28) where you could jump on a ledge and see over a wall, but I couldn&#039;t get out.  That particular puzzle took me a while to workout but it was very nice - perhaps the best of the bunch.  Although images (21, 22 ,23 and 24) show a nice puzzle too.

I didn&#039;t like the appearance of some crates seen in image 6, that suddenly appeared after I had been around the corner, but that&#039;s a minor issue.

The train ride was perhaps a little hard but well built.  My problem with this and it was the same in &lt;a href=&quot;/posts/sity-half-life-2-ep2/&quot; rel=&quot;nofollow&quot;&gt;Sity&lt;/a&gt; was that if you failed, you died.  Personally I don&#039;t think that&#039;s the best way to go.  I don&#039;t mind dying because I chose the wrong tactics but in this case it seems different.

Lastly, the finish was, well, a little disappointing.  Definitely needs more thought for the next release.

&lt;strong&gt;Layout and Design&lt;/strong&gt;
Miigga always takes you on a winding path and that&#039;s cool with me.  Some puzzles still seem a little artificial, but there&#039;s little doubt he is getting better at blending them into the environment and making them seem natural.

&lt;strong&gt;Summary&lt;/strong&gt;
Miigga is getting better and better with every release.  That excites me because with his talent for visuals and increasing ability to &quot;blend&quot; puzzles the next release should be fantastic. My unsolicited advice to him would be try and include some sort of story and obvious reason for playing.  Even if it&#039;s a quick explanation text on the screen before the map starts.  I will even offer my humble services as a sounding board and ideas man if he is interested.

Without doubt a fun and well-built release, that should be played by all.

&lt;div class=&quot;fwolr&quot;&gt;&lt;div class=&quot;fwolr_icon&quot;&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class=&quot;desc&quot;&gt;&lt;span&gt;5 Words Or Less Review&lt;/span&gt;&lt;p&gt;Action and puzzles - perfect combination!&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>This review contains spoilers.</p>
<p>I almost made this a Hall Of Fame but it lacks a story or at least that something special.  That said it&#8217;s the best release I have played in a long time.</p>
<p><strong>Visuals</strong><br />
Whatever I have against miigga&#8217;s maps, and it&#8217;s not much, I have to say they are beautiful to look at.  He uses the Source engine so well and others could learn a lot from him.  No area is too dark and the only problem I had was the traina nd the crates were a little bright for my taste.</p>
<p><strong>Gameplay</strong><br />
Okay, what he did this time was create two set pieces and I enjoyed both, although I have to say my expectations were higher than the feeling at the end.  I don&#8217;t remember him doing that before but at my age I could easily have forgotten them. The problem with the first setting (see images 13, 14 and 15) were the arrival of the enemies were a little predictable in both location and timing. The second (see image 25) suffered from a similar fate.  Not enough  variety or challenge.  The settings had been perfect set and I knew as soon as I entered the area that it was going to be a fight but it just wasn&#8217;t exciting enough.</p>
<p>The manhacks emerging from the floor was a classic moment, made all the more exciting by the fact that you couldn&#8217;t hear them &#8211; great touch.</p>
<p>I found one &#8220;hole&#8221; in the mod (image 28) where you could jump on a ledge and see over a wall, but I couldn&#8217;t get out.  That particular puzzle took me a while to workout but it was very nice &#8211; perhaps the best of the bunch.  Although images (21, 22 ,23 and 24) show a nice puzzle too.</p>
<p>I didn&#8217;t like the appearance of some crates seen in image 6, that suddenly appeared after I had been around the corner, but that&#8217;s a minor issue.</p>
<p>The train ride was perhaps a little hard but well built.  My problem with this and it was the same in <a href="/posts/sity-half-life-2-ep2/" rel="nofollow">Sity</a> was that if you failed, you died.  Personally I don&#8217;t think that&#8217;s the best way to go.  I don&#8217;t mind dying because I chose the wrong tactics but in this case it seems different.</p>
<p>Lastly, the finish was, well, a little disappointing.  Definitely needs more thought for the next release.</p>
<p><strong>Layout and Design</strong><br />
Miigga always takes you on a winding path and that&#8217;s cool with me.  Some puzzles still seem a little artificial, but there&#8217;s little doubt he is getting better at blending them into the environment and making them seem natural.</p>
<p><strong>Summary</strong><br />
Miigga is getting better and better with every release.  That excites me because with his talent for visuals and increasing ability to &#8220;blend&#8221; puzzles the next release should be fantastic. My unsolicited advice to him would be try and include some sort of story and obvious reason for playing.  Even if it&#8217;s a quick explanation text on the screen before the map starts.  I will even offer my humble services as a sounding board and ideas man if he is interested.</p>
<p>Without doubt a fun and well-built release, that should be played by all.</p>
<div class="fwolr">
<div class="fwolr_icon"><!-- --></div>
<div class="desc"><span>5 Words Or Less Review</span>
<p>Action and puzzles &#8211; perfect combination!</p>
</div>
</div>
<p>
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

