
Starting outside a small cabin, isolated in the woods, you make your way through various areas and rooms, some with traps.
Use your observational skills to locate the solutions to puzzles and progress.
A treasure chest awaits those skilled and smart enough to find it.
- Title: CoolForestWalk
- File Name: hl2-ep2-sp-coolforestwalk.7z
- Size : 3.80MB
- Author: Miigga
- Date Released: 27 October 2008
Why not view and download all of Miigga’s Maps in one go?
Download directly into MapTap [3.80MB]
You MUST have MapTap installed before using this link.
- Copy gm_coolforestwalk.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map gm_coolforestwalk.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
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Please note: These statistics are valid from December 2010
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15th September 2009
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15th September 2009
There is no combat is this map, I just thought I’d warn you. There are a few puzzles though.
Visuals
A “Nice” looking map. I use “nice” because there was nothing outstanding to see.
Gameplay
Simply puzzles, with little thought as to their implimentation and appropriateness. Two can kill you, one gives you the solution before you start and the second leaves you to panic.
Layout and Design
Plenty of variety in textures and layout, but some rooms seemed a little “samey”
Summary
Not the greatest puzzle mod you’ll play but it was well built and kinda fun while it lasted. Only play if you ahve 10 minutes to kill.
More thought need.
15th September 2009
If you like a short puzzel game this is a funny little game it’s not to hard.
But i hope this mapper makes a longer and harder map
16th September 2009
I though he did, it was on the sight a while ago.
16th September 2009
yeah it was called cooldiradical, and it was probally the best hes made so far.
15th September 2009
Miigga – actually incredible at naming maps/mods?
16th October 2009
looked well, but just boring and partly unlogic puzzles, download worth but don’t expect too much
26th April 2010
The first puzzle (or was it the 2nd or 3rd) I only got by trial and error. If there’s a clue someplace, so much for my observational skills.
At times, a flashlight would have been nice, but I guess it wasn’t necessary since I won–it even told me so.
A good puzzle-ish map if you just want to play something for 10 minutes or so.
1st May 2010
This was an okay map. I would have liked more in the forest part, given that it’s name was ForestWalk…
One thing these maps are good for is teaching you to look around very carefully for clues. They ARE there, sometimes obvious and sometimes less so.
21st February 2011
I agree with Phil. The puzzles are okay, but there is no storyline, not much gameplay, and no combat. But I got a tip to make this fun. Just take this map on Garry’s Mod, spawn some props and NPCs and make it better! Trust me I did it, and I would change this comment from a “Maybe” to a “Play it later”.
1st April 2012
As the oasis’s song this is a case of “definitely maybe” map, why? well because at least in my opinion i preffer soo much more when miigga gives me combat along with some not kill-fun puzzles to solve, and here i think that miigga is not that great when he just makes a lonley non combat map, i absolutely preffer combat i need action and miigga knows how to ballance puzzles and combat well, also how to make combat interesting dynamic and fun, so i definietely preffer that.
4th April 2012
First of all it’s interesting how different tastes and opinions are!
) but then…
I’m all about the recommendations here as I was just playing my first HL2 custom maps, which is a Miigga marathon as it was the first four maps of Miigga I can find here at PP (http://www.planetphillip.com/?s=miigga), started from the bottom.
So besides that I didn’t like his first three maps much, this one was fun! Excuse me if I can’t describe it more exactly, but sometimes I’m just in the mood for puzzles altho, just as Hec wrote, I NEED ACTION! (usually)
It’s also the atmosphere that was there, yes although there is not much to see or very limited, tight rooms with no obvious exit. Somehow it just fascinated me, okay the first puzzle was frustrating because I didn’t know what to do, using the crowbar on everything that could be broken lol (at least I found the easteregg
The funny thing I mentioned in my first line here is, that most recommendations are something like the opposite I’m giving now (compared to the most recommendations), meaning here I give a “play it now” while most players rate a “maybe?”, but as for the other three maps (“Cooldiradcial”, “Agglutinaatio” and “Coolmission”) my humble person rates a “maybe?” when most of the players give it a “play it later” or even a “play it now” – fascinating!
So if you love puzzles, I guess you’ll like this one, go play it! If you want combat, don’t play it – there is none.
Pro’s:
-Pretty neat puzzles – some are very easy, some are quite tough (check out almost every corner!)
-Strange, mysterious atmosphere – don’t ask me why
-Good mapping, lot of variation imo – nice level design, but not great
Con’s:
-Very short
-Oddities in game design (for example the mine field)
-No story – would be great to weave one around
-Can be frustrating at the first “puzzle”
-Disappointing end
Note: Hec, your Oasis comment made me laugh, thanks!
To reply with another song which came into my mind after playing this map it’s Roxette’s “It must have been love” xD