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	<title>Comments on: Countdown to Destruction &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:55:50 +0000</lastBuildDate>
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-254290</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sun, 22 May 2011 07:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-254290</guid>
		<description>I liked this one, was some great battles in there indeed, but i have to say that the reason because I&#039;m not rating this to the top, is because i honestly didn&#039;t feel like i were a combine soldier, in fact there&#039;s a lack of detail when the author give us a combine soldier that use a crowbar!, cmb doesn&#039;t use  crowbars, they use sun-sticks!!, and when i used the crowbar i saw the orange arm of Gordon Freeman, and then i thought: oh god he is like the evil tween of Freeman in the dark side!!!, so i didn&#039;t like that, i know that maybe put a new HUD in a CMB style would have had taken some more time to develop, but maybe for the thematic of the mod was worthy to do that, also i say is a good mood with great action, by the way the last part of having to destroy the rocket in time is a cool rush that makes you work under pressure like David Bowie sang ;), but at last i didn&#039;t feel this like a pure mod, because were 3 connected maps, that u have to activate directly from ep2, i would have love to see this job as a proper mod i mean in the installing procedure, in order to see it on the steam list.</description>
		<content:encoded><![CDATA[<p>I liked this one, was some great battles in there indeed, but i have to say that the reason because I&#8217;m not rating this to the top, is because i honestly didn&#8217;t feel like i were a combine soldier, in fact there&#8217;s a lack of detail when the author give us a combine soldier that use a crowbar!, cmb doesn&#8217;t use  crowbars, they use sun-sticks!!, and when i used the crowbar i saw the orange arm of Gordon Freeman, and then i thought: oh god he is like the evil tween of Freeman in the dark side!!!, so i didn&#8217;t like that, i know that maybe put a new HUD in a CMB style would have had taken some more time to develop, but maybe for the thematic of the mod was worthy to do that, also i say is a good mood with great action, by the way the last part of having to destroy the rocket in time is a cool rush that makes you work under pressure like David Bowie sang <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> , but at last i didn&#8217;t feel this like a pure mod, because were 3 connected maps, that u have to activate directly from ep2, i would have love to see this job as a proper mod i mean in the installing procedure, in order to see it on the steam list.
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-238882</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Mon, 17 Jan 2011 22:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-238882</guid>
		<description>I don&#039;t know what got tweaked, but sweet mercy this mod was challenging!  Particularly when those vortigaunts show up...  Yeah, no run-n-gun here, unless you want to get 0wned.  This map pack requires a much more careful approach than others; be sure to utilize cover and rely on the other combine (if not as intelligent teammates, then to take bullets for you).  Lots of fun and quite a challenge.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what got tweaked, but sweet mercy this mod was challenging!  Particularly when those vortigaunts show up&#8230;  Yeah, no run-n-gun here, unless you want to get 0wned.  This map pack requires a much more careful approach than others; be sure to utilize cover and rely on the other combine (if not as intelligent teammates, then to take bullets for you).  Lots of fun and quite a challenge.
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		<title>By: rikersbeard</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-231995</link>
		<dc:creator>rikersbeard</dc:creator>
		<pubDate>Fri, 05 Nov 2010 00:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-231995</guid>
		<description>PS. Loved the blue HUD..............</description>
		<content:encoded><![CDATA[<p>PS. Loved the blue HUD&#8230;&#8230;&#8230;&#8230;..
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		<title>By: rikersbeard</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-231994</link>
		<dc:creator>rikersbeard</dc:creator>
		<pubDate>Fri, 05 Nov 2010 00:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-231994</guid>
		<description>Being an evil Combine lacky, you got your just reward.
&#039;wah, wah, waaaaaaaaaaaaaaaaaaah............

Something like that I think :)</description>
		<content:encoded><![CDATA[<p>Being an evil Combine lacky, you got your just reward.<br />
&#8216;wah, wah, waaaaaaaaaaaaaaaaaaah&#8230;&#8230;&#8230;&#8230;</p>
<p>Something like that I think <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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	<item>
		<title>By: rikersbeard</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-231993</link>
		<dc:creator>rikersbeard</dc:creator>
		<pubDate>Fri, 05 Nov 2010 00:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-231993</guid>
		<description>I loved this short mod. Great pacing and a timed section I did on the second run. I have to admit to not being a fan of clocked sequences, but this one was fun.
It is so nice not to panic when a ‘Hunter’ appears and thanks to reading the reviews, I didn’t shoot the ‘Manhacks’ when they appeared! It still feels odd when usually friendly faces fire at your and ‘Combine Elite’ have your back. But having ‘Vortigaunt’s’ fire at you is oddly familiar! Well-crafted visuals and plenty of shooting leads to a bomb, which had me confused. Even jumping up and down on it failed to set its timer in motion so I left it and ran for the exit, taking plenty of fire along the way. A couple of red screens later and I was home and dry on a transport out of there.
But! I think I was blown to bits at the last moment?

A good action mod. Play it now, there’s plenty of ammunition!</description>
		<content:encoded><![CDATA[<p>I loved this short mod. Great pacing and a timed section I did on the second run. I have to admit to not being a fan of clocked sequences, but this one was fun.<br />
It is so nice not to panic when a ‘Hunter’ appears and thanks to reading the reviews, I didn’t shoot the ‘Manhacks’ when they appeared! It still feels odd when usually friendly faces fire at your and ‘Combine Elite’ have your back. But having ‘Vortigaunt’s’ fire at you is oddly familiar! Well-crafted visuals and plenty of shooting leads to a bomb, which had me confused. Even jumping up and down on it failed to set its timer in motion so I left it and ran for the exit, taking plenty of fire along the way. A couple of red screens later and I was home and dry on a transport out of there.<br />
But! I think I was blown to bits at the last moment?</p>
<p>A good action mod. Play it now, there’s plenty of ammunition!
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-222544</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Mon, 14 Jun 2010 10:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-222544</guid>
		<description>Very dynamic from the beginning to the end, good fights with the Rebels and the Resistance, I can also praise the team fights, such as with Overwatch Elite, and also a Hunter...
The missile sequence was very interesting, and overall this is finished in a little more than hour, but the dynamism makes it all...
I was a little &quot;meh?&quot; with the ending... The explosion obliterated the rebel base AND the Combine ship?</description>
		<content:encoded><![CDATA[<p>Very dynamic from the beginning to the end, good fights with the Rebels and the Resistance, I can also praise the team fights, such as with Overwatch Elite, and also a Hunter&#8230;<br />
The missile sequence was very interesting, and overall this is finished in a little more than hour, but the dynamism makes it all&#8230;<br />
I was a little &#8220;meh?&#8221; with the ending&#8230; The explosion obliterated the rebel base AND the Combine ship?
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-221135</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 09 May 2010 22:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-221135</guid>
		<description>This was fun.  It was short.  Getting the rocket to not take off was the most challenging part for me.

At the very end, my health was so low I reloaded to replay that corridor (I had to crouch to get down the stairs, and for some reason I stayed crouched--maybe I was jammed up against the wall, but it shouldn&#039;t have happened).  When I reloaded I found out that was the end, so I could have just finished without the reload.

Sometimes the Combine soldiers with me would block my path, I noclipped around one and found out I didn&#039;t have to go into that room again, but it would be nice if they would move out of my way.  It is fun to have a Hunter fight for you!  Too bad it doesn&#039;t follow me.  :)

The rebels often did seem to be just standing around; except for the ones who were triggered to run out of buildings or something.

While I have the skill to make a backup of my ClientScheme.res file, I chose not to.  I think if you want to make changes like that I would prefer a mod--that way whatever you change doesn&#039;t affect my base game without my having to perform gymnastics on my keyboard.</description>
		<content:encoded><![CDATA[<p>This was fun.  It was short.  Getting the rocket to not take off was the most challenging part for me.</p>
<p>At the very end, my health was so low I reloaded to replay that corridor (I had to crouch to get down the stairs, and for some reason I stayed crouched&#8211;maybe I was jammed up against the wall, but it shouldn&#8217;t have happened).  When I reloaded I found out that was the end, so I could have just finished without the reload.</p>
<p>Sometimes the Combine soldiers with me would block my path, I noclipped around one and found out I didn&#8217;t have to go into that room again, but it would be nice if they would move out of my way.  It is fun to have a Hunter fight for you!  Too bad it doesn&#8217;t follow me.  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The rebels often did seem to be just standing around; except for the ones who were triggered to run out of buildings or something.</p>
<p>While I have the skill to make a backup of my ClientScheme.res file, I chose not to.  I think if you want to make changes like that I would prefer a mod&#8211;that way whatever you change doesn&#8217;t affect my base game without my having to perform gymnastics on my keyboard.
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		<title>By: Raknia</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-216425</link>
		<dc:creator>Raknia</dc:creator>
		<pubDate>Tue, 19 Jan 2010 00:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-216425</guid>
		<description>Real fun! The ending was hilarious too.</description>
		<content:encoded><![CDATA[<p>Real fun! The ending was hilarious too.
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		<title>By: Zaphod the Placodont</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-211817</link>
		<dc:creator>Zaphod the Placodont</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-211817</guid>
		<description>
My thoughts in short
# Succeed in making you feel just like a combine soldier!  
# Very good mapping
# More difficult than most mods/maps

Spoiler warning.
This map totally succeeded in making me feel like a combine solider...which is great! I mean, fighting alongside other combines, a hunter and manhacks, facing the treacherous rebels and Vortigaunts.

It was a bit more difficult than I prefer, died quite some times, but still not frustratingly difficult. I think the enemy placement sometimes felt a little unnatural (rebels lurking in corners as their mates gets killed, not reacting until the player comes in to view).

The mod made me want more of everything...more of moving and fighting alongside other soldiers, like a squad, more fighting alongside hunters.

I would totally want to see more mods/maps from the author, preferable where you play as a combine...I want to join the Transhuman Forces!</description>
		<content:encoded><![CDATA[<p>My thoughts in short<br />
# Succeed in making you feel just like a combine soldier!<br />
# Very good mapping<br />
# More difficult than most mods/maps</p>
<p>Spoiler warning.<br />
This map totally succeeded in making me feel like a combine solider&#8230;which is great! I mean, fighting alongside other combines, a hunter and manhacks, facing the treacherous rebels and Vortigaunts.</p>
<p>It was a bit more difficult than I prefer, died quite some times, but still not frustratingly difficult. I think the enemy placement sometimes felt a little unnatural (rebels lurking in corners as their mates gets killed, not reacting until the player comes in to view).</p>
<p>The mod made me want more of everything&#8230;more of moving and fighting alongside other soldiers, like a squad, more fighting alongside hunters.</p>
<p>I would totally want to see more mods/maps from the author, preferable where you play as a combine&#8230;I want to join the Transhuman Forces!
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-211499</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Fri, 16 Oct 2009 14:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-211499</guid>
		<description>
pretty beautiful looking map with a nice speed
combats were pretty plain and gameplay all in all was okay but nothing special
I didn&#039;t like the fact that the other combines didn&#039;t run with you, I more felt like a one man army</description>
		<content:encoded><![CDATA[<p>pretty beautiful looking map with a nice speed<br />
combats were pretty plain and gameplay all in all was okay but nothing special<br />
I didn&#8217;t like the fact that the other combines didn&#8217;t run with you, I more felt like a one man army
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		<title>By: Hoyy</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210781</link>
		<dc:creator>Hoyy</dc:creator>
		<pubDate>Wed, 30 Sep 2009 02:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210781</guid>
		<description>


Yo, pretty good map. it lastes around 30 minutes but its well made and has some improvements compared to other maps, atleast you dont kill combines here, theyre on your side! this seens like a good addition (in a player point of view that is, dont criticise me for this commentary). just the finishing is a little tricky to find but it wont take forever. good final scene too. adding up 4 out of 5 stars.</description>
		<content:encoded><![CDATA[<p>Yo, pretty good map. it lastes around 30 minutes but its well made and has some improvements compared to other maps, atleast you dont kill combines here, theyre on your side! this seens like a good addition (in a player point of view that is, dont criticise me for this commentary). just the finishing is a little tricky to find but it wont take forever. good final scene too. adding up 4 out of 5 stars.
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		<title>By: Jeff?</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210735</link>
		<dc:creator>Jeff?</dc:creator>
		<pubDate>Mon, 28 Sep 2009 18:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210735</guid>
		<description>What makes the mod shine is the setup and story. The combat is only average for the most part, but yes... fighting a Vort is certainly a new experience, and the novelty of being a bad guy did not wear off. C&#039;mon, join the dark side!</description>
		<content:encoded><![CDATA[<p>What makes the mod shine is the setup and story. The combat is only average for the most part, but yes&#8230; fighting a Vort is certainly a new experience, and the novelty of being a bad guy did not wear off. C&#8217;mon, join the dark side!
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210592</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Fri, 25 Sep 2009 21:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210592</guid>
		<description>
A very good small to medium size mappack just crammed with action as you battle from one encounter to the next. 

It’s frantic pace does not leave any time to admire your environment and surrounding details,  from what I can recall all was adequate and functional without being over impressive.

The action is all dominating and while there are times you need to back-off and re-figure your approach, the Combine fire is much too strange for the rebel forces without any support from Freeman, but that will always be the case.

Short, sharp but sweet melee.</description>
		<content:encoded><![CDATA[<p>A very good small to medium size mappack just crammed with action as you battle from one encounter to the next. </p>
<p>It’s frantic pace does not leave any time to admire your environment and surrounding details,  from what I can recall all was adequate and functional without being over impressive.</p>
<p>The action is all dominating and while there are times you need to back-off and re-figure your approach, the Combine fire is much too strange for the rebel forces without any support from Freeman, but that will always be the case.</p>
<p>Short, sharp but sweet melee.
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	<item>
		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210548</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Thu, 24 Sep 2009 19:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210548</guid>
		<description>
Dunno why everyone got excited about this, it isn&#039;t a must play. Maybe because playing as a combine is somewhat refreshing, but not for me (I play dm). Also, why in the hell did he end up using a crowbar he found lyin on the floor? That was too Freeman`ish, combines use stunsticks.. And I kinda felt I had to rush through the MAPS while listening to good music hehe, so didn&#039;t have time to look at the mapping, but from what I saw, it was nice, nothing I could get stuck in, but tight in most of the places.. I died tryin to beat down the last turret while runnin amongst another turret and rebels through a 1 person corridor :&#124; And the rebels machinery/computers got too repetitive :( Still, it&#039;s got nice puzzles here n there and some runnin and gunnin against time, that&#039;s why I&#039;m giving it a maybe.. Sry that my first review after all this time isn&#039;t all that..</description>
		<content:encoded><![CDATA[<p>Dunno why everyone got excited about this, it isn&#8217;t a must play. Maybe because playing as a combine is somewhat refreshing, but not for me (I play dm). Also, why in the hell did he end up using a crowbar he found lyin on the floor? That was too Freeman`ish, combines use stunsticks.. And I kinda felt I had to rush through the MAPS while listening to good music hehe, so didn&#8217;t have time to look at the mapping, but from what I saw, it was nice, nothing I could get stuck in, but tight in most of the places.. I died tryin to beat down the last turret while runnin amongst another turret and rebels through a 1 person corridor <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' />  And the rebels machinery/computers got too repetitive <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Still, it&#8217;s got nice puzzles here n there and some runnin and gunnin against time, that&#8217;s why I&#8217;m giving it a maybe.. Sry that my first review after all this time isn&#8217;t all that..
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		<title>By: Chuwis720</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210521</link>
		<dc:creator>Chuwis720</dc:creator>
		<pubDate>Thu, 24 Sep 2009 10:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210521</guid>
		<description>If you found any errors, or if you have some advises fo future - tell me, please, using this email: admin @ mapper 720.ru =) (remove the spaces)</description>
		<content:encoded><![CDATA[<p>If you found any errors, or if you have some advises fo future &#8211; tell me, please, using this email: admin @ mapper 720.ru =) (remove the spaces)
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		<title>By: Strelok5772</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210519</link>
		<dc:creator>Strelok5772</dc:creator>
		<pubDate>Thu, 24 Sep 2009 10:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210519</guid>
		<description>Nice mod</description>
		<content:encoded><![CDATA[<p>Nice mod
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		<title>By: La Mafioza</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210518</link>
		<dc:creator>La Mafioza</dc:creator>
		<pubDate>Thu, 24 Sep 2009 10:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210518</guid>
		<description>
Very good!!!

PLAY IT NOW!!!</description>
		<content:encoded><![CDATA[<p>Very good!!!</p>
<p>PLAY IT NOW!!!
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210493</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Wed, 23 Sep 2009 22:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210493</guid>
		<description>Uhm, hasn&#039;t anyone got an error playing this? I did: Engine Error for the title, reads: &quot;Too many verts for a dynamic vertex buffer (49152&gt;32768) Tell a programmer to up VERTEX_BUFFER_SIZE.
Obviously this hasn&#039;t been tested enough :P Happened after beginning of first map.
I dunno, I felt the rebels had pretty good aim and powerful guns, but they are easy targets and should move more, like in the real game.. Yea, the machine gun thing was unrealistic but I liked the mapping and the end of the 1st one got me scratchin my head for a while :) Also hard to get used to the absence of g gun :D Think I&#039;ll finish this tomorrow so I can rate it properly, but personally feels kinda short and should have a reminder of the purpose of, well, fighting the rebels! Despite the little scenes and music, the created atmosphere doesn&#039;t last long, neither does the map..</description>
		<content:encoded><![CDATA[<p>Uhm, hasn&#8217;t anyone got an error playing this? I did: Engine Error for the title, reads: &#8220;Too many verts for a dynamic vertex buffer (49152&gt;32768) Tell a programmer to up VERTEX_BUFFER_SIZE.<br />
Obviously this hasn&#8217;t been tested enough <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Happened after beginning of first map.<br />
I dunno, I felt the rebels had pretty good aim and powerful guns, but they are easy targets and should move more, like in the real game.. Yea, the machine gun thing was unrealistic but I liked the mapping and the end of the 1st one got me scratchin my head for a while <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Also hard to get used to the absence of g gun <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Think I&#8217;ll finish this tomorrow so I can rate it properly, but personally feels kinda short and should have a reminder of the purpose of, well, fighting the rebels! Despite the little scenes and music, the created atmosphere doesn&#8217;t last long, neither does the map..
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		<title>By: Advisor</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210438</link>
		<dc:creator>Advisor</dc:creator>
		<pubDate>Tue, 22 Sep 2009 05:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210438</guid>
		<description>

Very good mappack. Interesting gameplay and excellent mapping!</description>
		<content:encoded><![CDATA[<p>Very good mappack. Interesting gameplay and excellent mapping!
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210391</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Mon, 21 Sep 2009 13:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210391</guid>
		<description>What was done seems to have been very well done but the combat was very disappointing. You can knock down a couple of rebels before they have time to point a gun at you. They seemed to waking up from a deep sleep.
If you want to execute a leisurely massacre then this is a map for you. Lots of ammo and enemy softer than warm butter.
Nice idea though, just a pity that we were not pitted against Combine for a real fight.</description>
		<content:encoded><![CDATA[<p>What was done seems to have been very well done but the combat was very disappointing. You can knock down a couple of rebels before they have time to point a gun at you. They seemed to waking up from a deep sleep.<br />
If you want to execute a leisurely massacre then this is a map for you. Lots of ammo and enemy softer than warm butter.<br />
Nice idea though, just a pity that we were not pitted against Combine for a real fight.
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		<title>By: Len</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210356</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Sun, 20 Sep 2009 18:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210356</guid>
		<description>
Not bad, but not great either.  It&#039;s still better than a lot of other short map-packs out there.  Phillip, you sure are easy to please.</description>
		<content:encoded><![CDATA[<p>Not bad, but not great either.  It&#8217;s still better than a lot of other short map-packs out there.  Phillip, you sure are easy to please.
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		<title>By: Clunkfish</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210353</link>
		<dc:creator>Clunkfish</dc:creator>
		<pubDate>Sun, 20 Sep 2009 17:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210353</guid>
		<description>Yet again a lot of extraordinarily critical comment about a mod which I promise you is well worth a play. @Bamz: you think it is reasonable to recommend avoiding this mod - the lowest possible rating you can give: well, I suppose I have to respect your opinion but you are simply wrong and are misleading other gamers. I suggest you play a few more mods, and try to reach a considered decision, before slagging off what is clearly a lot of carefully crafted work.

This is a decent mod. You are playing as a Combine soldier against rebels, so you have the surprising and refreshing experience of manhacks and hunters fighting on your side (I shot down a couple of manhacks before I realised they were  my friends). The design is good, the flow enjoyable and the gameplay intense but not insane. It&#039;s well worth 20 minutes of your time and I give it a PIN.</description>
		<content:encoded><![CDATA[<p>Yet again a lot of extraordinarily critical comment about a mod which I promise you is well worth a play. @Bamz: you think it is reasonable to recommend avoiding this mod &#8211; the lowest possible rating you can give: well, I suppose I have to respect your opinion but you are simply wrong and are misleading other gamers. I suggest you play a few more mods, and try to reach a considered decision, before slagging off what is clearly a lot of carefully crafted work.</p>
<p>This is a decent mod. You are playing as a Combine soldier against rebels, so you have the surprising and refreshing experience of manhacks and hunters fighting on your side (I shot down a couple of manhacks before I realised they were  my friends). The design is good, the flow enjoyable and the gameplay intense but not insane. It&#8217;s well worth 20 minutes of your time and I give it a PIN.
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210344</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Sun, 20 Sep 2009 09:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210344</guid>
		<description>
It was not bad, but I found the combat to be infuriatingly difficult at times. There was nowhere near enough health and I found myself using the console to give extra health on several occasions. The Vortigaunts were especially challenging, particularly the one in the darkened stair well near the end. It took me about 5 attempts just to work out where he was.

The lighting and geometry was OK, nothing special. It didn&#039;t look bad as such, but there was a fair bit of blockiness.  Also the layout of the bunker seemed to have just been one room placed after another without any real thought into a bunker&#039;s overall structure.

It was cool to have the Combine soldiers with me but unfortunately they weren&#039;t very useful. They tended to just stay where they were and let me go off and do all the fighting. In one place a soldier DID decide to follow me, but it was in a narrow corridor and I ended up getting stuck in a dead end and couldn&#039;t get past him. Had to noclip out.

There was a lack of &#039;life&#039; in the levels. You walk into rooms and just find the rebels standing there waiting for you. I would have liked to have seen them busy with something, then turning to fight me, or maybe running in from different angles.

Music was used well, especially after setting the first bomb.</description>
		<content:encoded><![CDATA[<p>It was not bad, but I found the combat to be infuriatingly difficult at times. There was nowhere near enough health and I found myself using the console to give extra health on several occasions. The Vortigaunts were especially challenging, particularly the one in the darkened stair well near the end. It took me about 5 attempts just to work out where he was.</p>
<p>The lighting and geometry was OK, nothing special. It didn&#8217;t look bad as such, but there was a fair bit of blockiness.  Also the layout of the bunker seemed to have just been one room placed after another without any real thought into a bunker&#8217;s overall structure.</p>
<p>It was cool to have the Combine soldiers with me but unfortunately they weren&#8217;t very useful. They tended to just stay where they were and let me go off and do all the fighting. In one place a soldier DID decide to follow me, but it was in a narrow corridor and I ended up getting stuck in a dead end and couldn&#8217;t get past him. Had to noclip out.</p>
<p>There was a lack of &#8216;life&#8217; in the levels. You walk into rooms and just find the rebels standing there waiting for you. I would have liked to have seen them busy with something, then turning to fight me, or maybe running in from different angles.</p>
<p>Music was used well, especially after setting the first bomb.
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		<title>By: grabbie</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210335</link>
		<dc:creator>grabbie</dc:creator>
		<pubDate>Sun, 20 Sep 2009 04:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210335</guid>
		<description>


I thought this was an enjoyable mod.  I didn&#039;t install the optional blue color HUD since I hate messing around with that stuff if i don&#039;t have to.  Would be nice if this was a proper mod like planetphillip mention above.  

I enjoyed killing the rebels for a change.  The mapping was nice but very basic.  Some things like a combine pal taking position on a gun turret facing the wrong way bothered me the most.  He should have helped in a rebel assault or something.  Cool mod and worth playing at some point.</description>
		<content:encoded><![CDATA[<p>I thought this was an enjoyable mod.  I didn&#8217;t install the optional blue color HUD since I hate messing around with that stuff if i don&#8217;t have to.  Would be nice if this was a proper mod like planetphillip mention above.  </p>
<p>I enjoyed killing the rebels for a change.  The mapping was nice but very basic.  Some things like a combine pal taking position on a gun turret facing the wrong way bothered me the most.  He should have helped in a rebel assault or something.  Cool mod and worth playing at some point.
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		<title>By: Barnz</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210331</link>
		<dc:creator>Barnz</dc:creator>
		<pubDate>Sun, 20 Sep 2009 02:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210331</guid>
		<description>I was originally going to rate it three stars, heh (but didn&#039;t like text on it). Like I said, there&#039;s nothing special about it. There&#039;re better map packs/mods out there where you play as Combine. It&#039;s a rushed/poor quality work.</description>
		<content:encoded><![CDATA[<p>I was originally going to rate it three stars, heh (but didn&#8217;t like text on it). Like I said, there&#8217;s nothing special about it. There&#8217;re better map packs/mods out there where you play as Combine. It&#8217;s a rushed/poor quality work.
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		<title>By: J-Man</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210325</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Sat, 19 Sep 2009 22:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210325</guid>
		<description>Oh, come on dude, it can&#039;t be THAT bad..( Not enough to give it a &quot;Avoid It&quot; rating )</description>
		<content:encoded><![CDATA[<p>Oh, come on dude, it can&#8217;t be THAT bad..( Not enough to give it a &#8220;Avoid It&#8221; rating )
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		<title>By: Barnz</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210320</link>
		<dc:creator>Barnz</dc:creator>
		<pubDate>Sat, 19 Sep 2009 20:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210320</guid>
		<description>

Nothing special. You get to shoot some rebels in small/narrow corridors/useless cutscenes/no story, any explanation (why elite soldiers follow us)/ammo, health, and NPC placement is bad.

tl;dr, it&#039;s a poor attempt to make you feel like a Combine Soldier doing some serious business.</description>
		<content:encoded><![CDATA[<p>Nothing special. You get to shoot some rebels in small/narrow corridors/useless cutscenes/no story, any explanation (why elite soldiers follow us)/ammo, health, and NPC placement is bad.</p>
<p>tl;dr, it&#8217;s a poor attempt to make you feel like a Combine Soldier doing some serious business.
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		<title>By: Planetary</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210315</link>
		<dc:creator>Planetary</dc:creator>
		<pubDate>Sat, 19 Sep 2009 20:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210315</guid>
		<description>

No reason not to play this. Yeah the bomb timers are a bit misleading, but it&#039;s all cleared up at the end.
But Vortigaunts are really hard to fight, ugh.
And yeah, I got the missile blown up first try, not quite sure how I figured out I have to go in a water pipe, gamer&#039;s intuition, probably.
Also fighting with a Hunter on your side is so fun.</description>
		<content:encoded><![CDATA[<p>No reason not to play this. Yeah the bomb timers are a bit misleading, but it&#8217;s all cleared up at the end.<br />
But Vortigaunts are really hard to fight, ugh.<br />
And yeah, I got the missile blown up first try, not quite sure how I figured out I have to go in a water pipe, gamer&#8217;s intuition, probably.<br />
Also fighting with a Hunter on your side is so fun.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210313</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 19 Sep 2009 19:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210313</guid>
		<description>I must have found a cache somewhere, or as you say I didn&#039;t use the shotgun much, I can&#039;t rememebr, I think I used the AR2 as much as possible.</description>
		<content:encoded><![CDATA[<p>I must have found a cache somewhere, or as you say I didn&#8217;t use the shotgun much, I can&#8217;t rememebr, I think I used the AR2 as much as possible.
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		<title>By: demoneyeoffire</title>
		<link>http://www.planetphillip.com/posts/countdown-to-destruction-half-life-2-ep2/comment-page-1/#comment-210308</link>
		<dc:creator>demoneyeoffire</dc:creator>
		<pubDate>Sat, 19 Sep 2009 18:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6768#comment-210308</guid>
		<description>6-30 shotty ammo? did you just get a lot of ammo or did you not use the shotgun?</description>
		<content:encoded><![CDATA[<p>6-30 shotty ammo? did you just get a lot of ammo or did you not use the shotgun?
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