CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player’s CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
Players enter each map through the mission hub and can choose to play each one at a time or all in 3 linked campaigns. Each mission features a series of goals, such as to rescue hostages or destroy targets, which must be completed to move on to the next map or return to the hub. There are multiple approaches to each goal, and in each map the behaviour and armament of enemies and the distribution of resources are randomly determined within defined parameters. Thus, no two plays are the same, making CSS SCI FI a truly replayable single-player experience.
- Single-player.
- Requires Source SDK Base and Counter-Strike:Source.
- Retains look and feel of Half-Life 2 while adding new weapons, enemies and abilities.
- Includes a custom mission hub, weapon test range and full configuration utility.
- Includes 24 custom maps for Counter-Strike:Source.
- Features 42 replayable non-linear missions, each with multiple goals and hidden secret weapons.
- Support for 64 bit systems and non-standard Steam locations.
- Now runs on the Source SDK Base, meaning that only Counter-Strike: Source is required.
- UAC support for Windows Vista and 7.
- Streamlined configuration utility.
- Updates to the translations .csv (get this version if working on a translation).
- Faster loading times and minor bug fixes
CSS SCI FI is packaged in an executable installer. This installer does not write to the registry or make any changes to any installed programs. When executed, the installer performs the following tasks:
- Ensures that Steam and CS:S are installed.
- Locates the user’s SourceMods directory, creates a new directory for CSS SCI FI, and installs the mod resources within it.
- Locates the user’s cstrike/maps folder and installs 24 custom Counter-Strike: Source maps within it.
- Sets up script files within CSS SCI FI to link the mod to the user’s cstrike/maps folder.
- Places a shortcut to the mod launcher on the desktop
- Executes the CSS SCI FI Configuration Utility (see below for more details).
The process is safe and causes no other changes to the host system.
The Mod MUST be installed with the executable.
The CSS SCI FI Configuration Utility is included in the mod installation. This program allows users to select and install 48 different game options, each of which may affect the difficulty, graphics, enhancements or gameplay of CSS SCI FI. These options are independent of Half-Life 2’s standard in-game graphics and difficulty settings, and can be selected in any desired combination. After the Configuration Utility has been run, you do not need to run it again until you want to change a setting.
The Configuration Utility can be run at any time that the game itself is not running, and can be accessed using the launcher from the desktop or from the mod directory located at SourceMods/CSS SCI FI. For more about the CSS SCI FI Configuration Utility, please see the CSS SCI FI Configuration Reference Manual.
There are three different ways to run CSS SCI FI 3:
- From Steam: CSS SCI FI will appear in the Steam games window as “CSS SCI FI 3: Hardwired”. The game can be started from this window as normal.
- From the Configuration Utility: When running the CSS SCI FI Configuration Utility, check the tickbox on the last page to “Start CSS SCI FI”. The game will start after the utility closes.
- From the desktop: Double click the “CSS SCI FI HARDWIRED” shortcut on the desktop. Tick the option in the launcher to “Launch CSS SCI FI” and click “Go!”. The game will start after the launcher closes.
CSS SCI FI 3 can be removed using the included uninstaller. This is located in the mod directory (SourceMods/CSS SCI FI) and is named uninstall.exe. Executing this program will remove all installed and auto-generated resources, and will optionally remove saved games and screenshots. Users may also optionally choose to remove the 24 custom Counter-Strike: Source maps included in the original installation. After uninstallation is complete, users may need to manually delete the CSS SCI FI folder from the SourceMods directory if it is not removed automatically. It is recommended that users exit Steam before running the uninstaller.
- Title: CSS SCI FI 3: HARDWIRED
- File Name: hl2-sp-css-sci-fi-3-hardwired.zip
- Size : 322.24Mb
- Author: Fitzroy_doll
- Date Released: 09 October 2009
This Patch fixes two reported errors in missions for CSS SCI FI 3: Hardwired. These include Cobble (fixed crash when attacking APCs during bullet-time) and Aztec (fixed rare bug which prevented the mission from completing).
Linking directly to the PlanetPhillip, Modsite and GamesModding Direct Downloads will not work, please link to this page. Thank you.
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Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Each images comes from a differnt mission and one is from the Mission Hub (image 13).
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30 October 2009 at 10:58 pm
I’m stuck on de_aztec. I’ve fulfilled the requirements but the level isn’t ending.
31 October 2009 at 12:08 am
I had same problem. My solution was:
Load the autosave in the beginning of the map and use trap ware (or whatever is it) only ONCE – at strider of course. And I killed strider before killing any newly arrived combines.
02 November 2009 at 8:03 pm
I’m not sure what’s causing this (comments seem to suggest that deaths by hopwire don’t cause the npc_combine to fire the ondeath output, but I haven’t been able to replicate this), but I do know how to fix it.
I’ll release a fix for this and the crash-while-using-bullet-time-in-cbble later this week.
09 November 2009 at 8:45 pm
A patch is now available (here: http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip ) which fixes these issues:
-Aztec mission does not complete (I was not able to reproduce this error, but believe it was caused by some deaths not triggering the ondeath output on some npcs. If this error occurs but all enemies have been eliminated, the mission will now complete after a short pause).
-Cobble APCs cause crash when attacked during bullet time (I was not able to reproduce this error, but the most likely cause has been eliminated).
All users should download and install the patch. Users who are not running the final version of the mod (users who are still running the HL2-based version) will be prompted to download the final version (hosted by PP above) during installation. After the final version is installed the patch should be re-run. After the patch has been successfully applied, the welcome message in the console will begin “You are playing version 3.01 final”.
Get the patch here: http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip
10 November 2009 at 1:25 am
Indeed a lot of work has been put into this mod. But, after concluding 5 missions, I just noticed It’s boring as hell. No hard feelings, but It’s always the same thing, only killing and etc. I like variety, so I highly recommend this mod to super duper shooter maniacs. But still, I give it a Play It Now, because these 5 missions I’ve played were very fun, but the rest, is just the same thing. Indeed a lot of people will disagree with me.
14 November 2009 at 11:53 am
Here is a new trailer for the mod:
http://www.youtube.com/watch?v=TX6NZQF6RfU
29 November 2009 at 1:12 pm
In order to provide some guidance for the less straightforward missions, I’ve posted a few hints and mission overviews here:
http://www.amphibian.myzen.co.uk/css_sci_fi_hints/
This page contains spoilers, but will help if you are stuck in Aztec, Xmas, Chateau, Forest, Venice or Rush.
13 December 2009 at 6:42 am
Staying on my rig!!
02 January 2010 at 2:12 am
I am stuck in de inferno unable to shoot down the chopper. any ideas somebody?
02 January 2010 at 1:41 pm
First you need to find the rpg, which has in target area A. You can then make use of the rpg ammo which has been stashed in various places around the map. Once you have the rpg you will also then have a rebel assistant, who will supply you with rockets until the helicopter is destroyed. If the rebel is killed another will take his place.
22 January 2010 at 3:13 am
Funnest Mod I have ever played so far. Love the new weapons too!
27 January 2010 at 4:03 pm
I picked up CSS a month ago during a promo, and just installed CSS Hardwired. Tried to enter the weapons room in the game lobby, and my machine crashed hard. No weapons training for me, I guess! Here’s hoping I have better luck down the road.
27 January 2010 at 11:45 pm
You need to start CS:S to the menu screen at least once prior to running the mod – if you haven’t done that then do that first. It sounds like the game is crashing at an autosave, as there is one right before the entrance to the shooting range. You can disable autosaves if they are a problem for your computer (disable_autosave 1 in the console). You may also want to follow the recommendations at Steam support https://support.steampowered.com/kb_article.php?p_faqid=397 for general game crashes, as you may have a problem with your system memory.