CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player’s CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
Players enter each map through the mission hub and can choose to play each one at a time or all in 3 linked campaigns. Each mission features a series of goals, such as to rescue hostages or destroy targets, which must be completed to move on to the next map or return to the hub. There are multiple approaches to each goal, and in each map the behaviour and armament of enemies and the distribution of resources are randomly determined within defined parameters. Thus, no two plays are the same, making CSS SCI FI a truly replayable single-player experience.
- Single-player.
- Requires Source SDK Base and Counter-Strike:Source.
- Retains look and feel of Half-Life 2 while adding new weapons, enemies and abilities.
- Includes a custom mission hub, weapon test range and full configuration utility.
- Includes 24 custom maps for Counter-Strike:Source.
- Features 42 replayable non-linear missions, each with multiple goals and hidden secret weapons.
- Support for 64 bit systems and non-standard Steam locations.
- Now runs on the Source SDK Base, meaning that only Counter-Strike: Source is required.
- UAC support for Windows Vista and 7.
- Streamlined configuration utility.
- Updates to the translations .csv (get this version if working on a translation).
- Faster loading times and minor bug fixes
CSS SCI FI is packaged in an executable installer. This installer does not write to the registry or make any changes to any installed programs. When executed, the installer performs the following tasks:
- Ensures that Steam and CS:S are installed.
- Locates the user’s SourceMods directory, creates a new directory for CSS SCI FI, and installs the mod resources within it.
- Locates the user’s cstrike/maps folder and installs 24 custom Counter-Strike: Source maps within it.
- Sets up script files within CSS SCI FI to link the mod to the user’s cstrike/maps folder.
- Places a shortcut to the mod launcher on the desktop
- Executes the CSS SCI FI Configuration Utility (see below for more details).
The process is safe and causes no other changes to the host system.
The Mod MUST be installed with the executable.
The CSS SCI FI Configuration Utility is included in the mod installation. This program allows users to select and install 48 different game options, each of which may affect the difficulty, graphics, enhancements or gameplay of CSS SCI FI. These options are independent of Half-Life 2′s standard in-game graphics and difficulty settings, and can be selected in any desired combination. After the Configuration Utility has been run, you do not need to run it again until you want to change a setting.
The Configuration Utility can be run at any time that the game itself is not running, and can be accessed using the launcher from the desktop or from the mod directory located at SourceMods/CSS SCI FI. For more about the CSS SCI FI Configuration Utility, please see the CSS SCI FI Configuration Reference Manual.
There are three different ways to run CSS SCI FI 3:
- From Steam: CSS SCI FI will appear in the Steam games window as “CSS SCI FI 3: Hardwired”. The game can be started from this window as normal.
- From the Configuration Utility: When running the CSS SCI FI Configuration Utility, check the tickbox on the last page to “Start CSS SCI FI”. The game will start after the utility closes.
- From the desktop: Double click the “CSS SCI FI HARDWIRED” shortcut on the desktop. Tick the option in the launcher to “Launch CSS SCI FI” and click “Go!”. The game will start after the launcher closes.
CSS SCI FI 3 can be removed using the included uninstaller. This is located in the mod directory (SourceMods/CSS SCI FI) and is named uninstall.exe. Executing this program will remove all installed and auto-generated resources, and will optionally remove saved games and screenshots. Users may also optionally choose to remove the 24 custom Counter-Strike: Source maps included in the original installation. After uninstallation is complete, users may need to manually delete the CSS SCI FI folder from the SourceMods directory if it is not removed automatically. It is recommended that users exit Steam before running the uninstaller.
- Title: CSS SCI FI 3: HARDWIRED
- File Name: hl2-sp-css-sci-fi-3-hardwired.zip
- Size : 322.24Mb
- Author: Fitzroy_doll
- Date Released: 09 October 2009
This Patch fixes two reported errors in missions for CSS SCI FI 3: Hardwired. These include Cobble (fixed crash when attacking APCs during bullet-time) and Aztec (fixed rare bug which prevented the mission from completing).
Linking directly to the PlanetPhillip, Modsite and GamesModding Direct Downloads will not work, please link to this page. Thank you.
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Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Each images comes from a differnt mission and one is from the Mission Hub (image 13).
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9th October 2009
Half-Life 2, Single Player Mods and Maps
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[...] SCI FI 3: Hardwired PlanetPhillip has an early release of ‘CSS SCI FI 3: Hardwired‘, a mod in which you play missions set in the Half-Life universe, but using Counter-Strike: [...]
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[...] CSS SCI-Fi 3: Hardwired (HL2) [...]






























































30th October 2009
I’m stuck on de_aztec. I’ve fulfilled the requirements but the level isn’t ending.
31st October 2009
I had same problem. My solution was:
Load the autosave in the beginning of the map and use trap ware (or whatever is it) only ONCE – at strider of course. And I killed strider before killing any newly arrived combines.
2nd November 2009
I’m not sure what’s causing this (comments seem to suggest that deaths by hopwire don’t cause the npc_combine to fire the ondeath output, but I haven’t been able to replicate this), but I do know how to fix it.
I’ll release a fix for this and the crash-while-using-bullet-time-in-cbble later this week.
9th November 2009
A patch is now available (here: http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip ) which fixes these issues:
-Aztec mission does not complete (I was not able to reproduce this error, but believe it was caused by some deaths not triggering the ondeath output on some npcs. If this error occurs but all enemies have been eliminated, the mission will now complete after a short pause).
-Cobble APCs cause crash when attacked during bullet time (I was not able to reproduce this error, but the most likely cause has been eliminated).
All users should download and install the patch. Users who are not running the final version of the mod (users who are still running the HL2-based version) will be prompted to download the final version (hosted by PP above) during installation. After the final version is installed the patch should be re-run. After the patch has been successfully applied, the welcome message in the console will begin “You are playing version 3.01 final”.
Get the patch here: http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip
10th November 2009
Indeed a lot of work has been put into this mod. But, after concluding 5 missions, I just noticed It’s boring as hell. No hard feelings, but It’s always the same thing, only killing and etc. I like variety, so I highly recommend this mod to super duper shooter maniacs. But still, I give it a Play It Now, because these 5 missions I’ve played were very fun, but the rest, is just the same thing. Indeed a lot of people will disagree with me.
14th November 2009
Here is a new trailer for the mod:
http://www.youtube.com/watch?v=TX6NZQF6RfU
29th November 2009
In order to provide some guidance for the less straightforward missions, I’ve posted a few hints and mission overviews here:
http://www.amphibian.myzen.co.uk/css_sci_fi_hints/
This page contains spoilers, but will help if you are stuck in Aztec, Xmas, Chateau, Forest, Venice or Rush.
13th December 2009
Staying on my rig!!
2nd January 2010
I am stuck in de inferno unable to shoot down the chopper. any ideas somebody?
2nd January 2010
First you need to find the rpg, which has in target area A. You can then make use of the rpg ammo which has been stashed in various places around the map. Once you have the rpg you will also then have a rebel assistant, who will supply you with rockets until the helicopter is destroyed. If the rebel is killed another will take his place.
22nd January 2010
Funnest Mod I have ever played so far. Love the new weapons too!
27th January 2010
I picked up CSS a month ago during a promo, and just installed CSS Hardwired. Tried to enter the weapons room in the game lobby, and my machine crashed hard. No weapons training for me, I guess! Here’s hoping I have better luck down the road.
27th January 2010
You need to start CS:S to the menu screen at least once prior to running the mod – if you haven’t done that then do that first. It sounds like the game is crashing at an autosave, as there is one right before the entrance to the shooting range. You can disable autosaves if they are a problem for your computer (disable_autosave 1 in the console). You may also want to follow the recommendations at Steam support https://support.steampowered.com/kb_article.php?p_faqid=397 for general game crashes, as you may have a problem with your system memory.
31st March 2010
This was certainly one of the best and most fun things I’ve ever downloaded. I’m very glad that I bought CSS when it was cheap a few months back (when I still had money
) so everything is available to me.
I did have some trouble with one or two maps, I attribute that to me not knowing cs at all. But I love that they’re little short vignettes and you can drop into one, play a short time and then log off without feeling like you’re pressed for time.
21st April 2010
Seriously, what he f**k.
This is the second time I have installed the mod… and the patch… and ONCE AGAIN the game crashes farely at the beginning resulting in screwing up my mouse sensitivity for my entire PC. Now, don’t think I’m stupid. I’m doing nothing wrong and it is in fact the mod and not anything else.
I deinstalled the mod and also tried the system recovery, but no. Everything fails. I don’t know whats going on, but I suggest trashing the coder of this thing.
The mod itself is good. Nice idea and its challenging, but I DONT KNOW WHAT THE HECK IS GOING ON.
The last time, I had to reinstall windows to get my settings back… Great, another wastage of an entire day…
21st April 2010
There’s nothing in the mod or the installer that could do what you’re describing. The only thing I can think of is that perhaps you don’t have Counter-Strike: Source installed. Steam will cause problems if you try to mount content you don’t have. Or, you had some kind of problem installing the Source SDK base, which is downloaded by Steam automatically when the game is first run if it is not already installed. I can look into it if you send me your install log (..\SourceMods\CSS SCI FI\install.log).
21st April 2010
It wasn’t the installer. It was the game sometime after I started it. It crashed to the dekstop with some kind of link error. It was too fast to be seen.
Then my mouse sensitivity was screwed and I wasn’t able to restore it in any way.
Also in TF2, the usual movement of my hand would result in a 180 degree turn. After the crash I would make a 360 degree turn. And generally now, the movement is slightly to strong and unpredictable. It feels sorta loose and I know it cause I have a specific sensitivty I have gotten used to over a long time.
That was the first time. And it resulted in the EXACT same manner as the first one. That can’t be a coincident. However, I’m going to my friends house now to get an external hard drive to secure my files.
Once again, the mod idea is cool and I wish I could finish it, but I will never and other users don’t seem to have such problems…
21st April 2010
Like I said in my first reply, there’s nothing in the mod that could do this. It includes no settings for the mouse whatsoever other. If you want any further assistance, don’t reply here – email me with an install log and a console log as described here: http://www.amphibian.myzen.co.uk/css_sci_fi/#contact under error reports.
22nd April 2010
Well, I’m sorry. Out of anger I removed anything that ahd to do with the mod. However I think I owe you an excuse for posting this stuff here.
I wanted to remove my recommendation image, but I’ve seen you have already done so. I only hope other users don’t get this problem. I also won’t be replying here anymore as you wished.
1st May 2010
What the hell? Every time I play the game, it crashes on me. First in the weapons area in the Hub, after which I applied the patch. Then it crashes as I open the door in the very first area. Then, it crashes in the very first loading screen. What’s going on?
3rd May 2010
Strange. Do you have CS: Source installed and run at least once?
3rd May 2010
Yup. Installed, almost certainly ran it before installing, just to be safe I ran it after having this problem, and it still persisted.
3rd May 2010
You did install it with the executable, not by copying a folder over, didn’t you. if you did, then I am out of ideas.
All I can suggest is to visit the homepage and under credits is a section called Error Reports. Follow the instructions and I am sure the author will help you.
Sorry I couldn’t be more helpful.
3rd May 2010
No problem, I’m just glad someone responded. I’ll try reinstalling it and if there’s a problem I’ll send an error report. Thanks.
31st May 2010
A new version of CSS SCI FI 3: Hardwired is now available. This is the complete cumulative file containing all the fixes from the 3.01 patch, plus many new refinements.
A full list of changes introduced in the 3.02 version can be found here: http://amphibian.myzen.co.uk/css_sci_fi_patch/changelog.txt. Here is a summary:
* Mission briefing now appears after the first autosave of each map, so that the mission objectives and hints can be reviewed when a map is restarted from the autosave.
* Added an autosave to the hub when returning from single missions. Players can now rely on the this save to return to the game between sessions.
* Minor gameplay improvements to Compound, Inferno, Italy, Piranesi, Tides, Battleship, Spirits, Thunder and Stratocorp. Minor efficiencies added to all scripts.
* Removed option to limit player to 10 weapons (caused problems in several maps including the mission hub due to weapons stripped not being deducted from the player total, so that weapons could be lost but new ones could not be picked up).
* Replaced option for vector crosshair with a simple fixed crosshair without a reticle.
* Removed Combine health increase from “Extreme” difficulty setting to make this option more playable. This setting works well when combined with the easier in-game skill options, so that enemies can be killed quickly, but are aggressive and very accurate.
* Includes fixes from 3.01 patch (Aztec fix).
* Added a big icon for the new Steam library window.
Until the file is updated on Phillip’s servers, you can get the new complete version as a torrent here: http://www.gameupdates.org/details.php?id=4141 or from Moddb here: http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-final
A patch for previous versions (3.0 Final (2009-10-23) and 3.01 patched (2009-11-08)) is available here: http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-patch-30301-302 For any other earlier version download the full version above. You do not need this patch if you download the full version above.
5th June 2010
Im getting an error when i want to launch the mod, it says, “Failed to load the launcher Dll” what should i do???
Ill apreciate some help here, its not the first time, it happens in the Strider mountain too…:(
5th June 2010
This is an error in Steam, not this mod or Strider Mountain. Try validating your SDK base files: Steam://validate/215 and Counter-Strike: Source files: Steam://validate/240
If that doesn’t help, search Google for your exact error message – seems to happen when Steam can’t find the correct executable, but validating should correct this.
5th June 2010
That doesnt work…i tried uninstall the SDK and CSS, and nothing, CSS works but SDK Base and the mods dont…so what can i do? Plz help…
8th August 2010
Fantastic – always enjoyed playing CSS, and often wondered what some of the maps would be like wit a few Combine and zombies instead of human opponents.
The level switching system is a brilliant concept – As I have a fairly frantic lifestyle, I find it helpful to be able to ‘drop in’ to a map whenever I get ten or fifteen minutes to myself, which isn’t often!