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	<title>Comments on: CSS SCI-Fi 3: Hardwired &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: rikersbeard</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-270856</link>
		<dc:creator>rikersbeard</dc:creator>
		<pubDate>Thu, 18 Aug 2011 21:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-270856</guid>
		<description>This is by far the hardest mod I have ever played! The missions are well designed and the new weapons and effects are amazing, but the combat is at a level many times more realistic than I am used to in the HL universe! It may be my set up is too advanced for my combat abilities but I will persevere and hopefully prevail! 
At this level I would never have got over that “Strider Mountain”……….
An amazing piece of work! 

Ps. More ammo please!</description>
		<content:encoded><![CDATA[<p>This is by far the hardest mod I have ever played! The missions are well designed and the new weapons and effects are amazing, but the combat is at a level many times more realistic than I am used to in the HL universe! It may be my set up is too advanced for my combat abilities but I will persevere and hopefully prevail!<br />
At this level I would never have got over that “Strider Mountain”……….<br />
An amazing piece of work! </p>
<p>Ps. More ammo please!
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-244671</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Tue, 01 Mar 2011 11:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-244671</guid>
		<description>Thanks for your comments and review.

It&#039;s an interesting point, the universe identified as the setting for the mod. When people talk about mods being set in a particular universe, they mean that the game takes place in the same &quot;world&quot; as the original game. This is distinct from setting mods in the same canon storyline, which, as you say, only Valve can control. So, in this mod, for example, it&#039;s the HL2 universe in that the Combine are the enemy, rebels are your allies, the weapons behave as expected and it all generally has something to do with battles taking place on Earth against a backdrop of inter-dimensional warfare. However, it&#039;s also &lt;em&gt;not&lt;/em&gt; the HL2 universe in that the constant reappearance of allies with the same faces, the player&#039;s ability to die and re-appear at will, and the ability of Barney and Alyx to be killed over and over are all explained as the result of a mysterious cloning operation taking place in a seemingly abandoned and improbably well-stocked dimensional portal facility. So it&#039;s a mixture of the HL2 universe and another universe close by.</description>
		<content:encoded><![CDATA[<p>Thanks for your comments and review.</p>
<p>It&#8217;s an interesting point, the universe identified as the setting for the mod. When people talk about mods being set in a particular universe, they mean that the game takes place in the same &#8220;world&#8221; as the original game. This is distinct from setting mods in the same canon storyline, which, as you say, only Valve can control. So, in this mod, for example, it&#8217;s the HL2 universe in that the Combine are the enemy, rebels are your allies, the weapons behave as expected and it all generally has something to do with battles taking place on Earth against a backdrop of inter-dimensional warfare. However, it&#8217;s also <em>not</em> the HL2 universe in that the constant reappearance of allies with the same faces, the player&#8217;s ability to die and re-appear at will, and the ability of Barney and Alyx to be killed over and over are all explained as the result of a mysterious cloning operation taking place in a seemingly abandoned and improbably well-stocked dimensional portal facility. So it&#8217;s a mixture of the HL2 universe and another universe close by.
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-243918</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Mon, 21 Feb 2011 02:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-243918</guid>
		<description>Awesomeist mod! I know &quot;awesomeist&quot; is not a word, but who cares at this case? Just imagine playing CSS but with HL2 enemies in it! I bet Day of Defeat: Source is next! The creators of SMOD really know how to make fun mods with fun new weapons and enemies! It would be better if EP1 and EP2 enemies were in it, but no matter! Possibly they might make a remake, who knows? 
EDIT: Why do people keep saying mods are set in the HL2 Universe? They are not, unless they are made by Valve, this is not HL, this is what the name of the mods are. Well, that&#039;s my opinion.</description>
		<content:encoded><![CDATA[<p>Awesomeist mod! I know &#8220;awesomeist&#8221; is not a word, but who cares at this case? Just imagine playing CSS but with HL2 enemies in it! I bet Day of Defeat: Source is next! The creators of SMOD really know how to make fun mods with fun new weapons and enemies! It would be better if EP1 and EP2 enemies were in it, but no matter! Possibly they might make a remake, who knows?<br />
EDIT: Why do people keep saying mods are set in the HL2 Universe? They are not, unless they are made by Valve, this is not HL, this is what the name of the mods are. Well, that&#8217;s my opinion.
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-239433</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Fri, 21 Jan 2011 12:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-239433</guid>
		<description>&lt;strong&gt;A critical patch for CSS SCI FI 3: Hardwired is now available.&lt;/strong&gt; 

This patch fixes fatal incompatibilities in the retail maps DE_Dust, DE_Dust2 and DE_Inferno. This patch is required for all versions, including 3.02 complete. 

&lt;em&gt;For new players:&lt;/em&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-final/&quot; rel=&quot;nofollow&quot;&gt;3.02 full version&lt;/a&gt;&lt;/strong&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-map-patch&quot; rel=&quot;nofollow&quot;&gt;map patch&lt;/a&gt;&lt;/strong&gt;

&lt;em&gt;For players who have the up to date 3.02 version but just need the patch:&lt;/em&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-map-patch&quot; rel=&quot;nofollow&quot;&gt;map patch&lt;/a&gt;&lt;/strong&gt;

&lt;em&gt;For players using one of the out of date versions (3.0 or 3.01) downloaded from links in the post above:&lt;/em&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-patch-30301-302&quot; rel=&quot;nofollow&quot;&gt;3.0/3.01 -&gt; 3.02 patch&lt;/a&gt;&lt;/strong&gt;
&lt;strong&gt;&lt;a href=&quot;http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-map-patch&quot; rel=&quot;nofollow&quot;&gt;map patch&lt;/a&gt;&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p><strong>A critical patch for CSS SCI FI 3: Hardwired is now available.</strong> </p>
<p>This patch fixes fatal incompatibilities in the retail maps DE_Dust, DE_Dust2 and DE_Inferno. This patch is required for all versions, including 3.02 complete. </p>
<p><em>For new players:</em><br />
<strong><a href="http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-final/" rel="nofollow">3.02 full version</a></strong><br />
<strong><a href="http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-map-patch" rel="nofollow">map patch</a></strong></p>
<p><em>For players who have the up to date 3.02 version but just need the patch:</em><br />
<strong><a href="http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-map-patch" rel="nofollow">map patch</a></strong></p>
<p><em>For players using one of the out of date versions (3.0 or 3.01) downloaded from links in the post above:</em><br />
<strong><a href="http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-patch-30301-302" rel="nofollow">3.0/3.01 -&gt; 3.02 patch</a></strong><br />
<strong><a href="http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-map-patch" rel="nofollow">map patch</a></strong>
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		<title>By: Javilin</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-238312</link>
		<dc:creator>Javilin</dc:creator>
		<pubDate>Mon, 10 Jan 2011 22:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-238312</guid>
		<description>As a Previous poster said..&quot;boring&quot;.
rescue hostages,destroy something...over and over again.</description>
		<content:encoded><![CDATA[<p>As a Previous poster said..&#8221;boring&#8221;.<br />
rescue hostages,destroy something&#8230;over and over again.
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-235567</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sun, 19 Dec 2010 09:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-235567</guid>
		<description>Hey buddy if u see this, i loved ur mod, but i&#039;d like to ask you if you have a patch fix for the DUST1 AND DUST2?  maps that i couldn&#039;t played i was kicked out to the desktop when trying to charge them, so please i kindly hope u could check tahat issue!</description>
		<content:encoded><![CDATA[<p>Hey buddy if u see this, i loved ur mod, but i&#8217;d like to ask you if you have a patch fix for the DUST1 AND DUST2?  maps that i couldn&#8217;t played i was kicked out to the desktop when trying to charge them, so please i kindly hope u could check tahat issue!
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	<item>
		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-235565</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sun, 19 Dec 2010 09:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-235565</guid>
		<description>Well, this mod had 9 recomendations by the time i was writing this, now with my recom&#039; are 10! yep, this mod is so worth it, defenetly one of the best and a MUST PLAY IT!, if you don&#039;t have Counter Strike Source, get a debit card and purchase it inmediately from steam!, i have to say that this magnificent mod was the main and only reason for me to purchase Counter Strike Source, and guess what? i am not regret it at all, this mod was a god&#039;s delight to play!! i mean it.  
Great maps, most of all were awsome. This mod shows all the big potential that source engeine has to create awsome dimond mines as this mod is. i love play all the CSC original maps in a extreme SP experience, i have to say that i don&#039;t get used to play MP mods or games, &#039;cause im terrible on them i get killed in tnhe 2nd second i enter the game and then the same in the bloody respawn!!!!!!!, so CSC compensed those terrific maps in a wholy SP experience for me,, altough i could&#039;nt play the DUST1 and DUST2  maps i think that for a buggy reason, i didn&#039;t care because every other map i played was defenetly worth it!
I get so impressed by the individual maps developing, those members on the mod team ARE awsome developers, so awsome that i&#039;d love to play another 2nd mod of them that&#039;s for sure, love the forest map, great trees i felt like i was there sorrunded by huge secuollas and great combat, also love the CMB farm mission and the option to chosse betwen play individual missions and the campaings are so cool, altough this mod doesn&#039;t have a pretty complicated story to tell,  i don&#039;t care, cause im Gordon Freeman and i am in a mission killing combines in great combats so that&#039;s all i cares for , this mod also could be named as &quot;FREEMAN&quot; -THE SINGLE RESSISTANCE MISSIONS- and even with that simple name, we still would have a master piece to play in our hard drives...
So finally, please don&#039;t hesitate to play this jewl. Love the improoved efects, the optional setting for the game, see lot&#039;s of blood comin&#039; out of those hated cmb ennemys and their freakin bodies explode as the old days in HL1, also absolutely loved the new weapons smart fited in the mod, love the sniper riffle and the classic AK47, that i&#039;d like to play in almost all maps with it.
God!!!! this mod has everything u can even drive a CMB APC TANK, so well those were my words, and the final 14  words: &quot;THIS IS A CLASSIC MUST PLAY MASTER PIECE IN HL2 MODDING UNIVERSE&quot;</description>
		<content:encoded><![CDATA[<p>Well, this mod had 9 recomendations by the time i was writing this, now with my recom&#8217; are 10! yep, this mod is so worth it, defenetly one of the best and a MUST PLAY IT!, if you don&#8217;t have Counter Strike Source, get a debit card and purchase it inmediately from steam!, i have to say that this magnificent mod was the main and only reason for me to purchase Counter Strike Source, and guess what? i am not regret it at all, this mod was a god&#8217;s delight to play!! i mean it.<br />
Great maps, most of all were awsome. This mod shows all the big potential that source engeine has to create awsome dimond mines as this mod is. i love play all the CSC original maps in a extreme SP experience, i have to say that i don&#8217;t get used to play MP mods or games, &#8217;cause im terrible on them i get killed in tnhe 2nd second i enter the game and then the same in the bloody respawn!!!!!!!, so CSC compensed those terrific maps in a wholy SP experience for me,, altough i could&#8217;nt play the DUST1 and DUST2  maps i think that for a buggy reason, i didn&#8217;t care because every other map i played was defenetly worth it!<br />
I get so impressed by the individual maps developing, those members on the mod team ARE awsome developers, so awsome that i&#8217;d love to play another 2nd mod of them that&#8217;s for sure, love the forest map, great trees i felt like i was there sorrunded by huge secuollas and great combat, also love the CMB farm mission and the option to chosse betwen play individual missions and the campaings are so cool, altough this mod doesn&#8217;t have a pretty complicated story to tell,  i don&#8217;t care, cause im Gordon Freeman and i am in a mission killing combines in great combats so that&#8217;s all i cares for , this mod also could be named as &#8220;FREEMAN&#8221; -THE SINGLE RESSISTANCE MISSIONS- and even with that simple name, we still would have a master piece to play in our hard drives&#8230;<br />
So finally, please don&#8217;t hesitate to play this jewl. Love the improoved efects, the optional setting for the game, see lot&#8217;s of blood comin&#8217; out of those hated cmb ennemys and their freakin bodies explode as the old days in HL1, also absolutely loved the new weapons smart fited in the mod, love the sniper riffle and the classic AK47, that i&#8217;d like to play in almost all maps with it.<br />
God!!!! this mod has everything u can even drive a CMB APC TANK, so well those were my words, and the final 14  words: &#8220;THIS IS A CLASSIC MUST PLAY MASTER PIECE IN HL2 MODDING UNIVERSE&#8221;
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	<item>
		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-232987</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Tue, 16 Nov 2010 06:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-232987</guid>
		<description>well sometimes some maps kicked me out to the desktop, so i have to reset the game and keep on playing, i think thats a kind of annoying crash, but nevertheless this mod is awsome, i think i&#039;ll take long time to finish it!, but i&#039;m enjooying it alot!</description>
		<content:encoded><![CDATA[<p>well sometimes some maps kicked me out to the desktop, so i have to reset the game and keep on playing, i think thats a kind of annoying crash, but nevertheless this mod is awsome, i think i&#8217;ll take long time to finish it!, but i&#8217;m enjooying it alot!
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	<item>
		<title>By: tobytoolbag</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-226004</link>
		<dc:creator>tobytoolbag</dc:creator>
		<pubDate>Sun, 08 Aug 2010 12:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-226004</guid>
		<description>Fantastic - always enjoyed playing CSS, and often wondered what some of the maps would be like wit a few Combine and zombies instead of human opponents.

The level switching system is a brilliant concept - As I have a fairly frantic lifestyle, I find it helpful to be able to &#039;drop in&#039; to a map whenever I get ten or fifteen minutes to myself, which isn&#039;t often!</description>
		<content:encoded><![CDATA[<p>Fantastic &#8211; always enjoyed playing CSS, and often wondered what some of the maps would be like wit a few Combine and zombies instead of human opponents.</p>
<p>The level switching system is a brilliant concept &#8211; As I have a fairly frantic lifestyle, I find it helpful to be able to &#8216;drop in&#8217; to a map whenever I get ten or fifteen minutes to myself, which isn&#8217;t often!
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	<item>
		<title>By: Shadowk1ller</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-222122</link>
		<dc:creator>Shadowk1ller</dc:creator>
		<pubDate>Sat, 05 Jun 2010 19:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-222122</guid>
		<description>That doesnt work...i tried uninstall the SDK and CSS, and nothing, CSS works but SDK Base and the mods dont...so what can i do? Plz help...</description>
		<content:encoded><![CDATA[<p>That doesnt work&#8230;i tried uninstall the SDK and CSS, and nothing, CSS works but SDK Base and the mods dont&#8230;so what can i do? Plz help&#8230;
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	<item>
		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-222103</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Sat, 05 Jun 2010 11:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-222103</guid>
		<description>This is an error in Steam, not this mod or Strider Mountain. Try validating your SDK base files: Steam://validate/215 and Counter-Strike: Source files: Steam://validate/240 
If that doesn&#039;t help, search Google for your exact error message - seems to happen when Steam can&#039;t find the correct executable, but validating should correct this.</description>
		<content:encoded><![CDATA[<p>This is an error in Steam, not this mod or Strider Mountain. Try validating your SDK base files: Steam://validate/215 and Counter-Strike: Source files: Steam://validate/240<br />
If that doesn&#8217;t help, search Google for your exact error message &#8211; seems to happen when Steam can&#8217;t find the correct executable, but validating should correct this.
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	<item>
		<title>By: Shadowk1ller</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-222102</link>
		<dc:creator>Shadowk1ller</dc:creator>
		<pubDate>Sat, 05 Jun 2010 10:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-222102</guid>
		<description>Im getting an error when i want to launch the mod, it says, &quot;Failed to load the launcher Dll&quot; what should i do???

Ill apreciate some help here, its not the first time, it happens in the Strider mountain too...:(</description>
		<content:encoded><![CDATA[<p>Im getting an error when i want to launch the mod, it says, &#8220;Failed to load the launcher Dll&#8221; what should i do???</p>
<p>Ill apreciate some help here, its not the first time, it happens in the Strider mountain too&#8230;:(
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	<item>
		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-221897</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Mon, 31 May 2010 11:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-221897</guid>
		<description>A new version of CSS SCI FI 3: Hardwired is now available. This is the complete cumulative file containing all the fixes from the 3.01 patch, plus many new refinements.

A full list of changes introduced in the 3.02 version can be found here: http://amphibian.myzen.co.uk/css_sci_fi_patch/changelog.txt. Here is a summary:

* Mission briefing now appears after the first autosave of each map, so that the mission objectives and hints can be reviewed when a map is restarted from the autosave.
* Added an autosave to the hub when returning from single missions. Players can now rely on the this save to return to the game between sessions.
* Minor gameplay improvements to Compound, Inferno, Italy, Piranesi, Tides, Battleship, Spirits, Thunder and Stratocorp. Minor efficiencies added to all scripts.
* Removed option to limit player to 10 weapons (caused problems in several maps including the mission hub due to weapons stripped not being deducted from the player total, so that weapons could be lost but new ones could not be picked up).
* Replaced option for vector crosshair with a simple fixed crosshair without a reticle.
* Removed Combine health increase from &quot;Extreme&quot; difficulty setting to make this option more playable. This setting works well when combined with the easier in-game skill options, so that enemies can be killed quickly, but are aggressive and very accurate.
* Includes fixes from 3.01 patch (Aztec fix).
* Added a big icon for the new Steam library window.

Until the file is updated on Phillip&#039;s servers, you can get the new complete version as a torrent here: http://www.gameupdates.org/details.php?id=4141 or from Moddb here: http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-final 

A patch for previous versions (3.0 Final (2009-10-23) and 3.01 patched (2009-11-08)) is available here: http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-patch-30301-302 For any other earlier version download the full version above. You do not need this patch if you download the full version above.</description>
		<content:encoded><![CDATA[<p>A new version of CSS SCI FI 3: Hardwired is now available. This is the complete cumulative file containing all the fixes from the 3.01 patch, plus many new refinements.</p>
<p>A full list of changes introduced in the 3.02 version can be found here: <a href="http://amphibian.myzen.co.uk/css_sci_fi_patch/changelog.txt" rel="nofollow">http://amphibian.myzen.co.uk/css_sci_fi_patch/changelog.txt</a>. Here is a summary:</p>
<p>* Mission briefing now appears after the first autosave of each map, so that the mission objectives and hints can be reviewed when a map is restarted from the autosave.<br />
* Added an autosave to the hub when returning from single missions. Players can now rely on the this save to return to the game between sessions.<br />
* Minor gameplay improvements to Compound, Inferno, Italy, Piranesi, Tides, Battleship, Spirits, Thunder and Stratocorp. Minor efficiencies added to all scripts.<br />
* Removed option to limit player to 10 weapons (caused problems in several maps including the mission hub due to weapons stripped not being deducted from the player total, so that weapons could be lost but new ones could not be picked up).<br />
* Replaced option for vector crosshair with a simple fixed crosshair without a reticle.<br />
* Removed Combine health increase from &#8220;Extreme&#8221; difficulty setting to make this option more playable. This setting works well when combined with the easier in-game skill options, so that enemies can be killed quickly, but are aggressive and very accurate.<br />
* Includes fixes from 3.01 patch (Aztec fix).<br />
* Added a big icon for the new Steam library window.</p>
<p>Until the file is updated on Phillip&#8217;s servers, you can get the new complete version as a torrent here: <a href="http://www.gameupdates.org/details.php?id=4141" rel="nofollow">http://www.gameupdates.org/details.php?id=4141</a> or from Moddb here: <a href="http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-final" rel="nofollow">http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-final</a> </p>
<p>A patch for previous versions (3.0 Final (2009-10-23) and 3.01 patched (2009-11-08)) is available here: <a href="http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-patch-30301-302" rel="nofollow">http://www.moddb.com/mods/css-sci-fi/downloads/css-sci-fi-3-hardwired-patch-30301-302</a> For any other earlier version download the full version above. You do not need this patch if you download the full version above.
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		<title>By: Anon_220875</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220875</link>
		<dc:creator>Anon_220875</dc:creator>
		<pubDate>Mon, 03 May 2010 20:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220875</guid>
		<description>No problem, I&#039;m just glad someone responded. I&#039;ll try reinstalling it and if there&#039;s a problem I&#039;ll send an error report. Thanks.</description>
		<content:encoded><![CDATA[<p>No problem, I&#8217;m just glad someone responded. I&#8217;ll try reinstalling it and if there&#8217;s a problem I&#8217;ll send an error report. Thanks.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220871</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 03 May 2010 17:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220871</guid>
		<description>You did install it with the executable, not by copying a folder over, didn&#039;t you.  if you did, then I am out of ideas.

All I can suggest is to visit the homepage and under credits is a section called Error Reports.  Follow the instructions and I am sure the author will help you.

Sorry I couldn&#039;t be more helpful.</description>
		<content:encoded><![CDATA[<p>You did install it with the executable, not by copying a folder over, didn&#8217;t you.  if you did, then I am out of ideas.</p>
<p>All I can suggest is to visit the homepage and under credits is a section called Error Reports.  Follow the instructions and I am sure the author will help you.</p>
<p>Sorry I couldn&#8217;t be more helpful.
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	<item>
		<title>By: TW</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220870</link>
		<dc:creator>TW</dc:creator>
		<pubDate>Mon, 03 May 2010 17:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220870</guid>
		<description>Yup. Installed, almost certainly ran it before installing, just to be safe I ran it after having this problem, and it still persisted.</description>
		<content:encoded><![CDATA[<p>Yup. Installed, almost certainly ran it before installing, just to be safe I ran it after having this problem, and it still persisted.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220848</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 03 May 2010 08:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220848</guid>
		<description>Strange.  Do you have CS: Source installed and run at least once?</description>
		<content:encoded><![CDATA[<p>Strange.  Do you have CS: Source installed and run at least once?
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	<item>
		<title>By: TW</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220793</link>
		<dc:creator>TW</dc:creator>
		<pubDate>Sat, 01 May 2010 21:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220793</guid>
		<description>What the hell? Every time I play the game, it crashes on me. First in the weapons area in the Hub, after which I applied the patch. Then it crashes as I open the door in the very first area. Then, it crashes in the very first loading screen. What&#039;s going on?</description>
		<content:encoded><![CDATA[<p>What the hell? Every time I play the game, it crashes on me. First in the weapons area in the Hub, after which I applied the patch. Then it crashes as I open the door in the very first area. Then, it crashes in the very first loading screen. What&#8217;s going on?
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		<title>By: Jike</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220289</link>
		<dc:creator>Jike</dc:creator>
		<pubDate>Wed, 21 Apr 2010 22:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220289</guid>
		<description>Well, I&#039;m sorry. Out of anger I removed anything that ahd to do with the mod. However I think I owe you an excuse for posting this stuff here.

I wanted to remove my recommendation image, but I&#039;ve seen you have already done so. I only hope other users don&#039;t get this problem. I also won&#039;t be replying here anymore as you wished.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m sorry. Out of anger I removed anything that ahd to do with the mod. However I think I owe you an excuse for posting this stuff here.</p>
<p>I wanted to remove my recommendation image, but I&#8217;ve seen you have already done so. I only hope other users don&#8217;t get this problem. I also won&#8217;t be replying here anymore as you wished.
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220281</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Wed, 21 Apr 2010 17:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220281</guid>
		<description>Like I said in my first reply, there&#039;s nothing in the mod that could do this. It includes no settings for the mouse whatsoever other. If you want any further assistance, don&#039;t reply here - email me with an install log and a console log as described here: http://www.amphibian.myzen.co.uk/css_sci_fi/#contact under error reports.</description>
		<content:encoded><![CDATA[<p>Like I said in my first reply, there&#8217;s nothing in the mod that could do this. It includes no settings for the mouse whatsoever other. If you want any further assistance, don&#8217;t reply here &#8211; email me with an install log and a console log as described here: <a href="http://www.amphibian.myzen.co.uk/css_sci_fi/#contact" rel="nofollow">http://www.amphibian.myzen.co.uk/css_sci_fi/#contact</a> under error reports.
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		<title>By: Jike</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220276</link>
		<dc:creator>Jike</dc:creator>
		<pubDate>Wed, 21 Apr 2010 15:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220276</guid>
		<description>It wasn&#039;t the installer. It was the game sometime after I started it. It crashed to the dekstop with some kind of link error. It was too fast to be seen.

Then my mouse sensitivity was screwed and I wasn&#039;t able to restore it in any way.

Also in TF2, the usual movement of my hand would result in a 180 degree turn. After the crash I would make a 360 degree turn. And generally now, the movement is slightly to strong and unpredictable. It feels sorta loose and I know it cause I have a specific sensitivty I have gotten used to over a long time.

That was the first time. And it resulted in the EXACT same manner as the first one. That can&#039;t be a coincident. However, I&#039;m going to my friends house now to get an external hard drive to secure my files.

Once again, the mod idea is cool and I wish I could finish it, but I will never and other users don&#039;t seem to have such problems...</description>
		<content:encoded><![CDATA[<p>It wasn&#8217;t the installer. It was the game sometime after I started it. It crashed to the dekstop with some kind of link error. It was too fast to be seen.</p>
<p>Then my mouse sensitivity was screwed and I wasn&#8217;t able to restore it in any way.</p>
<p>Also in TF2, the usual movement of my hand would result in a 180 degree turn. After the crash I would make a 360 degree turn. And generally now, the movement is slightly to strong and unpredictable. It feels sorta loose and I know it cause I have a specific sensitivty I have gotten used to over a long time.</p>
<p>That was the first time. And it resulted in the EXACT same manner as the first one. That can&#8217;t be a coincident. However, I&#8217;m going to my friends house now to get an external hard drive to secure my files.</p>
<p>Once again, the mod idea is cool and I wish I could finish it, but I will never and other users don&#8217;t seem to have such problems&#8230;
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		<title>By: ftizroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220275</link>
		<dc:creator>ftizroy_doll</dc:creator>
		<pubDate>Wed, 21 Apr 2010 15:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220275</guid>
		<description>There&#039;s nothing in the mod or the installer that could do what you&#039;re describing. The only thing I can think of is that perhaps you don&#039;t have Counter-Strike: Source installed. Steam will cause problems if you try to mount content you don&#039;t have. Or, you had some kind of problem installing the Source SDK base, which is downloaded by Steam automatically when the game is first run if it is not already installed. I can look into it if you send me your install log (..\SourceMods\CSS SCI FI\install.log).</description>
		<content:encoded><![CDATA[<p>There&#8217;s nothing in the mod or the installer that could do what you&#8217;re describing. The only thing I can think of is that perhaps you don&#8217;t have Counter-Strike: Source installed. Steam will cause problems if you try to mount content you don&#8217;t have. Or, you had some kind of problem installing the Source SDK base, which is downloaded by Steam automatically when the game is first run if it is not already installed. I can look into it if you send me your install log (..\SourceMods\CSS SCI FI\install.log).
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	<item>
		<title>By: Jike</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-220271</link>
		<dc:creator>Jike</dc:creator>
		<pubDate>Wed, 21 Apr 2010 13:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-220271</guid>
		<description>Seriously, what he f**k.

This is the second time I have installed the mod... and the patch... and ONCE AGAIN the game crashes farely at the beginning resulting in screwing up my mouse sensitivity for my entire PC. Now, don&#039;t think I&#039;m stupid. I&#039;m doing nothing wrong and it is in fact the mod and not anything else.

I deinstalled the mod and also tried the system recovery, but no. Everything fails. I don&#039;t know whats going on, but I suggest trashing the coder of this thing.

The mod itself is good. Nice idea and its challenging, but I DONT KNOW WHAT THE HECK IS GOING ON.

The last time, I had to reinstall windows to get my settings back... Great, another wastage of an entire day...</description>
		<content:encoded><![CDATA[<p>Seriously, what he f**k.</p>
<p>This is the second time I have installed the mod&#8230; and the patch&#8230; and ONCE AGAIN the game crashes farely at the beginning resulting in screwing up my mouse sensitivity for my entire PC. Now, don&#8217;t think I&#8217;m stupid. I&#8217;m doing nothing wrong and it is in fact the mod and not anything else.</p>
<p>I deinstalled the mod and also tried the system recovery, but no. Everything fails. I don&#8217;t know whats going on, but I suggest trashing the coder of this thing.</p>
<p>The mod itself is good. Nice idea and its challenging, but I DONT KNOW WHAT THE HECK IS GOING ON.</p>
<p>The last time, I had to reinstall windows to get my settings back&#8230; Great, another wastage of an entire day&#8230;
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		<title>By: Zekiran</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-219571</link>
		<dc:creator>Zekiran</dc:creator>
		<pubDate>Wed, 31 Mar 2010 02:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-219571</guid>
		<description>This was certainly one of the best and most fun things I&#039;ve ever downloaded. I&#039;m very glad that I bought CSS when it was cheap a few months back (when I still had money ;) ) so everything is available to me. 

I did have some trouble with one or two maps, I attribute that to me not knowing cs at all. But I love that they&#039;re little short vignettes and you can drop into one, play a short time and then log off without feeling like you&#039;re pressed for time.</description>
		<content:encoded><![CDATA[<p>This was certainly one of the best and most fun things I&#8217;ve ever downloaded. I&#8217;m very glad that I bought CSS when it was cheap a few months back (when I still had money <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) so everything is available to me. </p>
<p>I did have some trouble with one or two maps, I attribute that to me not knowing cs at all. But I love that they&#8217;re little short vignettes and you can drop into one, play a short time and then log off without feeling like you&#8217;re pressed for time.
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	<item>
		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-216956</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Wed, 27 Jan 2010 21:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-216956</guid>
		<description>You need to start CS:S to the menu screen at least once prior to running the mod - if you haven&#039;t done that then do that first. It sounds like the game is crashing at an autosave, as there is one right before the entrance to the shooting range. You can disable autosaves if they are a problem for your computer (disable_autosave 1 in the console). You may also want to follow the recommendations at Steam support https://support.steampowered.com/kb_article.php?p_faqid=397 for general game crashes, as you may have a problem with your system memory.</description>
		<content:encoded><![CDATA[<p>You need to start CS:S to the menu screen at least once prior to running the mod &#8211; if you haven&#8217;t done that then do that first. It sounds like the game is crashing at an autosave, as there is one right before the entrance to the shooting range. You can disable autosaves if they are a problem for your computer (disable_autosave 1 in the console). You may also want to follow the recommendations at Steam support <a href="https://support.steampowered.com/kb_article.php?p_faqid=397" rel="nofollow">https://support.steampowered.com/kb_article.php?p_faqid=397</a> for general game crashes, as you may have a problem with your system memory.
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-216944</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 27 Jan 2010 14:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-216944</guid>
		<description>I picked up CSS a month ago during a promo, and just installed CSS Hardwired. Tried to enter the weapons room in the game lobby, and my machine crashed hard. No weapons training for me, I guess! Here&#039;s hoping I have better luck down the road.</description>
		<content:encoded><![CDATA[<p>I picked up CSS a month ago during a promo, and just installed CSS Hardwired. Tried to enter the weapons room in the game lobby, and my machine crashed hard. No weapons training for me, I guess! Here&#8217;s hoping I have better luck down the road.
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		<title>By: Raknia</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-216621</link>
		<dc:creator>Raknia</dc:creator>
		<pubDate>Fri, 22 Jan 2010 01:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-216621</guid>
		<description>Funnest Mod I have ever played so far. Love the new weapons too!</description>
		<content:encoded><![CDATA[<p>Funnest Mod I have ever played so far. Love the new weapons too!
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	<item>
		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-215275</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Sat, 02 Jan 2010 11:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-215275</guid>
		<description>First you need to find the rpg, which has in target area A. You can then make use of the rpg ammo which has been stashed in various places around the map. Once you have the rpg you will also then have a rebel assistant, who will supply you with rockets until the helicopter is destroyed. If the rebel is killed another will take his place.</description>
		<content:encoded><![CDATA[<p>First you need to find the rpg, which has in target area A. You can then make use of the rpg ammo which has been stashed in various places around the map. Once you have the rpg you will also then have a rebel assistant, who will supply you with rockets until the helicopter is destroyed. If the rebel is killed another will take his place.
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		<title>By: Peter</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-215242</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Sat, 02 Jan 2010 00:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-215242</guid>
		<description>I am stuck in de inferno unable to shoot down the chopper. any ideas somebody?</description>
		<content:encoded><![CDATA[<p>I am stuck in de inferno unable to shoot down the chopper. any ideas somebody?
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		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-214378</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Sun, 13 Dec 2009 04:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-214378</guid>
		<description>Staying on my rig!!</description>
		<content:encoded><![CDATA[<p>Staying on my rig!!
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