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	<title>Comments on: CSS SCI-Fi 3: Hardwired &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 18 Mar 2010 12:09:36 +0200</lastBuildDate>
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-216956</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Wed, 27 Jan 2010 21:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-216956</guid>
		<description>You need to start CS:S to the menu screen at least once prior to running the mod - if you haven&#039;t done that then do that first. It sounds like the game is crashing at an autosave, as there is one right before the entrance to the shooting range. You can disable autosaves if they are a problem for your computer (disable_autosave 1 in the console). You may also want to follow the recommendations at Steam support https://support.steampowered.com/kb_article.php?p_faqid=397 for general game crashes, as you may have a problem with your system memory.</description>
		<content:encoded><![CDATA[<p>You need to start CS:S to the menu screen at least once prior to running the mod &#8211; if you haven&#8217;t done that then do that first. It sounds like the game is crashing at an autosave, as there is one right before the entrance to the shooting range. You can disable autosaves if they are a problem for your computer (disable_autosave 1 in the console). You may also want to follow the recommendations at Steam support <a href="https://support.steampowered.com/kb_article.php?p_faqid=397" rel="nofollow">https://support.steampowered.com/kb_article.php?p_faqid=397</a> for general game crashes, as you may have a problem with your system memory.
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-216944</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 27 Jan 2010 14:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-216944</guid>
		<description>I picked up CSS a month ago during a promo, and just installed CSS Hardwired. Tried to enter the weapons room in the game lobby, and my machine crashed hard. No weapons training for me, I guess! Here&#039;s hoping I have better luck down the road.</description>
		<content:encoded><![CDATA[<p>I picked up CSS a month ago during a promo, and just installed CSS Hardwired. Tried to enter the weapons room in the game lobby, and my machine crashed hard. No weapons training for me, I guess! Here&#8217;s hoping I have better luck down the road.
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		<title>By: Raknia</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-216621</link>
		<dc:creator>Raknia</dc:creator>
		<pubDate>Fri, 22 Jan 2010 01:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-216621</guid>
		<description>Funnest Mod I have ever played so far. Love the new weapons too!</description>
		<content:encoded><![CDATA[<p>Funnest Mod I have ever played so far. Love the new weapons too!
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-215275</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Sat, 02 Jan 2010 11:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-215275</guid>
		<description>First you need to find the rpg, which has in target area A. You can then make use of the rpg ammo which has been stashed in various places around the map. Once you have the rpg you will also then have a rebel assistant, who will supply you with rockets until the helicopter is destroyed. If the rebel is killed another will take his place.</description>
		<content:encoded><![CDATA[<p>First you need to find the rpg, which has in target area A. You can then make use of the rpg ammo which has been stashed in various places around the map. Once you have the rpg you will also then have a rebel assistant, who will supply you with rockets until the helicopter is destroyed. If the rebel is killed another will take his place.
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		<title>By: Peter</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-215242</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Sat, 02 Jan 2010 00:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-215242</guid>
		<description>I am stuck in de inferno unable to shoot down the chopper. any ideas somebody?</description>
		<content:encoded><![CDATA[<p>I am stuck in de inferno unable to shoot down the chopper. any ideas somebody?
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		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-214378</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Sun, 13 Dec 2009 04:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-214378</guid>
		<description>Staying on my rig!!</description>
		<content:encoded><![CDATA[<p>Staying on my rig!!
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-213426</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Sun, 29 Nov 2009 11:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-213426</guid>
		<description>In order to provide some guidance for the less straightforward missions, I&#039;ve posted a few hints and mission overviews here:

http://www.amphibian.myzen.co.uk/css_sci_fi_hints/

This page contains spoilers, but will help if you are stuck in Aztec, Xmas, Chateau, Forest, Venice or Rush.</description>
		<content:encoded><![CDATA[<p>In order to provide some guidance for the less straightforward missions, I&#8217;ve posted a few hints and mission overviews here:</p>
<p><a href="http://www.amphibian.myzen.co.uk/css_sci_fi_hints/" rel="nofollow">http://www.amphibian.myzen.co.uk/css_sci_fi_hints/</a></p>
<p>This page contains spoilers, but will help if you are stuck in Aztec, Xmas, Chateau, Forest, Venice or Rush.
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212716</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Sat, 14 Nov 2009 09:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212716</guid>
		<description>Here is a new trailer for the mod:

http://www.youtube.com/watch?v=TX6NZQF6RfU</description>
		<content:encoded><![CDATA[<p>Here is a new trailer for the mod:</p>
<p><a href="http://www.youtube.com/watch?v=TX6NZQF6RfU" rel="nofollow">http://www.youtube.com/watch?v=TX6NZQF6RfU</a>
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		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212573</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Mon, 09 Nov 2009 23:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212573</guid>
		<description>Indeed a lot of work has been put into this mod. But, after concluding 5 missions, I just noticed It&#039;s boring as hell. No hard feelings, but It&#039;s always the same thing, only killing and etc. I like variety, so I highly recommend this mod to super duper shooter maniacs. But still, I give it a Play It Now, because these 5 missions I&#039;ve played were very fun, but the rest, is just the same thing. Indeed a lot of people will disagree with me.</description>
		<content:encoded><![CDATA[<p>Indeed a lot of work has been put into this mod. But, after concluding 5 missions, I just noticed It&#8217;s boring as hell. No hard feelings, but It&#8217;s always the same thing, only killing and etc. I like variety, so I highly recommend this mod to super duper shooter maniacs. But still, I give it a Play It Now, because these 5 missions I&#8217;ve played were very fun, but the rest, is just the same thing. Indeed a lot of people will disagree with me.
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212563</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212563</guid>
		<description>A patch is now available (here: http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip ) which fixes these issues:

-Aztec mission does not complete (I was not able to reproduce this error, but believe it was caused by some deaths not triggering the ondeath output on some npcs. If this error occurs but all enemies have been eliminated, the mission will now complete after a short pause).

-Cobble APCs cause crash when attacked during bullet time (I was not able to reproduce this error, but the most likely cause has been eliminated).

All users should download and install the patch. Users who are not running the final version of the mod (users who are still running the HL2-based version) will be prompted to download the final version (hosted by PP above) during installation. After the final version is installed the patch should be re-run. After the patch has been successfully applied, the welcome message in the console will begin &quot;You are playing version 3.01 final&quot;.

Get the patch here: http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip</description>
		<content:encoded><![CDATA[<p>A patch is now available (here: <a href="http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip" rel="nofollow">http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip</a> ) which fixes these issues:</p>
<p>-Aztec mission does not complete (I was not able to reproduce this error, but believe it was caused by some deaths not triggering the ondeath output on some npcs. If this error occurs but all enemies have been eliminated, the mission will now complete after a short pause).</p>
<p>-Cobble APCs cause crash when attacked during bullet time (I was not able to reproduce this error, but the most likely cause has been eliminated).</p>
<p>All users should download and install the patch. Users who are not running the final version of the mod (users who are still running the HL2-based version) will be prompted to download the final version (hosted by PP above) during installation. After the final version is installed the patch should be re-run. After the patch has been successfully applied, the welcome message in the console will begin &#8220;You are playing version 3.01 final&#8221;.</p>
<p>Get the patch here: <a href="http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip" rel="nofollow">http://www.amphibian.myzen.co.uk/css_sci_fi_patch/CSS_SCI_FI_3_patch01.zip</a>
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-212334</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 03 Nov 2009 00:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212334</guid>
		<description>there&#039;s a switch on the second floor that opens up the gates, its behind the crumbled balcony if i remember.</description>
		<content:encoded><![CDATA[<p>there&#8217;s a switch on the second floor that opens up the gates, its behind the crumbled balcony if i remember.
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212318</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212318</guid>
		<description>I&#039;m not sure what&#039;s causing this (comments seem to suggest that deaths by hopwire don&#039;t cause the npc_combine to fire the ondeath output, but I haven&#039;t been able to replicate this), but I do know how to fix it. 

I&#039;ll release a fix for this and the crash-while-using-bullet-time-in-cbble later this week.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what&#8217;s causing this (comments seem to suggest that deaths by hopwire don&#8217;t cause the npc_combine to fire the ondeath output, but I haven&#8217;t been able to replicate this), but I do know how to fix it. </p>
<p>I&#8217;ll release a fix for this and the crash-while-using-bullet-time-in-cbble later this week.
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		<title>By: BeeZ</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212196</link>
		<dc:creator>BeeZ</dc:creator>
		<pubDate>Fri, 30 Oct 2009 22:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212196</guid>
		<description>I had same problem. My solution was:
Load the autosave in the beginning of the map and use trap ware (or whatever is it) only ONCE - at strider of course. And I killed strider before killing any newly arrived combines.</description>
		<content:encoded><![CDATA[<p>I had same problem. My solution was:<br />
Load the autosave in the beginning of the map and use trap ware (or whatever is it) only ONCE &#8211; at strider of course. And I killed strider before killing any newly arrived combines.
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212191</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 30 Oct 2009 20:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212191</guid>
		<description>I&#039;m stuck on de_aztec.  I&#039;ve fulfilled the requirements but the level isn&#039;t ending.</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck on de_aztec.  I&#8217;ve fulfilled the requirements but the level isn&#8217;t ending.
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		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212189</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Fri, 30 Oct 2009 18:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212189</guid>
		<description>Thanks Leon!</description>
		<content:encoded><![CDATA[<p>Thanks Leon!
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		<title>By: BeeZ</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212181</link>
		<dc:creator>BeeZ</dc:creator>
		<pubDate>Fri, 30 Oct 2009 13:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212181</guid>
		<description>

Well, I got some very interesting question for everyone, who could answer. And maybe a good idea also! Here it goes:
Is that possible to create some Ultimate Config Utility for ALL HL2 original episodes and mods? Which could detect installed programs and add or change some files in them to give them the list of possibilities of CSS: Hardwired?
Because, just imagine playing the original games and other mods without HUD with regeneration and without crosshair and with improved raggdolls (they are awesome!)... well, you got the idea, don&#039;t you?
I&#039;m not a bit a programmer myself, so that&#039;s why I&#039;m asking.</description>
		<content:encoded><![CDATA[<p>Well, I got some very interesting question for everyone, who could answer. And maybe a good idea also! Here it goes:<br />
Is that possible to create some Ultimate Config Utility for ALL HL2 original episodes and mods? Which could detect installed programs and add or change some files in them to give them the list of possibilities of CSS: Hardwired?<br />
Because, just imagine playing the original games and other mods without HUD with regeneration and without crosshair and with improved raggdolls (they are awesome!)&#8230; well, you got the idea, don&#8217;t you?<br />
I&#8217;m not a bit a programmer myself, so that&#8217;s why I&#8217;m asking.
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		<title>By: SPY-maps</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-2/#comment-212179</link>
		<dc:creator>SPY-maps</dc:creator>
		<pubDate>Fri, 30 Oct 2009 10:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212179</guid>
		<description>
for a long time i am reading the comments here, and severel times i did watch the screens of this mod, and its amazing qua quality. what did hold me back not to download and play it was that i didn&#039;t had CSS installed. to be honest was i to buzzy and lazy to do so. yesterday i decided to finally give it a try after installing CSS and i have to say, its even better as i had thought and hoped. first of all was i really very amazed by the  way you made us players install your mod. the large menu that you get when you install it, with all the questions about how you like the mod to look and play is simply awsome !!! i really am yellous on it, would have liked to have a simular program for our sp-mod SM. i have played about half of all maps , and its great. it was hard to stop playing, this mod has something what makes you can&#039;t stop, you&#039;re interested in what the next map will bring. i am not  a fan of CSS, because i don&#039;t play mp at all, although i have played CSS for severel days when HL2 was first released. so i do get a bit back that feeling of playing CSS in those days, but then in sp form.
i do like how the blood can gore can be improved, it makes it so much more fun. and all the weapons are great, although i personaly don&#039;t like the different versions of the A2 weapon. but that&#039;s just personal.
seems i just downloaded it when it when reading, reading all the complaines above about the install. to me the install was very smooth and clear, it took a littlebit of time to get through but it makes that you can play right away ones you&#039;re done, and that is nice. one other thing i did notice and surpriced me was that ones it was installed i could play right away, without having to close and open steam again. very nice future !!!
again, i am quit yellous of your project !!! really well done, and as modder/mapper do i know how much work a project like this does take, even when you did use a small amount of original maps that were a bit rebuild. simply amazing you were able to pull this all of alone.
again, great job and thanks for this great sp-mod !!!!!

leon

(its not a Personal favorite, but Play it now! is really what it deserves !!)</description>
		<content:encoded><![CDATA[<p>for a long time i am reading the comments here, and severel times i did watch the screens of this mod, and its amazing qua quality. what did hold me back not to download and play it was that i didn&#8217;t had CSS installed. to be honest was i to buzzy and lazy to do so. yesterday i decided to finally give it a try after installing CSS and i have to say, its even better as i had thought and hoped. first of all was i really very amazed by the  way you made us players install your mod. the large menu that you get when you install it, with all the questions about how you like the mod to look and play is simply awsome !!! i really am yellous on it, would have liked to have a simular program for our sp-mod SM. i have played about half of all maps , and its great. it was hard to stop playing, this mod has something what makes you can&#8217;t stop, you&#8217;re interested in what the next map will bring. i am not  a fan of CSS, because i don&#8217;t play mp at all, although i have played CSS for severel days when HL2 was first released. so i do get a bit back that feeling of playing CSS in those days, but then in sp form.<br />
i do like how the blood can gore can be improved, it makes it so much more fun. and all the weapons are great, although i personaly don&#8217;t like the different versions of the A2 weapon. but that&#8217;s just personal.<br />
seems i just downloaded it when it when reading, reading all the complaines above about the install. to me the install was very smooth and clear, it took a littlebit of time to get through but it makes that you can play right away ones you&#8217;re done, and that is nice. one other thing i did notice and surpriced me was that ones it was installed i could play right away, without having to close and open steam again. very nice future !!!<br />
again, i am quit yellous of your project !!! really well done, and as modder/mapper do i know how much work a project like this does take, even when you did use a small amount of original maps that were a bit rebuild. simply amazing you were able to pull this all of alone.<br />
again, great job and thanks for this great sp-mod !!!!!</p>
<p>leon</p>
<p>(its not a Personal favorite, but Play it now! is really what it deserves !!)
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-212160</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212160</guid>
		<description>Sortie said &#039;always ask the user where Steam is installed, but you should use this path as the default path&#039;.
.
I agree with him as I don&#039;t use my &#039;C&#039; folder for steam.
.
Does this mean I won&#039;t be able to play this mod?
.
P.S. Yeah,I changed my mind, If I can install it in a different folder. I&#039;ll pay for the game.</description>
		<content:encoded><![CDATA[<p>Sortie said &#8216;always ask the user where Steam is installed, but you should use this path as the default path&#8217;.<br />
.<br />
I agree with him as I don&#8217;t use my &#8216;C&#8217; folder for steam.<br />
.<br />
Does this mean I won&#8217;t be able to play this mod?<br />
.<br />
P.S. Yeah,I changed my mind, If I can install it in a different folder. I&#8217;ll pay for the game.
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		<title>By: Minime</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-212103</link>
		<dc:creator>Minime</dc:creator>
		<pubDate>Wed, 28 Oct 2009 19:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212103</guid>
		<description>
 i love it just finished it</description>
		<content:encoded><![CDATA[<p>i love it just finished it
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	</item>
	<item>
		<title>By: Talon</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-212007</link>
		<dc:creator>Talon</dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-212007</guid>
		<description>Thank you for the 64 bit support.  I look forward to playing this mod!</description>
		<content:encoded><![CDATA[<p>Thank you for the 64 bit support.  I look forward to playing this mod!
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	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211969</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 25 Oct 2009 07:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211969</guid>
		<description>Third mirror now online.  Plus I have updated the features to reflect the new file in the main post.</description>
		<content:encoded><![CDATA[<p>Third mirror now online.  Plus I have updated the features to reflect the new file in the main post.
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	<item>
		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211869</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Sat, 24 Oct 2009 17:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211869</guid>
		<description>Thanks for uploading the final version Phillip.

Changes are as follows:

    * Support for 64 bit systems and non-standard Steam locations.
    * Now runs on the Source SDK Base, meaning that only Counter-Strike: Source is required.
    * UAC support for Windows Vista and 7.
    * Streamlined configuration utility.
    * Updates to the translations .csv (get this version if working on a translation).
    * Faster loading times and minor bug fixes.

Enjoy!</description>
		<content:encoded><![CDATA[<p>Thanks for uploading the final version Phillip.</p>
<p>Changes are as follows:</p>
<p>    * Support for 64 bit systems and non-standard Steam locations.<br />
    * Now runs on the Source SDK Base, meaning that only Counter-Strike: Source is required.<br />
    * UAC support for Windows Vista and 7.<br />
    * Streamlined configuration utility.<br />
    * Updates to the translations .csv (get this version if working on a translation).<br />
    * Faster loading times and minor bug fixes.</p>
<p>Enjoy!
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	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211862</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 24 Oct 2009 15:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211862</guid>
		<description>Second new link now online.</description>
		<content:encoded><![CDATA[<p>Second new link now online.
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	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211855</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 24 Oct 2009 13:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211855</guid>
		<description>One working link available.</description>
		<content:encoded><![CDATA[<p>One working link available.
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	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211851</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 24 Oct 2009 13:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211851</guid>
		<description>Currently uploading the latest version.  It says that in the main post.  Having trouble with my connection though.  Keeps dropping.</description>
		<content:encoded><![CDATA[<p>Currently uploading the latest version.  It says that in the main post.  Having trouble with my connection though.  Keeps dropping.
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	<item>
		<title>By: Gerald Forrester</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211849</link>
		<dc:creator>Gerald Forrester</dc:creator>
		<pubDate>Sat, 24 Oct 2009 11:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211849</guid>
		<description>darn no active links..sure would love to play this one.</description>
		<content:encoded><![CDATA[<p>darn no active links..sure would love to play this one.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211847</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 24 Oct 2009 11:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211847</guid>
		<description>I am uploading a complete new file. So, if you wait about an hour, there will be a new download available.</description>
		<content:encoded><![CDATA[<p>I am uploading a complete new file. So, if you wait about an hour, there will be a new download available.
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	<item>
		<title>By: BeeZ</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211846</link>
		<dc:creator>BeeZ</dc:creator>
		<pubDate>Sat, 24 Oct 2009 11:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211846</guid>
		<description>Hi!
I have permanent problem with unpacking the executable file. There is &quot;CRC mistake&quot; every time i try it. And i&#039;m already tried different links.
Besides, my internet connection is not working well during last three-four days - losing connection for minute or two, that type of thing. Could this be the reason for my problem?
Anyway, if you know or just think you know the solution - be my guest.
And don&#039;t mind my poor English :)) Corrections are welcome ;)</description>
		<content:encoded><![CDATA[<p>Hi!<br />
I have permanent problem with unpacking the executable file. There is &#8220;CRC mistake&#8221; every time i try it. And i&#8217;m already tried different links.<br />
Besides, my internet connection is not working well during last three-four days &#8211; losing connection for minute or two, that type of thing. Could this be the reason for my problem?<br />
Anyway, if you know or just think you know the solution &#8211; be my guest.<br />
And don&#8217;t mind my poor English <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) Corrections are welcome <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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	<item>
		<title>By: fitzroy_doll</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211735</link>
		<dc:creator>fitzroy_doll</dc:creator>
		<pubDate>Wed, 21 Oct 2009 13:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211735</guid>
		<description>heh - I thought that might trip people up!</description>
		<content:encoded><![CDATA[<p>heh &#8211; I thought that might trip people up!
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	</item>
	<item>
		<title>By: Misguided</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/comment-page-1/#comment-211716</link>
		<dc:creator>Misguided</dc:creator>
		<pubDate>Wed, 21 Oct 2009 00:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556#comment-211716</guid>
		<description>Dangit, nevermind.  I knew as soon as I posed I&#039;d figure it out.  Dunno how I missed that the first two or six times I passed it... :(</description>
		<content:encoded><![CDATA[<p>Dangit, nevermind.  I knew as soon as I posed I&#8217;d figure it out.  Dunno how I missed that the first two or six times I passed it&#8230; <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />
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