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	<title>Comments on: Cthulhu &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/cthulhu-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/cthulhu-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: TheUnbeholden</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-277857</link>
		<dc:creator>TheUnbeholden</dc:creator>
		<pubDate>Mon, 19 Sep 2011 03:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-277857</guid>
		<description>Flashlight was invented in 1899, that could be used in short intervals (with breaks in between the flash of light) and by 1922 they had developed the first fully functioning flashlight... and by 1928 (the date this mod is set in), about 10 million people in America had a flashlight.</description>
		<content:encoded><![CDATA[<p>Flashlight was invented in 1899, that could be used in short intervals (with breaks in between the flash of light) and by 1922 they had developed the first fully functioning flashlight&#8230; and by 1928 (the date this mod is set in), about 10 million people in America had a flashlight.
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		<title>By: liwkid</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-223956</link>
		<dc:creator>liwkid</dc:creator>
		<pubDate>Sat, 10 Jul 2010 10:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-223956</guid>
		<description>Hi, why i can&#039;t download steam patch?</description>
		<content:encoded><![CDATA[<p>Hi, why i can&#8217;t download steam patch?
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		<title>By: Anon_219407</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-219407</link>
		<dc:creator>Anon_219407</dc:creator>
		<pubDate>Sat, 27 Mar 2010 08:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-219407</guid>
		<description>Yep,couldn&#039;t agree more,personally? possibly THE best mod i&#039;ve ever played for ANY game (installed it yesterday &amp; have just hit the city prehistory so can&#039;t say Defin8ly my fave yet), totally awesome interpretive rendition of lovecraft&#039;s art &amp; game in it&#039;s own right i reckon,cudos,mange tak,8:)</description>
		<content:encoded><![CDATA[<p>Yep,couldn&#8217;t agree more,personally? possibly THE best mod i&#8217;ve ever played for ANY game (installed it yesterday &amp; have just hit the city prehistory so can&#8217;t say Defin8ly my fave yet), totally awesome interpretive rendition of lovecraft&#8217;s art &amp; game in it&#8217;s own right i reckon,cudos,mange tak,8:)
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		<title>By: FADI</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-216970</link>
		<dc:creator>FADI</dc:creator>
		<pubDate>Thu, 28 Jan 2010 12:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-216970</guid>
		<description>nice mod 
but the a athime looks bad</description>
		<content:encoded><![CDATA[<p>nice mod<br />
but the a athime looks bad
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		<title>By: megaman951</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-212107</link>
		<dc:creator>megaman951</dc:creator>
		<pubDate>Wed, 28 Oct 2009 22:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-212107</guid>
		<description>the link to the steamfix is dead :(</description>
		<content:encoded><![CDATA[<p>the link to the steamfix is dead <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />
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		<title>By: h</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-197995</link>
		<dc:creator>h</dc:creator>
		<pubDate>Tue, 17 Feb 2009 00:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-197995</guid>
		<description>Hey guys. I&#039;m stuck in the warehouse with the big green monster. I haven&#039;t any dynamite more and I have 0 % &quot;H.E.V-Suit energy&quot;, so I can&#039;t use the books and cheats don&#039;t work.
Can you help me?</description>
		<content:encoded><![CDATA[<p>Hey guys. I&#8217;m stuck in the warehouse with the big green monster. I haven&#8217;t any dynamite more and I have 0 % &#8220;H.E.V-Suit energy&#8221;, so I can&#8217;t use the books and cheats don&#8217;t work.<br />
Can you help me?
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		<title>By: Dr. Doomy</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-185995</link>
		<dc:creator>Dr. Doomy</dc:creator>
		<pubDate>Tue, 04 Nov 2008 20:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-185995</guid>
		<description>
One this is true about this mod, there isn&#039;t anything like it. The sheer variety of levels is enough to keep me playing. From the darkened streets of the 1920&#039;s, to ancient Egypt... to space ships. The overall dark undertone of the game creates a very unique atmosphere that can&#039;t be accomplished with just a bunch of spooky-looking monsters. This combined with a very lengthy game time (which I like) creates a very unique gaming experience. You can only play as Freeman so many times... 


Cons: I&#039;m not going to lie to you. This game is piss-poor ugly. From the monsters to the guns, its all bad. But this really shouldn&#039;t stop you from enjoying this great mod. Unless you&#039;re one of those kids that graphics is everything, in that case go away. I mean, this is an old mod for a game that is now 11 years old. Graphics shouldn&#039;t be a priority anyway. (Not to say HL1 can&#039;t produce pretty things, HoE Napalm Edition is a fantastic example of it.)


Overall: If you&#039;re an old-school gamer who can look past the graphics, you should get this mod asap. 


Interesting notes:
The &quot;zap&quot; gun, an alien gun in the shape of a tinfoil cone, may look ugly. But I&#039;m incredibly sure that&#039;s the &quot;gun&quot; from the 1970&#039;s movie based on the book, The Martian Chronicles. A nice little reference to a great series.

Also, HP Lovecraft, the author of the original Call of Cthulhu book, is from Rhode Island. That makes my state important for once! ^^</description>
		<content:encoded><![CDATA[<p>One this is true about this mod, there isn&#8217;t anything like it. The sheer variety of levels is enough to keep me playing. From the darkened streets of the 1920&#8242;s, to ancient Egypt&#8230; to space ships. The overall dark undertone of the game creates a very unique atmosphere that can&#8217;t be accomplished with just a bunch of spooky-looking monsters. This combined with a very lengthy game time (which I like) creates a very unique gaming experience. You can only play as Freeman so many times&#8230; </p>
<p>Cons: I&#8217;m not going to lie to you. This game is piss-poor ugly. From the monsters to the guns, its all bad. But this really shouldn&#8217;t stop you from enjoying this great mod. Unless you&#8217;re one of those kids that graphics is everything, in that case go away. I mean, this is an old mod for a game that is now 11 years old. Graphics shouldn&#8217;t be a priority anyway. (Not to say HL1 can&#8217;t produce pretty things, HoE Napalm Edition is a fantastic example of it.)</p>
<p>Overall: If you&#8217;re an old-school gamer who can look past the graphics, you should get this mod asap. </p>
<p>Interesting notes:<br />
The &#8220;zap&#8221; gun, an alien gun in the shape of a tinfoil cone, may look ugly. But I&#8217;m incredibly sure that&#8217;s the &#8220;gun&#8221; from the 1970&#8242;s movie based on the book, The Martian Chronicles. A nice little reference to a great series.</p>
<p>Also, HP Lovecraft, the author of the original Call of Cthulhu book, is from Rhode Island. That makes my state important for once! ^^
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		<title>By: Poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-167142</link>
		<dc:creator>Poisonheadcrab</dc:creator>
		<pubDate>Thu, 10 Jul 2008 21:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-167142</guid>
		<description>I guess I didn&#039;t need the steam fix after all, just transfered it another comp and worked fine.  Did anyone have any problems with the trojan in the steam fix file.</description>
		<content:encoded><![CDATA[<p>I guess I didn&#8217;t need the steam fix after all, just transfered it another comp and worked fine.  Did anyone have any problems with the trojan in the steam fix file.
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		<title>By: Poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-167141</link>
		<dc:creator>Poisonheadcrab</dc:creator>
		<pubDate>Thu, 10 Jul 2008 21:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-167141</guid>
		<description>
Mixed opinions on this mod, some of was kind of fun and interesting but mostly boring and the cultists and mobsters sound kind of dorkey and stupid.</description>
		<content:encoded><![CDATA[<p>Mixed opinions on this mod, some of was kind of fun and interesting but mostly boring and the cultists and mobsters sound kind of dorkey and stupid.
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		<title>By: Poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-167036</link>
		<dc:creator>Poisonheadcrab</dc:creator>
		<pubDate>Thu, 10 Jul 2008 04:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-167036</guid>
		<description>I tried to download the steam patch but theres a goddamn trojan in the file.</description>
		<content:encoded><![CDATA[<p>I tried to download the steam patch but theres a goddamn trojan in the file.
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		<title>By: wreade1872</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-161348</link>
		<dc:creator>wreade1872</dc:creator>
		<pubDate>Tue, 03 Jun 2008 14:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-161348</guid>
		<description>
A good mod, burgeoning on the excellent. Let&#039;s get the downsides out of the way first. It&#039;s similar to they hunger in that you only have health not armour however unlike they hunger instead of facing a lot of zombies in this the early enemies have guns which makes this a lot harder, in addition the enemies always seemed to spot me early and came enmass, combined with the slow reload time of the weapons meant i died alot. 
Things get easier later on perhaps a little too easy. The other problem is the puzzles, maybe i spoilt the game a bit by consulting the walkthrough a little too frequently but when you get stuck it tends to be while in a maze which magnifies the problem.
Anyway still a good to great game, main appeal is the LOTS of different enemies, locations and weapons all of which are very well done, gameplay isn&#039;t the best but certainly not the worse. If like me you&#039;ve never read lovecraft then do what i did and read some between game sessions it certainly adds to the experience to see where all the game elements come from.
In conclusion, some balance issues but a good long mod with a lot of nifty new elements and captures the mood of the lovecraft stories very well. I never found the lovecraft stories scary but they were creepy ans thats just like this mod.</description>
		<content:encoded><![CDATA[<p>A good mod, burgeoning on the excellent. Let&#8217;s get the downsides out of the way first. It&#8217;s similar to they hunger in that you only have health not armour however unlike they hunger instead of facing a lot of zombies in this the early enemies have guns which makes this a lot harder, in addition the enemies always seemed to spot me early and came enmass, combined with the slow reload time of the weapons meant i died alot.<br />
Things get easier later on perhaps a little too easy. The other problem is the puzzles, maybe i spoilt the game a bit by consulting the walkthrough a little too frequently but when you get stuck it tends to be while in a maze which magnifies the problem.<br />
Anyway still a good to great game, main appeal is the LOTS of different enemies, locations and weapons all of which are very well done, gameplay isn&#8217;t the best but certainly not the worse. If like me you&#8217;ve never read lovecraft then do what i did and read some between game sessions it certainly adds to the experience to see where all the game elements come from.<br />
In conclusion, some balance issues but a good long mod with a lot of nifty new elements and captures the mood of the lovecraft stories very well. I never found the lovecraft stories scary but they were creepy ans thats just like this mod.
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		<title>By: Tabris Macbeth</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-150688</link>
		<dc:creator>Tabris Macbeth</dc:creator>
		<pubDate>Thu, 06 Mar 2008 05:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-150688</guid>
		<description> ...It ceases to astound me how low people&#039;s standards are nowadays. This mod is AWFUL! Ugly models, little direction (just how am I supposed to go to this guy&#039;s house at the beginning when the only clue I have as to which house I&#039;m supposed to go to is finding the locked door with no apparent means of unlocking?), an almost non-existent story that&#039;s strung together by small maps speckled with arbitrarily-placed enemies like Half-Life zombies, invisible walls, black blobs for crosshairs, plenty of audio oddities (Did that cultist scream &quot;medic&quot;? And why, if I&#039;m bashing a crate with a sword cane, am I hearing bullet ricocheting sounds?), and...why did I just pick up that diamond thing that floats over people&#039;s heads in The Sims? And what do I do now?! Ya pick it up, and you&#039;re just trapped in that room! C&#039;mon! And why do I have a flashlight?! Did they have flashlights in 1928?!
There just isn&#039;t anything good I can say about this, except someone had the idea to make a Cthulhu mod.

 

There&#039;s one last thing I&#039;d like to point out: It&#039;s called &quot;Cthulhu&quot;. Not &quot;Call of Cthulhu&quot;, just plain old &quot;Cthulhu&quot;. Hmm.

-Tabris</description>
		<content:encoded><![CDATA[<p>&#8230;It ceases to astound me how low people&#8217;s standards are nowadays. This mod is AWFUL! Ugly models, little direction (just how am I supposed to go to this guy&#8217;s house at the beginning when the only clue I have as to which house I&#8217;m supposed to go to is finding the locked door with no apparent means of unlocking?), an almost non-existent story that&#8217;s strung together by small maps speckled with arbitrarily-placed enemies like Half-Life zombies, invisible walls, black blobs for crosshairs, plenty of audio oddities (Did that cultist scream &#8220;medic&#8221;? And why, if I&#8217;m bashing a crate with a sword cane, am I hearing bullet ricocheting sounds?), and&#8230;why did I just pick up that diamond thing that floats over people&#8217;s heads in The Sims? And what do I do now?! Ya pick it up, and you&#8217;re just trapped in that room! C&#8217;mon! And why do I have a flashlight?! Did they have flashlights in 1928?!<br />
There just isn&#8217;t anything good I can say about this, except someone had the idea to make a Cthulhu mod.</p>
<p>There&#8217;s one last thing I&#8217;d like to point out: It&#8217;s called &#8220;Cthulhu&#8221;. Not &#8220;Call of Cthulhu&#8221;, just plain old &#8220;Cthulhu&#8221;. Hmm.</p>
<p>-Tabris
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		<title>By: shawn</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-146372</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Tue, 05 Feb 2008 11:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-146372</guid>
		<description>Thanks, Ripper. Maybe I&#039;ll take another crack at it.</description>
		<content:encoded><![CDATA[<p>Thanks, Ripper. Maybe I&#8217;ll take another crack at it.
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		<title>By: TheRipper</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-146062</link>
		<dc:creator>TheRipper</dc:creator>
		<pubDate>Mon, 04 Feb 2008 11:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-146062</guid>
		<description>&lt;blockquote&gt;Then there’s a zombie in the house’s dark attic, but apparently nothing else is there. &lt;/blockquote&gt;
Check the walkthrough or read this 

SPOILER!!!

There&#039;s a weapon (a swordcane) in a room on the ground floor. It&#039;s on a little table somewhere.

END OF SPOILER

Basically it is true what you say. However it does pick up later. I guess he was still learning when he made the first maps, a lot of mods have this. You can see the maps getting better as you go along.</description>
		<content:encoded><![CDATA[<blockquote><p>Then there’s a zombie in the house’s dark attic, but apparently nothing else is there. </p></blockquote>
<p>Check the walkthrough or read this </p>
<p>SPOILER!!!</p>
<p>There&#8217;s a weapon (a swordcane) in a room on the ground floor. It&#8217;s on a little table somewhere.</p>
<p>END OF SPOILER</p>
<p>Basically it is true what you say. However it does pick up later. I guess he was still learning when he made the first maps, a lot of mods have this. You can see the maps getting better as you go along.
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		<title>By: shawn</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-146043</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Mon, 04 Feb 2008 10:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-146043</guid>
		<description> This mod&#039;s clumsy design is quickly evident. During training, your deep-voiced mentor switches over to the standard scientists&#039; &quot;don&#039;t bother me, Gordon,&quot; which is not your characters name. After training at your mentor&#039;s mansion, you begin the mod only to have to go right back to your mentor&#039;s mansion merely to read an ordinary note. At your next destination, a house in the country, the design is ...rudimentary. There are a lot of empty rooms ro search. When you exit one, its open door keeps you from going to the next room until several seconds later when the door closes. A big deal? Not really, though when there are a dozen rooms to explore it does cause the mod to drag. Worse, there&#039;s no reason for it. Then there&#039;s a zombie in the house&#039;s dark attic, but apparently nothing else is there. 

I just didn&#039;t find anything that I enjoyed here, and with no logical path to follow decided to get on with it and download the next one on my list.


 </description>
		<content:encoded><![CDATA[<p>This mod&#8217;s clumsy design is quickly evident. During training, your deep-voiced mentor switches over to the standard scientists&#8217; &#8220;don&#8217;t bother me, Gordon,&#8221; which is not your characters name. After training at your mentor&#8217;s mansion, you begin the mod only to have to go right back to your mentor&#8217;s mansion merely to read an ordinary note. At your next destination, a house in the country, the design is &#8230;rudimentary. There are a lot of empty rooms ro search. When you exit one, its open door keeps you from going to the next room until several seconds later when the door closes. A big deal? Not really, though when there are a dozen rooms to explore it does cause the mod to drag. Worse, there&#8217;s no reason for it. Then there&#8217;s a zombie in the house&#8217;s dark attic, but apparently nothing else is there. </p>
<p>I just didn&#8217;t find anything that I enjoyed here, and with no logical path to follow decided to get on with it and download the next one on my list.
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		<title>By: TheRipper</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-144456</link>
		<dc:creator>TheRipper</dc:creator>
		<pubDate>Sun, 27 Jan 2008 20:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-144456</guid>
		<description> SPOILERS

Yes, I have played through this whole thing. And it can be a bit of a chore sometimes. But in my opinion, this is more than outweighed by the good parts. And with a chore I mean: boring parts, getting lost in a maze, fighting on low health and dying all the time, timed sequences that are hard to do, etc. Or waiting for the flashlight to reload... As almost all horrormods for half-life this one has many dark parts, the flashlight works badly, and runs empty all the time... Yes, I know, it&#039;s to create an atmosphere, but still, it gets old after a while.
Anyway, let me begin at the beginning: The story. If you know anything about horror and s-f, you&#039;ll know H. P. Lovecraft and his mythology. If not, look it up. Even though I haven&#039;t read much of his stuff, I can tell you that the mod&#039;s story is pretty much in the spirit of H. P. Lovecraft. And the characters are from his books. So that is an original idea for a mod to start with. Also the story is not just background, it plays an important role in the mod. Read the books in the game, that is important to follow this story.
This mod is a somewhat less than total conversion. All weapons are changed, and most of the characters. However, you&#039;ll also find some original half-life characters. And I have to agree with what the others said about this, it looks out of place, and also detracts somewhat from the story. The elevators for example don&#039;t make much sense in 1828. The only place it belongs, the half-life stuff, is later on, when you&#039;re in the city of Yith. It&#039;s an advanced civilization, a couple of million year&#039;s ago. Also, while original and in style with the year 1828, the weapons can be a bit annoying too. They take forever to reload, while some of the enemies tend to be pretty fast. On the whole however, the conversion looks good, and is consistent, and in line with the story. Doesn&#039;t matter if a lot of it is borrowed.
Now for the gameplay: It&#039;s not very linear, I already mentioned the mazes. Boy, does this guy like mazes! He&#039;s got about five of &#039;m in there, I think. And they get progressively harder too. The first one is simple, then he starts to add levers and doors and bridges...  Lucky for you, a walkthrough is already included with the mod. Sometimes they are disguised as caves or sewers, but they&#039;re mazes. In between that it&#039;s pretty linear. Find your way, shoot the enemy. Find the items, find the clues to the next part, and sometimes a level boss. All level bosses, including the end boss, are well-known characters from the novels and stories of H. P. Lovecraft, by the way. And there are cutscenes ofcourse. These are done well, and in the right place, adding to the story, or explaining what to do next. Lots of puzzles too, mostly not too hard. You can&#039;t get stuck. Thanks to the walkthrough. Having said that, I must also agree with earlier comments that some of the mapping is a bit flaky. Flaky in the sense that it either doesn&#039;t work very well, or gets you confused. Take the level boss Dagon for example. Here you have to know or find out two things: First, the shed you&#039;re locked in, will start to burn, once you&#039;ve wounded him enough. Second, when you reach the top of the crates in the back, a beam will fall down, allowing you to escape. If you miss the second, you will be wondering for a long time what to do... Maybe these two things should&#039;ve been triggered together. There are some nice gameplay-innovations too, like the spells. The fighting is often a bit off, though. It&#039;s either too hard, for example the little dinosaurs with the zapguns, that kill you immediately when they see you. Or it&#039;s too easy, cultists standing still, just waiting for you to shoot them. The mobsters are a little better, but not much. Sometimes they even line up for it in a row...! Only a part of the fighting is of the right kind. So, if you&#039;re a fighting man (or woman), this is not for you. But a lot of things are very good too. To mention a few things: There&#039;s a part where you work yourself through a ruined building, to a time machine wich brings you back a few millions of years, when the building was still intact. Then you backtrack through the same building, before it became a ruin. And of course my personal favorite: a real life dinosaur. I liked that part very much too, where you switch off the laser barrier, to let him in, and slaughter some of his more evolved cousins for you...  Saves a lot of hard fighting... Now a game like this has to have an end boss of course. Which is none other then Cthulhu himself. Here, again an example of not quite complete design. There&#039;s a whole song and dance routine about how to kill him, in the walkthrough. According to the developer, you have to use the tunnels to shoot him, and lure him to the boat, where you can have a go at him with the ship&#039;s gun. Until he runs away, and you have to do it again. However, he forgot about the zap gun. Six zaps suffices to kill him, and i had thirty rounds. So that that takes care of him, and saves me about half a day...
Enough about the gameplay, now the technical stuff. I&#039;m a player, not a developer, so I don&#039;t know anything about textures, alignment, triggers, entities, and all that. But I can say something about the stability, that is bugs and crashes. If you&#039;ve done the patches, there shouldn&#039;t be any bugs anymore. I think it crashed on me once, during the whole mod, and I couldn&#039;t repeat that. So it&#039;s very stable, and bug-free. You will get stuck on elevators or in corners, and you&#039;ll sometimes see enemies getting stuck, or behaving oddly, but that&#039;s just half-life.
It&#039;s a long mod, about 60 playable maps, albeit short ones often, and it took this guy 2 year&#039;s to make it. It&#039;s original and very narrative, and most of it is good, despite some obvious downsides. So I think it&#039;s deserving a little more attention than it&#039;s gotten sofar on this site. Hence this somewhat lenghthy comment...
 
 </description>
		<content:encoded><![CDATA[<p>SPOILERS</p>
<p>Yes, I have played through this whole thing. And it can be a bit of a chore sometimes. But in my opinion, this is more than outweighed by the good parts. And with a chore I mean: boring parts, getting lost in a maze, fighting on low health and dying all the time, timed sequences that are hard to do, etc. Or waiting for the flashlight to reload&#8230; As almost all horrormods for half-life this one has many dark parts, the flashlight works badly, and runs empty all the time&#8230; Yes, I know, it&#8217;s to create an atmosphere, but still, it gets old after a while.<br />
Anyway, let me begin at the beginning: The story. If you know anything about horror and s-f, you&#8217;ll know H. P. Lovecraft and his mythology. If not, look it up. Even though I haven&#8217;t read much of his stuff, I can tell you that the mod&#8217;s story is pretty much in the spirit of H. P. Lovecraft. And the characters are from his books. So that is an original idea for a mod to start with. Also the story is not just background, it plays an important role in the mod. Read the books in the game, that is important to follow this story.<br />
This mod is a somewhat less than total conversion. All weapons are changed, and most of the characters. However, you&#8217;ll also find some original half-life characters. And I have to agree with what the others said about this, it looks out of place, and also detracts somewhat from the story. The elevators for example don&#8217;t make much sense in 1828. The only place it belongs, the half-life stuff, is later on, when you&#8217;re in the city of Yith. It&#8217;s an advanced civilization, a couple of million year&#8217;s ago. Also, while original and in style with the year 1828, the weapons can be a bit annoying too. They take forever to reload, while some of the enemies tend to be pretty fast. On the whole however, the conversion looks good, and is consistent, and in line with the story. Doesn&#8217;t matter if a lot of it is borrowed.<br />
Now for the gameplay: It&#8217;s not very linear, I already mentioned the mazes. Boy, does this guy like mazes! He&#8217;s got about five of &#8216;m in there, I think. And they get progressively harder too. The first one is simple, then he starts to add levers and doors and bridges&#8230;  Lucky for you, a walkthrough is already included with the mod. Sometimes they are disguised as caves or sewers, but they&#8217;re mazes. In between that it&#8217;s pretty linear. Find your way, shoot the enemy. Find the items, find the clues to the next part, and sometimes a level boss. All level bosses, including the end boss, are well-known characters from the novels and stories of H. P. Lovecraft, by the way. And there are cutscenes ofcourse. These are done well, and in the right place, adding to the story, or explaining what to do next. Lots of puzzles too, mostly not too hard. You can&#8217;t get stuck. Thanks to the walkthrough. Having said that, I must also agree with earlier comments that some of the mapping is a bit flaky. Flaky in the sense that it either doesn&#8217;t work very well, or gets you confused. Take the level boss Dagon for example. Here you have to know or find out two things: First, the shed you&#8217;re locked in, will start to burn, once you&#8217;ve wounded him enough. Second, when you reach the top of the crates in the back, a beam will fall down, allowing you to escape. If you miss the second, you will be wondering for a long time what to do&#8230; Maybe these two things should&#8217;ve been triggered together. There are some nice gameplay-innovations too, like the spells. The fighting is often a bit off, though. It&#8217;s either too hard, for example the little dinosaurs with the zapguns, that kill you immediately when they see you. Or it&#8217;s too easy, cultists standing still, just waiting for you to shoot them. The mobsters are a little better, but not much. Sometimes they even line up for it in a row&#8230;! Only a part of the fighting is of the right kind. So, if you&#8217;re a fighting man (or woman), this is not for you. But a lot of things are very good too. To mention a few things: There&#8217;s a part where you work yourself through a ruined building, to a time machine wich brings you back a few millions of years, when the building was still intact. Then you backtrack through the same building, before it became a ruin. And of course my personal favorite: a real life dinosaur. I liked that part very much too, where you switch off the laser barrier, to let him in, and slaughter some of his more evolved cousins for you&#8230;  Saves a lot of hard fighting&#8230; Now a game like this has to have an end boss of course. Which is none other then Cthulhu himself. Here, again an example of not quite complete design. There&#8217;s a whole song and dance routine about how to kill him, in the walkthrough. According to the developer, you have to use the tunnels to shoot him, and lure him to the boat, where you can have a go at him with the ship&#8217;s gun. Until he runs away, and you have to do it again. However, he forgot about the zap gun. Six zaps suffices to kill him, and i had thirty rounds. So that that takes care of him, and saves me about half a day&#8230;<br />
Enough about the gameplay, now the technical stuff. I&#8217;m a player, not a developer, so I don&#8217;t know anything about textures, alignment, triggers, entities, and all that. But I can say something about the stability, that is bugs and crashes. If you&#8217;ve done the patches, there shouldn&#8217;t be any bugs anymore. I think it crashed on me once, during the whole mod, and I couldn&#8217;t repeat that. So it&#8217;s very stable, and bug-free. You will get stuck on elevators or in corners, and you&#8217;ll sometimes see enemies getting stuck, or behaving oddly, but that&#8217;s just half-life.<br />
It&#8217;s a long mod, about 60 playable maps, albeit short ones often, and it took this guy 2 year&#8217;s to make it. It&#8217;s original and very narrative, and most of it is good, despite some obvious downsides. So I think it&#8217;s deserving a little more attention than it&#8217;s gotten sofar on this site. Hence this somewhat lenghthy comment&#8230;
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	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-80020</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Thu, 14 Jun 2007 21:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-80020</guid>
		<description> Ive played this mod several times.I really enjoy it even thou it is dark.I like it because it doen&#039;t follow the typical HL mod stories.It actually has a decent story if you follow it.I recomend it if you like things that are not the norm.



 </description>
		<content:encoded><![CDATA[<p>Ive played this mod several times.I really enjoy it even thou it is dark.I like it because it doen&#8217;t follow the typical HL mod stories.It actually has a decent story if you follow it.I recomend it if you like things that are not the norm.
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	</item>
	<item>
		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-79767</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Wed, 13 Jun 2007 21:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-79767</guid>
		<description>  
I really wanted to like this mod... but it&#039;s just soo cheesy.  Still, it&#039;s worth playing for the very neat &quot;City of the Yith&quot; (or &quot;Lost City&quot; or something like that) and &quot;The Shadow Out of Time&quot; chapters (which admittedly come very late in the game).  The new models and textures feel slapped together, and overall the quality isn&#039;t that great.</description>
		<content:encoded><![CDATA[<p>I really wanted to like this mod&#8230; but it&#8217;s just soo cheesy.  Still, it&#8217;s worth playing for the very neat &#8220;City of the Yith&#8221; (or &#8220;Lost City&#8221; or something like that) and &#8220;The Shadow Out of Time&#8221; chapters (which admittedly come very late in the game).  The new models and textures feel slapped together, and overall the quality isn&#8217;t that great.
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	</item>
	<item>
		<title>By: Noel</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-67401</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Sun, 25 Mar 2007 14:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-67401</guid>
		<description>There are some places where you get stuck and this is mostly because of bad leveldesign. Some times, sequences don&#039;t start - try to open the console and type &quot;restart&quot;...</description>
		<content:encoded><![CDATA[<p>There are some places where you get stuck and this is mostly because of bad leveldesign. Some times, sequences don&#8217;t start &#8211; try to open the console and type &#8220;restart&#8221;&#8230;
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	</item>
	<item>
		<title>By: MasterMegid</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-65093</link>
		<dc:creator>MasterMegid</dc:creator>
		<pubDate>Sat, 03 Mar 2007 17:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-65093</guid>
		<description>Thanks for all the help. I finally got it up and running.

Peace out!</description>
		<content:encoded><![CDATA[<p>Thanks for all the help. I finally got it up and running.</p>
<p>Peace out!
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	</item>
	<item>
		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-64954</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Fri, 02 Mar 2007 07:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-64954</guid>
		<description>MasterMegid, just out of curiosity, since the author has the download link listed on his website as downloads, do you have the latest version of your Half Life updated to at least 1.1.1.0?</description>
		<content:encoded><![CDATA[<p>MasterMegid, just out of curiosity, since the author has the download link listed on his website as downloads, do you have the latest version of your Half Life updated to at least 1.1.1.0?
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	</item>
	<item>
		<title>By: MasterMegid</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-64921</link>
		<dc:creator>MasterMegid</dc:creator>
		<pubDate>Thu, 01 Mar 2007 23:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-64921</guid>
		<description>&lt;blockquote&gt;put it in the half life folder.&lt;/blockquote&gt;

It already is. I installed it there. It just will not run for some reason.</description>
		<content:encoded><![CDATA[<blockquote><p>put it in the half life folder.</p></blockquote>
<p>It already is. I installed it there. It just will not run for some reason.
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	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-64846</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Thu, 01 Mar 2007 03:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-64846</guid>
		<description>put it in the half life folder.</description>
		<content:encoded><![CDATA[<p>put it in the half life folder.
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	</item>
	<item>
		<title>By: MasterMegid</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-64828</link>
		<dc:creator>MasterMegid</dc:creator>
		<pubDate>Thu, 01 Mar 2007 00:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-64828</guid>
		<description>How do I run this mod using HL. And it&#039;s console. I installed it. But when I go to custom game. And run it it always says that there is an error with the HL console.

Even the patch did not fix the problem.

P.S.
&lt;blockquote&gt;ive never actually read any HP Lovecraft but you should probably try that new game thats out about cthulu&lt;/blockquote&gt;

Yes, the Xbox/PC game, Call of Cthulhu: Dark Corners Of The Earth. It&#039;s great, I recommend it too all Lovecraft/horror fans.

&quot;In his house at R&#039;yleh, dead Cthulhu waits dreaming...&quot;-The Call Of Cthulhu,         H.P. Lovecraft-</description>
		<content:encoded><![CDATA[<p>How do I run this mod using HL. And it&#8217;s console. I installed it. But when I go to custom game. And run it it always says that there is an error with the HL console.</p>
<p>Even the patch did not fix the problem.</p>
<p>P.S.</p>
<blockquote><p>ive never actually read any HP Lovecraft but you should probably try that new game thats out about cthulu</p></blockquote>
<p>Yes, the Xbox/PC game, Call of Cthulhu: Dark Corners Of The Earth. It&#8217;s great, I recommend it too all Lovecraft/horror fans.</p>
<p>&#8220;In his house at R&#8217;yleh, dead Cthulhu waits dreaming&#8230;&#8221;-The Call Of Cthulhu,         H.P. Lovecraft-
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	<item>
		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-59527</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Mon, 08 Jan 2007 23:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-59527</guid>
		<description>I remember I was somewhat disappointed with this one.  The read-up sounded great as any Goddess has an interest in the occult.  I thought it ended up being a bit &quot;cheesy&quot; &amp; I hated those darn little guys that liked to swipe at your knees.  With as many comments, nobody has rated it yet, so I will start the ball &amp; give it a 3/5.</description>
		<content:encoded><![CDATA[<p>I remember I was somewhat disappointed with this one.  The read-up sounded great as any Goddess has an interest in the occult.  I thought it ended up being a bit &#8220;cheesy&#8221; &amp; I hated those darn little guys that liked to swipe at your knees.  With as many comments, nobody has rated it yet, so I will start the ball &amp; give it a 3/5.
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	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-59523</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Mon, 08 Jan 2007 22:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-59523</guid>
		<description>Great mod, it&#039;s been a bit of a sleeper for some time. Better the They Hunger 2 but not quite on par with They Hunger 3. Rated about 8.5/10. Go play it&#039;s great fun.</description>
		<content:encoded><![CDATA[<p>Great mod, it&#8217;s been a bit of a sleeper for some time. Better the They Hunger 2 but not quite on par with They Hunger 3. Rated about 8.5/10. Go play it&#8217;s great fun.
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	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-59207</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Fri, 05 Jan 2007 02:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-59207</guid>
		<description>I believe all 3 (if you use steam)files are needed.One is an upgrade and the other is just a fix for steam.</description>
		<content:encoded><![CDATA[<p>I believe all 3 (if you use steam)files are needed.One is an upgrade and the other is just a fix for steam.
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	</item>
	<item>
		<title>By: Ltemup</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-59205</link>
		<dc:creator>Ltemup</dc:creator>
		<pubDate>Fri, 05 Jan 2007 01:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-59205</guid>
		<description>All set didn&#039;t know it comes with a walkthrough</description>
		<content:encoded><![CDATA[<p>All set didn&#8217;t know it comes with a walkthrough
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	</item>
	<item>
		<title>By: Ltemup</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-59199</link>
		<dc:creator>Ltemup</dc:creator>
		<pubDate>Fri, 05 Jan 2007 00:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-59199</guid>
		<description>Forgot that there was a patch still stuck there is also a room with a large with a pentagram that won&#039;t open?</description>
		<content:encoded><![CDATA[<p>Forgot that there was a patch still stuck there is also a room with a large with a pentagram that won&#8217;t open?
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	</item>
	<item>
		<title>By: AI</title>
		<link>http://www.planetphillip.com/posts/cthulhu-half-life/comment-page-1/#comment-59196</link>
		<dc:creator>AI</dc:creator>
		<pubDate>Thu, 04 Jan 2007 23:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/cthulhu-half-life/#comment-59196</guid>
		<description>I haven&#039;t installed this yet, do you need both of the patches that are listed??</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t installed this yet, do you need both of the patches that are listed??
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