Sci- Fi Single Player First Person Shooter Games Half Life 2 Doom 3 Far Cry Unreal UT2004 Quake Mods
About

A singleplayer mappack – a whole episode, but almost every map is made by a different mapper (beginners and experienced) without knowing the other maps, with only given entrance and exit areas, so that all the maps could be joined in one big episode.

Basic Details
  • Title: CWC Mappack Initiative
  • File Name: hl1-sp-cwc-mappack-initiative.7z
  • Original File Name: cwc.zip
  • Size : 10.5Mb
  • Author: CWC Team
  • Date Released: 01 October 2002
PlanetPhillip Download Servers
Reader Recommendations
6 recommendations, average score: 4 (out of 5), standard deviation: 2
Broken Link?

Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.

Total Downloads

Please note: These statistics are valid from December 2010

  • 257
    Overall
  • 0
    Today
  • 1
    Last 7 days
  • 12
    Last 30 days
  • 71
    365 days
Published

1st January 1998

Categories
Tags
Mod not working?
An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
Jump to a review
Play It Now!Play It Now!Avoid It!Play It Now!Play It LaterPlay It Later
Get the most from the comments
Follow these comments by RSS feed
34 Comments
  1. Hi, stuck again. Im at the part after you kill the xen soldiers in the office area then run into the three guards. Ive gone down the next hallway activated the two buttons,
    I hear something like an elevator or a door but nothing? Is this the end or did I miss something? Ive gone back and tried every door and elevator but nothing opens!
    Thanks
    IDM

  2. andyb 934 comments

    17th September 2007

    Map number?

  3. andyb
    I belive it is map #2. Its the same map that has the basement with the developers pictures in it.
    I retraced my steps to a hall with a transport (light, beam) in it. When I step into it, it puts me in mid air on the cliffs?

  4. andyb 934 comments

    18th September 2007

    If you mean the spot with with the names and pictures in a big room I believe thats the end.Although it wouldn't be map 2 as there are 17 maps.

  5. Sorry about that, yes thats where I ment.
    Thanks for your help andyb, I appreciate it.
    IDM

  6. poisonheadcrab

    4th November 2007

    Play It Now!

    This was a sweet map pack, A bit hard to figure out at times

  7. Play It Now!

    Good maps by eight different mappers, strung together to make a credible mission.
    Design and gameplay is of a high standard throughout, with plenty of variety.

  8. Michael

    1st April 2008

    Im stuck on map2 where you climb back up the ladder and have 2 grunts to kill and there does not seem to be a way out of the little hallway only a flashlight and a dark square where the light points to tried everything?

  9. Ade 902 comments

    2nd April 2008

    there's a small elevator in a corner. up there, a button opens the door near the square.
    so far, so good (except the annoying doors in the first map).

  10. Ade 902 comments

    2nd April 2008

    now I see what you mean, could be a bug :| the readme says there's a problem with map 2 changing to map 3, but nothing about going back from map 2 to map 2a2. I've already loaded another save and nothing happens.
    darn, I'm stuck, too!

  11. Michael

    3rd April 2008

    Stuck on Peter map3 killied eveyone then pushed the hand button in the crawlway can hear it operate something but can't find it?

  12. andyb 934 comments

    5th April 2008

    Ad3 I had the same problem.I finally got through after about 5 reloads.The same thing happens a little ways on also.

    Micheal there are 2 butons.One is in the center building too.Also you must deactivate the security using the console back down the hall.

  13. Gilfrarry

    5th April 2008

    If you have trouble going from map 2a2 to map 3 because map 3 won't load, I've found the following worked for me:

    1. Save where the map should load, at the dead end beneath the tall ladder.
    2. Manually load map 3 by typing "map map3" in the console. You'll lose your inventory temporarily but that's okay.
    3. Immediately turn to the left and take the first passage on your left, to get back to map 2a2.
    4. Map 2a2 will load. Turn around and map 3 will load.
    5. Load your saved game. Now that map 3 has loaded once, it should load automatically.

  14. Ade 902 comments

    6th April 2008

    That was not a problem anymore, but: "going back from map 2 to map 2a2"..
    never mind, I deleted the mod anyway

  15. Michael

    12th April 2008

    Stuck on map 5 don't know where to overide the security system killed everything?

  16. andyb 934 comments

    13th April 2008

    If its with the red lasers go back track a bit and another door will be busted open with a switch inside.

  17. Michael

    13th April 2008

    Thanks andyb

  18. Michael

    13th April 2008

    It's map 5 where the helicopter pad is and the railway car and one area has green lasers but door will not open and a couple of more doors that have security access?

  19. Michael

    14th April 2008

    Never mind got it now is the room with all the names and pics the end?

  20. Stuck on map 6 after the guards kill the 2 beasts you go down the hallway activate the panel with 2 buttons go in get the grenades but nothing else opens?

  21. Gilfrarry

    15th April 2008

    "Is the room with all the names and pics the end?"

    No. Go through the "cafeteria" door. If you haven't turned off the laser barrier, the controls are back down the hall past the dead security guard, in the little room with the burst pipe.

    "Stuck on map 6"

    Congratulations. You're done. Go to the second (middle) floor. Remember where you first came to map 6 by teleporting? Down the first hall and to the right, there was a closed door? It's open now.

  22. Thanks now when I go through the teleporter to map 7 I'm stuck in the air has to be a bug.

  23. Gilfrarry

    16th April 2008

    I think that's the end.

  24. Clunkfish

    24th June 2008

    Avoid It!

    Either it's too buggy or I'm too stupid, but there were many places in this map pack where I was completely stuck. It seemed like doors that were supposed to open didn't, preventing further progress. I noclipped so I could search around for any buttons or things I might have missed, but didn't find any: it seems like the acknowledged bug in the map 2->map 3 transition is present in other level transitions too. It's a shame because between the bugs it's good fun.

  25. Play It Now!

    The beauty of collaborations is the fact that you get to see and experience so many different styles in one place.
    All seventeen maps by eight authors are very different yet very satisfying to play through.

    These aren't your average map packs either, as most of them are very elaborate with a smart layout of connecting corridors and new areas with barely any backtracking; thereby eliciting a sense of progression and succession. Some authors like to throw in some puzzles, others like to rely on plain ol" good mapping and firefights and others will bait you embarrassingly, Half-Quake-style.

    Minor quibbles include things like missing a critical jump/platform or such, but I didn't encounter any map change problems (of which some are awesome, by the way).

    Whatever the method of design, it all works together very well to bring you a synergistic map pack.

  26. Two questions:

    I'm stuck in map Peter_1 (see: [IMG]http://i38.tinypic.com/8x0b47.jpg[/IMG])

    How do I disable the lasers? No door wil open, so I can't reach anything… With the "camera" I can see another room with two guards, but I can't find (or enter?) that room…

    @ Klunkfish (or someone else): cheats don't work for me in Cwc (in other games this is no problem) so I can't noclip for searching that room (and enable the lasers?)

  27. Gilfrarry

    27th October 2008

    Shoot the little yellow button at the terminal behind the lasers.

  28. Strange… image does not exist … (after 1 day ??) However: new link: http://i36.tinypic.com/25hk685.jpg

    Shoot the yellow button (see image) doesn't work.

    But, I am back able to noclip. CWC didn't like cheating I suppose: normaly I start the game with this shortcut:
    hl.exe -dev -console -game cwc
    and normaly (in other mods) this works fine for the cheating… but not in CWC. I had to bring down the console, give in: sv_cheats 1 and enter.
    After this I had (in other mods) to type in noclip, but in this mod I have to type in /noclip
    But: this system works ( enfin, from time to time)

    So I know there is a door behind crates, I could crash one crate (not the others) and then the door wouldn't stil open. With noclip I went through the door.

    This mod is a fine mod, but it is really buggy …

  29. There's another button, at the terminal, not a light but the kind of button you push. It's hard to see because the portal periodically obscures it.

    You're supposed to come through the door the other way later, although you won't need to if you already found the security card. To do justice to the authors of the mod, it is possible to play without cheating.

  30. 2muchvideogames

    28th August 2010

    chuck a grenade at that control panel. This part is really non-intuitive though.

  31. Technic 474 comments

    8th May 2012

    Play It Later

    Great mappack with everything needed to satisfy (almost) any kind of players.
    That means: there is action, there are puzzles and there's great design – not everywhere but mostly. If only there would be a theme, like a story which all mappers (8 in total!) would have combined with their maps.
    It's hard to describe it the whole mod in words as it's so different due to so much variety and different tasks.

    Whatever, it's definitely worth playing!

    Pro's:
    -Lot of variety in leveldesign, nice mix of action & puzzles
    -Often excellent mapping, architecture and lighting also new stuff like models
    -Good balancing (maybe a bit too easy in combat, and some harder puzzles)
    -Some very cool scripts
    -Every HL weapon available, also lot of ammo and more than fair health + HEV stuff
    -Some nice puzzle designs

    Con's:
    -Many bugs like triggering scripts, mapchange, graphics, clipping etc.
    -No story
    -Can be confusing, frustrating as you "never" know what to do next, no hints
    -Some tougher puzzles can be too hard
    -Some mean enemy placement (or large amount of enemies, but there's more than enough ammo)
    -Some design oddities like semi-hidden keycard for example

  32. Bolx 360 comments

    26th May 2012

    Play It Later

    FOUND WITH PP PERSONALIZER.

    OK. this is the first map/mappack/mod I have played using the personalizer and I can't say it is the best I have ever played, it is too much of a hotch potch of styles, which as a whole does not work for me!

    According to the " readme! It is from 2002, so if I had played it then, I might have found it more interesting, but 10 years later it is not as much fun as it once might have been! Some of the maps were fun to play, but one really sticks out like a sore B*%%0ck on a bulldog. You go back into an area that was clear and are confronted with a stupid number of Houndeyes, a similar thing happened with Vortigaunt's (maybe the same map).

    Each map on it's own probably had some merits worth playing but as a whole as I've said it didn't work for me.

    Maybe I am viewing this with expectations from a viewpoint, that realises the original mappers won't benefit from the feedback any of us give a decade on!

  33. Ten Four Reviews

    9th August 2012

    The CWC Mappack Initiative is a collaborative level pack by a group of regulars at the Polish Half-Life mapping site called Centrum WorldCraft. In that sense, it is in a similar vein to Project: Quantum Leap so some comparisons are inevitable. The CWC pack is more coherent as a level pack, and the levels feature a more consistent theme than the PQL ones. Furthermore, the CWC pack is more consistent in the sense that it doesn't quite plumb the depths of some of the weaker PQL maps, but on the other hand it never reaches the high points that a couple of the PQL maps did either.

    The opening of this episode picks up right where the original Half-Life left you, in the tram car talking with the G-Man. From there the maps pretty much keep to the Black Mesa and Xen locales, and they flow together pretty nicely even though there is a large number of mappers involved (17 maps by 8 different authors). One thing that is lacking, however, is a general objective or overall mission. I can't speak much better of PQL, although the CWC pack features no "mini-mission" maps like PQL did, where there was a self-contained story or mission contained within a single map. So in general you just plug through the maps solving the puzzles and fighting the enemies; the end when it comes is a little sudden and a little disappointing, but it seems to promise a CWC Mappack 2, if my Polish is still sharp.

    I found this pack fairly enjoyable to play.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Sunday, 5th January, 2003 by Unquenque.

  34. Ok, trouble again installing. I only have HL Source installed on Steam. Here are install instructions:
    Start Half life, choose custom game ,select the CWC mappack and activate it , then back to main menu and select new game
    I first put the folder into myusername/Steamapps/half-life source/
    Restarted Steam, and it is not showing in the games. I tried starting HL and there was no choice "choose custom game." Then I moved the folder to pathname above/hl1. Still no game showing. How to install on Steam?
    Thanks!
    Carolyn

Post a comment

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.