Four big and one medium sized chambers, each one fairly simple, with no difficult jumps.
Nice and bright in most places.
- Title: Daisycutter 01
- File Name: prtl2-sp-daisycutter-01.7z
- Size : 32Mb
- Author: Daisycutter
- Date Released: 09 May 2011
- Copy sp_daisycutter_01.bsp into your Portal 2 Maps folder.
- Launch Portal 2
- Open the console and type map sp_daisycutter_01.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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11th May 2011
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11th May 2011
I actually really enjoyed these chambers. They made me think a bit without making it too hard. The author managed to include some GLaDOS script that seemed to fit quite well and the surpise was ncie too.
It is fun when maps have movable sections as it can really change what seems to be a simple chamber. I hope to see more of this. In fact, I’d love to see a map where after solving each puzzle, the room expands in one way and the next puzzle overlays on top of the first one, so that some elements of the first are required to complete the second. This could continue for a few rooms.
The chambers themselves were a little bland but that’s one of the problems of having large areas. Just some non-uniform walls and structures can break the line and give the room an interesting feel. Same for the lights; adding them in strange places can also help, as long as the general level is okay.
Most puzzles are straight forward but I am not sure if I completed the last one correctly. I’ll post my solution here and you can either wonder at my brilliance or laugh at my stupidity!
This one is worth playing, more for the fun puzzles than for any particular beauty.
11th May 2011
I’ll give the mapper credit for trying, but they missed the mark on several counts. In the first chamber, nothing seemed intuitive. I felt like I finished the chamber by luck – I had no idea how I did it after I did it. The second test wasn’t much better, with most of the testing elements far out of view from where they could be used. Nothing seemed to match. Textures were unaligned, with New Aperture BTS mixed with test chamber and Old Aperture elements. A very dirty push button is surrounded by extremely clean walls with lighting that seems to come from invisible floating light bulbs placed randomly throughout the room. The physical lights are cool, but the lighting in the room is all warm colors.
The remaining chambers were increasingly difficult – but not fun – as the map had more and more of twitch-based challenges and less and less thinking. Scattered throughout the map were events that happened long after they should have been triggered. Certain doors do not open when the corresponding buttons are pressed until a line by GLaDOS is delivered, usually at least a few seconds after the cue.
12th May 2011
I had to noclip at the end of the first chamber. I completed it but couldn’t get through the door.
12th May 2011
Enjoyable to play. I liked starting with the single portal gun and upgrading. I agree with the comments about the big rooms being kind of bland, though.