A few chambers and areas of varying styles. Some which require using the mechanics in a new way – very clever, too, if you ask me.
Anyway, a thinkers map and no really hard jumps required.
- Title: DaMaGepy’s Portal 2 map #1
- File Name: prtl2-sp-damagepy-1.7z
- Size : 3.25Mb
- Author: DaMaGepy
- Date Released: 08 May 2011
- Source: My Aperture Labs
- Copy sp_damagepy_01.bsp into your Portal 2 Maps folder.
- Launch Portal 2
- Open the console and type map sp_damagepy_01.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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10th May 2011
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10th May 2011
I loved this map and I think you will too. AT the time of writing this review it had been downloaded over 2400 times from the MAL link in the main post, so it seems it’s pretty popular.
And it deserves to be too. It’s clever and sneaky. I have no idea if I completed the last section the way it was supposed to be but it worked and I didn’t cheat, so that’s cool.
The rooms are perhaps a little too varied for such a small map, but I guess that the first few maps will be like this as mappers experiment and sometimes rush to get releases.
Highly recommend as it’s fun to think and find solutions. Enjoy.
10th May 2011
I’m really having a hard time deciding if it’s a play it now, or a play it later. It looks great. And the puzzles are all unique. I didn’t feel that any of them were even remotely borrowed from P2.
Also, this is the first custom map I’ve played that had music, even if it wasn’t used to the extent that it was used in portal 2.
But Phillip’s remake about the rooms being too varied is absolutely correct.
I think that maybe the reason I didn’t enjoy it as much as I should have, was because I got stuck in the last room for a very long time and it kinda hurt the pacing for me. Since that’s my probably my fault as much as it’s the author’s I’ll lean towards the Play it now.
Also, phillip, you couldn’t have picked a more boring picture for the thumbnail
11th May 2011
Best on planetphillip so far.
12th May 2011
Quite a fun little map to play. I would be curious if others had the same solution to the final puzzle as me but I don’t want to post any spoilers here.
13th May 2011
I totally enjoyed this map. Lots of elements from P2 blended together. Some clever puzzles and a clever ending. Yeah, I guess the word “clever” describes this map.
There is so much to work with in P2 with sound and environment that I expect some great maps to come our way soon.
16th May 2011
hard and satisfying
I liked how the author thought about wrong approaches and solutions and there are responses to them (small traps and so)
light bridge jumping was very cool
The only nitpick I have is for onscreen hint about 5 cubes, shouldn’t be necessary.
19th May 2011
Oh, ok i really hate to be the “killjoy guy” here but i did not like this map at all, ok the end was tricky and some said clever so what!!!, that doesn’t make this map pure gold, let’s accept it! is well done but even tough there were no hard jumps, it seems to be that PORTAL2 maps and further mods will require even harder logic skills to solve them, im not saying that i like dumb-idiotic maps and mods, but there’s a fine line, between when some portal map or mod gives you fun and some others that just stress you and gives you tons of FRUSTRATION, yeah i think that’s the perfect word, i like more the action and combat HL mods brings, than some big variety of portal mods, that’s for sure, it’s cool to see some stuff of portal 1 and 2 here on PP, but if P2 just conquer this site that’s rubish, is as simply as that, i would preffer to play some regular HL maps, than just plenity of frustrating Portal maps, this kind of material reminded me why i’m not a great “fan” of portal add-ons.