You are Frank Harrison, a rebel, who lives near City 17.
You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.
No need to tell you twice! Off you go and good luck – you’ll need it.
Basic Details
- Title: Dangerous World
- File Name: hl2-ep2-sp-dangerous-world-111.7z
- Size : 368.76Mb
- Author: TiiM
- Date Released: 30 November 2009
PlanetPhillip Download Servers
Packaging Issues: I made a mistake with the packaging!
Please create a folder called DangerousWorld and put the contents of the downloaded file into it and put that into your SourceMods folder. I will create a new file next week. Sorry for the inconvenience.
Linking directly to the PlanetPhillip and GamesModding Direct Downloads will not work, please link to this page. Thank you.
This is the 1.11 English version
More mirrors to follow in the next few hours (It takes a long time to upload!)
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Installation Instructions
- Copy the DangerousWorld folder into your SourceMods folder.
- Restart or start Steam.
- Dangerous World should now be listed in your Games tab.
Please see the How To… section if you need help.
Panoramic View

Please Note: Panoramic images only are available in full screen mode. You can either open one by click the image link above or by saving it to your computer and then opening it.
How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
The iamge numbering is wrong, sorry. AT least it will keep you guessing!
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8th December 2009
Half-Life 2: Ep2, Single Player Mods and Maps
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8th February 2010
Pretty cool mod – and large with it. No problems with any of the issues mentioned above, despite being an old fart of 60. Highly recommended.
16th March 2010
Mod good, but models too the terrible. It was necessary to leave original of Half Life.
In the end the author’s song sounds ugly, it is necessary to replace with more standard.
19th March 2010
Has anyone come up with a fix for the stuck grate just after the Strider & man-hack fights (I mean, besides reloading a zillion times and hope it works…)? I’ve been stuck there for three evenings now…too bad about that bit, ’cause the rest of the mod to date had been really impressive.
19th March 2010
Do you know which screenshot you’re near? It’s been several weeks since I played this and I don’t remember what you’re talking about off the top of my head.
19th March 2010
I think your at screenshot 63. Chuck a grenade in.
On my third play, the vent grate did not open and I had to noclip and drop the grenade in. I must have not tripped something.
14th July 2010
Try opening the console and typing sv_cheats 1, then noclip. then you can pass through the grate as if it weren’t there. To get out of noclip, type it again in the console.
21st March 2010
Yep, screen 63 is the spot, and the grill seems to be perma-stuck. I’ll try the no-clip if necessary, but I was hoping that a patch or something was available for it.
30th April 2010
Hi all!
This is the third time I play this mod and I really enjoyed every moment of it except for this only one problem that other gamers suffered also: Buggy ride in tunnel with g-man in it.Thrown out of car,I die and reload.
I need help please, I would like to finish the mod if possible.
Thanks in advance.
30th April 2010
That’s supposed to happen. I consider it bad design that the player is allowed to do something but the way the designer tells you that you shouldn’t do it is to kill you. You need to take another route, think Dog and fence. Good luck.
30th April 2010
Thanks a lot for your quick reply! I love this mod.
I’m going back right now to give it a try and change my way of thinking like you mention…I’ll keep you posted of my results.
Have a good day!
30th April 2010
Thanks again PP,you made my day! It took me four tries on the time sequence but I made it. Weird ending but impressive.My congratulations to the author of this great piece of work! Looking forward to the sequel.
7th May 2010
Now this is a great mod.
Aside from the installation problem, getting everything together and working would be nice. But even so, from the start it was clear that this is a pro mod.
There are issues: the level design is not very tight, it leads to a lot of wandering around and sidetracking without any way to really head back to the “plot”. Also, the maps were universally very dark and hard to see things, details get missed (along with weapons…).
Somewhere in the middle of the mod, around screenshot 52ish, the direction seems to lack a lot – but that’s not really different from the same chapter / area in HL2′s actual game. I always get lost in the town…
One other problem I encountered were a plethora of missed triggers. If you mess up you have to first figure out what was SUPPOSED to happen, and then try and figure out HOW it was, and then find a save game to before you messed it up. Case in point, Barney will just stand around in the room with you and the citizens, if you
.
However! Even at the start, it was excellent. Very nice cinematics, though sparse use of any dialog and direction made it a little hard to figure out exactly what to do at any given time. I felt kind of alone, a lot, without even the annoyance of rebels to guide me.
One shining moment was the train at the station in the beginning. OH how I hate trains. I fear them in my core, and I went down into the station, broken and dark, and thought to myself, crap, I’m gonna be playing chicken with trains, aren’t I?
And then.
I laughed so hard, for so long, I loved that. It was SO awesome. And, the tie-in dialog if you head over to the train itself, after it comes to a horrible halt. Very nice touch.
I did enjoy the way it follows the same story and path, if not the same exact events, of the HL2 game.
I am very much looking forward to the sequel if there is one!
28th May 2010
whenever i try to play, it gets to the main menu loading screen and crashes with a message saying that a ” prop array” is “null” and “set to zero”.
Can someone help me?!
28th May 2010
If you got the problem on or after the 26th, then this stands a good chance of being connected to the recent update valve did for the HL2 series that brought everything to run on Orange box engine. Not certain about that though, but until Valve fixes things, it’ll be hard to tell what’s a problem with your pc, what’s a problem with the mod, and what’s problem with the engine.
21st June 2010
I’m no near the end, but this is one of the greatest mods made so far… Starting in this beautifully rendered house of a typical Resistant, the wall to protect from Zombies, the scary sequences…
I’ve also liked the aspect of having many places where you COULD go but you’re not obliged, however if you want, there will be some extra sequences which are cool…
By far, this is going to be one of my great favourites, at equal side with Minerva, R and D, and Mission Improbable
The difficulty is well-balanced, also… Really great!
21st June 2010
I sh*t myself at the tunnel and the skeleton part.
God damn it, I was laughing through F.E.A.R
22nd June 2010
And another PF for this game. And it REALLY can go on the throne with Minerva, R and D, and Mission Improbable…
The levels in the “underground” were really scary, wow… This scripted sequence, with long howlings, one-second apparitions… Wow wow wow…
And then, perhaps THE BEST FIGHTING SEQUENCE in a Mod, with the siege of city 17, fast, full of action/explosions, and this wonderful musics used… The “battle of City 17″ post-HL2 was really well-rendered, a piece of madness like I’ve nearly never played before in a mod…
And then, the ending, wonderful sequence… I can’t wait for the sequel of the story of Franck Harrison. The developer was also smart enough NOT to make encounters with Alyx and Freeman, so, in my mind, I will consider this mod as “canon”.
Really great, really…
14th July 2010
I’m having a problem getting started on this map. I’m getting a error that reads: “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Anybody know how to resolve this problem?
25th July 2010
Can anyone help me with the loading problem of this mod? I left a request for help about this error: “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Has anyone seen this error before. It happens when the mod is doing its initial load. Phillip, have you seen this error before? Pls, help!
15th August 2010
I’m also getting the error where it says “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Is anyone else besides me and Filthy getting this? Does anyone know a fix? This looks like a really cool mod and I’d love to play it, and I’d appreciate if anybody could offer advice.
19th August 2010
I was getting this error message, but I found a link to a fix from ModDB at:
http://www.moddb.com/mods/dangerous-world/news/DangerousWorld-SteamUpdate
Just overwrite the gameinfo.txt file in the main Dangerous World folder. You will then need to restart Steam to get the fix to work. Good luck.