Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You are Frank Harrison, a rebel, who lives near City 17.

You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.

No need to tell you twice! Off you go and good luck – you’ll need it.

Basic Details

  • Title: Dangerous World
  • File Name: hl2-ep2-sp-dangerous-world-v2.7z
  • Size : 394.60MB
  • Author: TiiM
  • Date Released: 30 November 2009
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Awards

Dangerous World is a HALL of FAME entry

Panoramic View

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
The iamge numbering is wrong, sorry. AT least it will keep you guessing!

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
32 recommendations, average score: 4.78 (out of 5), standard deviation: 0.3
Total Downloads

Please note: These statistics are valid from December 2010

  • 2,213
    Overall
  • 4
    Today
  • 13
    Last 7 days
  • 27
    Last 30 days
  • 533
    365 days
Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 2 Users

Time Taken
Average: 5 Hours, 30 Mins
Shortest: 1 Hours by Fang
Longest: 10 Hours by Bullet Belcher
Total Time Played: 11 Hours
Published

8th December 2009

Categories
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An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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162 Comments
  1. Andrew 57 comments

    8th February 2010

    Play It Now!

    Pretty cool mod – and large with it. No problems with any of the issues mentioned above, despite being an old fart of 60. Highly recommended.

  2. gurkin4 1 comments

    16th March 2010

    Mod good, but models too the terrible. It was necessary to leave original of Half Life.
    In the end the author’s song sounds ugly, it is necessary to replace with more standard.

  3. T'krau 9 comments

    19th March 2010

    Has anyone come up with a fix for the stuck grate just after the Strider & man-hack fights (I mean, besides reloading a zillion times and hope it works…)? I’ve been stuck there for three evenings now…too bad about that bit, ’cause the rest of the mod to date had been really impressive.

    • eeVee 290 comments

      19th March 2010

      Do you know which screenshot you’re near? It’s been several weeks since I played this and I don’t remember what you’re talking about off the top of my head.

    • Jasper 679 comments

      19th March 2010

      I think your at screenshot 63. Chuck a grenade in.
      On my third play, the vent grate did not open and I had to noclip and drop the grenade in. I must have not tripped something.
      If you don’t know how to noclip just Google ‘noclip half life 2′

    • Luke 1 comments

      14th July 2010

      Try opening the console and typing sv_cheats 1, then noclip. then you can pass through the grate as if it weren’t there. To get out of noclip, type it again in the console.

  4. T'krau 9 comments

    21st March 2010

    Yep, screen 63 is the spot, and the grill seems to be perma-stuck. I’ll try the no-clip if necessary, but I was hoping that a patch or something was available for it.

  5. LoneWolf65 40 comments

    30th April 2010

    Hi all!

    This is the third time I play this mod and I really enjoyed every moment of it except for this only one problem that other gamers suffered also: Buggy ride in tunnel with g-man in it.Thrown out of car,I die and reload.

    I need help please, I would like to finish the mod if possible.

    Thanks in advance.

    • Buggy ride in tunnel with g-man in it.Thrown out of car,I die and reload.

      That’s supposed to happen. I consider it bad design that the player is allowed to do something but the way the designer tells you that you shouldn’t do it is to kill you. You need to take another route, think Dog and fence. Good luck.

      • LoneWolf65 40 comments

        30th April 2010

        Thanks a lot for your quick reply! I love this mod.

        I’m going back right now to give it a try and change my way of thinking like you mention…I’ll keep you posted of my results.

        Have a good day!

        • LoneWolf65 40 comments

          30th April 2010

          Thanks again PP,you made my day! It took me four tries on the time sequence but I made it. Weird ending but impressive.My congratulations to the author of this great piece of work! Looking forward to the sequel.

  6. Zekiran 200 comments

    7th May 2010

    Play It Now!

    Now this is a great mod.

    Aside from the installation problem, getting everything together and working would be nice. But even so, from the start it was clear that this is a pro mod.

    There are issues: the level design is not very tight, it leads to a lot of wandering around and sidetracking without any way to really head back to the “plot”. Also, the maps were universally very dark and hard to see things, details get missed (along with weapons…).

    Somewhere in the middle of the mod, around screenshot 52ish, the direction seems to lack a lot – but that’s not really different from the same chapter / area in HL2′s actual game. I always get lost in the town…

    One other problem I encountered were a plethora of missed triggers. If you mess up you have to first figure out what was SUPPOSED to happen, and then try and figure out HOW it was, and then find a save game to before you messed it up. Case in point, Barney will just stand around in the room with you and the citizens, if you blow up the door he’s supposed to shotgun himself.

    However! Even at the start, it was excellent. Very nice cinematics, though sparse use of any dialog and direction made it a little hard to figure out exactly what to do at any given time. I felt kind of alone, a lot, without even the annoyance of rebels to guide me.

    One shining moment was the train at the station in the beginning. OH how I hate trains. I fear them in my core, and I went down into the station, broken and dark, and thought to myself, crap, I’m gonna be playing chicken with trains, aren’t I?

    And then.
    The train comes by, barreling along, making its horrible noises and breaking parts of the scenery and then IT IS ON FIRE! THE TRAIN. IS. On. FIRE!!
    I laughed so hard, for so long, I loved that. It was SO awesome. And, the tie-in dialog if you head over to the train itself, after it comes to a horrible halt. Very nice touch.

    I did enjoy the way it follows the same story and path, if not the same exact events, of the HL2 game.

    I am very much looking forward to the sequel if there is one!

  7. Anon_221745 6411 comments

    28th May 2010

    whenever i try to play, it gets to the main menu loading screen and crashes with a message saying that a ” prop array” is “null” and “set to zero”.

    Can someone help me?!

    • Grey Acumen 504 comments

      28th May 2010

      If you got the problem on or after the 26th, then this stands a good chance of being connected to the recent update valve did for the HL2 series that brought everything to run on Orange box engine. Not certain about that though, but until Valve fixes things, it’ll be hard to tell what’s a problem with your pc, what’s a problem with the mod, and what’s problem with the engine.

  8. s.anchev 230 comments

    21st June 2010

    I’m no near the end, but this is one of the greatest mods made so far… Starting in this beautifully rendered house of a typical Resistant, the wall to protect from Zombies, the scary sequences…
    I’ve also liked the aspect of having many places where you COULD go but you’re not obliged, however if you want, there will be some extra sequences which are cool…

    By far, this is going to be one of my great favourites, at equal side with Minerva, R and D, and Mission Improbable :D

    The difficulty is well-balanced, also… Really great!

  9. Shadowmancer471 46 comments

    21st June 2010

    I sh*t myself at the tunnel and the skeleton part.
    God damn it, I was laughing through F.E.A.R

  10. s.anchev 230 comments

    22nd June 2010

    Personal Favourite

    And another PF for this game. And it REALLY can go on the throne with Minerva, R and D, and Mission Improbable…

    The levels in the “underground” were really scary, wow… This scripted sequence, with long howlings, one-second apparitions… Wow wow wow…

    And then, perhaps THE BEST FIGHTING SEQUENCE in a Mod, with the siege of city 17, fast, full of action/explosions, and this wonderful musics used… The “battle of City 17″ post-HL2 was really well-rendered, a piece of madness like I’ve nearly never played before in a mod…

    And then, the ending, wonderful sequence… I can’t wait for the sequel of the story of Franck Harrison. The developer was also smart enough NOT to make encounters with Alyx and Freeman, so, in my mind, I will consider this mod as “canon”.

    Really great, really…

  11. Filthy McNasty 98 comments

    14th July 2010

    I’m having a problem getting started on this map. I’m getting a error that reads: “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Anybody know how to resolve this problem?

  12. Filthy McNasty 98 comments

    25th July 2010

    Can anyone help me with the loading problem of this mod? I left a request for help about this error:

  13. TheTinDog 1 comments

    15th August 2010

    I’m also getting the error where it says “SetupArrayProps_R: array prop

  14. House 23 comments

    6th September 2010

    Personal Favourite

    Very fun! Just like a mod VALVE would make! Its cool its during the citadel explosion. I recommend you PLAY THIS! This team should join VALVE!

  15. Play It Now!

    There is no doubt about how good this mod is, and plenty of people have given their opinions already. Its long, the settings are beautiful and thought out, the atmosphere is dense and I even liked the horror scenes (they still don’t really fit the HL2 storyline).

    Still I found a few points worth criticism. First of all the mod is not suited to be played in the hard difficulty setting. It can be done, but some places turn frustrating this way. On the other hand it is too easy when played at normal difficulty… Also the locations are too stuffed or even cramped and I felt confined most the time

  16. OG Loc 66 comments

    10th November 2010

    Personal Favourite

    This is my favorite mod of all time! It almost has all the enemies, it has REALLY cool storyline, and much much more! I also liked the teddy bear in the bedroom of Frank’s house.

    One thing that didn’t make sense in this mod is, when the citadel’s core was back on track for a meltdown (the citadel storm’s lightning appears) Barney is with Frank in here, and then he went to the Trainstation, but in HL2: EP1 Barney was with other Rebels at the hideout AFTER the storm, so the storyline got mixed up a bit.

    Other than that, GREATEST MOD! Can’t wait for 2, when it gets fully released!

  17. tobytoolbag 8 comments

    22nd November 2010

    Personal Favourite

    Absolutely brilliant mod. And it’s now one of my personal favourites – up there with Minerva Metastasis.

    As has been said before, TiiM should be designing for Valve, as this the thought, design, and detail that has gone into this mod has made it look and feel as though Valve had released this mod themselves, with the possible exception of the inclusion of some creepy goings-on underground.

    I can’t wait until next year when the follow-up is released.

  18. s.anchev 230 comments

    22nd November 2010

    I didn’t see there was a demo for DW2 on ModDB o_O… I will give it a try.

  19. s.anchev 230 comments

    24th November 2010

    http://www.moddb.com/mods/dangerous-world-2 for downloading the demo for DW2.

    It begins directly after DW’s ending, and as the first part, it is a “re-imagination” of Ep2 events, with Antlions, Antlions Workers, and in fact the same setting as Ep2.

    However, the action is rythmed by inventive and brillant puzzles, and also you have Dog, the Jalopy, and also some well-done cut-scenes (as in the first).

    I think DW2 will be one of the MOTY of 2011. We’re going to have many over-ambitious/over-the-top mods by fall 2010 or 2011 (OpFor2, OBM, BMS, MissionImprob3, The Citizen 2…), but this will surely be one of the bests…

    The fact that Tiim, the developer, has a sense of building a mysterious and original story with, as an example, the ghostly apparitions of a “man in black”, will surely push the balance in its favor.

    Stay Tuned!

  20. Dorgles 6411 comments

    14th December 2010

    WOW.

    Ill put this next to human error on my “Mods that could pass for official Valve expansions” list. Only problem is now I have to wait for the sequel.

  21. tommiezat 117 comments

    17th December 2010

    Maybe?

    I don’t know I’m a little torn with this mod. The mapping itself, environments, enemies layouts and overall game play was for the most part enjoyable,

    IMO it did need to be play tested by “players” . after finishing this mod i read thru the reviews and found that I along with others had the same problems/frustrations in most of the same areas.

    without sounding contradictory the work that was put into making this was suburb for sure and very well done as a whole but the glitches and missed trigger spots and bad outcomes for the player by choosing a wrong route or area was a little harsh, I don’t like to be “punished” by thinking differently than the author may have intended.

  22. Giles 3 comments

    23rd December 2010

    I’m enjoying this mod enormously but when I get to the plaza by the railway maintenance works and Dog arrives (roughly screenshot 78), all the Combine are already dead and I can’t progress. Have I missed a trigger somewhere?

    Earlier, I

    * destroyed the APC on the bridge using the RPG
    * destroyed the Strider using the RPG
    * destroyed the (?) drop ship from inside the building with the collapsed front (before I reached the RPG cache on the to floor)
    * filled the antlion holes with the car from the shop, car from the bridge and the APC
    * made my way past the room full of Zombies, Zombines etc

    Have I missed an important trigger somewhere?

    Thanks

    • tommiezat 117 comments

      23rd December 2010

      Yes Giles, if im remembering correctly you need to have dog follow you to the room in the far corner (screen 79 ) and then come back out of that room and go straight across , dog will follow you and break open a hole in the wall.

  23. Lars 10 comments

    2nd October 2011

    Does anybody have a working link for this file or its location?
    The gamesmodding.com site doesn’t exist in DNS, and the FileFront site doesn’t have the file anymore. I can’t find it elsewhere on the web.

    A shame, for a Hall-of-Fame mod!

  24. Blue Lightning 193 comments

    22nd November 2011

    This mod is broken. I cannot get it to run on Xp.

    • What happens when you try?

      • Blue Lightning 193 comments

        28th November 2011

        I get booted back to desktop, or worse I get a freeze and have to do a hard reboot. I made a thread about it on Steam forums “Half-Life 2 / Source Third-Party Mods”, and the thread is at the top is called “Cant get dangerous world to run”. Seems nobody else can either!

        • Do you have the latest file? Please check ModDB.

          • Anon_338072 6411 comments

            30th December 2011

            Just downloaded it from Mod DB, and it is in no shape to be installed. I open the .rar file, and I do not have a “Dangerous World” folder to put in sourcemods. I dont even have a .bsp file. What I do have is a collection of different folders:

            -Auto Play
            -Language
            -Source SDK

            And then I have an autorun.exe, an autorun.inf, a dangerous world.exe, and a Dangerous World.ain (I think). This is nuts! I haven no idea where to place these folders.

            • Blue Lightning 193 comments

              30th December 2011

              Ok I see it is a exe autoinstall, nevermind. Ok, the folder is installed from MODDB in Sourcemods folder. It is loading and “blunk”, I get kicked out during the loading screen. I took a look at my gameinfo file and it looks like this. Does it look right to you?

              “GameInfo”
              {
              game “DangerousWorld”
              title “DangerousWorld”
              title2 “DangerousWorld”
              “manual” “http://dwmod.half-life2.sk/home.php?show=manual”
              “icon” “dw”
              type singleplayer_only
              “developer_url” “http://www.dwmod.half-life2.sk”
              developer “Studio TiiM”
              icon “icon”

              FileSystem
              {
              SteamAppId 420
              ToolsAppId 211

              SearchPaths
              {
              Game |gameinfo_path|.
              Game sourcetest
              Game ep2
              Game episodic
              Game hl2
              }
              }
              }

  25. denizen50 96 comments

    29th November 2011

    Personal Favourite

    Just replayed this, can’t believe how good it is.
    MORE LIKE THIS PLEASE
    The overall atmosphere is stellar!

  26. coling 1 comments

    1st January 2012

    i got a prob if anyone can help: im at the part where the train crashes, then you go down the corridor past the jumping zombies, in the door where a zombine blows the door with a grenade. i think theres a load screen in the hallway but i dont get no load screen and theres no zombine so im stuck. noclip doesnt work cause the next map to load isnt there. hellpp

    • jimdeath 3 comments

      4th November 2012

      I have the same problem as Coling. I played this mod 3 years ago with no problem. I wanted to replay it, but the missing map is stopping me at this point.

      ReplyEdited at 4:49 PM, 4th November 2012
      • Sparks 280 comments

        6th February 2013

        After a particularly toxic valve/steam update, the mod ‘disappeared’ from the steam library. I downloaded the installer for Dangerous World V2.0 from the Author’s Moddb page http://www.moddb.com/mods/dangerous-world/downloads, ran it and it all worked properly again. Note that the same torch/ladder/impossible duct bugs are still present. I think the Author mentioned that he had included the missing/broken map in this version – certainly all self-detonating zombies were perfectly obliging for me, when I played through V2.

  27. aazell 45 comments

    10th January 2012

    Play It Later

    Hmmm wow… how to put this…

    The production values of this mod are stunning. It’s a huge body of work, it looks great, it’s put together so well but…

    but…

    There’s nothing really original going on here unfortunately.
    All these wonderfully talented guys have done is rebuild Episode 1 unfortunately. It’s a fantastic achievement but as I played through the mod I encountered familiar environment and familiar puzzle over and over again.

    Other elements that pushed this down to a play it later for me are the constantly dark or flickering light areas that made me quit the mod a few times I found them so frustrating. To add to this frustration the flashlight is bugged so that if you get right up against a wall you can’t see anything. Cue lots of fumbling around in the dark.

    The puzzles in some case are less than well implemented and in some cases just plain annoying.

    The one area that for me really stands out is the section where the front of the building collapses.

    It’s a fantastic use of space and it really stands out.

    ReplyEdited at 10:54 PM, 9th January 2012
  28. Aazell 45 comments

    12th January 2012

    I’m also amused by people saying its just like a Valve mod… er yeah… its almost a direct copy of HL2 episode one!

  29. Hec 966 comments

    10th June 2012

    Personal Favourite

    HELL i haven’t reviewed on this one too??, how dear I??

    This is a fantastic mod, just fantastic, ahs all the elements i love in a great HL mod!!, great original new story ploted into the HL2 universe!! so well done by the way!!

    Great combat, and just a great end maybe the best end in modding scene i’ve seen so far. i just loved it and i hope soon we could have the next sequel, set into this amazing HL world!!

  30. Blue Lightning 193 comments

    22nd August 2012

    I want to give this an “Avoid it”, but Phillips rules dis-allow a rating without a full playthough. Since I couldnt get out of the house at the beggining, I didnt give it any play. Always, ALWAYS give the player a clear path espicially in the beggining. I lost interest and left.

    The players head bobs up and down as he runs? I almost got sea sick! Bad boys, very bad. Why get cute with the movement physics? There’s an old saying: “if it aint broke, dont fix it.”

    I wasnt thrilled with Mission Improbables idea to change color pigmentation to a “drab” in the second map….but it didnt make me seasick.

    Oh please Phillip, let me mark this an “Avoid it”….

    • iirelu 1 comments

      22nd March 2013

      You are the only other person I can find who had a problem with the head bobbing, I even found someone who somehow LIKED it on my search.

      The head bobbing is utterly atrocious. Even after walking a few steps i start to feel queasy and just after 5 minutes of playing I had to stop before I threw up, and I’m still trying to recover from the migraine I got from it. It is HORRIBLE, the way the actual angle of the camera moves when you move is sickening and I feel both mentally and physically hurt from this.

      Who knows if this is any good, I’m just giving it a big fat AVOID. Run while you still can.

  31. Fang 40 comments

    29th August 2012

    Maybe?

    The visuals are stunning, and amazing, I will give the mod that, so if that is enough to make you want to play it then do it but… no it isn’t for me.

    The mapper took no time at all to give the player any real sense as to where to go, the first being that the “solution” to get over the gate at the beginning is just to stack up boxes and hop the fence which would make perfect sense in a normal mappack or mod but in this one where it lets you interact with the power-button to the door, allows you to turn on(?) the gas, etc made me at least think we had to somehow get the door open.

    The second is on the second map, some reason Hunters appear after trying for 30 mins to find the way to turn on the handle thing, and instead of it being you know in a building or something, it is in a run-down little shack-type deal above an intractable generator. I was just like “This is too frustrating, not enough direction at all.”

    Tl:dr; Good good looking, not the best mapping wise.

  32. Mega Sean 45 13 comments

    26th April 2013

    I downloaded the mod, and I’m doing a little walkthrough on it, but the map: dw_ep1_03a is missing. I tried redownloading it, but it’s still missing!

    • Sparks 280 comments

      26th April 2013

      Did you d/l it from the PP link? I just checked it and it’s at the latest version (V2) and that map is definitely there, I’m looking at it right now. Clear your d/l folder/cache and try again. The file name should be hl2-ep2-sp-dangerous-world-v2.7z.
      I have a feeling the V1 version had an issue with a missing map, but that’s definitely been fixed with the V2 release – which is the one linked at the top of this post.

  33. David 3 comments

    24th June 2013

    Help please. I had to reinstall Steam and all my games last week. This mod and several other HL 2 mods won’t start at all. HL 1 mods still work. Anyone know what’s wrong? I’m dying to try this mod

    • Sparks 280 comments

      24th June 2013

      First off, check that you haven’t inadvertently enabled steam-Beta; if you have you’re in a world of pain as it breaks HL2 mods. (See here for some discussions, and here for an example of the mess that ensues as a result. Read right through the comments – it will make you weep.) Apparently it is currently possible to reverse steampipe (steam-Beta), but you have to download the whole relevant game again in order to reverse it.

      You should also make yourself familiar with this steam forum thread regarding “Get Mods Working”.

      Simply put, valve have (and continue to) screw up and destroy HL2 mods and it’s up the the HL community to rake through the wreckage and attempt to salvage whatever is possible. A few of the many broken mods can be made to partially work with some easy changes to the gameinfo.txt file, but many more are permanently damaged or totally destroyed.

      Good Luck!

      ReplyEdited at 9:21 PM, 24th June 2013
      • David 3 comments

        25th June 2013

        Thanks, I’ll give it a shot

        • Sparks 280 comments

          25th June 2013

          Fortunately, Phillip’s current file (the version 2 release of Dangerous World) worked perfectly the last time I tried it, a few months ago. But there have been many updates since then, so who knows now?

        • Sparks 280 comments

          28th June 2013

          Mod: “Dangerous World V1.13″
          File: hl2-ep2-sp-dangerous-worlds.7z (yes, ‘worlds’)
          Date: 30/11/2009
          Source: PP
          Fault: Mod disappeared from Steam Library – not able to launch.
          Solution: Download version V2.0 from PP (http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/ – File: hl2-ep2-sp-dangerous-world-v2.7z)

          –NB– This is just an update, and is still Dangerous World (One) and NOT Dangerous World (Two), which has stalled in development since 2011ish.

          Mod Status : Working (V2.0)

  34. Bullet Belcher 2 comments

    18th August 2013

    Play It Now!

    Good game. Had to view walk through videos a few times to progress. I have not been able to find two of the batteries in the extra mod.

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