Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You are Frank Harrison, a rebel, who lives near City 17.

You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.

No need to tell you twice! Off you go and good luck – you’ll need it.

Basic Details

  • Title: Dangerous World
  • File Name: hl2-ep2-sp-dangerous-world-v2.7z
  • Size : 394.60MB
  • Author: TiiM
  • Date Released: 30 November 2009
PlanetPhillip Download Options

Download to your HDD [394.6MB]

If you require more help, please visit the Help page.

Awards

Dangerous World is a HALL of FAME entry

Panoramic View

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by click the image link above or by saving it to your computer and then opening it.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
The iamge numbering is wrong, sorry. AT least it will keep you guessing!

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
32 recommendations, average score: 4.78 (out of 5), standard deviation: 0.3
Total Downloads

Please note: These statistics are valid from December 2010

  • 2,468
    Overall
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  • 11
    Last 7 days
  • 39
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Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 2 Users

Time Taken
Average: 5 Hours, 30 Mins
Shortest: 1 Hours by Fang
Longest: 10 Hours by Bullet Belcher
Total Time Played: 11 Hours
Published

8th December 2009

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An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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162 Comments
  1. Phillip's Favourite

    I apologize for the delay in posting this, but with larger, longer mods it always takes me a while to play and upload the files.

    I originally posted this as a demo and it was highly regarded by me and PP readers. Well, you will be very pleased to know that the quality continues. It is without doubt one of the best releases, this year and perhaps ever and will surely appear in the Mod Of The Year 2009 vote in January 2010.

    The quality is abound, in the mapping, it the sequences, in the details and most of all in the gameplay.

    Visuals
    It some parts, especially the city ruins, it's fantastic, although there could have been more effort put into the areas you can see but not play. I remember waiting for a mini-lift and looking around and seeing an area where Barney and a few other rebels have come from and comparing it to the area I was about to play and it was a stark contrast.

    Besides that it is hard for me to find any fault with the mod.

    Gameplay
    There's a little bit of everything, for all types of players. I was frustrated to have been killed once when I made the wrong choice and that choice was not clearly wrong. I was also frustrated by image 23, where I was punished for exploring. I didn't find a way out of there, but please let me know if you did!

    Overall, I didn't feel there was enough tension building the finale was a slight let down, but not the end sequence, (I'm not talking about the credits, which I didn't really enjoy, although I accept they were very well done.

    The fact I died because I wasn't driving fast enough was really annoying, but you could argue that I was constantly told to get out of the city as soon as possible.

    I apologize for picking holes in an otherwise superb release.

    Summary
    Without doubt, you MUST play this mod and I am sure nearly everybody will enjoy it. Can't wait for Dangerous Worlds 2.

    5 Words Or Less Review

    Beautiful, engaging and great fun

    • Anon_214333 6487 comments

      12th December 2009

      Philip I've never had a problem with any mods/maps on this site before, but this one is a real humdinger!!! I eventualy downloaded it despite my dreadful broadband at the moment(it takes forever to download now, why? I don't really know,a problem with the local exchange I think as many others in the village are having the same very slow download speed trouble) The thing is; after finally managing to download it,I can't unrar,or7z un zip it!!! all I get is a message saying no archives found!! I've tried all I can think of, but it seems to no avail!! I played the demo with no problem and was looking forward to this full version,now I'm stuck with a downloaded 370megish file I can't do anything with!! Any suggetions,or help appreciated,thanks.

      • Woja 13 comments

        16th January 2010

        I have the same problem as you – error message reads "cannot open file as archive" – how dis you get around this?

      • Woja 13 comments

        16th January 2010

        I have the same problem as you had – getting the error message "cannot open file as archive" – how did you get around this?

        • Jasper 677 comments

          16th January 2010

          Hopefully somebody more knowledgeable will turn up and solve your problems. If not and as a last resort only:
          Go to strategyinformer.com and search by "file name’
          Warning it's an .EXE file 450mb.
          Which is why it's better to work with PP downloads if you can.(and safer).

          • Jasper 677 comments

            16th January 2010

            Whoa! I typed without engaging brain first, sorry about that.
            I know the downloads are fine and it can't be anything to do with Steam because you haven't got that far. Could be that the problem is your unzipper.
            First see Phillips "How to’. Tab at the top of the page.
            In the section 'saving and Uncompressing" there's link to 7zip.
            It might be worthwhile removing your current 7zip with
            Control Panel but check with Windows Explorer to remove any remnants that may have been left behind.
            Re-install using Phillip's link and try again.
            Hope this works for you, it's a darned good mod.

  2. Grey Acumen 505 comments

    8th December 2009

    FUUUUU-

    Dangit, there goes finishing my mods by christmas. If I'm lucky I might actually get around to playing this one sometime at the end of March. Nice to know Phillip likes it though. I'll grab it now and save it for one of the last ones I play so I finish up my mods on a high note.

    • Unless you are playing something that is in the top ten of my or my readers" recommendations, I suggest you stop and play this. You’'l have to ahve played it by 31 Decemebr or you won't be able to vote fairly in the Mod Of The year 2009!

    • Grey Acumen 505 comments

      11th December 2009

      Play It Later

      Well, I finally set aside some time to play this mod. Trying to give a recommendation for it is incredibly difficult though. I find that I enjoyed every single part of it, and yet when viewed as a whole it feels entirely disjointed.

      The first map is exactly the same as what you were able to play from the demo. It even still has the glitch where if you get the RPG launcher and SMG grenade, you can blow up the dropship's cargo before it lands and it ends up endlessly flying back and forth in circles.
      It really impressed me how the entire area manages to tell a story about the life of the character you play as, but what I loved the most was how it was filled with so much optional content; entire events that you could simply not even see or know existed if you didn't go looking for them.

      After this the maps seem to focus on 2 things; tying into the HL2:Ep1 story and being creepy/scary/mysterious. While either one alone is commendable, it's my personal view that if you're going to attempt to tie into the cannon storyline, then you need to be even MORE careful about keeping your mod in line with cannon material. Unfortunately, the "creepy/scary/mysterious" stuff ends up almost coming across as Half Life 2's version of Race X; it looks neat and would be cool if the mod was standing entirely on its own, but I'm left going "wait, this type of thing never happened in Half Life, does the Half Life universe even allow for this type of thing?" furthermore, none of the creepy/scary/mysterious stuff ever played any actual role in the story, so it felt utterly superfluous. Even Half Life had Gman actually doing something at the end of the game.

      I also noticed that if you went into the passage that the Ant Lion Guardian first comes from, you wind up going across a wooden bridge in the middle of a giant cavern, there's a ladder going down from the pipe that the bridge is sorta resting on. If you go down the ladder you wind up looking at what SEEMS to be a tunnel, but you just kinda stop when you try to go into it. That part felt like they had originally planned to do more with that section, but then stopped and forgot to get rid of that area.

      The further the mod progressed, the less optional content I noticed. This seemed to coincide with when you started traveling with a squad, which seems mostly understandable since the whole exploration thing works much better when you don't have a pack of rebels following on your heels. This also seemed to be the point that the mod's storyline was getting woven in more directly to HL2:Ep1, which may be another reason for less optional content.

      The ending is both cool and incredibly frustrating at the same time. It's a time sensitive mission, but how much time you have, when the timer starts, or what your time is contingent on isn't made at all clear. You can even end up only 5 feet away from where you need to get to when it tells you that you ran out of time. The real frustration in this is that the last map transition before the end just ejects you from the car and you have to go running back to get into it in order to keep going.

      There's also 2 bonus maps. The one is just a simple arena where you have combine, zombies, rebels, and possibly antlions coming into that you can fight with. It seems like it just keeps going til you die. The other is what seems to be the original inspiration for Dangerous World. Essentially it's a giant battery hunt, it gets rough at one point, but it's manageable.

      All in all, each aspect of this mod is worth playing it for; the open explorations, the creepy sections, the Episode One tie-ins, etc, but none of the aspects really complement each other terribly well. It's close, but it just doesn't quite hit my "play it now" list, but it easily makes "Play it Soon"
      The weird thing is that I think it COULD be "Play it Now" if they only replaced the scenes with the bald guy in black with Gman. It's not like gman shows up in episode one, since he's being blocked from gordon by the vorts, so there's no reason he can't be wandering around in this mod, especially for those particular scenes. As they currently stand, there's no reason for them and they have a "Valve doesn't accept Race X as part of Half Life cannon" effect.

  3. sappy 12 comments

    8th December 2009

    I just started that mod yesterday I have to say it's pretty impressive so far.

  4. AI 319 comments

    8th December 2009

    Is this the English version like the demo??

    • Yes, says so in the Download section.

      I should also mention that to my knowledge, both versions use English for voice (from HL2 etc) but have different caption text languages.

  5. I've added another mirror.

  6. paddyL 28 comments

    8th December 2009

    Personal Favourite

    Yeah great mod. I didn't get through the last tunnel with the buggy – kept seeing russian text and thought "is that the end’. I see from the images theres further to go – hurray.
    Definitely a contender.

  7. Dukveet 6487 comments

    8th December 2009

    Love the mod, but I'm stuck in the underground parking garage with the antlions. I see the grate and a place to put something into, but I can't find the crank. Any ideas?

  8. gsp1995 21 comments

    8th December 2009

    Personal Favourite

    I played the demo, and I'll probably love this. It's awesome so far. One of the best mods ever of 2009. A must freakin" play. And also, one of my favorites so far. Loads of fun, incredible level design, balanced gameplay and the non-linear feel it gives to the player. Just. Awesome.

  9. Zaphod 13 comments

    8th December 2009

    Personal Favourite

    Amazing! This is one of the top five HL2 mods I ever tried.

    Fantastic level design, great visuals and interesting puzzles that fit in to the environment. Spectacular action and epic scripted sequences.

    It also does a good job with the story. This mod is a good example that a good story mod do not necessary need custom voice acting.

    There is almost nothing negative about this mod. The only thing I can think of was a small issue with a scripted sequence not being triggered. Another very small issue is that I think rebels should avoid having a HEV-suit and the gravity gun.

    This is certainty one of the best mods in the history of Half-Lite 2. A future classic!

    • I don't believe this mod has a story. Besides a few background details about him, where is the story?

      • Zaphod 13 comments

        8th December 2009

        When thinking more about it I guess you are right. It does not really have a story of it's own. It rather incorporate itself in the story of Episode1. The events in the mod fits very well in the official HL2 story. But when doing this, is the mod not actually telling a story?

        Well, I don't really know. Certain is that this aspect of the mod is one of the reasons I like it so much.

  10. mel 736 comments

    8th December 2009

    Copy the DangerousWorld folder into your SourceMods folder.

    Phillip, I have just downloaded this from the MODSITE network link and there is no folder just files, what do you recommend?

    • I say this in the Download section:

      Please create a folder called DangerousWorld and put the contents of the downloaded file into it and put that into your SourceMods folder. I will create a new file next week. Sorry for the inconvenience.

  11. mel 736 comments

    8th December 2009

    Sorry by folder I mean one named DangerousWorld

    • Sorry, in conjunction with your previous comment, I don't understand this one.

    • MikeS 247 comments

      9th December 2009

      The file you've downloaded is an installer. Just double-click on it and follow the instructions. It will install the mod automatically (hopefully) to your source mods folder.

      • No, he downloaded the normal file from here, it's just that I packaged it wrongly and instead of having one fodler which he would need to copy to the SourceMods folder, it contained all the files.

        He's all set now.

        • Woja 13 comments

          16th January 2010

          Could you help me with this please Phillip? I have the same problem as you had — getting the error message "cannot open file as archive" — how did you get around this?

  12. zonbie 164 comments

    8th December 2009

    Play It Now!

    You can compare Dangerous World to a less-polished, more nebulous Minerva: Metastasis. It contains some excellent gameplay and beautiful set pieces, but it feels like the locations visited do not really have a reason to be connected. There were some elements that, while implemented excellently, simply did not make sense being included in the mod. (For example, the creator should pursue creating a horror mod instead of adding horror elements to a HL2 mod.)

    Frustrating instant deaths and a generally bland last few maps leave me wanting more from the creator, who obviously has the capacity to replace those issues with stunning finales and logical warnings of danger.

    Fun, engaging gameplay and level design tend to lead the player through the game. Very cool City 17 battles, with the exception of an immortal strider.

    Overall, an amazing example of HL2 modding. Download this ASAP.

  13. mel 736 comments

    8th December 2009

    Thankyou Phillip have done so and I am up and running. What I mean is that there was no mod folder in the download. All clear now thanks.

  14. Mephasto 3 comments

    8th December 2009

    I felt they should have tested it more, there was so many bugs that made progressing impossible that I had to stop playing. First map had very bad optimization. Eaven the size of it was tiny, gate didnt open, some textures did scale as they should or were alligned badly. On second map I got crushed by boiler or something dropping down on me, I liked the antlion caves, first one I have seen in fan made map. This part lasted like 2minutes, that was way too short.. I got feeling that they just sewed random maps together.

    Next map had some WHITE flashing lights and horrible texture work, when I entered the airduct I fell into some kind of "team poster" room and died on acid. After reloading and using the controls nothing did (once again) happen and I was stuck in the room with WHITE flashing lights.

    After this I stopped playing, I hope the rest of game is better than first part. Another example why you SHOULD playtest your mod before releasing it to public.

    + Antlion caves
    - Several severe bugs
    - bad texture alignment
    - bad lighting, or lack of it
    - Zombiecluster?
    - illogical problem solving and progression,
    most time I had no idea what to do next.

    I dont want to rate it yet, I hope they fix these issues soon.

    • gsp1995 21 comments

      9th December 2009

      [This section of the comment has been removed because it broke the house rules on comments]

      It's all about a puzzle. To open the gate, you need power. To get the power, follow the power cables leading to a tunnel, in the left side there's a power box, turn it on and there you go, the gate has now power and can be open. White lights? What's wrong with them. That part in the air duct is actually supposed to screw up with you. So just don't go there, pretty simple. I agree that the first map had a bit of bad optimization to it, but It's still awesome.

  15. Jasper 677 comments

    8th December 2009

    Play It Now!

    After the gorgeous EP2 style beginning from the Demo perhaps my expectations were too high. Unachievebly high maybe.
    I did not mind the recycling of assets from EP1 and even a few from HL2 because those well worn paths were altered.
    However, it did turn into an EP1 mod for me but at least Alyx was not in my face all the time but the flipping antlions were. I find filling antlions holes tedious in the extreme.
    Is it good mod? I think so.
    Will I play it time again? Yes but with very long periods in between.
    I desperately wanted to give it a PF but found it a little wanting ie to much like EP1 and not enough like EP2
    I had no bugs or invisible walls etc and thought the mapping was rather good. The appearance of Dog on the station roof was a great moment of entertainment.
    Combat gameplay was enjoyable.

    • Jasper 677 comments

      9th December 2009

      I've just found this by the author:
      TiiM Dec 6 2009, 5:56am says:
      Yes, dw2 is coming in 2010.
      Good news and thanks TiiM.

  16. I've just added a panoramic image. I apologize for the few minor errors, but this one took 3 hours (in between doing other things) and it drove me crazy.

    Anyway, I hope you like it.

  17. Senator33 6487 comments

    8th December 2009

    Had downloaded it before from the (Slovenian?) website. The linguistics were not bothersome because menu placement is the same.

    Awesome mod by any standard. Some very original ideas here.

  18. inkblot42 4 comments

    9th December 2009

    Um, a little help please?
    I just exited the zombie corridor where you can turn the lights on, but the zombies wake up and am now in a huge antlion cave with a wooden bridge, and now I have no idea where to go.

    • RustySpannerz 6487 comments

      9th December 2009

      Go back past the Antlion Guard. I was stuck there for ages. On that bridge must have spent 20 minutes aligning myself to jump down below across that gap. I made it and survived.

      • paddyL 28 comments

        9th December 2009

        Well done if you made that jump I tried for ages with no success.

        (possible spoiler ahead)
        There is also an entrance up above the large pipe. I managed to get up there using barrels and crates but I think there may be an invisible wall there as I kept falling when I tried to jump into it.

    • Jasper 677 comments

      9th December 2009

      Or.
      When the Antlion Guard appears run back the way you came, rapidly!
      What happens next? Over to you.
      I've played this mod 3 times and found alternate routes in several places

    • Dannster 4 comments

      9th December 2009

      i just shot the antlion guard with a rpg and killed it lol

  19. civanT 176 comments

    9th December 2009

    We played the demo of this before right, but I couldn't find the demo page on PP. I'd like see my previous comment on the demo, I know I commented on this.

  20. Clunkfish 90 comments

    9th December 2009

    Personal Favourite

    Really good mod – long, varied, put together with much care and attention to detail. It is confusing in places, but never to the point of utter frustration. The use of deliberate dead-ends means you should make sure to quick-save before heading into the unknown!

  21. john 137 comments

    9th December 2009

    I remember the demo on this one, Ii am so glad it is finally out. My work has me doing crazy split shifts and now have, oh say, 9 mods I am behind on. Darn work. I think this will be up there with Strider Mountain.

  22. Dannster 4 comments

    9th December 2009

    Personal Favourite

    This was a awesome mod I remember playing the demo and when I saw the start of the bonus map I nearly fell out of my chair it looked so good

  23. HdsTalk3r 6487 comments

    9th December 2009

    Need help.

    in the city, when the strider strikes, theres the building wich the doors blast open. after a quick fight , the manhacks comes. and you have the 2 blue barriers. what do I do??where am I suppose to go or do? the doors that I came threw are shutdown. and I can see that energy ball that im suppose to shoot with my gravity gun.

    • Phil 114 comments

      9th December 2009

      Listen to Barney!!

      • Berrie 68 comments

        11th December 2009

        I'm stuck there to and all I hear him say is keep the citizens safe and let's get these people moving.

        • Throw a grenade into the vent hole on the right. See image 63 for what it should look like.

          • Holden 2 comments

            11th December 2009

            the vent hole on the right is closed … not like on image 63 :(

            • stoopdapoop 49 comments

              12th December 2009

              yeah, happened to me too the first time. I just had to noclip through the wall and knock the ball out that way.

              That means that barney won't do his scripted event and you'll probably have to noclip your way through the next door as well, then a new map will load, and you should be fine.

              It doesn't really effect the game much, on the next map you spawn with some rebels, and barney comes out of thin air a little bit later as well.

  24. Phil 114 comments

    9th December 2009

    There were differences between the Demo and this, obviously in the opening stages, but no problem with that – it has been "polished".

    Later, sometimes I was killed or severely damaged for simply going to the wrong place – annoying, but not a major problem. But it shouldn't happen.
    (Phillip- image 23 – I had the same problem).

    My machine crashed several times at the "garage " towards the end – when the antlions are chasing, and the barnacles catch them, and the zombie combine. If I tried to fight it out – crash! — I got through it by running up the the stairs and hiding, this stopped the antlions coming and the barnacles dealt with most of them and the zombies too!
    It worked, but somehow it didn't feel right.
    It might also be a problem with my machine, though I've not not had any similar problems before.

    That sounds like a whinge – but it's not really!

    Excellent mod – I was actually very disappointed when I finished it, simply because it was finished!
    I would like to have continued for much longer.

    And I thought the way it tied it to the main story was brilliant!!!especially when you overhear Alyx and Gordon after their traincrash.
    I think that demonstrates how much thought went into this.

    Well worth playing —- and Well Done to the Mod team.

  25. Jeff 93 comments

    11th December 2009

    Play It Later

    There was a lot to love in this mod, and I'd like to thank everyone that helped to make it possible. I loved the tie-in elements with episode one!

    There were a few bugs, but what really singed my fur were the horror/gotcha elements. In at least three places, the player is killed for exploring the map: the hazard pit, anti-gravity skeletons, and a tunnel-lurking G-Man. Easter eggs are fine. Easter eggs that kill you, not so much.

    If you can shrug off the team's mean streak, it's a great mod!

  26. mel 736 comments

    12th December 2009

    Play It Now!

    I guess we have to consider this mod as one on the major releases of the year, certainly with its fine mixture of action and puzzling out the path ahead it's on par with the best this year.

    I did not remember too much about the demo version and find the first couple of levels not that inspiring, an opinion I am sure many will not agree with.

    It seemed to me that the author had not quite made his mind up whether the balance of the gameplay was going to be action or situation solving, and we ended up with a couple of confusing early levels that were frustrating to a degree due to a few obscure key links, noticeably the power supply box and switch in the opening sequence and the valve wheel in the next level. I can imagine new and or inexperienced players given up during either of these levels with the second level being particular difficult to figure out. In the end I managed to locate two valve wheels but neither was easy to find with a tortuous path to the second.

    For me the mod improved with progress while remaining a challenge throughout, be it Combine and their hardware or solving situations the gameplay balance settled down on an even keel, and whilst hard at times the fun factor improved with Dog and the car ride. This was another mod whereby the author seems bent on challenging the player with every piece of hardware in the Combine arsenal, resulting in some tremendous battles at both street level and in the air, not to mention one unique sequence with an apartment building's front blown-out such that one was exposed to enemy fire from both within and outside at street level plus a gunship thrown in, great mapping.

    The standard of set- design and detail content is admirable all through the mod with no apparent short cuts taken the author packs every sequence with meaningful content, such that every set needs to be explored for avenues, twists and turns so adding to the already rich vain of situation play that runs through the game.

    Where this sits among and alongside the previous 2009 releases will no doubt be established shortly by PP members, for sure it must be considered a top ten candidate, for the time being I will recommend a play it now.

  27. Armageddon 15 comments

    12th December 2009

    I played it in half a day it was pretty fun. The creepy part were… Well… Creepy… I see how those parts tie into his story and the Half-Life story. But the one part where that skeleton comes at you with all the lockers just doesn't make scene. Maybe in Dangerous World 2 he will tell how the guy has brain damage. I don't know. But over all he did a good job tyeing his story with Half-Life's story. I really liked the open exploration. It was alot of fun looking in every nook and cranny. But when I got to the rebels I felt like I was being rushed and didn't have time for exploration. But all in all it was fun. The ending credits were awesome too. And if you wait till those are over you will see the background map for Dangerous World 2. This mod is a MUST play. I mean it's just awesome. Also I must say this game has some great cinematics. Go play it.

  28. Zeeek 8 comments

    12th December 2009

    Play It Now!

    Good 2 hours gameplay, puzzles, nice maps, ending is a bit tame

  29. eauque 1 comments

    12th December 2009

    Help!

    This is a beautiful mod. Gonna have to play again to find all the missed bits..

    I am now on bonus map 2 and for the life of me can't figure out how to get the gate to open. I've found all of the cells and put them on the shelf but the gate won't open. A subtle hint please?

  30. Play It Now!

    Undoubtedly one of the better mods that I've played. I loved that little extras that were put in, such as that ghostly bald guy and those shock hallucinations. Game play was very solid. Level design for the most part was superb. The only aspect that prevents my full endorsement is the bugs. Sometimes, the shock hallucinations would kill me although they apparently weren't supposed to. Also, I've run into a few invisible walls that killed or stopped me when it really would have been better if they were not there. Besides the bugs, this is a mod that everyone should at least try out.

  31. Anon_214405 6487 comments

    14th December 2009

    *sigh… is there a walkthrough?

    • No, mainly because it's not that hard to complete. I know that's relative but generally if I can complete a level, anybody can! Please don't hesitate to ask if you get stuck, we'll all help you out.

  32. stonewalljack 75 comments

    15th December 2009

    Personal Favourite

    This was easily a PF from start to finish.

    The transition from fighting zombies, headcrabs and electric fields alone and underground to fighting combine and striders above ground with the help of rebels, played out perfectly.

    This mod had about the right amount of non-linear gameplay giving it a nice level of exploration. Repetition and boring gameplay did not exist here.

    The final cut scene was done well enough that it deserved a few replays. Even the credits deserve recognition.

    No negative comments aside from a few minor glitches.

  33. ChaK_ 3 comments

    17th December 2009

    Play It Now!

    A kicking ass mod, great job !

  34. Mike_tmc 3 comments

    18th December 2009

    Hi well walkthrough would be nice because when You play the game for the first time it is impossible to guess when You realy stuck or the mod is just failing to go on.

  35. Mike_tmc 3 comments

    18th December 2009

    or just tell me what to do at the train station from the end of HL2EP1 ? found the car and when I'm trying to drive the car into the tunnel with Gman inside I die every time in an explosion (white screen, death, reload).

  36. Mike_tmc 3 comments

    18th December 2009

    ignore above comments found the solution >:( in the internet

  37. Gypsy_Jim 6487 comments

    19th December 2009

    Got stuck in a couple of places:

    The first was just after you meet the first Strider and end up in a building with a central stair case. I'd killed everything that needed killing and must have missed a trigger as nothing else happened until I reloaded. The issue was down to the vent over the energy ball thingy not blowing out he first time, it did perfectly what it was supposed to on re-loading though….

    The second was at he (shut) train station, when Dog seemed to go into a bit of a loop and things went a bit bonkers, on re-load though he smashed the wall and it went on ok from there…

    The Bonus Maps were very good, though I can see why you left them out, they're not quite up to the finished article standard…but still streets ahead of many other mods out there….!

    A definite Personal Favourite, no matter what anyone says, Valve should be in touch in due course with that job offer……

  38. peter 10 comments

    22nd December 2009

    i am stuck in the dark room with the filing cabinets. but cant move the cabinets to get to the aircon duct entrance! can anyone help?

  39. Count_de_Monet 21 comments

    23rd December 2009

    Just a great fun map. I'm almost done but I'll start anew to find the alternate routes mentionned. Love the puzzles (crank, antlion guard). I spied from the spolier that a jalopy run is ahead of me. Can't wait.

  40. Got stuck in a couple of places:

    The first was just after you meet the first Strider and end up in a building with a central stair case. I'd killed everything that needed killing and must have missed a trigger as nothing else happened until I reloaded. The issue was down to the vent over the energy ball thingy not blowing out he first time, it did perfectly what it was supposed to on re-loading though….

    The second was at he (shut) train station, when Dog seemed to go into a bit of a loop and things went a bit bonkers, on re-load though he smashed the wall and it went on ok from there…

    The Bonus Maps were very good, though I can see why you left them out, they're not quite up to the finished article standard…but still streets ahead of many other mods out there….!

    A definite Personal Favourite, no matter what anyone says, Valve should be in touch in due course with that job offer…… Definitely a classic..!

  41. Count_de_Monet 21 comments

    28th December 2009

    Play It Now!

    It's still a "Play it now", but the end is really lame. Jalopy still steers like a coffin….Well, off to alternate routes now.

  42. Anon_214983 6487 comments

    28th December 2009

    Help! I am currently stuck under ground just after the electrified water. The hallucination in the hallway with the lockers and the skeleton just happened and now that hallway is gone and I can't move on.(screenshot #52)Please help and thanks!

    • Anon_215030 6487 comments

      29th December 2009

      Figured it out, thanks again for the mod!

      • Clueless 6487 comments

        16th April 2010

        Stuck @ 52 as well. Perhaps I'm just dense or missed a trigger. Hints welcome.

        • It's been a while since I played this so I can't remember what to do, hopefully somebody will be able to help you.

        • Jasper 677 comments

          16th April 2010

          @Clueless.
          At screenshot 52. That lift will not work. In the same room there is a plug.
          Plug it in to power up the elevator on one of the floors above. Go back up. After the ladder there are 2 ways to get to the working elevator.
          My way was to find the van and crawl through it.
          You have a nasty surprise awaiting you!

          • Clueless 6487 comments

            26th April 2010

            Thanks Jasper. I had tried, and for some reason failed, to break the board on that van some time ago and so considered it part of the scenery. Second time was the charm. Thank you for the tip!

  43. Peter 10 comments

    29th December 2009

    Help! I'm stuck in the underground carpark with the antlions and can't find the crank handle to open the gate

    • Go back the way you came and find a room where the antlions enter the area. There is a stairwell to the right, go up it. Beware the antlions though.

      • Peter 10 comments

        30th December 2009

        OK I must be the dumbest Gordon out there but I picked up the crank handle, raced back into the other area to use it, fallen through the collapsed floor, opened the other gate at # 50 and am now trapped between 2 floors where you can crawl through the abandoned van. Can't see any way out on either level
        HEEEELP MEEEE!!

        • Jasper 677 comments

          30th December 2009

          After you have crawled through the van there is a lift. I think you have not powered it up.
          Screenshot 51. End of the corridor where the zombie is. Room on the right Plug in. Go back

  44. J-Man 6487 comments

    2nd January 2010

    I need some help, I've gotten to where "dog" is ( at the warehouse where the 2 trains are ) Me and "dog" are at the rear exit and can't get out ( I'm thinking that "dog" should remove or break the door down, but he does nothing ) "Dog" cant get out through the front exit because one of the trains is blocking his path, So the rear exit is where the both of us are suppose to exit ( I'm guessing ) Any ideas from anyone?

    • Check image 83. Next to you (from the player's point of view) there is a fence. Bring Dog close to it and he should smash it down.

      • J-Man 6487 comments

        2nd January 2010

        You see where "dog" is standing in image 79, when the both of us go in to that exit hallway and to the end, that's as far as we get. ( is this the right way to exit? ) if so, can't get the door open and "dog" does nothing.. So, I'm inclined to go back the way I came. I'm stuck in image 79 area..

  45. denizen50 94 comments

    10th January 2010

    Wow, just wow.
    Overall fantastic mod, polished and balanced.
    My favorite part is the underground levels, which are prodigiously enjoyable. Play it now!

  46. Personal Favourite

    Yup, this mod is a PF, I mean, it came out of no were, has an amazing quality, and it's also a parallel, were you go through areas that Gordon and Alyx are still active, it's pretty much the best mod for source based in the HL universe to date, play it, that's all I can say…

  47. esswok 23 comments

    24th January 2010

    Personal Favourite

    definitly good work I have played it twice and will play it again

  48. peter 10 comments

    25th January 2010

    am stuck at gman in tunnel. have got the car but repeatedly getting knocked out of car and sudden death for why dont know

  49. Visitor 6487 comments

    27th January 2010

    I seem to have trouble with this mod. It looks fantastic and I played the demo a year back with no problems. But this time I keep experiencing crashes whenever it is loading the second map (after I open the gate). As a result I never got past the first map :(. It crashes even when reloading the first map from a save. I tried lowering the settings and playing through the first map without reloading to no avail. I don't think it's a problem with my comp though because I replayed Ep2, R&D mod, and Offshore mod without problems. The only error message I receive with dangerous world is that during map loading, the game either gives a"hl2.exe has encountered a problem and needs to close" or the system freezes up forcing a hard reset. Hopefully the author releases a patch to fix these problems as it seems to be a great mod. It would suck for players who have problems like mine to miss out :(.
    I have HL2, Ep1, Ep2, sdk base 2007, HL:S, and CS:S installed and they run fine. I hope the mod isn't trying to access Portal game files because I don't own Portal. Thanks to anyone who can provide help.

  50. igerup 15 comments

    1st February 2010

    Play It Now!

    Not a bad mod. A few inexplicable crashes/freezes and no way (for me, anyway) to finish the car race in time. Not even noclipping to where Dog waits avoids the mission failure messsage.

  51. Andrew 54 comments

    8th February 2010

    Play It Now!

    Pretty cool mod – and large with it. No problems with any of the issues mentioned above, despite being an old fart of 60. Highly recommended.

  52. gurkin4 1 comments

    16th March 2010

    Mod good, but models too the terrible. It was necessary to leave original of Half Life.
    In the end the author's song sounds ugly, it is necessary to replace with more standard.

  53. T'krau 9 comments

    19th March 2010

    Has anyone come up with a fix for the stuck grate just after the Strider & man-hack fights (I mean, besides reloading a zillion times and hope it works…)? I've been stuck there for three evenings now…too bad about that bit, "cause the rest of the mod to date had been really impressive.

    • eeVee 289 comments

      19th March 2010

      Do you know which screenshot you're near? It's been several weeks since I played this and I don't remember what you're talking about off the top of my head.

    • Jasper 677 comments

      19th March 2010

      I think your at screenshot 63. Chuck a grenade in.
      On my third play, the vent grate did not open and I had to noclip and drop the grenade in. I must have not tripped something.
      If you don't know how to noclip just Google "noclip half life 2′

    • Luke 1 comments

      14th July 2010

      Try opening the console and typing sv_cheats 1, then noclip. then you can pass through the grate as if it weren't there. To get out of noclip, type it again in the console.

  54. T'krau 9 comments

    21st March 2010

    Yep, screen 63 is the spot, and the grill seems to be perma-stuck. I'll try the no-clip if necessary, but I was hoping that a patch or something was available for it.

  55. LoneWolf65 39 comments

    30th April 2010

    Hi all!

    This is the third time I play this mod and I really enjoyed every moment of it except for this only one problem that other gamers suffered also: Buggy ride in tunnel with g-man in it.Thrown out of car,I die and reload.

    I need help please, I would like to finish the mod if possible.

    Thanks in advance.

    • Buggy ride in tunnel with g-man in it.Thrown out of car,I die and reload.

      That's supposed to happen. I consider it bad design that the player is allowed to do something but the way the designer tells you that you shouldn't do it is to kill you. You need to take another route, think Dog and fence. Good luck.

      • LoneWolf65 39 comments

        30th April 2010

        Thanks a lot for your quick reply! I love this mod.

        I'm going back right now to give it a try and change my way of thinking like you mention…I'll keep you posted of my results.

        Have a good day!

        • LoneWolf65 39 comments

          30th April 2010

          Thanks again PP,you made my day! It took me four tries on the time sequence but I made it. Weird ending but impressive.My congratulations to the author of this great piece of work! Looking forward to the sequel.

  56. Zekiran 210 comments

    7th May 2010

    Play It Now!

    Now this is a great mod.

    Aside from the installation problem, getting everything together and working would be nice. But even so, from the start it was clear that this is a pro mod.

    There are issues: the level design is not very tight, it leads to a lot of wandering around and sidetracking without any way to really head back to the "plot". Also, the maps were universally very dark and hard to see things, details get missed (along with weapons…).

    Somewhere in the middle of the mod, around screenshot 52ish, the direction seems to lack a lot – but that's not really different from the same chapter / area in HL2's actual game. I always get lost in the town…

    One other problem I encountered were a plethora of missed triggers. If you mess up you have to first figure out what was SUPPOSED to happen, and then try and figure out HOW it was, and then find a save game to before you messed it up. Case in point, Barney will just stand around in the room with you and the citizens, if you blow up the door he's supposed to shotgun himself.

    However! Even at the start, it was excellent. Very nice cinematics, though sparse use of any dialog and direction made it a little hard to figure out exactly what to do at any given time. I felt kind of alone, a lot, without even the annoyance of rebels to guide me.

    One shining moment was the train at the station in the beginning. OH how I hate trains. I fear them in my core, and I went down into the station, broken and dark, and thought to myself, crap, I'm gonna be playing chicken with trains, aren't I?

    And then.
    The train comes by, barreling along, making its horrible noises and breaking parts of the scenery and then IT IS ON FIRE! THE TRAIN. IS. On. FIRE!!
    I laughed so hard, for so long, I loved that. It was SO awesome. And, the tie-in dialog if you head over to the train itself, after it comes to a horrible halt. Very nice touch.

    I did enjoy the way it follows the same story and path, if not the same exact events, of the HL2 game.

    I am very much looking forward to the sequel if there is one!

  57. Anon_221745 6487 comments

    28th May 2010

    whenever I try to play, it gets to the main menu loading screen and crashes with a message saying that a " prop array" is "null" and "set to zero".

    Can someone help me?!

    • Grey Acumen 505 comments

      28th May 2010

      If you got the problem on or after the 26th, then this stands a good chance of being connected to the recent update valve did for the HL2 series that brought everything to run on Orange box engine. Not certain about that though, but until Valve fixes things, it'll be hard to tell what's a problem with your pc, what's a problem with the mod, and what's problem with the engine.

  58. s.anchev 226 comments

    21st June 2010

    I'm no near the end, but this is one of the greatest mods made so far… Starting in this beautifully rendered house of a typical Resistant, the wall to protect from Zombies, the scary sequences…
    I've also liked the aspect of having many places where you COULD go but you're not obliged, however if you want, there will be some extra sequences which are cool…

    By far, this is going to be one of my great favourites, at equal side with Minerva, R and D, and Mission Improbable :D

    The difficulty is well-balanced, also… Really great!

  59. Shadowmancer471 46 comments

    21st June 2010

    I sh*t myself at the tunnel and the skeleton part.
    God damn it, I was laughing through F.E.A.R

  60. s.anchev 226 comments

    22nd June 2010

    Personal Favourite

    And another PF for this game. And it REALLY can go on the throne with Minerva, R and D, and Mission Improbable…

    The levels in the "underground" were really scary, wow… This scripted sequence, with long howlings, one-second apparitions… Wow wow wow…

    And then, perhaps THE BEST FIGHTING SEQUENCE in a Mod, with the siege of city 17, fast, full of action/explosions, and this wonderful musics used… The "battle of City 17" post-HL2 was really well-rendered, a piece of madness like I've nearly never played before in a mod…

    And then, the ending, wonderful sequence… I can't wait for the sequel of the story of Franck Harrison. The developer was also smart enough NOT to make encounters with Alyx and Freeman, so, in my mind, I will consider this mod as "canon".

    Really great, really…

  61. Filthy McNasty 96 comments

    14th July 2010

    I'm having a problem getting started on this map. I'm getting a error that reads: "SetupArrayProps_R: array prop "(Null)" is at index zero". Anybody know how to resolve this problem?

  62. Filthy McNasty 96 comments

    25th July 2010

    Can anyone help me with the loading problem of this mod? I left a request for help about this error: "SetupArrayProps_R: array prop " (Null)" is at index zero". Has anyone seen this error before. It happens when the mod is doing its initial load. Phillip, have you seen this error before? Pls, help!

  63. TheTinDog 1 comments

    15th August 2010

    I'm also getting the error where it says "SetupArrayProps_R: array prop " (Null)" is at index zero". Is anyone else besides me and Filthy getting this? Does anyone know a fix? This looks like a really cool mod and I'd love to play it, and I'd appreciate if anybody could offer advice.

  64. House 23 comments

    6th September 2010

    Personal Favourite

    Very fun! Just like a mod VALVE would make! Its cool its during the citadel explosion. I recommend you PLAY THIS! This team should join VALVE!

  65. Play It Now!

    There is no doubt about how good this mod is, and plenty of people have given their opinions already. Its long, the settings are beautiful and thought out, the atmosphere is dense and I even liked the horror scenes (they still don't really fit the HL2 storyline).

    Still I found a few points worth criticism. First of all the mod is not suited to be played in the hard difficulty setting. It can be done, but some places turn frustrating this way. On the other hand it is too easy when played at normal difficulty… Also the locations are too stuffed or even cramped and I felt confined most the time — confined as in getting stuck and tripping over decoration stuff. A bit more space would have been nice in this case! Lastly some of the puzzles were a bit "outside the usual HL2 scope" and therefore not so easy to figure out.

    All in all, I have to say this mod is incredible, but not a personal favorite of mine just yet…

  66. OG Loc 66 comments

    10th November 2010

    Personal Favourite

    This is my favorite mod of all time! It almost has all the enemies, it has REALLY cool storyline, and much much more! I also liked the teddy bear in the bedroom of Frank's house.

    One thing that didn't make sense in this mod is, when the citadel's core was back on track for a meltdown (the citadel storm's lightning appears) Barney is with Frank in here, and then he went to the Trainstation, but in HL2: EP1 Barney was with other Rebels at the hideout AFTER the storm, so the storyline got mixed up a bit.

    Other than that, GREATEST MOD! Can't wait for 2, when it gets fully released!

  67. tobytoolbag 8 comments

    22nd November 2010

    Personal Favourite

    Absolutely brilliant mod. And it's now one of my personal favourites – up there with Minerva Metastasis.

    As has been said before, TiiM should be designing for Valve, as this the thought, design, and detail that has gone into this mod has made it look and feel as though Valve had released this mod themselves, with the possible exception of the inclusion of some creepy goings-on underground.

    I can't wait until next year when the follow-up is released.

  68. s.anchev 226 comments

    22nd November 2010

    I didn't see there was a demo for DW2 on ModDB o_O… I will give it a try.

  69. s.anchev 226 comments

    24th November 2010

    http://www.moddb.com/mods/dangerous-world-2 for downloading the demo for DW2.

    It begins directly after DW's ending, and as the first part, it is a "re-imagination" of Ep2 events, with Antlions, Antlions Workers, and in fact the same setting as Ep2.

    However, the action is rythmed by inventive and brillant puzzles, and also you have Dog, the Jalopy, and also some well-done cut-scenes (as in the first).

    I think DW2 will be one of the MOTY of 2011. We're going to have many over-ambitious/over-the-top mods by fall 2010 or 2011 (OpFor2, OBM, BMS, MissionImprob3, The Citizen 2…), but this will surely be one of the bests…

    The fact that Tiim, the developer, has a sense of building a mysterious and original story with, as an example, the ghostly apparitions of a "man in black", will surely push the balance in its favor.

    Stay Tuned!

  70. Dorgles 6487 comments

    14th December 2010

    WOW.

    Ill put this next to human error on my "Mods that could pass for official Valve expansions" list. Only problem is now I have to wait for the sequel.

  71. tommiezat 117 comments

    17th December 2010

    Maybe?

    I don't know I'm a little torn with this mod. The mapping itself, environments, enemies layouts and overall game play was for the most part enjoyable,

    IMO it did need to be play tested by "players" . after finishing this mod I read thru the reviews and found that I along with others had the same problems/frustrations in most of the same areas.

    without sounding contradictory the work that was put into making this was suburb for sure and very well done as a whole but the glitches and missed trigger spots and bad outcomes for the player by choosing a wrong route or area was a little harsh, I don't like to be "punished" by thinking differently than the author may have intended.

  72. Giles 3 comments

    23rd December 2010

    I'm enjoying this mod enormously but when I get to the plaza by the railway maintenance works and Dog arrives (roughly screenshot 78), all the Combine are already dead and I can't progress. Have I missed a trigger somewhere?

    Earlier, I

    * destroyed the APC on the bridge using the RPG
    * destroyed the Strider using the RPG
    * destroyed the (?) drop ship from inside the building with the collapsed front (before I reached the RPG cache on the to floor)
    * filled the antlion holes with the car from the shop, car from the bridge and the APC
    * made my way past the room full of Zombies, Zombines etc

    Have I missed an important trigger somewhere?

    Thanks

    • tommiezat 117 comments

      23rd December 2010

      Yes Giles, if im remembering correctly you need to have dog follow you to the room in the far corner (screen 79 ) and then come back out of that room and go straight across , dog will follow you and break open a hole in the wall.

  73. Lars 9 comments

    2nd October 2011

    Does anybody have a working link for this file or its location?
    The gamesmodding.com site doesn't exist in DNS, and the FileFront site doesn't have the file anymore. I can't find it elsewhere on the web.

    A shame, for a Hall-of-Fame mod!

  74. Blue Lightning 201 comments

    22nd November 2011

    This mod is broken. I cannot get it to run on Xp.

    • What happens when you try?

      • Blue Lightning 201 comments

        28th November 2011

        I get booted back to desktop, or worse I get a freeze and have to do a hard reboot. I made a thread about it on Steam forums "Half-Life 2 / Source Third-Party Mods", and the thread is at the top is called "Cant get dangerous world to run". Seems nobody else can either!

        • Do you have the latest file? Please check ModDB.

          • Anon_338072 6487 comments

            30th December 2011

            Just downloaded it from Mod DB, and it is in no shape to be installed. I open the .rar file, and I do not have a "Dangerous World" folder to put in sourcemods. I dont even have a .bsp file. What I do have is a collection of different folders:

            -Auto Play
            -Language
            -Source SDK

            And then I have an autorun.exe, an autorun.inf, a dangerous world.exe, and a Dangerous World.ain (I think). This is nuts! I haven no idea where to place these folders.

            • Blue Lightning 201 comments

              30th December 2011

              Ok I see it is a exe autoinstall, nevermind. Ok, the folder is installed from MODDB in Sourcemods folder. It is loading and "blunk", I get kicked out during the loading screen. I took a look at my gameinfo file and it looks like this. Does it look right to you?

              "GameInfo"
              {
              game "DangerousWorld"
              title "DangerousWorld"
              title2 "DangerousWorld"
              "manual" "http://dwmod.half-life2.sk/home.php?show=manual"
              "icon" "dw"
              type singleplayer_only
              "developer_url" "http://www.dwmod.half-life2.sk"
              developer "Studio TiiM"
              icon "icon"

              FileSystem
              {
              SteamAppId 420
              ToolsAppId 211

              SearchPaths
              {
              Game |gameinfo_path|.
              Game sourcetest
              Game ep2
              Game episodic
              Game hl2
              }
              }
              }

  75. denizen50 94 comments

    29th November 2011

    Personal Favourite

    Just replayed this, can't believe how good it is.
    MORE LIKE THIS PLEASE
    The overall atmosphere is stellar!

  76. coling 1 comments

    1st January 2012

    i got a prob if anyone can help: im at the part where the train crashes, then you go down the corridor past the jumping zombies, in the door where a zombine blows the door with a grenade. I think theres a load screen in the hallway but I dont get no load screen and theres no zombine so im stuck. noclip doesnt work cause the next map to load isnt there. hellpp

    • jimdeath 3 comments

      4th November 2012

      I have the same problem as Coling. I played this mod 3 years ago with no problem. I wanted to replay it, but the missing map is stopping me at this point.

      ReplyEdited at 4:49 PM, 4th November 2012
      • Sparks 240 comments

        6th February 2013

        After a particularly toxic valve/steam update, the mod 'disappeared" from the steam library. I downloaded the installer for Dangerous World V2.0 from the Author's Moddb page http://www.moddb.com/mods/dangerous-world/downloads, ran it and it all worked properly again. Note that the same torch/ladder/impossible duct bugs are still present. I think the Author mentioned that he had included the missing/broken map in this version – certainly all self-detonating zombies were perfectly obliging for me, when I played through V2.

  77. aazell 45 comments

    10th January 2012

    Play It Later

    Hmmm wow… how to put this…

    The production values of this mod are stunning. It's a huge body of work, it looks great, it's put together so well but…

    but…

    There's nothing really original going on here unfortunately.
    All these wonderfully talented guys have done is rebuild Episode 1 unfortunately. It's a fantastic achievement but as I played through the mod I encountered familiar environment and familiar puzzle over and over again.

    Other elements that pushed this down to a play it later for me are the constantly dark or flickering light areas that made me quit the mod a few times I found them so frustrating. To add to this frustration the flashlight is bugged so that if you get right up against a wall you can't see anything. Cue lots of fumbling around in the dark.

    The puzzles in some case are less than well implemented and in some cases just plain annoying.

    The one area that for me really stands out is the section where the front of the building collapses.

    It's a fantastic use of space and it really stands out.

    ReplyEdited at 10:54 PM, 9th January 2012
  78. Aazell 45 comments

    12th January 2012

    I'm also amused by people saying its just like a Valve mod… er yeah… its almost a direct copy of HL2 episode one!

  79. Hec 1021 comments

    10th June 2012

    Personal Favourite

    HELL I haven't reviewed on this one too??, how dear I??

    This is a fantastic mod, just fantastic, ahs all the elements I love in a great HL mod!!, great original new story ploted into the HL2 universe!! so well done by the way!!

    Great combat, and just a great end maybe the best end in modding scene i've seen so far. I just loved it and I hope soon we could have the next sequel, set into this amazing HL world!!

  80. Blue Lightning 201 comments

    22nd August 2012

    I want to give this an "Avoid it", but Phillips rules dis-allow a rating without a full playthough. Since I couldnt get out of the house at the beggining, I didnt give it any play. Always, ALWAYS give the player a clear path espicially in the beggining. I lost interest and left.

    The players head bobs up and down as he runs? I almost got sea sick! Bad boys, very bad. Why get cute with the movement physics? There's an old saying: "if it aint broke, dont fix it."

    I wasnt thrilled with Mission Improbables idea to change color pigmentation to a "drab" in the second map….but it didnt make me seasick.

    Oh please Phillip, let me mark this an "Avoid it"….

    • iirelu 1 comments

      22nd March 2013

      You are the only other person I can find who had a problem with the head bobbing, I even found someone who somehow LIKED it on my search.

      The head bobbing is utterly atrocious. Even after walking a few steps I start to feel queasy and just after 5 minutes of playing I had to stop before I threw up, and I'm still trying to recover from the migraine I got from it. It is HORRIBLE, the way the actual angle of the camera moves when you move is sickening and I feel both mentally and physically hurt from this.

      Who knows if this is any good, I'm just giving it a big fat AVOID. Run while you still can.

  81. Fang 38 comments

    29th August 2012

    Maybe?

    The visuals are stunning, and amazing, I will give the mod that, so if that is enough to make you want to play it then do it but… no it isn't for me.

    The mapper took no time at all to give the player any real sense as to where to go, the first being that the "solution" to get over the gate at the beginning is just to stack up boxes and hop the fence which would make perfect sense in a normal mappack or mod but in this one where it lets you interact with the power-button to the door, allows you to turn on(?) the gas, etc made me at least think we had to somehow get the door open.

    The second is on the second map, some reason Hunters appear after trying for 30 mins to find the way to turn on the handle thing, and instead of it being you know in a building or something, it is in a run-down little shack-type deal above an intractable generator. I was just like "This is too frustrating, not enough direction at all."

    Tl:dr; Good good looking, not the best mapping wise.

  82. Mega Sean 45 18 comments

    26th April 2013

    I downloaded the mod, and I'm doing a little walkthrough on it, but the map: dw_ep1_03a is missing. I tried redownloading it, but it's still missing!

    • Sparks 240 comments

      26th April 2013

      Did you d/l it from the PP link? I just checked it and it's at the latest version (V2) and that map is definitely there, I'm looking at it right now. Clear your d/l folder/cache and try again. The file name should be hl2-ep2-sp-dangerous-world-v2.7z.
      I have a feeling the V1 version had an issue with a missing map, but that's definitely been fixed with the V2 release – which is the one linked at the top of this post.

  83. David 3 comments

    24th June 2013

    Help please. I had to reinstall Steam and all my games last week. This mod and several other HL 2 mods won't start at all. HL 1 mods still work. Anyone know what's wrong? I'm dying to try this mod

    • Sparks 240 comments

      24th June 2013

      First off, check that you haven't inadvertently enabled steam-Beta; if you have you're in a world of pain as it breaks HL2 mods. (See here for some discussions, and here for an example of the mess that ensues as a result. Read right through the comments – it will make you weep.) Apparently it is currently possible to reverse steampipe (steam-Beta), but you have to download the whole relevant game again in order to reverse it.

      You should also make yourself familiar with this steam forum thread regarding "Get Mods Working".

      Simply put, valve have (and continue to) screw up and destroy HL2 mods and it's up the the HL community to rake through the wreckage and attempt to salvage whatever is possible. A few of the many broken mods can be made to partially work with some easy changes to the gameinfo.txt file, but many more are permanently damaged or totally destroyed.

      Good Luck!

      ReplyEdited at 9:21 PM, 24th June 2013
      • David 3 comments

        25th June 2013

        Thanks, I'll give it a shot

        • Sparks 240 comments

          25th June 2013

          Fortunately, Phillip's current file (the version 2 release of Dangerous World) worked perfectly the last time I tried it, a few months ago. But there have been many updates since then, so who knows now?

        • Sparks 240 comments

          28th June 2013

          Mod: "Dangerous World V1.13"
          File: hl2-ep2-sp-dangerous-worlds.7z (yes, "worlds’)
          Date: 30/11/2009
          Source: PP
          Fault: Mod disappeared from Steam Library – not able to launch.
          Solution: Download version V2.0 from PP (http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/ – File: hl2-ep2-sp-dangerous-world-v2.7z)

          –NB– This is just an update, and is still Dangerous World (One) and NOT Dangerous World (Two), which has stalled in development since 2011ish.

          Mod Status : Working (V2.0)

  84. Bullet Belcher 2 comments

    18th August 2013

    Play It Now!

    Good game. Had to view walk through videos a few times to progress. I have not been able to find two of the batteries in the extra mod.

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