You are Frank Harrison, a rebel, who lives near City 17.
You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.
No need to tell you twice! Off you go and good luck – you’ll need it.
Basic Details
- Title: Dangerous World
- File Name: hl2-ep2-sp-dangerous-world-v2.7z
- Size : 403MB
- Author: TiiM
- Date Released: 30 November 2009
- Copy the DangerousWorld folder into your SourceMods folder.
- Restart or start Steam.
- Dangerous World should now be listed in your Library tab.
If you require more help, please visit the Help page.
Panoramic View

Please Note: Panoramic images only are available in full screen mode. You can either open one by click the image link above or by saving it to your computer and then opening it.
How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.
Screenshots
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
The iamge numbering is wrong, sorry. AT least it will keep you guessing!
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Please note: These statistics are valid from December 2010
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977Overall
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4Today
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22Last 7 days
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96Last 30 days
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827365 days
8th December 2009
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If this post has more than 50 comments they are separated into pages of 50 comments










































































































8th February 2010
Pretty cool mod – and large with it. No problems with any of the issues mentioned above, despite being an old fart of 60. Highly recommended.
16th March 2010
Mod good, but models too the terrible. It was necessary to leave original of Half Life.
In the end the author’s song sounds ugly, it is necessary to replace with more standard.
19th March 2010
Has anyone come up with a fix for the stuck grate just after the Strider & man-hack fights (I mean, besides reloading a zillion times and hope it works…)? I’ve been stuck there for three evenings now…too bad about that bit, ’cause the rest of the mod to date had been really impressive.
19th March 2010
Do you know which screenshot you’re near? It’s been several weeks since I played this and I don’t remember what you’re talking about off the top of my head.
19th March 2010
I think your at screenshot 63. Chuck a grenade in.
On my third play, the vent grate did not open and I had to noclip and drop the grenade in. I must have not tripped something.
14th July 2010
Try opening the console and typing sv_cheats 1, then noclip. then you can pass through the grate as if it weren’t there. To get out of noclip, type it again in the console.
21st March 2010
Yep, screen 63 is the spot, and the grill seems to be perma-stuck. I’ll try the no-clip if necessary, but I was hoping that a patch or something was available for it.
30th April 2010
Hi all!
This is the third time I play this mod and I really enjoyed every moment of it except for this only one problem that other gamers suffered also: Buggy ride in tunnel with g-man in it.Thrown out of car,I die and reload.
I need help please, I would like to finish the mod if possible.
Thanks in advance.
30th April 2010
That’s supposed to happen. I consider it bad design that the player is allowed to do something but the way the designer tells you that you shouldn’t do it is to kill you. You need to take another route, think Dog and fence. Good luck.
30th April 2010
Thanks a lot for your quick reply! I love this mod.
I’m going back right now to give it a try and change my way of thinking like you mention…I’ll keep you posted of my results.
Have a good day!
30th April 2010
Thanks again PP,you made my day! It took me four tries on the time sequence but I made it. Weird ending but impressive.My congratulations to the author of this great piece of work! Looking forward to the sequel.
7th May 2010
Now this is a great mod.
Aside from the installation problem, getting everything together and working would be nice. But even so, from the start it was clear that this is a pro mod.
There are issues: the level design is not very tight, it leads to a lot of wandering around and sidetracking without any way to really head back to the “plot”. Also, the maps were universally very dark and hard to see things, details get missed (along with weapons…).
Somewhere in the middle of the mod, around screenshot 52ish, the direction seems to lack a lot – but that’s not really different from the same chapter / area in HL2′s actual game. I always get lost in the town…
One other problem I encountered were a plethora of missed triggers. If you mess up you have to first figure out what was SUPPOSED to happen, and then try and figure out HOW it was, and then find a save game to before you messed it up. Case in point, Barney will just stand around in the room with you and the citizens, if you
.
However! Even at the start, it was excellent. Very nice cinematics, though sparse use of any dialog and direction made it a little hard to figure out exactly what to do at any given time. I felt kind of alone, a lot, without even the annoyance of rebels to guide me.
One shining moment was the train at the station in the beginning. OH how I hate trains. I fear them in my core, and I went down into the station, broken and dark, and thought to myself, crap, I’m gonna be playing chicken with trains, aren’t I?
And then.
I laughed so hard, for so long, I loved that. It was SO awesome. And, the tie-in dialog if you head over to the train itself, after it comes to a horrible halt. Very nice touch.
I did enjoy the way it follows the same story and path, if not the same exact events, of the HL2 game.
I am very much looking forward to the sequel if there is one!
28th May 2010
whenever i try to play, it gets to the main menu loading screen and crashes with a message saying that a ” prop array” is “null” and “set to zero”.
Can someone help me?!
28th May 2010
If you got the problem on or after the 26th, then this stands a good chance of being connected to the recent update valve did for the HL2 series that brought everything to run on Orange box engine. Not certain about that though, but until Valve fixes things, it’ll be hard to tell what’s a problem with your pc, what’s a problem with the mod, and what’s problem with the engine.
21st June 2010
I’m no near the end, but this is one of the greatest mods made so far… Starting in this beautifully rendered house of a typical Resistant, the wall to protect from Zombies, the scary sequences…
I’ve also liked the aspect of having many places where you COULD go but you’re not obliged, however if you want, there will be some extra sequences which are cool…
By far, this is going to be one of my great favourites, at equal side with Minerva, R and D, and Mission Improbable
The difficulty is well-balanced, also… Really great!
21st June 2010
I sh*t myself at the tunnel and the skeleton part.
God damn it, I was laughing through F.E.A.R
22nd June 2010
And another PF for this game. And it REALLY can go on the throne with Minerva, R and D, and Mission Improbable…
The levels in the “underground” were really scary, wow… This scripted sequence, with long howlings, one-second apparitions… Wow wow wow…
And then, perhaps THE BEST FIGHTING SEQUENCE in a Mod, with the siege of city 17, fast, full of action/explosions, and this wonderful musics used… The “battle of City 17″ post-HL2 was really well-rendered, a piece of madness like I’ve nearly never played before in a mod…
And then, the ending, wonderful sequence… I can’t wait for the sequel of the story of Franck Harrison. The developer was also smart enough NOT to make encounters with Alyx and Freeman, so, in my mind, I will consider this mod as “canon”.
Really great, really…
14th July 2010
I’m having a problem getting started on this map. I’m getting a error that reads: “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Anybody know how to resolve this problem?
25th July 2010
Can anyone help me with the loading problem of this mod? I left a request for help about this error: “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Has anyone seen this error before. It happens when the mod is doing its initial load. Phillip, have you seen this error before? Pls, help!
15th August 2010
I’m also getting the error where it says “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Is anyone else besides me and Filthy getting this? Does anyone know a fix? This looks like a really cool mod and I’d love to play it, and I’d appreciate if anybody could offer advice.
19th August 2010
I was getting this error message, but I found a link to a fix from ModDB at:
http://www.moddb.com/mods/dangerous-world/news/DangerousWorld-SteamUpdate
Just overwrite the gameinfo.txt file in the main Dangerous World folder. You will then need to restart Steam to get the fix to work. Good luck.
6th September 2010
Very fun! Just like a mod VALVE would make! Its cool its during the citadel explosion. I recommend you PLAY THIS! This team should join VALVE!
30th September 2010
There is no doubt about how good this mod is, and plenty of people have given their opinions already. Its long, the settings are beautiful and thought out, the atmosphere is dense and I even liked the horror scenes (they still don’t really fit the HL2 storyline).
Still I found a few points worth criticism. First of all the mod is not suited to be played in the hard difficulty setting. It can be done, but some places turn frustrating this way. On the other hand it is too easy when played at normal difficulty… Also the locations are too stuffed or even cramped and I felt confined most the time – confined as in getting stuck and tripping over decoration stuff. A bit more space would have been nice in this case! Lastly some of the puzzles were a bit “outside the usual HL2 scope” and therefore not so easy to figure out.
All in all, I have to say this mod is incredible, but not a personal favorite of mine just yet…
10th November 2010
This is my favorite mod of all time! It almost has all the enemies, it has REALLY cool storyline, and much much more! I also liked the teddy bear in the bedroom of Frank’s house.
Other than that, GREATEST MOD! Can’t wait for 2, when it gets fully released!
22nd November 2010
Absolutely brilliant mod. And it’s now one of my personal favourites – up there with Minerva Metastasis.
As has been said before, TiiM should be designing for Valve, as this the thought, design, and detail that has gone into this mod has made it look and feel as though Valve had released this mod themselves, with the possible exception of the inclusion of some creepy goings-on underground.
I can’t wait until next year when the follow-up is released.
22nd November 2010
I didn’t see there was a demo for DW2 on ModDB o_O… I will give it a try.
24th November 2010
http://www.moddb.com/mods/dangerous-world-2 for downloading the demo for DW2.
It begins directly after DW’s ending, and as the first part, it is a “re-imagination” of Ep2 events, with Antlions, Antlions Workers, and in fact the same setting as Ep2.
However, the action is rythmed by inventive and brillant puzzles, and also you have Dog, the Jalopy, and also some well-done cut-scenes (as in the first).
I think DW2 will be one of the MOTY of 2011. We’re going to have many over-ambitious/over-the-top mods by fall 2010 or 2011 (OpFor2, OBM, BMS, MissionImprob3, The Citizen 2…), but this will surely be one of the bests…
The fact that Tiim, the developer, has a sense of building a mysterious and original story with, as an example, the ghostly apparitions of a “man in black”, will surely push the balance in its favor.
Stay Tuned!
14th December 2010
WOW.
Ill put this next to human error on my “Mods that could pass for official Valve expansions” list. Only problem is now I have to wait for the sequel.
17th December 2010
I don’t know I’m a little torn with this mod. The mapping itself, environments, enemies layouts and overall game play was for the most part enjoyable,
IMO it did need to be play tested by “players” . after finishing this mod i read thru the reviews and found that I along with others had the same problems/frustrations in most of the same areas.
without sounding contradictory the work that was put into making this was suburb for sure and very well done as a whole but the glitches and missed trigger spots and bad outcomes for the player by choosing a wrong route or area was a little harsh, I don’t like to be “punished” by thinking differently than the author may have intended.
23rd December 2010
I’m enjoying this mod enormously but when I get to the plaza by the railway maintenance works and Dog arrives (roughly screenshot 78), all the Combine are already dead and I can’t progress. Have I missed a trigger somewhere?
Earlier, I
Have I missed an important trigger somewhere?
Thanks
23rd December 2010
Yes Giles, if im remembering correctly you need to have dog follow you to the room in the far corner (screen 79 ) and then come back out of that room and go straight across , dog will follow you and break open a hole in the wall.
23rd December 2010
Thanks – that did the trick!
2nd October 2011
Does anybody have a working link for this file or its location?
The gamesmodding.com site doesn’t exist in DNS, and the FileFront site doesn’t have the file anymore. I can’t find it elsewhere on the web.
A shame, for a Hall-of-Fame mod!
3rd October 2011
I have added a working link for version 2 of this mod. Sorry for the inconvenience.
22nd November 2011
This mod is broken. I cannot get it to run on Xp.
22nd November 2011
What happens when you try?
28th November 2011
I get booted back to desktop, or worse I get a freeze and have to do a hard reboot. I made a thread about it on Steam forums “Half-Life 2 / Source Third-Party Mods”, and the thread is at the top is called “Cant get dangerous world to run”. Seems nobody else can either!
28th November 2011
Do you have the latest file? Please check ModDB.
30th December 2011
Just downloaded it from Mod DB, and it is in no shape to be installed. I open the .rar file, and I do not have a “Dangerous World” folder to put in sourcemods. I dont even have a .bsp file. What I do have is a collection of different folders:
-Auto Play
-Language
-Source SDK
And then I have an autorun.exe, an autorun.inf, a dangerous world.exe, and a Dangerous World.ain (I think). This is nuts! I haven no idea where to place these folders.
30th December 2011
Ok I see it is a exe autoinstall, nevermind. Ok, the folder is installed from MODDB in Sourcemods folder. It is loading and “blunk”, I get kicked out during the loading screen. I took a look at my gameinfo file and it looks like this. Does it look right to you?
“GameInfo”
{
game “DangerousWorld”
title “DangerousWorld”
title2 “DangerousWorld”
“manual” “http://dwmod.half-life2.sk/home.php?show=manual”
“icon” “dw”
type singleplayer_only
“developer_url” “http://www.dwmod.half-life2.sk”
developer “Studio TiiM”
icon “icon”
FileSystem
{
SteamAppId 420
ToolsAppId 211
SearchPaths
{
Game |gameinfo_path|.
Game sourcetest
Game ep2
Game episodic
Game hl2
}
}
}
29th November 2011
Just replayed this, can’t believe how good it is.
MORE LIKE THIS PLEASE
The overall atmosphere is stellar!
1st January 2012
i got a prob if anyone can help: im at the part where the train crashes, then you go down the corridor past the jumping zombies, in the door where a zombine blows the door with a grenade. i think theres a load screen in the hallway but i dont get no load screen and theres no zombine so im stuck. noclip doesnt work cause the next map to load isnt there. hellpp
10th January 2012
Hmmm wow… how to put this…
The production values of this mod are stunning. It’s a huge body of work, it looks great, it’s put together so well but…
but…
There’s nothing really original going on here unfortunately.
All these wonderfully talented guys have done is rebuild Episode 1 unfortunately. It’s a fantastic achievement but as I played through the mod I encountered familiar environment and familiar puzzle over and over again.
Other elements that pushed this down to a play it later for me are the constantly dark or flickering light areas that made me quit the mod a few times I found them so frustrating. To add to this frustration the flashlight is bugged so that if you get right up against a wall you can’t see anything. Cue lots of fumbling around in the dark.
The puzzles in some case are less than well implemented and in some cases just plain annoying.
The one area that for me really stands out is the section where the front of the building collapses.
It’s a fantastic use of space and it really stands out.
12th January 2012
I’m also amused by people saying its just like a Valve mod… er yeah… its almost a direct copy of HL2 episode one!