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	<title>Comments on: Dangerous World &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: Aazell</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-354240</link>
		<dc:creator>Aazell</dc:creator>
		<pubDate>Wed, 11 Jan 2012 22:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-354240</guid>
		<description>I&#039;m also amused by people saying its just like a Valve mod... er yeah... its almost a direct copy of HL2 episode one!</description>
		<content:encoded><![CDATA[<p>I&#8217;m also amused by people saying its just like a Valve mod&#8230; er yeah&#8230; its almost a direct copy of HL2 episode one!
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		<title>By: aazell</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-351911</link>
		<dc:creator>aazell</dc:creator>
		<pubDate>Mon, 09 Jan 2012 22:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-351911</guid>
		<description>Hmmm wow... how to put this...

The production values of this mod are stunning. It&#039;s a huge body of work, it looks great, it&#039;s put together so well but...

but...

There&#039;s nothing really original going on here unfortunately.
All these wonderfully talented guys have done is rebuild Episode 1 unfortunately. It&#039;s a fantastic achievement but as I played through the mod I encountered familiar environment and familiar puzzle over and over again.

Other elements that pushed this down to a play it later for me are the constantly dark or flickering light areas that made me quit the mod a few times I found them so frustrating. To add to this frustration the flashlight is bugged so that if you get right up against a wall you can&#039;t see anything. Cue lots of fumbling around in the dark.

The puzzles in some case are less than well implemented and in some cases just plain annoying.

The one area that for me really stands out is the section where the front of the building collapses. 

It&#039;s a fantastic use of space and it really stands out.</description>
		<content:encoded><![CDATA[<p>Hmmm wow&#8230; how to put this&#8230;</p>
<p>The production values of this mod are stunning. It&#8217;s a huge body of work, it looks great, it&#8217;s put together so well but&#8230;</p>
<p>but&#8230;</p>
<p>There&#8217;s nothing really original going on here unfortunately.<br />
All these wonderfully talented guys have done is rebuild Episode 1 unfortunately. It&#8217;s a fantastic achievement but as I played through the mod I encountered familiar environment and familiar puzzle over and over again.</p>
<p>Other elements that pushed this down to a play it later for me are the constantly dark or flickering light areas that made me quit the mod a few times I found them so frustrating. To add to this frustration the flashlight is bugged so that if you get right up against a wall you can&#8217;t see anything. Cue lots of fumbling around in the dark.</p>
<p>The puzzles in some case are less than well implemented and in some cases just plain annoying.</p>
<p>The one area that for me really stands out is the section where the front of the building collapses. </p>
<p>It&#8217;s a fantastic use of space and it really stands out.
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		<title>By: coling</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-341483</link>
		<dc:creator>coling</dc:creator>
		<pubDate>Sun, 01 Jan 2012 18:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-341483</guid>
		<description>i got a prob if anyone can help: im at the part  where the train crashes, then you go down the corridor past the jumping zombies, in the door where a zombine blows the door with a grenade. i think theres a load screen in the hallway but i dont get no load screen and theres no zombine so im stuck. noclip doesnt work cause the next map to load isnt there. hellpp</description>
		<content:encoded><![CDATA[<p>i got a prob if anyone can help: im at the part  where the train crashes, then you go down the corridor past the jumping zombies, in the door where a zombine blows the door with a grenade. i think theres a load screen in the hallway but i dont get no load screen and theres no zombine so im stuck. noclip doesnt work cause the next map to load isnt there. hellpp
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		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-338139</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Fri, 30 Dec 2011 03:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-338139</guid>
		<description>Ok I see it is a exe autoinstall, nevermind. Ok, the folder is installed from MODDB in Sourcemods folder. It is loading and &quot;blunk&quot;, I get kicked out during the loading screen. I took a look at my gameinfo file and it looks like this. Does it look right to you?

&quot;GameInfo&quot;
{
	game		&quot;DangerousWorld&quot;
	title 		&quot;DangerousWorld&quot;
	title2		&quot;DangerousWorld&quot;
	&quot;manual&quot;	&quot;http://dwmod.half-life2.sk/home.php?show=manual&quot;
	&quot;icon&quot;		&quot;dw&quot;
	type 		singleplayer_only
	&quot;developer_url&quot;	&quot;http://www.dwmod.half-life2.sk&quot;
	developer	&quot;Studio TiiM&quot;
	icon		&quot;icon&quot;

	FileSystem
	{
		SteamAppId				420
		ToolsAppId				211

		SearchPaths
		{
			Game				&#124;gameinfo_path&#124;.
			Game				sourcetest
			Game				ep2
			Game				episodic
			Game				hl2
		}
	}
}</description>
		<content:encoded><![CDATA[<p>Ok I see it is a exe autoinstall, nevermind. Ok, the folder is installed from MODDB in Sourcemods folder. It is loading and &#8220;blunk&#8221;, I get kicked out during the loading screen. I took a look at my gameinfo file and it looks like this. Does it look right to you?</p>
<p>&#8220;GameInfo&#8221;<br />
{<br />
	game		&#8220;DangerousWorld&#8221;<br />
	title 		&#8220;DangerousWorld&#8221;<br />
	title2		&#8220;DangerousWorld&#8221;<br />
	&#8220;manual&#8221;	&#8220;http://dwmod.half-life2.sk/home.php?show=manual&#8221;<br />
	&#8220;icon&#8221;		&#8220;dw&#8221;<br />
	type 		singleplayer_only<br />
	&#8220;developer_url&#8221;	&#8220;http://www.dwmod.half-life2.sk&#8221;<br />
	developer	&#8220;Studio TiiM&#8221;<br />
	icon		&#8220;icon&#8221;</p>
<p>	FileSystem<br />
	{<br />
		SteamAppId				420<br />
		ToolsAppId				211</p>
<p>		SearchPaths<br />
		{<br />
			Game				|gameinfo_path|.<br />
			Game				sourcetest<br />
			Game				ep2<br />
			Game				episodic<br />
			Game				hl2<br />
		}<br />
	}<br />
}
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	<item>
		<title>By: Anon_338072</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-338072</link>
		<dc:creator>Anon_338072</dc:creator>
		<pubDate>Fri, 30 Dec 2011 02:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-338072</guid>
		<description>Just downloaded it from Mod DB, and it is in no shape to be installed. I open the .rar file, and I do not have a &quot;Dangerous World&quot; folder to put in sourcemods. I dont even have a .bsp file. What I do have is a collection of different folders:

-Auto Play
-Language
-Source SDK

And then I have an autorun.exe, an autorun.inf, a dangerous world.exe, and a Dangerous World.ain (I think). This is nuts! I haven no idea where to place these folders.</description>
		<content:encoded><![CDATA[<p>Just downloaded it from Mod DB, and it is in no shape to be installed. I open the .rar file, and I do not have a &#8220;Dangerous World&#8221; folder to put in sourcemods. I dont even have a .bsp file. What I do have is a collection of different folders:</p>
<p>-Auto Play<br />
-Language<br />
-Source SDK</p>
<p>And then I have an autorun.exe, an autorun.inf, a dangerous world.exe, and a Dangerous World.ain (I think). This is nuts! I haven no idea where to place these folders.
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	<item>
		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-305425</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Tue, 29 Nov 2011 16:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-305425</guid>
		<description>Just replayed this,  can&#039;t believe how good it is.
MORE LIKE THIS PLEASE
The overall atmosphere is stellar!</description>
		<content:encoded><![CDATA[<p>Just replayed this,  can&#8217;t believe how good it is.<br />
MORE LIKE THIS PLEASE<br />
The overall atmosphere is stellar!
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-304559</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 28 Nov 2011 06:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-304559</guid>
		<description>Do you have the latest file?   Please check ModDB.</description>
		<content:encoded><![CDATA[<p>Do you have the latest file?   Please check ModDB.
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		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-304547</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Mon, 28 Nov 2011 05:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-304547</guid>
		<description>I get booted back to desktop, or worse I get a freeze and have to do a hard reboot. I made a thread about it on Steam forums &quot;Half-Life 2 / Source Third-Party Mods&quot;, and the thread is at the top is called &quot;Cant get dangerous world to run&quot;. Seems nobody else can either!</description>
		<content:encoded><![CDATA[<p>I get booted back to desktop, or worse I get a freeze and have to do a hard reboot. I made a thread about it on Steam forums &#8220;Half-Life 2 / Source Third-Party Mods&#8221;, and the thread is at the top is called &#8220;Cant get dangerous world to run&#8221;. Seems nobody else can either!
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-300942</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 22 Nov 2011 06:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-300942</guid>
		<description>What happens when you try?</description>
		<content:encoded><![CDATA[<p>What happens when you try?
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	<item>
		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-300751</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Tue, 22 Nov 2011 01:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-300751</guid>
		<description>This mod is broken. I cannot get it to run on Xp.</description>
		<content:encoded><![CDATA[<p>This mod is broken. I cannot get it to run on Xp.
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	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-279672</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 03 Oct 2011 05:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-279672</guid>
		<description>I have added a working link for version 2 of this mod.  Sorry for the inconvenience.</description>
		<content:encoded><![CDATA[<p>I have added a working link for version 2 of this mod.  Sorry for the inconvenience.
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	<item>
		<title>By: Lars</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-279612</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Sun, 02 Oct 2011 19:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-279612</guid>
		<description>Does anybody have a working link for this file or its location?
The gamesmodding.com site doesn&#039;t exist in DNS, and the FileFront site doesn&#039;t have the file anymore. I can&#039;t find it elsewhere on the web.

A shame, for a Hall-of-Fame mod!</description>
		<content:encoded><![CDATA[<p>Does anybody have a working link for this file or its location?<br />
The gamesmodding.com site doesn&#8217;t exist in DNS, and the FileFront site doesn&#8217;t have the file anymore. I can&#8217;t find it elsewhere on the web.</p>
<p>A shame, for a Hall-of-Fame mod!
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	<item>
		<title>By: Giles</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-236275</link>
		<dc:creator>Giles</dc:creator>
		<pubDate>Thu, 23 Dec 2010 17:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-236275</guid>
		<description>Thanks - that did the trick!</description>
		<content:encoded><![CDATA[<p>Thanks &#8211; that did the trick!
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	<item>
		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-236268</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Thu, 23 Dec 2010 16:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-236268</guid>
		<description>Yes Giles, if im remembering correctly you need to have dog follow you to the room in the far corner (screen 79 ) and then come back out of that room and go straight across , dog will follow you and break open a hole in the wall.</description>
		<content:encoded><![CDATA[<p>Yes Giles, if im remembering correctly you need to have dog follow you to the room in the far corner (screen 79 ) and then come back out of that room and go straight across , dog will follow you and break open a hole in the wall.
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		<title>By: Giles</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-236264</link>
		<dc:creator>Giles</dc:creator>
		<pubDate>Thu, 23 Dec 2010 15:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-236264</guid>
		<description>I&#039;m enjoying this mod enormously but when I get to the plaza by the railway maintenance works and Dog arrives (roughly screenshot 78), all the Combine are already dead and I can&#039;t progress. Have I missed a trigger somewhere?

Earlier, I
[spoiler]
* destroyed the APC on the bridge using the RPG
* destroyed the Strider using the RPG
* destroyed the (?) drop ship from inside the building with the collapsed front (before I reached the RPG cache on the to floor)
* filled the antlion holes with the car from the shop, car from the bridge and the APC
* made my way past the room full of Zombies, Zombines etc[/spoiler]

Have I missed an important trigger somewhere?

Thanks</description>
		<content:encoded><![CDATA[<p>I&#8217;m enjoying this mod enormously but when I get to the plaza by the railway maintenance works and Dog arrives (roughly screenshot 78), all the Combine are already dead and I can&#8217;t progress. Have I missed a trigger somewhere?</p>
<p>Earlier, I</p>
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<p>* destroyed the APC on the bridge using the RPG<br />
* destroyed the Strider using the RPG<br />
* destroyed the (?) drop ship from inside the building with the collapsed front (before I reached the RPG cache on the to floor)<br />
* filled the antlion holes with the car from the shop, car from the bridge and the APC<br />
* made my way past the room full of Zombies, Zombines etc
</p></div>
</td>
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<p>Have I missed an important trigger somewhere?</p>
<p>Thanks
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		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-235385</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Fri, 17 Dec 2010 03:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-235385</guid>
		<description>I don&#039;t know I&#039;m a little torn with this mod. The mapping itself, environments, enemies layouts and overall game play was for the most part enjoyable, 

IMO it did need to be play tested by &quot;players&quot; . after finishing this mod i read thru the reviews and found that I along with others had the same problems/frustrations in most of the same areas.

without sounding contradictory the work that was put into making this was suburb for sure and very well done as a whole but the glitches and missed trigger spots and bad outcomes for the player by choosing a wrong route or area was a little harsh, I don&#039;t like to be &quot;punished&quot; by thinking differently than the author may have intended.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know I&#8217;m a little torn with this mod. The mapping itself, environments, enemies layouts and overall game play was for the most part enjoyable, </p>
<p>IMO it did need to be play tested by &#8220;players&#8221; . after finishing this mod i read thru the reviews and found that I along with others had the same problems/frustrations in most of the same areas.</p>
<p>without sounding contradictory the work that was put into making this was suburb for sure and very well done as a whole but the glitches and missed trigger spots and bad outcomes for the player by choosing a wrong route or area was a little harsh, I don&#8217;t like to be &#8220;punished&#8221; by thinking differently than the author may have intended.
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		<title>By: Dorgles</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-235141</link>
		<dc:creator>Dorgles</dc:creator>
		<pubDate>Tue, 14 Dec 2010 02:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-235141</guid>
		<description>WOW.

Ill put this next to human error on my &quot;Mods that could pass for official Valve expansions&quot; list. Only problem is now I have to wait for the sequel.</description>
		<content:encoded><![CDATA[<p>WOW.</p>
<p>Ill put this next to human error on my &#8220;Mods that could pass for official Valve expansions&#8221; list. Only problem is now I have to wait for the sequel.
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-233446</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Tue, 23 Nov 2010 22:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-233446</guid>
		<description>http://www.moddb.com/mods/dangerous-world-2 for downloading the demo for DW2.

It begins directly after DW&#039;s ending, and as the first part, it is a &quot;re-imagination&quot; of Ep2 events, with Antlions, Antlions Workers, and in fact the same setting as Ep2.

However, the action is rythmed by inventive and brillant puzzles, and also you have Dog, the Jalopy, and also some well-done cut-scenes (as in the first).

I think DW2 will be one of the MOTY of 2011. We&#039;re going to have many over-ambitious/over-the-top mods by fall 2010 or 2011 (OpFor2, OBM, BMS, MissionImprob3, The Citizen 2...), but this will surely be one of the bests...

The fact that Tiim, the developer, has a sense of building a mysterious and original story with, as an example, the ghostly apparitions of a &quot;man in black&quot;, will surely push the balance in its favor.

Stay Tuned!</description>
		<content:encoded><![CDATA[<p><a href="http://www.moddb.com/mods/dangerous-world-2" rel="nofollow">http://www.moddb.com/mods/dangerous-world-2</a> for downloading the demo for DW2.</p>
<p>It begins directly after DW&#8217;s ending, and as the first part, it is a &#8220;re-imagination&#8221; of Ep2 events, with Antlions, Antlions Workers, and in fact the same setting as Ep2.</p>
<p>However, the action is rythmed by inventive and brillant puzzles, and also you have Dog, the Jalopy, and also some well-done cut-scenes (as in the first).</p>
<p>I think DW2 will be one of the MOTY of 2011. We&#8217;re going to have many over-ambitious/over-the-top mods by fall 2010 or 2011 (OpFor2, OBM, BMS, MissionImprob3, The Citizen 2&#8230;), but this will surely be one of the bests&#8230;</p>
<p>The fact that Tiim, the developer, has a sense of building a mysterious and original story with, as an example, the ghostly apparitions of a &#8220;man in black&#8221;, will surely push the balance in its favor.</p>
<p>Stay Tuned!
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-233371</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Mon, 22 Nov 2010 17:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-233371</guid>
		<description>I didn&#039;t see there was a demo for DW2 on ModDB o_O... I will give it a try.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t see there was a demo for DW2 on ModDB o_O&#8230; I will give it a try.
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		<title>By: tobytoolbag</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-233370</link>
		<dc:creator>tobytoolbag</dc:creator>
		<pubDate>Mon, 22 Nov 2010 16:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-233370</guid>
		<description>Absolutely brilliant mod. And it&#039;s now one of my personal favourites - up there with Minerva Metastasis.

As has been said before, TiiM should be designing for Valve, as this the thought, design, and detail that has gone into this mod has made it look and feel as though Valve had released this mod themselves, with the possible exception of the inclusion of some creepy goings-on underground.

I can&#039;t wait until next year when the follow-up is released.</description>
		<content:encoded><![CDATA[<p>Absolutely brilliant mod. And it&#8217;s now one of my personal favourites &#8211; up there with Minerva Metastasis.</p>
<p>As has been said before, TiiM should be designing for Valve, as this the thought, design, and detail that has gone into this mod has made it look and feel as though Valve had released this mod themselves, with the possible exception of the inclusion of some creepy goings-on underground.</p>
<p>I can&#8217;t wait until next year when the follow-up is released.
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-232409</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Wed, 10 Nov 2010 21:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-232409</guid>
		<description>This is my favorite mod of all time! It almost has all the enemies, it has REALLY cool storyline, and much much more! I also liked the teddy bear in the bedroom of Frank&#039;s house. 
[spoiler]
One thing that didn&#039;t make sense in this mod is, when the citadel&#039;s core was back on track for a meltdown (the citadel storm&#039;s lightning appears) Barney is with Frank in here, and then he went to the Trainstation, but in HL2: EP1 Barney was with other Rebels at the hideout AFTER the storm, so the storyline got mixed up a bit.
[/spoiler]
Other than that, GREATEST MOD! Can&#039;t wait for 2, when it gets fully released!</description>
		<content:encoded><![CDATA[<p>This is my favorite mod of all time! It almost has all the enemies, it has REALLY cool storyline, and much much more! I also liked the teddy bear in the bedroom of Frank&#8217;s house. </p>
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<a href='' onclick='wpSpoilerSelect("spoilerDiv5ca18002"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc;  margin: 3px 0px 3px; padding: 4px; ' align='right'>Select</a><a href='' onclick='wpSpoilerToggle("spoilerDiv5ca18002",true,"Show","Hide","fast",false); return false;' id='spoilerDiv5ca18002_action' class='easySpoilerButton' value="Show" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;"'>Show</a></th>
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<p>One thing that didn&#8217;t make sense in this mod is, when the citadel&#8217;s core was back on track for a meltdown (the citadel storm&#8217;s lightning appears) Barney is with Frank in here, and then he went to the Trainstation, but in HL2: EP1 Barney was with other Rebels at the hideout AFTER the storm, so the storyline got mixed up a bit.</p>
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<p>Other than that, GREATEST MOD! Can&#8217;t wait for 2, when it gets fully released!
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		<title>By: slurm23</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-229831</link>
		<dc:creator>slurm23</dc:creator>
		<pubDate>Thu, 30 Sep 2010 16:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-229831</guid>
		<description>There is no doubt about how good this mod is, and plenty of people have given their opinions already. Its long, the settings are beautiful and thought out, the atmosphere is dense and I even liked the horror scenes (they still don&#039;t really fit the HL2 storyline).

Still I found a few points worth criticism. First of all the mod is not suited to be played in the hard difficulty setting. It can be done, but some places turn frustrating this way. On the other hand it is too easy when played at normal difficulty... Also the locations are too stuffed or even cramped and I felt confined most the time – confined as in getting stuck and tripping over decoration stuff. A bit more space would have been nice in this case! Lastly some of the puzzles were a bit &quot;outside the usual HL2 scope&quot; and therefore not so easy to figure out.

All in all, I have to say this mod is incredible, but not a personal favorite of mine just yet…</description>
		<content:encoded><![CDATA[<p>There is no doubt about how good this mod is, and plenty of people have given their opinions already. Its long, the settings are beautiful and thought out, the atmosphere is dense and I even liked the horror scenes (they still don&#8217;t really fit the HL2 storyline).</p>
<p>Still I found a few points worth criticism. First of all the mod is not suited to be played in the hard difficulty setting. It can be done, but some places turn frustrating this way. On the other hand it is too easy when played at normal difficulty&#8230; Also the locations are too stuffed or even cramped and I felt confined most the time – confined as in getting stuck and tripping over decoration stuff. A bit more space would have been nice in this case! Lastly some of the puzzles were a bit &#8220;outside the usual HL2 scope&#8221; and therefore not so easy to figure out.</p>
<p>All in all, I have to say this mod is incredible, but not a personal favorite of mine just yet…
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		<title>By: House</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-228462</link>
		<dc:creator>House</dc:creator>
		<pubDate>Mon, 06 Sep 2010 03:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-228462</guid>
		<description>Very fun! Just like a mod VALVE would make! Its cool its during the citadel explosion. I recommend you PLAY THIS! This team should join VALVE!</description>
		<content:encoded><![CDATA[<p>Very fun! Just like a mod VALVE would make! Its cool its during the citadel explosion. I recommend you PLAY THIS! This team should join VALVE!
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		<title>By: BadCop</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-227015</link>
		<dc:creator>BadCop</dc:creator>
		<pubDate>Thu, 19 Aug 2010 21:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-227015</guid>
		<description>I was getting this error message, but I found a link to a fix from ModDB at:

http://www.moddb.com/mods/dangerous-world/news/DangerousWorld-SteamUpdate

Just overwrite the gameinfo.txt file in the main Dangerous World folder. You will then need to restart Steam to get the fix to work. Good luck.</description>
		<content:encoded><![CDATA[<p>I was getting this error message, but I found a link to a fix from ModDB at:</p>
<p><a href="http://www.moddb.com/mods/dangerous-world/news/DangerousWorld-SteamUpdate" rel="nofollow">http://www.moddb.com/mods/dangerous-world/news/DangerousWorld-SteamUpdate</a></p>
<p>Just overwrite the gameinfo.txt file in the main Dangerous World folder. You will then need to restart Steam to get the fix to work. Good luck.
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		<title>By: TheTinDog</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-226661</link>
		<dc:creator>TheTinDog</dc:creator>
		<pubDate>Sun, 15 Aug 2010 02:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-226661</guid>
		<description>I&#039;m also getting the error where it says &quot;SetupArrayProps_R: array prop ‘(Null)’ is at index zero&quot;. Is anyone else besides me and Filthy getting this? Does anyone know a fix? This looks like a really cool mod and I&#039;d love to play it, and I&#039;d appreciate if anybody could offer advice.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also getting the error where it says &#8220;SetupArrayProps_R: array prop ‘(Null)’ is at index zero&#8221;. Is anyone else besides me and Filthy getting this? Does anyone know a fix? This looks like a really cool mod and I&#8217;d love to play it, and I&#8217;d appreciate if anybody could offer advice.
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	<item>
		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-225044</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Sat, 24 Jul 2010 23:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-225044</guid>
		<description>Can anyone help me with the loading problem of this mod? I left a request for help about this error: “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Has anyone seen this error before. It happens when the mod is doing its initial load. Phillip, have you seen this error before? Pls, help!</description>
		<content:encoded><![CDATA[<p>Can anyone help me with the loading problem of this mod? I left a request for help about this error: “SetupArrayProps_R: array prop ‘(Null)’ is at index zero”. Has anyone seen this error before. It happens when the mod is doing its initial load. Phillip, have you seen this error before? Pls, help!
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	<item>
		<title>By: Filthy McNasty</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-224333</link>
		<dc:creator>Filthy McNasty</dc:creator>
		<pubDate>Wed, 14 Jul 2010 21:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-224333</guid>
		<description>I&#039;m having a problem getting started on this map. I&#039;m getting a error that reads: &quot;SetupArrayProps_R: array prop &#039;(Null)&#039; is at index zero&quot;. Anybody know how to resolve this problem?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having a problem getting started on this map. I&#8217;m getting a error that reads: &#8220;SetupArrayProps_R: array prop &#8216;(Null)&#8217; is at index zero&#8221;. Anybody know how to resolve this problem?
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		<title>By: Luke</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-224307</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Wed, 14 Jul 2010 14:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-224307</guid>
		<description>Try opening the console and typing sv_cheats 1, then noclip. then you can pass through the grate as if it weren&#039;t there. To get out of noclip, type it again in the console.</description>
		<content:encoded><![CDATA[<p>Try opening the console and typing sv_cheats 1, then noclip. then you can pass through the grate as if it weren&#8217;t there. To get out of noclip, type it again in the console.
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	<item>
		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-222984</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Tue, 22 Jun 2010 00:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-222984</guid>
		<description>And another PF for this game. And it REALLY can go on the throne with Minerva, R and D, and Mission Improbable...

The levels in the &quot;underground&quot; were really scary, wow... This scripted sequence, with long howlings, one-second apparitions... Wow wow wow...

And then, perhaps THE BEST FIGHTING SEQUENCE in a Mod, with the siege of city 17, fast, full of action/explosions, and this wonderful musics used... The &quot;battle of City 17&quot; post-HL2 was really well-rendered, a piece of madness like I&#039;ve nearly never played before in a mod...

And then, the ending, wonderful sequence... I can&#039;t wait for the sequel of the story of Franck Harrison. The developer was also smart enough NOT to make encounters with Alyx and Freeman, so, in my mind, I will consider this mod as &quot;canon&quot;.

Really great, really...</description>
		<content:encoded><![CDATA[<p>And another PF for this game. And it REALLY can go on the throne with Minerva, R and D, and Mission Improbable&#8230;</p>
<p>The levels in the &#8220;underground&#8221; were really scary, wow&#8230; This scripted sequence, with long howlings, one-second apparitions&#8230; Wow wow wow&#8230;</p>
<p>And then, perhaps THE BEST FIGHTING SEQUENCE in a Mod, with the siege of city 17, fast, full of action/explosions, and this wonderful musics used&#8230; The &#8220;battle of City 17&#8243; post-HL2 was really well-rendered, a piece of madness like I&#8217;ve nearly never played before in a mod&#8230;</p>
<p>And then, the ending, wonderful sequence&#8230; I can&#8217;t wait for the sequel of the story of Franck Harrison. The developer was also smart enough NOT to make encounters with Alyx and Freeman, so, in my mind, I will consider this mod as &#8220;canon&#8221;.</p>
<p>Really great, really&#8230;
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		<title>By: Shadowmancer471</title>
		<link>http://www.planetphillip.com/posts/dangerous-world-half-life-2-ep2/comment-page-2/#comment-222965</link>
		<dc:creator>Shadowmancer471</dc:creator>
		<pubDate>Mon, 21 Jun 2010 18:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7451#comment-222965</guid>
		<description>I sh*t myself at the tunnel and the skeleton part.
God damn it, I was laughing through F.E.A.R</description>
		<content:encoded><![CDATA[<p>I sh*t myself at the tunnel and the skeleton part.<br />
God damn it, I was laughing through F.E.A.R
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