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	<title>Comments on: Das Roboss &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/das-roboss-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Fri, 12 Mar 2010 01:27:17 +0200</lastBuildDate>
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-218101</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 22 Feb 2010 18:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-218101</guid>
		<description>Sorry to hear you were disappointed with HL2.  Glad you like this mod though, it&#039;s one of my favourites.  You have a surprise waiting for you!

BTW, I love your site, haven&#039;t been there in a while.</description>
		<content:encoded><![CDATA[<p>Sorry to hear you were disappointed with HL2.  Glad you like this mod though, it&#8217;s one of my favourites.  You have a surprise waiting for you!</p>
<p>BTW, I love your site, haven&#8217;t been there in a while.
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		<title>By: Spirit</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-218092</link>
		<dc:creator>Spirit</dc:creator>
		<pubDate>Mon, 22 Feb 2010 15:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-218092</guid>
		<description>Playing this at the moment. Fantastic! This is much more like HL2 than the actual game (which I recently played for the first time and was highly disappointed).</description>
		<content:encoded><![CDATA[<p>Playing this at the moment. Fantastic! This is much more like HL2 than the actual game (which I recently played for the first time and was highly disappointed).
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		<title>By: Sniperjike</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-202442</link>
		<dc:creator>Sniperjike</dc:creator>
		<pubDate>Sun, 12 Apr 2009 22:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-202442</guid>
		<description>some parts lag bad on my computer. I&#039;ll have to wait with the reviewing... :(


Edited by andyb.-watch the language</description>
		<content:encoded><![CDATA[<p>some parts lag bad on my computer. I&#8217;ll have to wait with the reviewing&#8230; <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Edited by andyb.-watch the language
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-198131</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Wed, 18 Feb 2009 17:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-198131</guid>
		<description>
Now that&#039;s what I call a super weapon! Too bad you need a few extra men for it to work at full capacity :D
This is one hard mod, but maybe I&#039;ve been rushing though things and missed a couple of health packs. I even missed the crossbow, I only picked up some arrows. I got stuck at the batteries level. I thought I needed to find some other batteries, cause the visible ones wouldn&#039;t budge, until I found the right angle of approach. Literally. And the last level was extremely frustrating with those doors closing in on me, I didn&#039;t dare to take a shot at them for the first couple of times.. It&#039;s more of a puzzler than I thought. With the running around in circles and all that. But hey, it&#039;s better to have a circular map, or different paths leading to the same place, than backtracking long, boring routes. Or maybe the solution lies somewhere in between. Other than that, I liked the mapping, had lots of hidden goodies and a favorite spot from where to take down the antlion guard.
With a variety of enemies, weapons and good gameplay, it&#039;s far from boring, has a quick pace at times and for 3 maps I would&#039;ve expected it to be shorter. Nice surprise. Exploration and observation are rewarded. Some tactical skills are required at times, some perseverance and patience at other times..
The piece de resistance is of course the machinery in the last map, for that alone you have to play this mod!</description>
		<content:encoded><![CDATA[<p>Now that&#8217;s what I call a super weapon! Too bad you need a few extra men for it to work at full capacity <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
This is one hard mod, but maybe I&#8217;ve been rushing though things and missed a couple of health packs. I even missed the crossbow, I only picked up some arrows. I got stuck at the batteries level. I thought I needed to find some other batteries, cause the visible ones wouldn&#8217;t budge, until I found the right angle of approach. Literally. And the last level was extremely frustrating with those doors closing in on me, I didn&#8217;t dare to take a shot at them for the first couple of times.. It&#8217;s more of a puzzler than I thought. With the running around in circles and all that. But hey, it&#8217;s better to have a circular map, or different paths leading to the same place, than backtracking long, boring routes. Or maybe the solution lies somewhere in between. Other than that, I liked the mapping, had lots of hidden goodies and a favorite spot from where to take down the antlion guard.<br />
With a variety of enemies, weapons and good gameplay, it&#8217;s far from boring, has a quick pace at times and for 3 maps I would&#8217;ve expected it to be shorter. Nice surprise. Exploration and observation are rewarded. Some tactical skills are required at times, some perseverance and patience at other times..<br />
The piece de resistance is of course the machinery in the last map, for that alone you have to play this mod!
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		<title>By: MattyDienhoff</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-196071</link>
		<dc:creator>MattyDienhoff</dc:creator>
		<pubDate>Tue, 27 Jan 2009 03:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-196071</guid>
		<description>&lt;img src=&quot;/media/rec-imgs/personal-favourite.jpg&quot; alt=&quot;Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3&quot; /&gt;
This is excellent all the way through. Custom textures and intelligent level design help distinguish the locale (to be honest the whole installation makes me think of a nuclear fallout shelter, for some reason.)

The gameplay is enjoyable, with well balanced difficulty and pacing. The ending is very unique. I won&#039;t spoil it, but let&#039;s just say that the... &#039;unique equipment&#039; you&#039;re able to procure suddenly makes Striders a lot less fearsome.</description>
		<content:encoded><![CDATA[<p><img src="/media/rec-imgs/personal-favourite.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /><br />
This is excellent all the way through. Custom textures and intelligent level design help distinguish the locale (to be honest the whole installation makes me think of a nuclear fallout shelter, for some reason.)</p>
<p>The gameplay is enjoyable, with well balanced difficulty and pacing. The ending is very unique. I won&#8217;t spoil it, but let&#8217;s just say that the&#8230; &#8216;unique equipment&#8217; you&#8217;re able to procure suddenly makes Striders a lot less fearsome.
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		<title>By: dan</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-195304</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Thu, 15 Jan 2009 09:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-195304</guid>
		<description>
great mod</description>
		<content:encoded><![CDATA[<p>great mod
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		<title>By: sygnus21</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-187148</link>
		<dc:creator>sygnus21</dc:creator>
		<pubDate>Mon, 17 Nov 2008 07:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-187148</guid>
		<description>Not a bad mod, but I didn&#039;t think it was all that difficult to beat. I do agree with Mel that exploring reveals some alternatives and makes finding things easy. The last level though intense wasn&#039;t difficult to get through once you figured things out (don&#039;t want to spoil it). 

Overall not a bad mod...but I can&#039;t put it up there with City7: Toronto Conflict, Combine Destiny, or MINERVA: Metastasis, to name a few.  Outside of those, not a bad mod.

Just my two cents</description>
		<content:encoded><![CDATA[<p>Not a bad mod, but I didn&#8217;t think it was all that difficult to beat. I do agree with Mel that exploring reveals some alternatives and makes finding things easy. The last level though intense wasn&#8217;t difficult to get through once you figured things out (don&#8217;t want to spoil it). </p>
<p>Overall not a bad mod&#8230;but I can&#8217;t put it up there with City7: Toronto Conflict, Combine Destiny, or MINERVA: Metastasis, to name a few.  Outside of those, not a bad mod.</p>
<p>Just my two cents
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		<title>By: m82sniper</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-186740</link>
		<dc:creator>m82sniper</dc:creator>
		<pubDate>Thu, 13 Nov 2008 20:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-186740</guid>
		<description>Well, I guess I will have to take your word for it Phillip.</description>
		<content:encoded><![CDATA[<p>Well, I guess I will have to take your word for it Phillip.
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		<title>By: widestance</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-186443</link>
		<dc:creator>widestance</dc:creator>
		<pubDate>Mon, 10 Nov 2008 22:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-186443</guid>
		<description>



Best one I&#039;ve played in a while.</description>
		<content:encoded><![CDATA[<p>Best one I&#8217;ve played in a while.
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		<title>By: Denizen</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-185867</link>
		<dc:creator>Denizen</dc:creator>
		<pubDate>Mon, 03 Nov 2008 12:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-185867</guid>
		<description>
Oh yes.  One of the most intense and memorable HL2 experiences of my life.</description>
		<content:encoded><![CDATA[<p>Oh yes.  One of the most intense and memorable HL2 experiences of my life.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-185718</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 01 Nov 2008 21:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-185718</guid>
		<description>
Considering this is in my top 5 favourite mods I don&#039;t know why I haven&#039;t commented before.

Anyway, I love this mod because it&#039;s just the kind of mod I like.  Mostly indoors, with a Black Mesa feel.  Plenty of action and lots of twists and turns.  There&#039;s just the right amount of enemies in each section adn also the right amount of &lt;em&gt;&quot;Find a button to open this door&quot;&lt;/em&gt; type gameplay.

The ending is very cool too.  I just wish there was one really thoughtful puzzle involved.

YOU MUST PLAY THIS MOD!</description>
		<content:encoded><![CDATA[<p>Considering this is in my top 5 favourite mods I don&#8217;t know why I haven&#8217;t commented before.</p>
<p>Anyway, I love this mod because it&#8217;s just the kind of mod I like.  Mostly indoors, with a Black Mesa feel.  Plenty of action and lots of twists and turns.  There&#8217;s just the right amount of enemies in each section adn also the right amount of <em>&#8220;Find a button to open this door&#8221;</em> type gameplay.</p>
<p>The ending is very cool too.  I just wish there was one really thoughtful puzzle involved.</p>
<p>YOU MUST PLAY THIS MOD!
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-176608</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sun, 07 Sep 2008 23:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-176608</guid>
		<description>You missed a good part of playing time lol.I made this into a mod insead of a map pack but dunno if Phillip put it up.I also made another map pack(leons hl2 map pack) into a mod but I&#039;m not sure if he has permision from leon to put it up.</description>
		<content:encoded><![CDATA[<p>You missed a good part of playing time lol.I made this into a mod insead of a map pack but dunno if Phillip put it up.I also made another map pack(leons hl2 map pack) into a mod but I&#8217;m not sure if he has permision from leon to put it up.
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		<title>By: Addy</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-176508</link>
		<dc:creator>Addy</dc:creator>
		<pubDate>Sun, 07 Sep 2008 08:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-176508</guid>
		<description>
Somehow I overlooked this mod. That was a mistake. It&#039;s wonderful. Great level design and storyline. Nice balance between fights and puzzles. 5 Star material</description>
		<content:encoded><![CDATA[<p>Somehow I overlooked this mod. That was a mistake. It&#8217;s wonderful. Great level design and storyline. Nice balance between fights and puzzles. 5 Star material
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-167614</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Mon, 14 Jul 2008 01:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-167614</guid>
		<description>leave the room and go up 1 flight of stairs and climb the ladder.Walk over to the edge and you will see them.They need to go in the holes in the section below where they are.</description>
		<content:encoded><![CDATA[<p>leave the room and go up 1 flight of stairs and climb the ladder.Walk over to the edge and you will see them.They need to go in the holes in the section below where they are.
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		<title>By: whgamer</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-167606</link>
		<dc:creator>whgamer</dc:creator>
		<pubDate>Sun, 13 Jul 2008 23:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-167606</guid>
		<description>I&#039;m stuck on the 2nd map. Where do you find these batteries etc. to charge up that generator thingy? Iv&#039;e looked everywhere!</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck on the 2nd map. Where do you find these batteries etc. to charge up that generator thingy? Iv&#8217;e looked everywhere!
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		<title>By: Denizen</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-163511</link>
		<dc:creator>Denizen</dc:creator>
		<pubDate>Wed, 18 Jun 2008 15:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-163511</guid>
		<description>
Every time I play this map,  I get more amazed at just how good it is.  
5 stars!</description>
		<content:encoded><![CDATA[<p>Every time I play this map,  I get more amazed at just how good it is.<br />
5 stars!
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		<title>By: Lars</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-156702</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Mon, 28 Apr 2008 07:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-156702</guid>
		<description>
Great fun!  Challenging and original.</description>
		<content:encoded><![CDATA[<p>Great fun!  Challenging and original.
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		<title>By: Pace</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-156289</link>
		<dc:creator>Pace</dc:creator>
		<pubDate>Thu, 24 Apr 2008 18:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-156289</guid>
		<description>
Wow, this was really good.  The second map was probably the most convoluted and nonlinear layout of any mod that I can think of, and the finale was extremely original.  Much fun.  The main puzzle was a bit odd though, and seemingly arbitrary, and as others said it would&#039;ve been nice with some sort of intro, but altogether outstanding work!</description>
		<content:encoded><![CDATA[<p>Wow, this was really good.  The second map was probably the most convoluted and nonlinear layout of any mod that I can think of, and the finale was extremely original.  Much fun.  The main puzzle was a bit odd though, and seemingly arbitrary, and as others said it would&#8217;ve been nice with some sort of intro, but altogether outstanding work!
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-136286</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Thu, 20 Dec 2007 01:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-136286</guid>
		<description>  
Fuuun stuff, this one. The setting is predominantly industrial, which I didn&#039;t have a problem with, but which some might find boring after a while. The battles are all fun to play through, and the end is an absolute joy.</description>
		<content:encoded><![CDATA[<p>Fuuun stuff, this one. The setting is predominantly industrial, which I didn&#8217;t have a problem with, but which some might find boring after a while. The battles are all fun to play through, and the end is an absolute joy.
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		<title>By: rzx150</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-126481</link>
		<dc:creator>rzx150</dc:creator>
		<pubDate>Fri, 23 Nov 2007 13:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-126481</guid>
		<description>HELP!!!! i need help finding the batteries in the second map. thx.</description>
		<content:encoded><![CDATA[<p>HELP!!!! i need help finding the batteries in the second map. thx.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-80668</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 17 Jun 2007 16:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-80668</guid>
		<description>Thanks Stef,
Agree with your comment, I guess I lean on the positive side with these reviews. I like a definate introduction to a game, makes you feel from the start that the game is a cut above the average.</description>
		<content:encoded><![CDATA[<p>Thanks Stef,<br />
Agree with your comment, I guess I lean on the positive side with these reviews. I like a definate introduction to a game, makes you feel from the start that the game is a cut above the average.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-80590</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 17 Jun 2007 08:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-80590</guid>
		<description>Nice Job Mel,
Even if it doesn&#039;t matter the starting spot like if you came from nowhere was for me the only important think missing in this release would have been better to add a small cutscene...</description>
		<content:encoded><![CDATA[<p>Nice Job Mel,<br />
Even if it doesn&#8217;t matter the starting spot like if you came from nowhere was for me the only important think missing in this release would have been better to add a small cutscene&#8230;
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-80581</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sun, 17 Jun 2007 08:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-80581</guid>
		<description>

&lt;strong&gt;Review:&lt;/strong&gt;
Your mission: Find and destroy ‘Das Roboss’, the next terror weapon under Combine construction.

On this occasion, I played through the game on easy mode. I don’t think it matters much between easy and normal mode, as I remember getting through it when it was first released on normal level without too much trouble combat wise. That’s not to say you won’t encounter a number of other difficulties along the way. I had no technical issues with it and the display was very smooth.

If, like me, you enjoy exploring and wandering down alternative routes, then you will find the first two levels of Das Roboss have plenty to offer the wandering soul.

These first two maps have a fairly complex  layout which must have involved a lot of pre-planning and hand mapping before entering the world of software. We are faced with seemingly alternative routes at every junction. They all lead somewhere with the player finishing up where he should be. The worst that can happen is finishing up where you started, so this is an interesting layout which offers the player alternative paths that enrich both content and gameplay.

The whole game consists of 3 maps and is contained solely within industrial layouts. Some may say that this restricts the gameplay giving the player only a grey and drab environment, but this must be seen against the storyline, and where would any one expect the Combine to build their future terror weapons? In the middle of a sports arena! You will face mostly Combine troops including the elite core plus a scattering of headcrabs, zombies and scanners, with antilion supplying cannon fodder. One memorable encounter takes place against the ‘Antilion Guard’, this being an extremely well thought out sequence which played better than the original HL2 encounter. I played the chase sequence through a couple of times just for both the hell of it, and also to see what was the most effective way of killing it. However, you need to find that out yourself.

The 3 maps are well linked although the gameplay in each is different, with the first map being the journey, the second is the search and the third is the kill.  The second map gave me the most problems, being difficult at first to find your way around not knowing what the objective was. You will get lost and circle around a few times but the essence of this level is to both work out and find, what makes that generator work, and thats the only hint I am giving away, ever. The third and last map is without doubt the most unique piece of HL2 custom design so far seen, and that is all I am going to say on that subject

Overall the set design is good if not that varied, being mostly industrial areas and building complexes with much of the action taking place in corridors, stair wells and open rooms. The player is afforded plenty of space and the action is never cramped or squeezed in any way.

As previously mentioned much planning must have gone into the layout to create a complex pattern of paths through maps 1 and 2 and the authors deserve lots of credit. The texture and attention to detail is good throughout, without noticing much in the way of new stuff. The architecture does not open up and come alive until the final map with unique settings and gameplay on a grand scale. Plenty of new stuff here but you may not get the chance to admire the scenery.

&lt;strong&gt;Negatives:&lt;/strong&gt;
None that matter.

&lt;strong&gt;Positives:&lt;/strong&gt;
Just one - the whole game from beginning to end

&lt;strong&gt;Conclusion:&lt;/strong&gt;
One of the best HL2 custom games to date. Whether you are talking mods or mappacks, it’s nice to have a release that gives the player a complete story and game. There are too many bits of games and non-complete HL2 stuff around these days. This game is a great example of how to mix plenty of action with a story line that has lots of navigating, exploring, searching and task solving. For me that means great balance of gameplay.

Thanks to the author, Please give us more.</description>
		<content:encoded><![CDATA[<p><strong>Review:</strong><br />
Your mission: Find and destroy ‘Das Roboss’, the next terror weapon under Combine construction.</p>
<p>On this occasion, I played through the game on easy mode. I don’t think it matters much between easy and normal mode, as I remember getting through it when it was first released on normal level without too much trouble combat wise. That’s not to say you won’t encounter a number of other difficulties along the way. I had no technical issues with it and the display was very smooth.</p>
<p>If, like me, you enjoy exploring and wandering down alternative routes, then you will find the first two levels of Das Roboss have plenty to offer the wandering soul.</p>
<p>These first two maps have a fairly complex  layout which must have involved a lot of pre-planning and hand mapping before entering the world of software. We are faced with seemingly alternative routes at every junction. They all lead somewhere with the player finishing up where he should be. The worst that can happen is finishing up where you started, so this is an interesting layout which offers the player alternative paths that enrich both content and gameplay.</p>
<p>The whole game consists of 3 maps and is contained solely within industrial layouts. Some may say that this restricts the gameplay giving the player only a grey and drab environment, but this must be seen against the storyline, and where would any one expect the Combine to build their future terror weapons? In the middle of a sports arena! You will face mostly Combine troops including the elite core plus a scattering of headcrabs, zombies and scanners, with antilion supplying cannon fodder. One memorable encounter takes place against the ‘Antilion Guard’, this being an extremely well thought out sequence which played better than the original HL2 encounter. I played the chase sequence through a couple of times just for both the hell of it, and also to see what was the most effective way of killing it. However, you need to find that out yourself.</p>
<p>The 3 maps are well linked although the gameplay in each is different, with the first map being the journey, the second is the search and the third is the kill.  The second map gave me the most problems, being difficult at first to find your way around not knowing what the objective was. You will get lost and circle around a few times but the essence of this level is to both work out and find, what makes that generator work, and thats the only hint I am giving away, ever. The third and last map is without doubt the most unique piece of HL2 custom design so far seen, and that is all I am going to say on that subject</p>
<p>Overall the set design is good if not that varied, being mostly industrial areas and building complexes with much of the action taking place in corridors, stair wells and open rooms. The player is afforded plenty of space and the action is never cramped or squeezed in any way.</p>
<p>As previously mentioned much planning must have gone into the layout to create a complex pattern of paths through maps 1 and 2 and the authors deserve lots of credit. The texture and attention to detail is good throughout, without noticing much in the way of new stuff. The architecture does not open up and come alive until the final map with unique settings and gameplay on a grand scale. Plenty of new stuff here but you may not get the chance to admire the scenery.</p>
<p><strong>Negatives:</strong><br />
None that matter.</p>
<p><strong>Positives:</strong><br />
Just one &#8211; the whole game from beginning to end</p>
<p><strong>Conclusion:</strong><br />
One of the best HL2 custom games to date. Whether you are talking mods or mappacks, it’s nice to have a release that gives the player a complete story and game. There are too many bits of games and non-complete HL2 stuff around these days. This game is a great example of how to mix plenty of action with a story line that has lots of navigating, exploring, searching and task solving. For me that means great balance of gameplay.</p>
<p>Thanks to the author, Please give us more.
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		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-70581</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Sun, 29 Apr 2007 07:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-70581</guid>
		<description>After finding info on various web sites (which in one case did far, far more harm than good), I managed to get through map 2.  I could explain what the trouble was, but I don&#039;t want to let a spoiler slip.

Only &lt;i&gt;after&lt;/i&gt; finishing (on god mode, since by map 3, I&#039;d had enough), I discovered that &lt;a href=&quot;http://www.tylak.com/drobwalk.html&quot; rel=&quot;nofollow&quot;&gt;the map author has his own walkthrough!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>After finding info on various web sites (which in one case did far, far more harm than good), I managed to get through map 2.  I could explain what the trouble was, but I don&#8217;t want to let a spoiler slip.</p>
<p>Only <i>after</i> finishing (on god mode, since by map 3, I&#8217;d had enough), I discovered that <a href="http://www.tylak.com/drobwalk.html" rel="nofollow">the map author has his own walkthrough!</a>
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		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-70573</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Sun, 29 Apr 2007 06:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-70573</guid>
		<description>It&#039;s a great-looking and essentially well-done map, but it&#039;s just too difficult for me.  I could handle the lack of health and suit power-ups, but I&#039;ve been playing for hours now, and the map itself is just frustrating me.  I&#039;m stuck on drob2 and about to give up.

Indeed, the author&#039;s description says that it is &quot;difficult.&quot;  But it goes on to say &quot;If you don’t want to be frustrated you will probably like Easy mode.&quot;  Easy mode is no solution when you&#039;ve no idea what to do, and you&#039;ve been around the entire map 300 times.

Too easy is bad, but too hard is equally undesirable.  Actually, AFAIC, it&#039;s worse.  If a game is too easy, at worst you&#039;ll be bored.  Too hard, though, and you&#039;ll be bored &lt;i&gt;and&lt;/i&gt; frustrated.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a great-looking and essentially well-done map, but it&#8217;s just too difficult for me.  I could handle the lack of health and suit power-ups, but I&#8217;ve been playing for hours now, and the map itself is just frustrating me.  I&#8217;m stuck on drob2 and about to give up.</p>
<p>Indeed, the author&#8217;s description says that it is &#8220;difficult.&#8221;  But it goes on to say &#8220;If you don’t want to be frustrated you will probably like Easy mode.&#8221;  Easy mode is no solution when you&#8217;ve no idea what to do, and you&#8217;ve been around the entire map 300 times.</p>
<p>Too easy is bad, but too hard is equally undesirable.  Actually, AFAIC, it&#8217;s worse.  If a game is too easy, at worst you&#8217;ll be bored.  Too hard, though, and you&#8217;ll be bored <i>and</i> frustrated.
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		<title>By: Old Scratch</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-31157</link>
		<dc:creator>Old Scratch</dc:creator>
		<pubDate>Tue, 12 Sep 2006 03:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-31157</guid>
		<description>Very good map, made me work for it.  The robot at the end felt a bit cheesy, but even that took quite a bit for me to get to work right.  4/5</description>
		<content:encoded><![CDATA[<p>Very good map, made me work for it.  The robot at the end felt a bit cheesy, but even that took quite a bit for me to get to work right.  4/5
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	<item>
		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-29871</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sat, 05 Aug 2006 03:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-29871</guid>
		<description>Yes, agree with all above, this a good game well worth the download, it&#039;s hard and the layout is complex in parts, it&#039;s also well designed with large detailed sets, also the end map is one of the best of any game.</description>
		<content:encoded><![CDATA[<p>Yes, agree with all above, this a good game well worth the download, it&#8217;s hard and the layout is complex in parts, it&#8217;s also well designed with large detailed sets, also the end map is one of the best of any game.
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		<title>By: Mike</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-29057</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 12 Jun 2006 12:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-29057</guid>
		<description>Superb. A must-have for any HL2 owner. Nuff said.</description>
		<content:encoded><![CDATA[<p>Superb. A must-have for any HL2 owner. Nuff said.
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		<title>By: Zockopa</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-29042</link>
		<dc:creator>Zockopa</dc:creator>
		<pubDate>Sun, 11 Jun 2006 11:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-29042</guid>
		<description>Tylaks &quot;Das Roboss&quot; is one of the very few good SP-Map-Packs for HL2. It oozes professionalism.  Probably because Tylak worked as a pro before he made it.</description>
		<content:encoded><![CDATA[<p>Tylaks &#8220;Das Roboss&#8221; is one of the very few good SP-Map-Packs for HL2. It oozes professionalism.  Probably because Tylak worked as a pro before he made it.
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		<title>By: The Abandoned Workshops</title>
		<link>http://www.planetphillip.com/posts/das-roboss-half-life-2/comment-page-1/#comment-29040</link>
		<dc:creator>The Abandoned Workshops</dc:creator>
		<pubDate>Sun, 11 Jun 2006 08:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/das-roboss-half-life-2/#comment-29040</guid>
		<description>&lt;strong&gt;Introduction:&lt;/strong&gt;
I never thought decent industrial maps could be made in Half Life 2. This three map series proved me very wrong.

&lt;strong&gt;Gameplay:&lt;/strong&gt;
he map series is very action packed in a smooth, controlled way without there being too many enemies, which is balanced well. Ammo is very balanced with enough around. Health can be sparse in some areas, but there is plenty when you get further. Theres a lot of fun throughout the series with some nice ideas and gameplay elements, like the batteries for the generator or driving the mech that &quot;makes striders look like daddy long legs&quot; which is indeed true.

&lt;strong&gt;Design:&lt;/strong&gt;
Top quality with a lot of brushwork details. This map doesn&#039;t over use props which is really good. Rooms are not flat and have very good texturing, and well picked textures. Lighting is really good too. Outside locations are really good too, displacements are well made and look realistic. Coloured lighting works well and don&#039;t go over the top either.

&lt;strong&gt;Conclusion:&lt;/strong&gt;
One of the best map series for Half Life 2, really recommend you play this one.</description>
		<content:encoded><![CDATA[<p><strong>Introduction:</strong><br />
I never thought decent industrial maps could be made in Half Life 2. This three map series proved me very wrong.</p>
<p><strong>Gameplay:</strong><br />
he map series is very action packed in a smooth, controlled way without there being too many enemies, which is balanced well. Ammo is very balanced with enough around. Health can be sparse in some areas, but there is plenty when you get further. Theres a lot of fun throughout the series with some nice ideas and gameplay elements, like the batteries for the generator or driving the mech that &#8220;makes striders look like daddy long legs&#8221; which is indeed true.</p>
<p><strong>Design:</strong><br />
Top quality with a lot of brushwork details. This map doesn&#8217;t over use props which is really good. Rooms are not flat and have very good texturing, and well picked textures. Lighting is really good too. Outside locations are really good too, displacements are well made and look realistic. Coloured lighting works well and don&#8217;t go over the top either.</p>
<p><strong>Conclusion:</strong><br />
One of the best map series for Half Life 2, really recommend you play this one.
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