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	<title>Comments on: Dawn&#8217;s Early Light: Combine Facility &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Fri, 12 Mar 2010 21:01:11 +0200</lastBuildDate>
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		<title>By: Bladesinger</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-214480</link>
		<dc:creator>Bladesinger</dc:creator>
		<pubDate>Wed, 16 Dec 2009 00:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-214480</guid>
		<description>I guess it&#039;s OK, it could&#039;ve used some better mapping on some parts though.</description>
		<content:encoded><![CDATA[<p>I guess it&#8217;s OK, it could&#8217;ve used some better mapping on some parts though.
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-192342</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Wed, 24 Dec 2008 06:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-192342</guid>
		<description>
Excellent!! Now that&#039;s the way to make a good mod. This one is solid fun from start to finish which unfortunetly isn&#039;t nearly long enough. But this one is quality. The author made sure it was flawless and everything flows perfectly. The action is good without any spawning enemies to overwhelm the player. The lighting is good but I did turn it up. I also turned down the settings as it was a little sticky at first. After that it runs great. This has a tricky little ending that took me a minute to figure out. I will only say that the answer is on the floor your on. I went down and back up a couple times before figuring it out but it&#039;s real simple once you do. Great little mod and I can&#039;t wait for the full version and really hope it&#039;s real long and has the same high quality throughout. Good job!</description>
		<content:encoded><![CDATA[<p>Excellent!! Now that&#8217;s the way to make a good mod. This one is solid fun from start to finish which unfortunetly isn&#8217;t nearly long enough. But this one is quality. The author made sure it was flawless and everything flows perfectly. The action is good without any spawning enemies to overwhelm the player. The lighting is good but I did turn it up. I also turned down the settings as it was a little sticky at first. After that it runs great. This has a tricky little ending that took me a minute to figure out. I will only say that the answer is on the floor your on. I went down and back up a couple times before figuring it out but it&#8217;s real simple once you do. Great little mod and I can&#8217;t wait for the full version and really hope it&#8217;s real long and has the same high quality throughout. Good job!
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		<title>By: Steve Massey</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-97902</link>
		<dc:creator>Steve Massey</dc:creator>
		<pubDate>Sat, 08 Sep 2007 00:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-97902</guid>
		<description>Hey guys, I&#039;m really psyched that you all seemed to really dig my map!  It was one out of three maps made by different students for a map pack a map pack when I was going to The Guildhall at SMU.  Despite what I say in the description, I consider this map a stand-alone work.

A month or two after I finished Combine Facility up, I got a Level Design gig at Infinity Ward and we&#039;re currently putting the finishing touches on our game, Call of Duty 4.  I&#039;ve gotten my hands dirty on both the SP and MP sides and (from a biased point of view) think you should all buy it and check it out when you get the chance!  :)

Thanks again!

Steve</description>
		<content:encoded><![CDATA[<p>Hey guys, I&#8217;m really psyched that you all seemed to really dig my map!  It was one out of three maps made by different students for a map pack a map pack when I was going to The Guildhall at SMU.  Despite what I say in the description, I consider this map a stand-alone work.</p>
<p>A month or two after I finished Combine Facility up, I got a Level Design gig at Infinity Ward and we&#8217;re currently putting the finishing touches on our game, Call of Duty 4.  I&#8217;ve gotten my hands dirty on both the SP and MP sides and (from a biased point of view) think you should all buy it and check it out when you get the chance!  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks again!</p>
<p>Steve
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		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-95306</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Fri, 31 Aug 2007 14:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-95306</guid>
		<description> As goddessalyria noted above, this isn&#039;t a difficult mappack, but the lack of challenge is made up for by excellent layouts and story. A great little addition to the HL2 ibrary!
 </description>
		<content:encoded><![CDATA[<p>As goddessalyria noted above, this isn&#8217;t a difficult mappack, but the lack of challenge is made up for by excellent layouts and story. A great little addition to the HL2 ibrary!
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-94600</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Tue, 28 Aug 2007 23:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-94600</guid>
		<description>  
Fairly well-done... like phillip says, nothing revolutionary, but some of the levels were very nice.  My favorite was the last level, where you fought with combine soldiers on a transparent floor; made for an interesting battle.  Worth a playthrough.</description>
		<content:encoded><![CDATA[<p>Fairly well-done&#8230; like phillip says, nothing revolutionary, but some of the levels were very nice.  My favorite was the last level, where you fought with combine soldiers on a transparent floor; made for an interesting battle.  Worth a playthrough.
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		<title>By: Jimbo</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-94351</link>
		<dc:creator>Jimbo</dc:creator>
		<pubDate>Tue, 28 Aug 2007 02:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-94351</guid>
		<description>I tend to do the smod thing a lot with custom maps. Very neat challenging stuff usually. 

Mel, you have to use the console to load the custom maps in smod though. Just type &quot;map&quot; and a list should popup.

I&#039;ll try this one sometime this week. Looks great.</description>
		<content:encoded><![CDATA[<p>I tend to do the smod thing a lot with custom maps. Very neat challenging stuff usually. </p>
<p>Mel, you have to use the console to load the custom maps in smod though. Just type &#8220;map&#8221; and a list should popup.</p>
<p>I&#8217;ll try this one sometime this week. Looks great.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-94339</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Tue, 28 Aug 2007 01:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-94339</guid>
		<description>I will try that Jumbles, I guess it gets loaded to the smod ingame chapter menu?</description>
		<content:encoded><![CDATA[<p>I will try that Jumbles, I guess it gets loaded to the smod ingame chapter menu?
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		<title>By: Jumbles</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-94239</link>
		<dc:creator>Jumbles</dc:creator>
		<pubDate>Mon, 27 Aug 2007 16:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-94239</guid>
		<description>You need to put it in ...\steam\steamapps\yourusername\half-life2\hl2\maps

(if you have SMOD installed you can put it in ...\steam\steamapps\SourceMods\smod\maps and play with enhanced special effects)</description>
		<content:encoded><![CDATA[<p>You need to put it in &#8230;\steam\steamapps\yourusername\half-life2\hl2\maps</p>
<p>(if you have SMOD installed you can put it in &#8230;\steam\steamapps\SourceMods\smod\maps and play with enhanced special effects)
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		<title>By: Neubie</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-94226</link>
		<dc:creator>Neubie</dc:creator>
		<pubDate>Mon, 27 Aug 2007 14:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-94226</guid>
		<description>Ahem, sorry but... where the BSP file should be copied to, exactly?

THX</description>
		<content:encoded><![CDATA[<p>Ahem, sorry but&#8230; where the BSP file should be copied to, exactly?</p>
<p>THX
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-94092</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Mon, 27 Aug 2007 04:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-94092</guid>
		<description> I was very impressed with the mapping and architecture of this mod.  I was even impressed with how the graphics looked brilliant even if you don&#039;t have a great video card.  That&#039;s always a plus for me!

Even though you encounter many enemy engagements, I found them quite easy and reached the end too soon only left with wanting more.  I would recommend a hard difficulty setting if you&#039;re looking for more of a challenge.

&lt;b&gt;My Recommendation:&lt;/b&gt;

 </description>
		<content:encoded><![CDATA[<p>I was very impressed with the mapping and architecture of this mod.  I was even impressed with how the graphics looked brilliant even if you don&#8217;t have a great video card.  That&#8217;s always a plus for me!</p>
<p>Even though you encounter many enemy engagements, I found them quite easy and reached the end too soon only left with wanting more.  I would recommend a hard difficulty setting if you&#8217;re looking for more of a challenge.</p>
<p><b>My Recommendation:</b>
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		<title>By: Jumbles</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-93757</link>
		<dc:creator>Jumbles</dc:creator>
		<pubDate>Sat, 25 Aug 2007 17:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-93757</guid>
		<description> What a fantastic map!

A scripted opening sets the scene well; the architecture is varied and interesting and it&#039;s less than 4MB!

I really hope we see more from the author soon.

What are you waiting for?

 </description>
		<content:encoded><![CDATA[<p>What a fantastic map!</p>
<p>A scripted opening sets the scene well; the architecture is varied and interesting and it&#8217;s less than 4MB!</p>
<p>I really hope we see more from the author soon.</p>
<p>What are you waiting for?
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-93510</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Fri, 24 Aug 2007 15:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-93510</guid>
		<description> Another good one from the SMU guildhall i enjoy it too back when i play it.
 </description>
		<content:encoded><![CDATA[<p>Another good one from the SMU guildhall i enjoy it too back when i play it.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-93508</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Fri, 24 Aug 2007 15:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-93508</guid>
		<description> Good map being veried in content, well designed and worth the download and play time.
 </description>
		<content:encoded><![CDATA[<p>Good map being veried in content, well designed and worth the download and play time.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/comment-page-1/#comment-93505</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 24 Aug 2007 14:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dawns-early-light-combine-facility-half-life-2/#comment-93505</guid>
		<description> I really enjoyed this small but varied map.  It&#039;s exactly the type of map style and gameplay I like.  Nothing too adventurous, yet it still makes the environment seem interesting.  I&#039;ve made this the current &lt;strong&gt;Play It Now!&lt;/strong&gt; mod.

It&#039;s possible I have incorrectly named this mappack and it also seems other authors were involved.  Once I clarify the details, I&#039;ll update the post.

If you were one of the author&#039;s and can provide corrections please comment and I will correct the errors.
 </description>
		<content:encoded><![CDATA[<p>I really enjoyed this small but varied map.  It&#8217;s exactly the type of map style and gameplay I like.  Nothing too adventurous, yet it still makes the environment seem interesting.  I&#8217;ve made this the current <strong>Play It Now!</strong> mod.</p>
<p>It&#8217;s possible I have incorrectly named this mappack and it also seems other authors were involved.  Once I clarify the details, I&#8217;ll update the post.</p>
<p>If you were one of the author&#8217;s and can provide corrections please comment and I will correct the errors.
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