After three months of civil war, the Combine Forces together with the Civil Protection controls City-17 once again. They now rule the city with an iron hand, crushing everyone who opposes them. Only a few citizens has yet the courage to confront them. You are one of them…
During five days, your hidden outpost has been successively cleared out of rebels, due to the high amount of Civil Protection in that area.
You are the last one remaining… You must find a way to both regroup with your friends, and free City-17 from the tyranny.
- Title: Day of Redemption: Chapter 1: Lost Friends
- File Name: hl2-sp-dor-chapter-1.rar
- Size : 19.39Mb
- Author: Hyper Trance
- Date Released: 17 February 2007
- Download: PlanetPhillip Filecloud Server
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18th February 2007
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7th March 2007
Wow! What whiners. The instructions are quite clear. I didn’t have any problems what-so-ever.
7th March 2007
Quite a fun mappack, really. I really enjoyed myself and was mostly impressed with the design.
+ Good gameplay
+ Decent puzzles
+ Great architecture/brushwork
+ Good use of props
+ Good set-pieces
+ Great lighting
+ Good node paths (The apartments, while repetitive, showed this. I had one soldier retreat up a flight of stairs and return to me… With all his mates!)
- Lack of enemies
- Repetitive
- A severe lack of trimwork in many areas
- Simple-ish/bland design in some areas
- A lack of ambience in some areas
- Bland texturing in quite a few places
Good work overall. Looking foward to Chapter 2. Hopefully it can build on and improve on what me and others have said. Well done, Markus!
13th March 2007
Sadly I got a lot of problem first AI disable after saving at half of it and restart today so I restart from start and got the game crash (return to desktop without no error message) when passing ‘loading’ from map 3 to 4 restart with ai disable and same happens…
For the design ist’s above average with good mix between search-fight(even if it’s a little too easy) design might look repetitive in building but even if i never mapped with valve engine i thinks it’s no so easy to put floor after floor to create a building till the roof. Actually my favorite point was the falling down of the electric wire in map 1
I don’t know if you can help me but at least for chapter two add the ain files to prevent AI disable
14th March 2007
Stef when you get that type AI_Disable 0 into the console.
14th March 2007
Again, thanks for all the feedback guys!! I’m improving all kinds of bits and pieces in the first chapter. And as you know, with help from marnamai, I’m turning Day Of Redemption into a kick-ass MOD! hehe!
Anyway, installation and problems with the scenes, disabled AI, etc, shouldn’t be any problem with the MOD.
I did try to include the custom content in the maps. I guess the keycards and textures worked, but some things didn’t I guess.
It was a pain in the ass when I tried to include everything in the maps using Pakrat. I don’t know how many times I had to redo all the stuff…
14th March 2007
Andyb I did what you told me according ai disable and it worked thanks! (I know you mentionned it a lot before but i never manage till this mode and good explanation from Markus to enable console) still couldn’t pass from map 3 to 4 So, if someone Andy or somebody else could send me the save file at start of map four so i could try to finsh it and make a review I would appreciate.
BTW Markus thanks for explaining how to make console work, i try in the classic way but it never worked.
15th March 2007
Email sent with the files.
15th March 2007
Thanks man I appreciate but sadly it didn’t work i don’t why it won’t work…I just played through sewer a new mod available at moddb but same happens for the last map… perhaps it’s associated with my config?
16th March 2007
maybe a page fault or memory problem? check your event viewer in admin tools and look under aplications and maybe under system also
17th March 2007
You can start at any map you want! Just type day_of_redemption_04 in the console, and you’ll start at that level.
Hehe, it never worked for me either! That’s why I explained it!
17th March 2007
Man I try to launch map 4 directly but same happens. I post a more detail question in the Phillip’s forum and Andyb told me that if you look in one of the file (like this one : Steam__2707__2007_3_16T20_4_3C50484.mdmp) you could find what’s wrong If this is the case could i send you the file or if i have a possibility to read it by my own just tell me
22nd March 2007
So a simply update HL2 that makes everything running fine now (it’s so simple but i never figure it out) I’m also at the shopping center get to the third floor took the buggy get back to the second floor where the swith from the parking door change from red to green but nothings happens…is it the end?
23rd March 2007
Can’t remember now but when looking right at the green light look left and go that way.I think there is a ramp up there.Thats only if I’m thinking of the right game lol.
27th March 2007
Just drive close enough to the rebel that stands in front of the big door. Once you’re close enough, he will start talking a little bit, then he walks to the button, presses it and the door opens.
22nd April 2007
I just noticed this map. It looks very, very, very, very good from the screenshots – I’m downloading it now.
23rd April 2007
Hope you’ll like it!
14th June 2007
The car garage fight scene was really cool!
>>>Btw, you should have your own website for this you know. Now, get back to work!
28th December 2007
Hi!
Thanks to this messageboard i managed to get the mod to work properly.
Also thanks for the maker of this mod, i really liked it! Keep up the good work!
14th April 2008
congratulate You, very good mappack [ 8/10 ]
i will be wait for another chapters
17th April 2008
I enjoyed this map very much and I think Markus really did a great work! Actually I’m in the second chapter and I’ve got a problem:I don’t find the keycard from the surveillance room where is a living zombie. Until now I did find three keycards, but i can’t find the last one. could anybody help me? Thanks!
11th January 2009
Fun, well done mod, not too challemging.
I finally [third try] got the file structure correct so the cutscenes would play.
I had got by the three npcs blocking the corridor by hauling a bench up and jumping over them, and got all the way tot he garage door with the buggy before I was stopped.
1st April 2009
Well, I guess there’s no DOR: Chapter 2. Pity.