Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Author’s Note: “This map is set in the Half-Life 2 universe with the player in the role of Gordon Freeman. In this scenario, Gordon must infiltrate an enemy controlled research lab to recover valuable data before it is compromised. While he explores the lab, Gordon discovers a hidden room with a powerful data spike program, which he uses to hack into enemy equipment to use against them. My goal with this level was to take a unique gameplay element (enemy conversion) and find a fun and unique way to use it within the restrictions of the HL2 world.

Basic Details
  • Title: Dead-end Freeman Reload
  • File Name: hl2-ep2-sp-dead-end-freeman-reload.7z
  • Size : 1.80MB
  • Author: Robert Gee
  • Date Released: 30 June 2008
MapTap Users

Download directly into MapTap [1.80MB]

You MUST have MapTap installed before using this link.

PlanetPhillip Download Options

Download to your HDD [1.80MB]
You can still use it with MapTap once you have downloaded it.

Installation Instructions
  • Copy Gee_Milestone4.bsp into your ..\half-life 2 episode two\ep2\maps folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map Gee_Milestone4.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.
PlanetPhillip Note

I haven’t had a chance to read it yet but Robert has posted some work on his Thesis called The Right Way is the Wrong Way: Dead-End Theory in Level Design. I’ll definitely make time to read that later this week.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
6 recommendations, average score: 4 (out of 5), standard deviation: 0.67
Total Downloads

Please note: These statistics are valid from December 2010

  • 175
    Overall
  • 0
    Today
  • 2
    Last 7 days
  • 8
    Last 30 days
  • 69
    365 days
Published

18th August 2008

Categories
Tags
Mod not working?
An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
Jump to a review
Phillip says Play It!Play It Now!Maybe?Play It LaterMaybe?Play It Later
Get the most from the comments
Follow these comments by RSS feed
7 Comments
  1. Phillip says Play It!

    It's nice to see The Guildhall still using Half-Life 2 as a design requirement, this means that I a few more maps to add. :)

    Anyway, onto this map..as you can see from my recommendation image I enjoyed it. The level itself is not particularly large or imaginative but this clearly wasn't the design goal and it doesn't really matter in such a small map. It's well built and doesn't seem to have any obvious errors or flaws.

    The action, especially at the end is good, although a little uniform. Without wanting to spoil the new gameplay element, don't expect too much. It's a simple mechanic that works well and is integrated into the gameplay and story very well. I got a little bored of it because, as is almost unavoidable in maps this small, I had to use it quite a lot within a short space of time.

    As mentioned, the final battle's action is a little too uniform and I would have liked to have seen more groups emerge from opposite entrances. That said, it wasn't bad, just strung out.

    It would have been nice to have a few secrets to look for and perhaps there were but the design never led me to believe that there were any.

    One last negative before I conclude. The text on the screen was too fast. I actually missed some information and there didn't seem to be a way to good back and read it. I'm not a fan of screen text at the best of times and I can't believe that the author couldn't get some voice actors to provide some recordings.

    Overall, it's a good map and it's definitely nice to see some new gameplay elements introduced. In fact I would like to see the author make this element available to other designers, just like some of the other new gameplay elements introduced from other Guildhall designers. I wonder if there is a way to do that.

    Does anybody have any ideas how best to promote and distribute these types of things? There seems to be plenty of models and skins available but what about gameplay mechanics?

  2. Tycell 22 comments

    18th August 2008

    Play It Now!

    A great map with an interesting new mechanic. The final battle was far too easy (even on hard) if you collect all five turrets however. I spent the entirity of it hiding behind a small fort of boxes with a stockpile of health and batteries watching the turrets above my head masacre the incomming combine.

    Good all round, deffinatly worth the time.

  3. mel 736 comments

    26th August 2008

    Maybe?

    Can't say that I enjoyed it that much, while it had a novel idea with the Gravity gun and force fields don't think this lifted it above average fare. Just not enough content to make this map in any way memorable.

    Think I will go back to HL1 again, appears to be a few good mods posted recently, most of the current crop of HL2 maps are very shallow in content and short on longevity.

  4. andyb 1034 comments

    27th August 2008

    Play It Later

    Not bad once I figured it out.Hate those roller mines thou especially when there is no place to toss them.Final battle was just a bit to crazy for me.

  5. dougjp 117 comments

    3rd September 2009

    Maybe?

    I was going to rate it very high. That is, until the ending which ruined much of what had gone before. Too bad, however its that old "gotta make an over the top grand finale" ending thought process, which seldom works.

  6. eeVee 289 comments

    13th April 2010

    Play It Later

    I liked this map.

    The new gameplay element was interesting, though it was kind of hard to use on the roller mines for some reason; especially at the end. (This is my fault, not the author's. :))

    I agree that the text went a little too fast, even though it usually displayed while there was nothing going on that I had to pay attention to (though this was not true at the end).

  1. [...] Finally, my Dead-End Freeman: Reload map caught the attention of PlanetPhillip a site which hosts Half-Life 2 maps. He even was kind enough to review the map and even take some screenshots of his own here. [...]

Post a comment

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.