<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Deal With Destiny &#8211; Haf-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Tue, 16 Mar 2010 06:38:59 +0200</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-216596</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Thu, 21 Jan 2010 17:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-216596</guid>
		<description>quite a nice and entertaining pack
not much detail but instead really big environments which are kinda cool
fights were also quite nice and diversifying, just I don&#039;t talk russian! :D</description>
		<content:encoded><![CDATA[<p>quite a nice and entertaining pack<br />
not much detail but instead really big environments which are kinda cool<br />
fights were also quite nice and diversifying, just I don&#8217;t talk russian! <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReverendPain</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-209516</link>
		<dc:creator>ReverendPain</dc:creator>
		<pubDate>Sat, 05 Sep 2009 22:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-209516</guid>
		<description>
The beginning is average, some enemies here and there, some goodies here and there but then takes up speed, good finish, very good mod to waste some time.</description>
		<content:encoded><![CDATA[<p>The beginning is average, some enemies here and there, some goodies here and there but then takes up speed, good finish, very good mod to waste some time.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-209263</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Aug 2009 19:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-209263</guid>
		<description>ive followed the instructions as to where to put the file, 
but it aint happening, i dont usually have problems with placing things in source mods. untill now,,, its not appearing in my games list -- HELP  (soonish please)
yours  &quot;T&quot;</description>
		<content:encoded><![CDATA[<p>ive followed the instructions as to where to put the file,<br />
but it aint happening, i dont usually have problems with placing things in source mods. untill now,,, its not appearing in my games list &#8212; HELP  (soonish please)<br />
yours  &#8220;T&#8221;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Danielle K.</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-205751</link>
		<dc:creator>Danielle K.</dc:creator>
		<pubDate>Fri, 19 Jun 2009 12:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-205751</guid>
		<description>
Hey folks. I&#039;m actually the designer for this, and I felt I should clarify a couple of things, so you all know the history behind it.
  I actually made this about 5 years ago now, when I was first learning the Source Engine. I had done a little bit of map making for Goldsrc, and knew my way around a bit, but this was going to be my first major project where I had to complete an entire mod by myself. I spent a fair amount of time doing things in this mod that I had never done before.
  This was completed in less than 5 months as a contract project that I had found on the internet. I was asked by an interested party to put together a mod, so I pitched a basic game design and sold the project. The fellow who was financing it was intending on selling it in his &quot;cyber cafe&quot; as he put it. I didn&#039;t really pay attention to what was done with this, as I actually worked on a second mod for the same party immediately after this one, that was longer in scope, as well as more refined. (As a side note, I can clean that one up and post it if you&#039;d all like to see it.)
  I&#039;m not excusing any of my design choices, but I look back at this now and see every one of the flaws and more that your reviews have pointed out. Forgive the crassness, but it&#039;s a bit like looking at your child that&#039;s suffering from a mental disorder. He may be retarded, but you still love him.
  I&#039;m glad if you were able to get any enjoyment out of this. I&#039;m looking forward to releasing some work I&#039;m doing for a L4D level at the moment in the near future. It should be heads and tails above this freshman attempt, as I&#039;ve had 5 years to improve my skills now, and I&#039;m no longer under a time limit.</description>
		<content:encoded><![CDATA[<p>Hey folks. I&#8217;m actually the designer for this, and I felt I should clarify a couple of things, so you all know the history behind it.<br />
  I actually made this about 5 years ago now, when I was first learning the Source Engine. I had done a little bit of map making for Goldsrc, and knew my way around a bit, but this was going to be my first major project where I had to complete an entire mod by myself. I spent a fair amount of time doing things in this mod that I had never done before.<br />
  This was completed in less than 5 months as a contract project that I had found on the internet. I was asked by an interested party to put together a mod, so I pitched a basic game design and sold the project. The fellow who was financing it was intending on selling it in his &#8220;cyber cafe&#8221; as he put it. I didn&#8217;t really pay attention to what was done with this, as I actually worked on a second mod for the same party immediately after this one, that was longer in scope, as well as more refined. (As a side note, I can clean that one up and post it if you&#8217;d all like to see it.)<br />
  I&#8217;m not excusing any of my design choices, but I look back at this now and see every one of the flaws and more that your reviews have pointed out. Forgive the crassness, but it&#8217;s a bit like looking at your child that&#8217;s suffering from a mental disorder. He may be retarded, but you still love him.<br />
  I&#8217;m glad if you were able to get any enjoyment out of this. I&#8217;m looking forward to releasing some work I&#8217;m doing for a L4D level at the moment in the near future. It should be heads and tails above this freshman attempt, as I&#8217;ve had 5 years to improve my skills now, and I&#8217;m no longer under a time limit.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacjii single player dla Half-Life 2 &#38; Half-Life 1 &#187; Deal With Destiny</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-204407</link>
		<dc:creator>HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacjii single player dla Half-Life 2 &#38; Half-Life 1 &#187; Deal With Destiny</dc:creator>
		<pubDate>Mon, 18 May 2009 07:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-204407</guid>
		<description>[...] Strona domowa: zobacz [...]</description>
		<content:encoded><![CDATA[<p>[...] Strona domowa: zobacz [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-197999</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Tue, 17 Feb 2009 01:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-197999</guid>
		<description>
I loved it, with the exception of getting stuck to the floor in a few spots, especially near the end.</description>
		<content:encoded><![CDATA[<p>I loved it, with the exception of getting stuck to the floor in a few spots, especially near the end.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MattyDienhoff</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-197748</link>
		<dc:creator>MattyDienhoff</dc:creator>
		<pubDate>Sun, 15 Feb 2009 08:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-197748</guid>
		<description>
The gameplay is a bit crudely arranged at times, but the firefights with the Combine soldiers are a legitimate tactical challenge overall. Design wise, there are some nice ideas here, but the maps are full of holes and are architecturally simplistic, and speak of a mod in its early stages of development. To be honest, that&#039;s the feel the whole mod gives off, that it&#039;s not finished. The presentation is very poor indeed and suffers from the common &#039;poorly assembled mod&#039; bugs, like the UI elements such as the weapon names coming up as #HL2_Crowbar, #HL2_Pistol and the like.

To sum it up in an analogy, this mod is like a skeleton. It functions, but it needs a lot more work -- to be &quot;fleshed out&quot;, so to speak -- before it can be considered something special. It needs some playtesting, the maps need a lot of polish, and the dialogue needs English subtitles. If there&#039;s no chance of this being updated in these ways, that&#039;s a shame, because there&#039;s potential for a very nice mod here.</description>
		<content:encoded><![CDATA[<p>The gameplay is a bit crudely arranged at times, but the firefights with the Combine soldiers are a legitimate tactical challenge overall. Design wise, there are some nice ideas here, but the maps are full of holes and are architecturally simplistic, and speak of a mod in its early stages of development. To be honest, that&#8217;s the feel the whole mod gives off, that it&#8217;s not finished. The presentation is very poor indeed and suffers from the common &#8216;poorly assembled mod&#8217; bugs, like the UI elements such as the weapon names coming up as #HL2_Crowbar, #HL2_Pistol and the like.</p>
<p>To sum it up in an analogy, this mod is like a skeleton. It functions, but it needs a lot more work &#8212; to be &#8220;fleshed out&#8221;, so to speak &#8212; before it can be considered something special. It needs some playtesting, the maps need a lot of polish, and the dialogue needs English subtitles. If there&#8217;s no chance of this being updated in these ways, that&#8217;s a shame, because there&#8217;s potential for a very nice mod here.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: gonefshn</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194794</link>
		<dc:creator>gonefshn</dc:creator>
		<pubDate>Sat, 10 Jan 2009 05:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194794</guid>
		<description>
I don&#039;t understand Russian, but I enjoyed playing it. I did have a problem when below the snipers they were able to shoot me through the rock.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand Russian, but I enjoyed playing it. I did have a problem when below the snipers they were able to shoot me through the rock.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194768</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 09 Jan 2009 23:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194768</guid>
		<description>
The Pain&#039;s review rings true, if a little harsh. :) There&#039;s plenty of action here, but there&#039;s little nuance. More than any other mod i&#039;ve played, this feels like playing on a movie set, where you occasionally run behind the scenes, where you weren&#039;t supposed to. 

My most memorable annoyances were misbehaving doors, combine with mismatched weapons and combine that didn&#039;t drop their weapons when I iced them. Minor, but certainly off-putting. Overall it&#039;s a good mod, but it needs a little more oopmh.</description>
		<content:encoded><![CDATA[<p>The Pain&#8217;s review rings true, if a little harsh. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  There&#8217;s plenty of action here, but there&#8217;s little nuance. More than any other mod i&#8217;ve played, this feels like playing on a movie set, where you occasionally run behind the scenes, where you weren&#8217;t supposed to. </p>
<p>My most memorable annoyances were misbehaving doors, combine with mismatched weapons and combine that didn&#8217;t drop their weapons when I iced them. Minor, but certainly off-putting. Overall it&#8217;s a good mod, but it needs a little more oopmh.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194315</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 05 Jan 2009 22:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194315</guid>
		<description>I had a good time with this map.
Nicely done, huge environments.
I got stuck at the room where you see Dr. Breen, 
but it turns out that it&#039;s the end of map 3, so if you
just manually load map 4, you start on the other side 
of the door that doesn&#039;t open anyway.</description>
		<content:encoded><![CDATA[<p>I had a good time with this map.<br />
Nicely done, huge environments.<br />
I got stuck at the room where you see Dr. Breen,<br />
but it turns out that it&#8217;s the end of map 3, so if you<br />
just manually load map 4, you start on the other side<br />
of the door that doesn&#8217;t open anyway.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194243</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Mon, 05 Jan 2009 06:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194243</guid>
		<description>[...] Deal with Destiny [...]</description>
		<content:encoded><![CDATA[<p>[...] Deal with Destiny [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194222</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Mon, 05 Jan 2009 03:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194222</guid>
		<description>&lt;blockquote&gt;Can somebody please make a video of this map pack? (just to showcase gameplay).&lt;/blockquote&gt;


Why?Download and try for yourself although I&#039;d wait for the new file.</description>
		<content:encoded><![CDATA[<blockquote><p>Can somebody please make a video of this map pack? (just to showcase gameplay).</p></blockquote>
<p>Why?Download and try for yourself although I&#8217;d wait for the new file.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Naked-Headcrab</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194214</link>
		<dc:creator>Naked-Headcrab</dc:creator>
		<pubDate>Mon, 05 Jan 2009 02:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194214</guid>
		<description>Can somebody please make a video of this map pack? (just to showcase gameplay).</description>
		<content:encoded><![CDATA[<p>Can somebody please make a video of this map pack? (just to showcase gameplay).
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194203</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Mon, 05 Jan 2009 01:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194203</guid>
		<description>I have sent a repack to Phillip to check.It works fine for me and includes the missing audio which I suspect in the case of the breen scene causes the door not to open.I played through it and it worked fine.I did this very quick but I don&#039;t think I missed much.Chapter pics are just standard hl2 as I don&#039;t wanna go that far into fixin it.Once I get the others done I may go back and do a closer look at the files</description>
		<content:encoded><![CDATA[<p>I have sent a repack to Phillip to check.It works fine for me and includes the missing audio which I suspect in the case of the breen scene causes the door not to open.I played through it and it worked fine.I did this very quick but I don&#8217;t think I missed much.Chapter pics are just standard hl2 as I don&#8217;t wanna go that far into fixin it.Once I get the others done I may go back and do a closer look at the files
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194167</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Sun, 04 Jan 2009 19:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194167</guid>
		<description>Mel-you and must have bought our computers from the same guy cause I also could not finish Pyramid. I ended up stuck in the last map, very frustrating for sure. Now this one, which is also good but flawed. For some reason I never got to shoot at a gunship. Thanks for the e-response and I will have to reinstall this just to finish it-I had problems early on with some of the maps not loading. I suspect I may have not gotten the 6th map installed.</description>
		<content:encoded><![CDATA[<p>Mel-you and must have bought our computers from the same guy cause I also could not finish Pyramid. I ended up stuck in the last map, very frustrating for sure. Now this one, which is also good but flawed. For some reason I never got to shoot at a gunship. Thanks for the e-response and I will have to reinstall this just to finish it-I had problems early on with some of the maps not loading. I suspect I may have not gotten the 6th map installed.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194131</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 04 Jan 2009 16:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194131</guid>
		<description>Nice to see people having problems, technical ones that is, where I did not, makes me feel better about my negative views of Pyramid and the fact I could not finish that mod for bugs and crashes.</description>
		<content:encoded><![CDATA[<p>Nice to see people having problems, technical ones that is, where I did not, makes me feel better about my negative views of Pyramid and the fact I could not finish that mod for bugs and crashes.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andyno</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194118</link>
		<dc:creator>Andyno</dc:creator>
		<pubDate>Sun, 04 Jan 2009 14:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194118</guid>
		<description>
Well, there are minor bugs (as mentioned before) and I had to &quot;noclip&quot; once to advance my progress but that doesn&#039;t mean this isn&#039;t probably the best mod I&#039;ve played in months. 
Great start to the following year!</description>
		<content:encoded><![CDATA[<p>Well, there are minor bugs (as mentioned before) and I had to &#8220;noclip&#8221; once to advance my progress but that doesn&#8217;t mean this isn&#8217;t probably the best mod I&#8217;ve played in months.<br />
Great start to the following year!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Count_de_Monet</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194100</link>
		<dc:creator>Count_de_Monet</dc:creator>
		<pubDate>Sun, 04 Jan 2009 12:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194100</guid>
		<description>
Great mod.
Unfortunately it bugs in the canal at the beginning  of map 2. Machine gun fire starts somewhere further, then gets repetitive then the game freezes and windows dialog box shows up sayinf HL2.exe encountered a problem.

Il this can be fixed, it will be one of my favorite games. Still, I give it a PIN!

</description>
		<content:encoded><![CDATA[<p>Great mod.<br />
Unfortunately it bugs in the canal at the beginning  of map 2. Machine gun fire starts somewhere further, then gets repetitive then the game freezes and windows dialog box shows up sayinf HL2.exe encountered a problem.</p>
<p>Il this can be fixed, it will be one of my favorite games. Still, I give it a PIN!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Pain</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194094</link>
		<dc:creator>The Pain</dc:creator>
		<pubDate>Sun, 04 Jan 2009 11:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194094</guid>
		<description>

 Plenty of spoilers to be seen in this review.

&quot;It&#039;s nice for a first map release&quot; I suppose it how I&#039;d paraphrase it.
Most of the textures are not aligned correctly and many of the displacements are not Sewn. Each map it littered with areas the player could climb into and not be able to escape from. The buildings follow no logical layout in the outdoor areas and most of the indoors sections are bland two color squarish rooms.The scripting is constantly breaking, causing me to have to noclip through doors that won&#039;t open. Some random doors throughout the &quot;Black Mesa&quot; section are not even solid. The lighting doesn&#039;t seem to come from anything most of the time and a mood is never set.There is little to no thought put into enemy placement. They just seem to be waiting around every corner for you to come along to them, an innumerable amount of times the NPCs were not even facing the direction of the player as they turned the corner. NPCs would also randomly spawn in dead-end rooms long after you cleared them out the first and second time. There&#039;s no Node graph for any of the stages so the AI just runs at you and never uses cover or anything resembling tactics. Many times you&#039;ll be swamped by seven or eight elite guards all rushing around a tight corner giving you no chance to respond.There is almost no cover throughout the game, causing you to stand in the open during shoot-outs. Combined with a constant starvation of health and ammo the player is usually forced to hide in doorways to pick off the onslaught of combine guards.

The player was given little to no idea what step was to be taken next resulting in the quick-save button being used nearly as often as the fire key. The driving sequence turned into a shooting gallery with no warning as elite combine tore the car and player to shreds as they rounded a tight corner. In fact the game starts with breaking it&#039;s own rules. After a long and unneeded intro you are shown that windows do not break, until you go a single floor down and now &quot;Some&quot; of the windows break though there is no rhyme or reason as to why.

Any extra areas usually have no benefit to them. There are many trucks with enticing though empty trailers behind them. Huts with nothing but four walls and a roof while supply crates lay randomly thrown across the map. The map-pack starts with every hidden turn having a prize at the end, but like most other &quot;laws&quot; they establish this is quickly broken as well. Even a large monitor room with rows of desk in the &quot;Black Mesa&quot; serves no function. You may go into it but it contains to items, no new weapons, just.. somewhere to go and kill two more zombies.

There are a few memorable moments. The beginning of the driving sequence is fun, though many areas seem pointless. Plenty of soldiers to run over and dips and turns to keep the pace somewhat quickened and interesting. The final fight with the combine gunship was unique if not for being plagued by too many elite combines and too little health. The final fight with the turn-table stadium was easily the most intriguing part of the map. If only the other 5 levels had been as well thought through.

Think twice before you download it and give an hour of your life though.</description>
		<content:encoded><![CDATA[<p>Plenty of spoilers to be seen in this review.</p>
<p>&#8220;It&#8217;s nice for a first map release&#8221; I suppose it how I&#8217;d paraphrase it.<br />
Most of the textures are not aligned correctly and many of the displacements are not Sewn. Each map it littered with areas the player could climb into and not be able to escape from. The buildings follow no logical layout in the outdoor areas and most of the indoors sections are bland two color squarish rooms.The scripting is constantly breaking, causing me to have to noclip through doors that won&#8217;t open. Some random doors throughout the &#8220;Black Mesa&#8221; section are not even solid. The lighting doesn&#8217;t seem to come from anything most of the time and a mood is never set.There is little to no thought put into enemy placement. They just seem to be waiting around every corner for you to come along to them, an innumerable amount of times the NPCs were not even facing the direction of the player as they turned the corner. NPCs would also randomly spawn in dead-end rooms long after you cleared them out the first and second time. There&#8217;s no Node graph for any of the stages so the AI just runs at you and never uses cover or anything resembling tactics. Many times you&#8217;ll be swamped by seven or eight elite guards all rushing around a tight corner giving you no chance to respond.There is almost no cover throughout the game, causing you to stand in the open during shoot-outs. Combined with a constant starvation of health and ammo the player is usually forced to hide in doorways to pick off the onslaught of combine guards.</p>
<p>The player was given little to no idea what step was to be taken next resulting in the quick-save button being used nearly as often as the fire key. The driving sequence turned into a shooting gallery with no warning as elite combine tore the car and player to shreds as they rounded a tight corner. In fact the game starts with breaking it&#8217;s own rules. After a long and unneeded intro you are shown that windows do not break, until you go a single floor down and now &#8220;Some&#8221; of the windows break though there is no rhyme or reason as to why.</p>
<p>Any extra areas usually have no benefit to them. There are many trucks with enticing though empty trailers behind them. Huts with nothing but four walls and a roof while supply crates lay randomly thrown across the map. The map-pack starts with every hidden turn having a prize at the end, but like most other &#8220;laws&#8221; they establish this is quickly broken as well. Even a large monitor room with rows of desk in the &#8220;Black Mesa&#8221; serves no function. You may go into it but it contains to items, no new weapons, just.. somewhere to go and kill two more zombies.</p>
<p>There are a few memorable moments. The beginning of the driving sequence is fun, though many areas seem pointless. Plenty of soldiers to run over and dips and turns to keep the pace somewhat quickened and interesting. The final fight with the combine gunship was unique if not for being plagued by too many elite combines and too little health. The final fight with the turn-table stadium was easily the most intriguing part of the map. If only the other 5 levels had been as well thought through.</p>
<p>Think twice before you download it and give an hour of your life though.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194063</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 04 Jan 2009 05:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194063</guid>
		<description>
Please note this short review my include Spoiler.

This is yet any ambitions project, that’s two posted over last week or so. With this mappack we get treated to the big outdoors and whilst not all the exterior settings are prefect it does afford the player the luxury of space and scenery.  With it we also get to ride the bugger, however there were sequence prior to the buggy ride that appeared to have been designed for a road bugger and the water bugger, I tracked back a couple of times thinking I must have missed them.

The combat encounters are not the best stage affairs; here the author opts for throwing gangs of Combin at the player as opposed to constructing more thoughtful engagements so building-up the intensity of the action. Little thought to concealment and emplacement of troops is present with them spring-up from no where. However I did grow to enjoy the sniper encounter which took a few attempts to achieve and relies on the sequence of actions you take with the entire foray around. 

If you like wandering around then some of the depot and warehouse site settings will be to your liking, here you can search for stores with the old skirmish thrown-in. This aspect of the game is a welcome relief after playing so many minor games of late that don’t give room to swing a cat. (I am a cat lover, just a turn of phrase) 

The bugger ride was good, is seems ages since we were treated to one in a custom mod, but then this represents the size and ambition of the mod, and coming from an author that appears to be  happy mapping the big outdoors in the grand scale of things. On your travels you have the option in most cases of taking on the Combin out with your bugger gun or opting to encounter them on foot, I opted to do both that way extending the action.

I don’t know anything about the mappacks background, whether it was created by a sole mapper or a team, I think the former, if so it’s clear that the author heart is with designing the big outside but appears neither to have the time or patience to detail to perfect the large set which show obvious faults, misalignments with unfinished terrain. Coupled with these errors there appears to be a weakness in creating gameplay and staging combat, these all appear to be reason to expect that the author would benefit working with a team for any future projects.

Except for one door that did not open, near the encounter with Breen which I never saw the point of, was he meant to open the door for you? I did not experience any bugs or crashes or major slow-downs throughout the mappack


Whilst this mappack is in no way a classic and I can’t imagine it ranking in anyone’s top ten, nor featuring in the honors list for 2009, if it does that will only reflex the weakness of new year release, however having said all that, this is still an admirable mappack with plenty of content to keep most players immersed. Its well worth the download and play through being a much welcome relief to the mediocre short and sloppy release of late.</description>
		<content:encoded><![CDATA[<p>Please note this short review my include Spoiler.</p>
<p>This is yet any ambitions project, that’s two posted over last week or so. With this mappack we get treated to the big outdoors and whilst not all the exterior settings are prefect it does afford the player the luxury of space and scenery.  With it we also get to ride the bugger, however there were sequence prior to the buggy ride that appeared to have been designed for a road bugger and the water bugger, I tracked back a couple of times thinking I must have missed them.</p>
<p>The combat encounters are not the best stage affairs; here the author opts for throwing gangs of Combin at the player as opposed to constructing more thoughtful engagements so building-up the intensity of the action. Little thought to concealment and emplacement of troops is present with them spring-up from no where. However I did grow to enjoy the sniper encounter which took a few attempts to achieve and relies on the sequence of actions you take with the entire foray around. </p>
<p>If you like wandering around then some of the depot and warehouse site settings will be to your liking, here you can search for stores with the old skirmish thrown-in. This aspect of the game is a welcome relief after playing so many minor games of late that don’t give room to swing a cat. (I am a cat lover, just a turn of phrase) </p>
<p>The bugger ride was good, is seems ages since we were treated to one in a custom mod, but then this represents the size and ambition of the mod, and coming from an author that appears to be  happy mapping the big outdoors in the grand scale of things. On your travels you have the option in most cases of taking on the Combin out with your bugger gun or opting to encounter them on foot, I opted to do both that way extending the action.</p>
<p>I don’t know anything about the mappacks background, whether it was created by a sole mapper or a team, I think the former, if so it’s clear that the author heart is with designing the big outside but appears neither to have the time or patience to detail to perfect the large set which show obvious faults, misalignments with unfinished terrain. Coupled with these errors there appears to be a weakness in creating gameplay and staging combat, these all appear to be reason to expect that the author would benefit working with a team for any future projects.</p>
<p>Except for one door that did not open, near the encounter with Breen which I never saw the point of, was he meant to open the door for you? I did not experience any bugs or crashes or major slow-downs throughout the mappack</p>
<p>Whilst this mappack is in no way a classic and I can’t imagine it ranking in anyone’s top ten, nor featuring in the honors list for 2009, if it does that will only reflex the weakness of new year release, however having said all that, this is still an admirable mappack with plenty of content to keep most players immersed. Its well worth the download and play through being a much welcome relief to the mediocre short and sloppy release of late.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194062</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Sun, 04 Jan 2009 05:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194062</guid>
		<description>Mel, in the train yard turnaraound area I pick up the rockets and launcher off the flatcar, jump down, the room turns but the gate&#039;s still locked in front. If I go out the back and try to cross the railcars to get to the cement step and into the wood railcar, I can&#039;t make it over. The map ends.I don&#039;t know. Like I said, I never quite figured out the real ending of that one. I may need to re-install and give it another shot-if you want, email me with the ending. Robspace1 [AT] msn [DOT] com</description>
		<content:encoded><![CDATA[<p>Mel, in the train yard turnaraound area I pick up the rockets and launcher off the flatcar, jump down, the room turns but the gate&#8217;s still locked in front. If I go out the back and try to cross the railcars to get to the cement step and into the wood railcar, I can&#8217;t make it over. The map ends.I don&#8217;t know. Like I said, I never quite figured out the real ending of that one. I may need to re-install and give it another shot-if you want, email me with the ending. Robspace1 [AT] msn [DOT] com
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194061</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 04 Jan 2009 05:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194061</guid>
		<description>Robspace1, not sure what you mean by getting across the rail cars? I had no problems with the end sequence.</description>
		<content:encoded><![CDATA[<p>Robspace1, not sure what you mean by getting across the rail cars? I had no problems with the end sequence.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194031</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 04 Jan 2009 01:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194031</guid>
		<description>In post 14 I said take the left side, I meant the right side either way keep a look out for the sniper blue laser to time your advance.</description>
		<content:encoded><![CDATA[<p>In post 14 I said take the left side, I meant the right side either way keep a look out for the sniper blue laser to time your advance.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194006</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Sat, 03 Jan 2009 22:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194006</guid>
		<description>Mel-that&#039;s what I was thinking too. I tore the room upside down, literally, looking for some key, door, tunnel, pipe, or transport device to make it out of there without resorting to noclip but once again cheating won the segment. Breen never said a word and just looked at the controls there. I don&#039;t know why all the various enemies were behind glass and what I was supposed to do there. That whole part was, for me, not understandable. I hate it when that happens and it happened again in the end as I could see no way to get across the rail cars. 

I would say the buggy ride in this one is  exellent like Chris said but the author could have spent more time on all the other areas just making it more playable. The maps are great, just tough to figure at times. The big open areas are fun to run around in but hard to know where to go. Several times in the big industrial complex&#039;s I found my self sitting in the buggy having just killed all the snipers and not knowing which way to go. I reallyt enjoyed kicking the buggy into turbo and flying over the ramp and right into the two Combine. Now that was fun! Legal vehicle homicide.

I really hope this mod maker keeps doing these but will spend just a little more time on the finished product before releasing it. But then this is how you learn right?</description>
		<content:encoded><![CDATA[<p>Mel-that&#8217;s what I was thinking too. I tore the room upside down, literally, looking for some key, door, tunnel, pipe, or transport device to make it out of there without resorting to noclip but once again cheating won the segment. Breen never said a word and just looked at the controls there. I don&#8217;t know why all the various enemies were behind glass and what I was supposed to do there. That whole part was, for me, not understandable. I hate it when that happens and it happened again in the end as I could see no way to get across the rail cars. </p>
<p>I would say the buggy ride in this one is  exellent like Chris said but the author could have spent more time on all the other areas just making it more playable. The maps are great, just tough to figure at times. The big open areas are fun to run around in but hard to know where to go. Several times in the big industrial complex&#8217;s I found my self sitting in the buggy having just killed all the snipers and not knowing which way to go. I reallyt enjoyed kicking the buggy into turbo and flying over the ramp and right into the two Combine. Now that was fun! Legal vehicle homicide.</p>
<p>I really hope this mod maker keeps doing these but will spend just a little more time on the finished product before releasing it. But then this is how you learn right?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194001</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sat, 03 Jan 2009 21:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194001</guid>
		<description>Robspace1, I had the same experience with Breen but seeing I had to noclip the door I was wondering if that is what Breen was meant to do, i.e. open the door for you in some way, so put this sequence down to being bugged.</description>
		<content:encoded><![CDATA[<p>Robspace1, I had the same experience with Breen but seeing I had to noclip the door I was wondering if that is what Breen was meant to do, i.e. open the door for you in some way, so put this sequence down to being bugged.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-194000</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sat, 03 Jan 2009 21:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-194000</guid>
		<description>Spoilers - Brian, it&#039;s a matter of tactics, don&#039;t run around aimlessly let the Combine come to you in the house it will take a time but in the end you will kill them all, once this happens the gunship stops bothering you. Now, edge your way using the left side until you get under the snipers windows, then take them out with grenades.</description>
		<content:encoded><![CDATA[<p>Spoilers &#8211; Brian, it&#8217;s a matter of tactics, don&#8217;t run around aimlessly let the Combine come to you in the house it will take a time but in the end you will kill them all, once this happens the gunship stops bothering you. Now, edge your way using the left side until you get under the snipers windows, then take them out with grenades.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-193997</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Sat, 03 Jan 2009 20:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-193997</guid>
		<description>Brian-I noticed the lack of the rocket launcher there too, so I had to cheat and add one. There should have been one and if it was somewhere in that house, I never found it. I did impulse 101 to win that one. I was also wondering why Dr. Breen says nothing in the segment he&#039;s in. That part made no sense to me.</description>
		<content:encoded><![CDATA[<p>Brian-I noticed the lack of the rocket launcher there too, so I had to cheat and add one. There should have been one and if it was somewhere in that house, I never found it. I did impulse 101 to win that one. I was also wondering why Dr. Breen says nothing in the segment he&#8217;s in. That part made no sense to me.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-193995</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 03 Jan 2009 20:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-193995</guid>
		<description>I&#039;m not sure  if this is the &quot;proper&quot; solution but I just ran around them!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure  if this is the &#8220;proper&#8221; solution but I just ran around them!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-193980</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sat, 03 Jan 2009 19:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-193980</guid>
		<description>Hi all,  Any hints to get past the area with the house ,friendlys, gunship and snipers? Whew! I wish there were a rocket launcher in the basement.
Thanks, Brian.</description>
		<content:encoded><![CDATA[<p>Hi all,  Any hints to get past the area with the house ,friendlys, gunship and snipers? Whew! I wish there were a rocket launcher in the basement.<br />
Thanks, Brian.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/deal-with-destiny-half-life-2/comment-page-1/#comment-193953</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sat, 03 Jan 2009 16:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3914#comment-193953</guid>
		<description>The repack will have the node graphs before I send it to philllip :p Hopefully it doesn&#039;t take as long to redo it as it is to download it lol</description>
		<content:encoded><![CDATA[<p>The repack will have the node graphs before I send it to philllip :p Hopefully it doesn&#8217;t take as long to redo it as it is to download it lol
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>
