- Title: Deliverance
- File Name: hl1-sp-deliverance.7z
- Original File Name: deliverance.exe
- Size : 7.32Mb
- Author: Kevin Lockitt
- Date Released: 15 February 2000
A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader
- Deliverance Walkthrough PDF (301Kb)
Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.
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1st January 1998
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18th August 2006
Damn!!! When I got to the lambda part I had 2 scientists on the ledge, and the glasses scientist didn’t do the jump!! I know, I know, wrong position…
24th August 2006
Great for the sequences and mapping. Look well at the Gargantua, here this monster do such a cool things.
Highly recommended, don’t have new enemies or weapons, but this is one of the MUST PLAY.
Two alternative endings.
4/5
12th February 2007
Liked this alot. It’s chuffing hard at the opener, Black Mesa’s Main gate. But, perseverance reaps it’s own rewards. A bonus is the branching ending, very nice. Recommended
15th April 2007
Appearance/Gameplay:
This was a hard nut to crack. The mod is – aside from it’s difficulty – a very good sample of a Half-Life mod/map. There aren’t very much new inventions, but who said that remakes have to be bad? The beginning is almost impossible and I didn’t know how often I died. But don’t stop trying, later the difficulty is average and some scenes are nicely scripted. Also the atmosphere of most of the levels is good not to mention the interactivity of many elements (even if they are not necessary, like shootable exploding wand-panels with electric-beams and such things). Lightning is excellent done, only at the end you may have difficultys to understand what you are supposed to do. A bit more instructions may have been nice here.
Conclusion:
As a summary one can say: If you plan to play all mods above the average, this one is a must-play for you! It keeps you in a strong atmosphere (without adding any new content) for about 3h).
Rating:
7/10
13th June 2007
This mod starts off insanely difficult (as has been noted), but quickly goes to being playable with relative ease. The level design is fairly good to above-average in a few places. Everybody’s favorite Mr. Friendly makes a brief cameo appearance before being blown to bits by a grunt’s satchel charge. I very much enjoy seeing the cut enemies in situations like this. And yes, the grunts will use satchel charges against you in some places (or maybe just one place), which I found nice. Finally, the mod has two distinct endings, which is a rare feature in the half-life modding universe. There’s only one hitch: that most obnoxious of gameplay mechanics, leading-guys-around-who-can’t-die-or-else-you-lose the-game, is employed here. I have never liked it, but if you don’t mind it, then treat this mod as a “Play It Now!”
29th June 2007
There’s a walkthrough available at the author’s website.
21st September 2007
I enjoyed this a few years ago, with no internet and no walkthroughs.. think I’ll play it again:D
5th December 2007
The walkthrough link doesn’t seem to work anymore.
6th December 2007
Apparently the website of the mod’s author has been taken over by cybersquatters.
Would you like me to email it to you, rzx150?
6th December 2007
I would like it Gilfrarry.I’m trying to collect as many as I can get so we need never worry about .coms dying off.
planetphilliphelp(at)gmail.com
10th December 2007
It is now posted.
22nd December 2007
At the mod’s startup I get an “invalid .dll!” message, then it kicks out to my desktop. Does anyone know how to resolve this?
22nd December 2007
Check to make sure your folders are properly named.
The mod should be in a folder named “deliver,” without the comma. Inside that folder is a “dlls” folder, with a deliver.dll inside of that, like this:
\Half-Life\deliver\dlls\deliver.dll
On a side note, if the in-game text isn’t in English, that’s probably because the PlanetPhillip Filecloud download has a different titles.txt, for some reason. I have the original if anyone wants it.
22nd December 2007
I think Phillips version was modified from english before he got it maybe.This version is English and has a different readme also for some reason.
Tested in steam and it works fine.
http://www.cnet.com.au/downloads/0,239030384,8448122s,00.htm
1st April 2008
well, last time I played it finished the chopper ending barely and got to the teleporter part but don’t remember finishing that
some hints would have been nice, yeah, it’s really annoying to have to use the scientists in a certain order or else.. plus minor bugs.
it does have replayability, great gameplay and I also love (always did) that thing where you have to give the coordinates to blow something up
it still is hard, even for an experienced player, but I think it’s well worth it. it’s a classic!
1st April 2008
I’ve tried tagging this but it just said “Sending data..please wait” for a couple of minutes, using some amount of my bandwidth.. how long is it supposed to last?
2nd April 2008
Less than a second. Please try again.
11th April 2008
I managed to tag it but don’t see any tags up there
11th April 2008
I played this some years ago and like Ad3 above also enjoyed the plotter to pin-point and blow areas up. I also remember it had some minor bugs but these did not stop me from playing and rating the mod 8/10. I think it just falls short of a classic but still ranks high on my list.
8th August 2009
man i love this mod,keep playing it untill now!!!Love that bombardment part to like ad3 and me!Classic… XD
14th December 2009
nice mod
24th December 2010
cool mod
23rd November 2011
Probably one the best mods that came out shortly after Half-life. But since than its flaws become clear, its relatively short. The beginning is hard though I liked the challenge… and it has a Gargantua (which is always good) and the 2 endings was a good idea (eventhough they don’t really say much) its still good that it atleast was attempted (most mods don’t even attempt a ending). The fights where fun and most of the level design is good.
But the mod also makes you rely on saving scientists, and the path finding AI has always been untrust worthy in Half-Life, so like Azure’s Sheep, its not a good aspect but I can’t fault it for that as its just a technical limitation.
You get to revisit an area from HL which was nice. Overall I liked it.