Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Basic Details
  • Title: Deth
  • File Name: hl1-sp-deth.7z
  • Original File Name: deth.zip
  • Size : 530Kb
  • Author: Deth
  • Date Released: 16 April 1999
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Reader Recommendations
2 recommendations, average score: 3 (out of 5), standard deviation: 0
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Published

5th March 2006

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3 Comments
  1. Appearance/Gameplay:
    Uh-oh, “Deth” is a classical “my first map” submit. The brushwork is awful, the player start without a HEV (and isn’t able to find one during gameplay), the ligthning causes headache and the only thing that prevented me from quit right after the beginning was the hope and experience, that some maps get better over time as their designer learned trough the process of creation. Not in this case. The second map is completed in around 30 seconds. But the brushwork gets interesting, a huge flying thing with a tricky way to get on top of it. Not really worth playing – but sure a good way to show what you can make wrong.

    Conclusion:
    Every mapper started with awful maps. Nobody is born as a star-map designer. But there is no need to make your first-time-i-used-worldcraft-map public!

  2. Maybe?

    A couple of good small maps with a mix of aliens and Grunts, nothing soecial but worth a play, end not structured.

  3. Maybe?

    Right Noel, it’s a very simple this-is-my-first-try map(s). Really nothing special, but at least better than most imo.
    By the way, there is a HEV suit! Just break the non-transparent glass inside the room near the HEV charger!
    All in all, it’s yet another kill all resistance / push two buttons boring mini maps-”mod”.

    Pro’s:
    -Some nice combat
    -Lil puzzles (finding HEV lol, how to open that door, how to climb that thing)
    -Old but for it’s age good design, just don’t expect Picasso ;)

    Con’s:
    -No HEV at start
    -Too easy (except for last trickjump)
    -Very short
    -No story, variation, no real puzzles
    -Mostly basic design & look

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