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	<title>Comments on: DoomEd &#8211; Half-life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/doomed-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/doomed-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: The guy with the crowbar</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-175869</link>
		<dc:creator>The guy with the crowbar</dc:creator>
		<pubDate>Wed, 03 Sep 2008 02:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-175869</guid>
		<description>
Pretty good, one of the first mods I played (a year ago). I like the level design, and all that science-y stuff is pretty cool.</description>
		<content:encoded><![CDATA[<p>Pretty good, one of the first mods I played (a year ago). I like the level design, and all that science-y stuff is pretty cool.
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		<title>By: Leo</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-149407</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Wed, 20 Feb 2008 17:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-149407</guid>
		<description>  

Good mod , but a little short  I think the idea, of &quot;learning and playing&quot; is great. If only our school system would work this way !</description>
		<content:encoded><![CDATA[<p>Good mod , but a little short  I think the idea, of &#8220;learning and playing&#8221; is great. If only our school system would work this way !
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		<title>By: Andyno</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-65595</link>
		<dc:creator>Andyno</dc:creator>
		<pubDate>Wed, 07 Mar 2007 19:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-65595</guid>
		<description>Hi. I&#039;m stuck in the &quot;earth-atmosphere room&quot;. I&#039;m turning valves again and again but nothing happens. What&#039;s wrong?</description>
		<content:encoded><![CDATA[<p>Hi. I&#8217;m stuck in the &#8220;earth-atmosphere room&#8221;. I&#8217;m turning valves again and again but nothing happens. What&#8217;s wrong?
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		<title>By: Mike.L</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-43685</link>
		<dc:creator>Mike.L</dc:creator>
		<pubDate>Wed, 20 Dec 2006 09:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-43685</guid>
		<description>This map rocked, I like the mix of science and action.!!!!</description>
		<content:encoded><![CDATA[<p>This map rocked, I like the mix of science and action.!!!!
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		<title>By: The Abandoned Workshops</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-35826</link>
		<dc:creator>The Abandoned Workshops</dc:creator>
		<pubDate>Mon, 11 Dec 2006 10:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-35826</guid>
		<description>&lt;b&gt;Gameplay:&lt;/b&gt;
There&#039;s not a lot of action in this one, but still a small amount with zombies. The main objective of the modification is to learn and solve puzzles to get out of the facility. These puzzles are not hard to solve at all and the action is very easy to fight through, plenty of supplies given to the player. There&#039;s also a nice quiz you can take part of, where you must answer five questions to win the items in the storage room. But this part is bugged and you get the same questions repeated to you at times. New voice acting, rather fitting with the date it is set and sets the mood a little different, but some do drag on a little bit.

&lt;b&gt;Design:&lt;/b&gt;
The train at the start is very well made, but the rest of the map is rather average but nothing that puts you off while playing. Texture choices are set to a choice of white bricks and concrete with a few others that are used well. Lighting was moderate, some intense red lighting though which looked a little bad. Use of props were moderate and the map contained little effects such as steam and electricity to give it more of a destroyed look.

&lt;b&gt;Conclusion:&lt;/b&gt;
Good map to learn while you play with easy yet moderate fights.

&lt;b&gt;Rating: &lt;/b&gt;70%</description>
		<content:encoded><![CDATA[<p><b>Gameplay:</b><br />
There&#8217;s not a lot of action in this one, but still a small amount with zombies. The main objective of the modification is to learn and solve puzzles to get out of the facility. These puzzles are not hard to solve at all and the action is very easy to fight through, plenty of supplies given to the player. There&#8217;s also a nice quiz you can take part of, where you must answer five questions to win the items in the storage room. But this part is bugged and you get the same questions repeated to you at times. New voice acting, rather fitting with the date it is set and sets the mood a little different, but some do drag on a little bit.</p>
<p><b>Design:</b><br />
The train at the start is very well made, but the rest of the map is rather average but nothing that puts you off while playing. Texture choices are set to a choice of white bricks and concrete with a few others that are used well. Lighting was moderate, some intense red lighting though which looked a little bad. Use of props were moderate and the map contained little effects such as steam and electricity to give it more of a destroyed look.</p>
<p><b>Conclusion:</b><br />
Good map to learn while you play with easy yet moderate fights.</p>
<p><b>Rating: </b>70%
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-34254</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sat, 18 Nov 2006 13:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-34254</guid>
		<description>An intersting little mod with another appoach. This time you enter a complex from WW2 that encountered several problem so you will need to solve several puzzles mostly easy  and in relation with chemistry or at least science, to make your way trhough. Fight are really easy cause this is not the aim of this &#039;school mod&#039; I found it really enjoyble...even if the lack of action and the abrupt ending cut this mod to be perfect</description>
		<content:encoded><![CDATA[<p>An intersting little mod with another appoach. This time you enter a complex from WW2 that encountered several problem so you will need to solve several puzzles mostly easy  and in relation with chemistry or at least science, to make your way trhough. Fight are really easy cause this is not the aim of this &#8217;school mod&#8217; I found it really enjoyble&#8230;even if the lack of action and the abrupt ending cut this mod to be perfect
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		<title>By: hyp</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-34070</link>
		<dc:creator>hyp</dc:creator>
		<pubDate>Wed, 15 Nov 2006 08:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-34070</guid>
		<description>puzzles were interesting, however ending with &#039;the end&#039; and geting killed w no recourse is a frustrating way to finish.

also i completed all the sections shown in the screeshots, except the periodic tables one, never saw it but still got to the end?

overall an enjoyable diversion but to make it great i&#039;d recommend more playtesting. several places i got stuck to the wall/floor or pinned in with no apparent cause and had to go back to a saved game to try again.</description>
		<content:encoded><![CDATA[<p>puzzles were interesting, however ending with &#8216;the end&#8217; and geting killed w no recourse is a frustrating way to finish.</p>
<p>also i completed all the sections shown in the screeshots, except the periodic tables one, never saw it but still got to the end?</p>
<p>overall an enjoyable diversion but to make it great i&#8217;d recommend more playtesting. several places i got stuck to the wall/floor or pinned in with no apparent cause and had to go back to a saved game to try again.
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		<title>By: sicknewt</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-34036</link>
		<dc:creator>sicknewt</dc:creator>
		<pubDate>Tue, 14 Nov 2006 14:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-34036</guid>
		<description>Hi Dufferx,

The mod is fairly short, it is intended to be the first level of a larger game but we built this as a &#039;proof of concept&#039; in the hope that we will be able to make more of the game at some point... 

As this is the first level that is why it is relatively easy in terms of fighting and why the puzzles are not too difficult. 

sicknewt, DESQ
www.desq.co.uk/doomed</description>
		<content:encoded><![CDATA[<p>Hi Dufferx,</p>
<p>The mod is fairly short, it is intended to be the first level of a larger game but we built this as a &#8216;proof of concept&#8217; in the hope that we will be able to make more of the game at some point&#8230; </p>
<p>As this is the first level that is why it is relatively easy in terms of fighting and why the puzzles are not too difficult. </p>
<p>sicknewt, DESQ<br />
<a href="http://www.desq.co.uk/doomed" rel="nofollow">http://www.desq.co.uk/doomed</a>
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		<title>By: Dufferx</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-33947</link>
		<dc:creator>Dufferx</dc:creator>
		<pubDate>Sun, 12 Nov 2006 19:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-33947</guid>
		<description>I think they had some success with their endeavor, however there is relatively little action.</description>
		<content:encoded><![CDATA[<p>I think they had some success with their endeavor, however there is relatively little action.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-33938</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sun, 12 Nov 2006 15:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-33938</guid>
		<description>the first puzzle is in 2 parts really.without explaining what to do I will tell you that if you look at pictures 1 and 4 you will be able to get past this part</description>
		<content:encoded><![CDATA[<p>the first puzzle is in 2 parts really.without explaining what to do I will tell you that if you look at pictures 1 and 4 you will be able to get past this part
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		<title>By: Senator33</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-33930</link>
		<dc:creator>Senator33</dc:creator>
		<pubDate>Sun, 12 Nov 2006 12:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-33930</guid>
		<description>First puzzle is pretty rough. Can&#039;t figure how to turn on the power to open the rear bay door. 

Can get it to flash on, but not stay on...</description>
		<content:encoded><![CDATA[<p>First puzzle is pretty rough. Can&#8217;t figure how to turn on the power to open the rear bay door. </p>
<p>Can get it to flash on, but not stay on&#8230;
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/doomed-half-life-2/comment-page-1/#comment-33927</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 12 Nov 2006 11:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/doomed-half-life-2/#comment-33927</guid>
		<description>Thanks to everybody (And there were quite a few!) who emailed me about this mod.  It took a few days to post because I was waiting for permission to use the text and screenshots from the official homepage.</description>
		<content:encoded><![CDATA[<p>Thanks to everybody (And there were quite a few!) who emailed me about this mod.  It took a few days to post because I was waiting for permission to use the text and screenshots from the official homepage.
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