Double - Doom 3

About
Double is a mod for players who are looking for a “real” challenge. Essentially it doubles the difficulty level of Doom 3 but it also adds certain graphical features. A full list of features can be found below.
Basic Details
- Title: Double
- Author: Mausus Atlas
- Mod’s Homepage: Double by Mausus Atlas
Downloads:
- Version 1.0 (274 kb) for the original version 1.0.1262 of Doom 3.
- Version 1.1 (274 kb) for the patched 1.1 version 1.0.1282 of Doom 3.
- Version 1.2 (286 kb) for the patched 1.1 version 1.0.1282 of Doom 3.
- Version 1.3 (299 kb) for the patched 1.1 version 1.0.1282 of Doom 3.
- Version 1.4 (6.2 Mb) for the patched 1.1 version 1.0.1282 of Doom 3.
- Version 2.0 (12.3 Mb) for the patched 1.3 version 1.3.1302 of Doom 3.
- Final version 2.1 (16.2 Mb) for the patched 1.3 version 1.3.1302 of Doom3.
Features
- Display new interface.
- Exchange walk and run.
- 200 max for health and armour.
- Crosshair removed but hud is not hide.
- Double specular factor and map effects.
- Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance.
- Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun).
- Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon).
- All effects described above are also enabled in multiplayer mode.
- Add flame effects around all monsters.
- Add recall spawn effect when demons are dying.
- Cacodemon can spawn lostsouls like Pain elemental in Doom2.
- Zombie can respawn if its corpse is not immedialely destroyed.
- Player can hear strange sounds and can temporary lost the control of his weapon if he does not move.
- Non boss monsters can aleatory spawn.
- Demons walk and run twice faster.
- Flame color and damage depends of the monster state.
- Non boss and non flying monsters can health regen. Each monster is invulnerable while regening.
- News sounds for demons and weapons.
- News skins for demons and some bosses.
- Advanced translucent flame effect using alpha blending for a better rendering.
- Flame size is equals to monster one.
- Lots of features can be costumized using console variables.
- Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode.
- Spawn monster feature is also enabled in multiplayer mode.
- You can now play all multiplayer maps alone and fight the monsters as in single player mode.
- The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark.
- All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins.
Screenshots
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About this entry
- Published:
- 18th August 2005 at 10:27 am
- Category:
- Doom 3, Single Player Mods and Maps
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