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	<title>Comments on: Dwell &#8211; Half-Life</title>
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	<link>http://www.planetphillip.com/posts/dwell-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: mcrip</title>
		<link>http://www.planetphillip.com/posts/dwell-half-life/comment-page-1/#comment-187665</link>
		<dc:creator>mcrip</dc:creator>
		<pubDate>Thu, 20 Nov 2008 11:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dwell-half-life/#comment-187665</guid>
		<description>
Good installation hints, no gaming problems. You drunk too much and are in or from an Indian Reservation. Dark levels in (except monsters) empty caves, less weapons, a few stops for a talking voice and inbound text. Testing time two hours to get to the urns, then byebye for me. I favorise black mesa design and more brightness.</description>
		<content:encoded><![CDATA[<p>Good installation hints, no gaming problems. You drunk too much and are in or from an Indian Reservation. Dark levels in (except monsters) empty caves, less weapons, a few stops for a talking voice and inbound text. Testing time two hours to get to the urns, then byebye for me. I favorise black mesa design and more brightness.
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/dwell-half-life/comment-page-1/#comment-79777</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Wed, 13 Jun 2007 21:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dwell-half-life/#comment-79777</guid>
		<description>  
***DISCLAIMER:*** This mod falls somewhere it between &quot;Play It Now!&quot; and &quot;Consider It,&quot; but I guess it&#039;s ultimately closer to this one.

I found this mappack intriguing.  It&#039;s set in the desert outside the Black Mesa facility, where you explore a series of Native American ruins that the author manages to tie into the Half-Life storyline.  I very much liked it the first time around, but it doesn&#039;t have much replay value.  Several enemies have been reskinned so as to fit their environment better, which I thought was a very nice touch.  Ultimately, this map suffers in that it&#039;s far too dark.  While this darkness is realistic, it isn&#039;t any fun in game, and makes for some eyestrain and even some queasiness (yes, I felt it too, Goddess).  The abundance of barnacles is also something of a pain.  Finally, I would say that while the meat of the game in very satisfying, the intro and conclusion are less than so.  The game starts with a panning view of a cafe on an indian reservation, where you&#039;re apparently being briefed by an Indian on the goings-on in the ruins below.  The voice of the Indian is of very poor quality, is done with a stereotypical Indian accent, and is spoken very quickly; the combination of these effects renders it mostly illegible.  The are the game ends in is supposed to bethe entry to the Black Mesa Hazard Course, but it seems nothing like what you would imagine: much to remote.  Still, this is definitely worth a play; just be prepared to fiddle with your monitor brightness settings.</description>
		<content:encoded><![CDATA[<p>***DISCLAIMER:*** This mod falls somewhere it between &#8220;Play It Now!&#8221; and &#8220;Consider It,&#8221; but I guess it&#8217;s ultimately closer to this one.</p>
<p>I found this mappack intriguing.  It&#8217;s set in the desert outside the Black Mesa facility, where you explore a series of Native American ruins that the author manages to tie into the Half-Life storyline.  I very much liked it the first time around, but it doesn&#8217;t have much replay value.  Several enemies have been reskinned so as to fit their environment better, which I thought was a very nice touch.  Ultimately, this map suffers in that it&#8217;s far too dark.  While this darkness is realistic, it isn&#8217;t any fun in game, and makes for some eyestrain and even some queasiness (yes, I felt it too, Goddess).  The abundance of barnacles is also something of a pain.  Finally, I would say that while the meat of the game in very satisfying, the intro and conclusion are less than so.  The game starts with a panning view of a cafe on an indian reservation, where you&#8217;re apparently being briefed by an Indian on the goings-on in the ruins below.  The voice of the Indian is of very poor quality, is done with a stereotypical Indian accent, and is spoken very quickly; the combination of these effects renders it mostly illegible.  The are the game ends in is supposed to bethe entry to the Black Mesa Hazard Course, but it seems nothing like what you would imagine: much to remote.  Still, this is definitely worth a play; just be prepared to fiddle with your monitor brightness settings.
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/dwell-half-life/comment-page-1/#comment-63581</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Fri, 16 Feb 2007 04:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dwell-half-life/#comment-63581</guid>
		<description>What a strange experience.  This is the first one I&#039;ve played that I had to quit because it was making me feel sick.  I can&#039;t take that little flashlight beam in so much darkness &amp; all those steep stairs down.  Not only did I start feeling claustrophobic, I felt I didn&#039;t have my wits about me &amp; was going every which way ... like falling down a black hole or something.</description>
		<content:encoded><![CDATA[<p>What a strange experience.  This is the first one I&#8217;ve played that I had to quit because it was making me feel sick.  I can&#8217;t take that little flashlight beam in so much darkness &amp; all those steep stairs down.  Not only did I start feeling claustrophobic, I felt I didn&#8217;t have my wits about me &amp; was going every which way &#8230; like falling down a black hole or something.
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		<title>By: wilheim6</title>
		<link>http://www.planetphillip.com/posts/dwell-half-life/comment-page-1/#comment-30122</link>
		<dc:creator>wilheim6</dc:creator>
		<pubDate>Wed, 16 Aug 2006 15:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dwell-half-life/#comment-30122</guid>
		<description>David_OSU, Many thanks for the guidance.  I like non-linear levels, but hate it when a section of a map actually has to load, only to turn out to be a kind of dead-end or cul de sac.  Throws me off, dagnabbit.  Still, a beautiful &amp; well-desgned level.</description>
		<content:encoded><![CDATA[<p>David_OSU, Many thanks for the guidance.  I like non-linear levels, but hate it when a section of a map actually has to load, only to turn out to be a kind of dead-end or cul de sac.  Throws me off, dagnabbit.  Still, a beautiful &amp; well-desgned level.
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		<title>By: David_OSU</title>
		<link>http://www.planetphillip.com/posts/dwell-half-life/comment-page-1/#comment-30060</link>
		<dc:creator>David_OSU</dc:creator>
		<pubDate>Sun, 13 Aug 2006 13:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dwell-half-life/#comment-30060</guid>
		<description>Wilheim6, I just finished this mod yesterday.  The tentacle is at the bottom of the pit you crossed earlier via rope bridge.  It is only there for decoration (nothing to get past).  After you have visited the room with the 4 flaming urns (with video displays) and the room next to it, retrace your steps.  Go back to where the 2 alien grunts are at.  There is a blocked passage.  Beat on it with your crowbar until the passage clears, or just noclip past the rock.  At this point, you are only about halfway through the mod.

I originally thought the mod ended at the room with the urns, but I was able to manually load a map past that, so I kept hunting around until I figured out how it connects.  The blocked passage will eventually unblock, but you&#039;ll nearly get killed trying to break the rock.  A walkthru would have been really nice.

Good luck.</description>
		<content:encoded><![CDATA[<p>Wilheim6, I just finished this mod yesterday.  The tentacle is at the bottom of the pit you crossed earlier via rope bridge.  It is only there for decoration (nothing to get past).  After you have visited the room with the 4 flaming urns (with video displays) and the room next to it, retrace your steps.  Go back to where the 2 alien grunts are at.  There is a blocked passage.  Beat on it with your crowbar until the passage clears, or just noclip past the rock.  At this point, you are only about halfway through the mod.</p>
<p>I originally thought the mod ended at the room with the urns, but I was able to manually load a map past that, so I kept hunting around until I figured out how it connects.  The blocked passage will eventually unblock, but you&#8217;ll nearly get killed trying to break the rock.  A walkthru would have been really nice.</p>
<p>Good luck.
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		<title>By: wilheim6</title>
		<link>http://www.planetphillip.com/posts/dwell-half-life/comment-page-1/#comment-30020</link>
		<dc:creator>wilheim6</dc:creator>
		<pubDate>Fri, 11 Aug 2006 04:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/dwell-half-life/#comment-30020</guid>
		<description>Any walkthrough to this mod?  I can&#039;t figure out for the life of me how to get past the section w/the tentacle, even after having enabled the noclip cheat &amp; explored around a little.  I have a bad feeling the solution is pathetically obvious, but can anyone throw a hint my way?  Would be much appreciated.</description>
		<content:encoded><![CDATA[<p>Any walkthrough to this mod?  I can&#8217;t figure out for the life of me how to get past the section w/the tentacle, even after having enabled the noclip cheat &amp; explored around a little.  I have a bad feeling the solution is pathetically obvious, but can anyone throw a hint my way?  Would be much appreciated.
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