“Ok, I’m back, here’s map i threw together this weekend, no enemies, no real purpose other than showing off some texture work i did. This map isn’t meant to be for general gameplay, and as such doesn’t contain ANY AI.
If you get stuck at any point, try picking up things in the area, breaking crates, when you pass the weapon strip leave the weapon, it will only make life harder for you if you pick it up and continue to break things. also try pressing buttons, there’s only two!”
Downloading this file does not give you the right to use its contents for any other purpose than to play this map. If you wish to use the textures, email Steve on moose_o_death@yahoo.com.au If you wish to use the actual map for any reason other than to play, permission is explicitly denied.
- Title: DxEntry
- File Name: hl2-sp-dxentry.rar
- Size : 2.22Mb
- Author: Steve Galloway AKA moose o death
- Date Released: 04 December 2005
- Download: PlanetPhillip Filecloud Server
Click on the thumbnails below to open a medium size image.
Currently there are no recommendations
Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.
Please note: These statistics are valid from December 2010
-
0Overall
-
0Today
-
0Last 7 days
-
0Last 30 days
-
0365 days
26th November 2006

































26th November 2006
80% of the people that come in here are not even a little bit interested in stupid new textures. What’s the purpose for that?
27th November 2006
But why should you post the Ok, Im back, heres map i threw together this weekend” part?
27th November 2006
That’s from the author. If you look carefully the heading is Author’s Note. When I don’t have anything to say about the map or the author has already said it I usually us that text.
I decided that although it wasn’t playable it maybe of some use to other Single Player mappers. Maybe not many visit but some do.
29th November 2006
Maps like this are good for users of gmod I think.
3rd December 2006
It is a pritty map, but the shine on some of those textures are overkill (particularly the bricks)
30th December 2006
it’s more a demo map…just good to solve some puzzle and get out after less than 5 minutes it has a hazard course feeling but nothing else