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	<title>Comments on: Dylan Holcomb Two Hour Challenge &#8211; Half-Life 2: Ep2</title>
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	<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-218970</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-218970</guid>
		<description>It&#039;s okay Phillip.  The Error icons &quot;matched&quot; the orange walls.  And, like I said, the Combine were in kind of pretty colors the first time. :)

I noticed when I was about to rename my DL--so you have a good naming convention (in case you ever wondered).</description>
		<content:encoded><![CDATA[<p>It&#8217;s okay Phillip.  The Error icons &#8220;matched&#8221; the orange walls.  And, like I said, the Combine were in kind of pretty colors the first time. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I noticed when I was about to rename my DL&#8211;so you have a good naming convention (in case you ever wondered).
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-218961</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 17 Mar 2010 09:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-218961</guid>
		<description>EP2 maps aren&#039;t showing up in the HL2 list, just this one was.  I missed categorized it, corrected now, sorry.</description>
		<content:encoded><![CDATA[<p>EP2 maps aren&#8217;t showing up in the HL2 list, just this one was.  I missed categorized it, corrected now, sorry.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-218953</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Wed, 17 Mar 2010 00:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-218953</guid>
		<description>Well, dur.  I had the map in my HL2 maps folder, not my Ep2 maps folder.

Zombine created.  Crossbow ammo crates visible.  Combine not in pretty colors...  It was more boring this way, actually.  LOL.  (Maybe only because it was my second time within 2 hours.)

Phillip, why are Ep2 maps showing up in the HL2 list?</description>
		<content:encoded><![CDATA[<p>Well, dur.  I had the map in my HL2 maps folder, not my Ep2 maps folder.</p>
<p>Zombine created.  Crossbow ammo crates visible.  Combine not in pretty colors&#8230;  It was more boring this way, actually.  LOL.  (Maybe only because it was my second time within 2 hours.)</p>
<p>Phillip, why are Ep2 maps showing up in the HL2 list?
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-218951</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Tue, 16 Mar 2010 22:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-218951</guid>
		<description>Well, something didn&#039;t work for me.  I didn&#039;t have any ammo crates for the crossbow (I got a nice Error model-thing), and the zombine couldn&#039;t be created for some reason.  But I had pretty colors.  ;)  (Really, the Combine in the different locations had different colored lighting?)  And the unlimited ammo for the pulse rifle made the crossbow unnecessary, anyway.

If you want an HL2-style mod, you probably don&#039;t want to play this.  If you want something to do for 5 minutes, or want to play everything out there it&#039;s playable.</description>
		<content:encoded><![CDATA[<p>Well, something didn&#8217;t work for me.  I didn&#8217;t have any ammo crates for the crossbow (I got a nice Error model-thing), and the zombine couldn&#8217;t be created for some reason.  But I had pretty colors.  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   (Really, the Combine in the different locations had different colored lighting?)  And the unlimited ammo for the pulse rifle made the crossbow unnecessary, anyway.</p>
<p>If you want an HL2-style mod, you probably don&#8217;t want to play this.  If you want something to do for 5 minutes, or want to play everything out there it&#8217;s playable.
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-196655</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Fri, 06 Feb 2009 18:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-196655</guid>
		<description>[...] Dylan Holcomb Two Hour Challenge (HL2:Ep2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Dylan Holcomb Two Hour Challenge (HL2:Ep2) [...]
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		<title>By: CubicVirtuoso</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-196518</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Wed, 04 Feb 2009 14:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-196518</guid>
		<description>This map was talked about on this weeks edition of Podcast17: http://www.podcast17.com/transmissions/c11225</description>
		<content:encoded><![CDATA[<p>This map was talked about on this weeks edition of Podcast17: <a href="http://www.podcast17.com/transmissions/c11225" rel="nofollow">http://www.podcast17.com/transmissions/c11225</a>
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		<title>By: Talon</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-196069</link>
		<dc:creator>Talon</dc:creator>
		<pubDate>Tue, 27 Jan 2009 02:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-196069</guid>
		<description>I think it would be great to host HL2 mapping contests that focus on different themes.</description>
		<content:encoded><![CDATA[<p>I think it would be great to host HL2 mapping contests that focus on different themes.
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		<title>By: Dylan Holcomb</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-195965</link>
		<dc:creator>Dylan Holcomb</dc:creator>
		<pubDate>Sun, 25 Jan 2009 15:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-195965</guid>
		<description>Phil, I just got an idea, and seeing that you aren&#039;t on Steam, I&#039;ll give it to you now. 

Perhaps a two-day challenge, or two week challenge where I make a full-blown mod in dev textures. 
This would give me a little extra time to learn new things about gameplay, because most of my maps are just good-looking scenes. 

I really wanted to expand upon this map, and even texture it, but for some reason Hammer won&#039;t let me touch it.</description>
		<content:encoded><![CDATA[<p>Phil, I just got an idea, and seeing that you aren&#8217;t on Steam, I&#8217;ll give it to you now. </p>
<p>Perhaps a two-day challenge, or two week challenge where I make a full-blown mod in dev textures.<br />
This would give me a little extra time to learn new things about gameplay, because most of my maps are just good-looking scenes. </p>
<p>I really wanted to expand upon this map, and even texture it, but for some reason Hammer won&#8217;t let me touch it.
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		<title>By: Dylan Holcomb</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-195961</link>
		<dc:creator>Dylan Holcomb</dc:creator>
		<pubDate>Sun, 25 Jan 2009 15:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-195961</guid>
		<description>Ha ha, you know, it was morning where I live when I made this, and I would really love to take the challenge again sometime!</description>
		<content:encoded><![CDATA[<p>Ha ha, you know, it was morning where I live when I made this, and I would really love to take the challenge again sometime!
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-195949</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Sun, 25 Jan 2009 13:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-195949</guid>
		<description>

I really like the idea for this kind of map. Phillip, I definitely think you should set more challenges like this and see what comes from it. It would be great for publicity for the site too. Interlopers have their monthly map challenges but they are just for aesthetics. It would be good to see some maps that are actually playable.

But anyway, on to the map itself. While the content itself was not bad it was definitely a &#039;getting from A to B&#039; style of gameplay, which doesn&#039;t really lend itself well to time constraints as relies on showing more and more content. I think this map would have benefited from a style of gameplay based more around repetition (e.g. something like deathmatch or defending an area) as it would have maximised the gameplay time from a comparatively small amount of content.

This is a good effort for just 2 hours and I think I appreciate it more from a design standpoint than I do as a player. With a little more time or a different overall design approach it could have been considerably better.</description>
		<content:encoded><![CDATA[<p>I really like the idea for this kind of map. Phillip, I definitely think you should set more challenges like this and see what comes from it. It would be great for publicity for the site too. Interlopers have their monthly map challenges but they are just for aesthetics. It would be good to see some maps that are actually playable.</p>
<p>But anyway, on to the map itself. While the content itself was not bad it was definitely a &#8216;getting from A to B&#8217; style of gameplay, which doesn&#8217;t really lend itself well to time constraints as relies on showing more and more content. I think this map would have benefited from a style of gameplay based more around repetition (e.g. something like deathmatch or defending an area) as it would have maximised the gameplay time from a comparatively small amount of content.</p>
<p>This is a good effort for just 2 hours and I think I appreciate it more from a design standpoint than I do as a player. With a little more time or a different overall design approach it could have been considerably better.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/dylan-holcomb-two-hour-challenge-half-life-2-ep2/comment-page-1/#comment-195937</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 25 Jan 2009 09:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4150#comment-195937</guid>
		<description>
It&#039;s hard to get too excited about these kinds of levels, but you have to remember the circustances it was made under.  I actually had fun playing it but not everybody will think it&#039;s worth it.

If you like to just play for a few minutes, yes really, just a few minutes then play this.  Obviously if you are looking for a story and beautiful scenery avoid it.  I still think it&#039;s possible to make something really fun to play without textures and I may start other challenges with more time but limited in some other ways.

Thanks to Dylan for accepting the challenge and for agreeing to release the map here on PP.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to get too excited about these kinds of levels, but you have to remember the circustances it was made under.  I actually had fun playing it but not everybody will think it&#8217;s worth it.</p>
<p>If you like to just play for a few minutes, yes really, just a few minutes then play this.  Obviously if you are looking for a story and beautiful scenery avoid it.  I still think it&#8217;s possible to make something really fun to play without textures and I may start other challenges with more time but limited in some other ways.</p>
<p>Thanks to Dylan for accepting the challenge and for agreeing to release the map here on PP.
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