After proving your skill and cunning by escaping the Black Mesa complex alive, you have been called on by a shadowy organisation – the Alien Counter-Insurgency Bureau – to help protect mankind from the threat posed by Xen.
Tonight, the A.C.I.B. has need of your special abilities to counter a new threat to civilisation. You have been given a rendez-vous in the warehouse district of the city to receive your mission briefing.
- Title: Edge Of Darkness
- File Name: hl1-sp-edge-of-darkness.7z
- Original File Name: eod.zip
- Size : 5.36Mb
- Author: Chris Spain
- Date Released: 13 June 2000
- Copy the eod folder into your Half-Life folder.
- Restart or start Steam.
- Edge Of Darkness should now be listed in your Library tab.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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732Overall
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3rd September 2011
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26th January 2006
I just played through this one not too long ago. Though short it is one of the better mods I’ve seen in terms of design going into each level and in storyline.
Too bad it wasn’t longer.
5th October 2006
STORY: After proving your skill and cunning by escaping the Black Mesa
complex alive, you have been called on by a shadowy organisation – the
Alien Counter-Insurgency Bureau – to help protect mankind from the threat
posed by Xen.
Tonight, the A.C.I.B. has need of your special abilities to counter a new
threat to civilisation. You have been given a rendez-vous in the
warehouse district of the city to receive your mission briefing.
28th November 2006
Gameplay:
Balanced and consistent, a little easy at first but later in it can get a bit tricky. Plenty of ammo and other supplies around to remain in the action and a lot of cover if under heavy fire. Nothing too frustrating anywhere during the mod, however some few puzzles aren’t obvious at first. Enemies are mostly soldiers throughout several levels, but eventually you’ll fight some Xen aliens, although they aren’t too difficult to beat, so everything remains fun and enjoyable. A few secrets to get a few extra weapons to help you on the mission which were a nice find, and some traps for the player to look out for.
Design:
This modification keeps a consistent, solid and tidy structure throughout the entire mission. Each area of the mountain complex has its own style of design and texturing, the first part having a lot of marble and a rich sense added to it. The labs also have their own style but look similar to those from Black Mesa. Texturing has been done well in each area, while some mix others together to add more detail into it. Each room has plenty of objects, furniture or computers to fill up the space but of course some crates which gets a bit old. The lighting is moderate throughout with nothing that looks bad or out of place. Everything uses the default textures and sounds, but use them well to create some interesting designs for a few rooms and corridors, and the thunder from the introduction level. There was a slight bug with the bathroom door later in the mod, in the blue corridor. Pressing the use key on the glass panel causes it to “open” therefore closing earlier than the main door if that is opened as well making it look weird, doesn’t affect gameplay though.
Conclusion:
Balanced, consistent and enjoyable gameplay with a solid, tidy design throughout.
Rating: 84%
18th December 2006
Excellent single player mission for half life, it almost puts you inside a secret agent adeventure, but of course, it’s half life, it uses the weapons from half life, there aren’t new textures, but there are a lot of fun scripted events, these are well done because they make you feel inside the adventure (just like half life 1 did).
The level design is outstanding, it makes my PC lag (lol) but not too much to waste the fun, the architecture is perfect and well crafted into the adventure, it feels great.
The battles are great, though, I would like a bit more stealth element, all the action is amazing throughout the mod, and stoping Mr. Smith is one of the must fun action I ever had in any mod.
This is the first SP adventure that I play twice in a row, so, what the hell are you waiting for? download NOW!
4/5
29th June 2007
In my opinion, this is the greatest Half-Life single player mod.
29th June 2007
There’s a walkthrough available at the author’s website.
19th August 2007
Released long years ago in the high time of HL1-SP-Mapping and Modding this little gem
remains still in my top ten.
20th August 2007
This is also in my top 10 now that I played it.Lots of action,great scripting especially the scene with the assasins,barney and the gman lol.Great environment and use of it.I really liked the use of some switches that in hind sight you shouldn’t of pulled but that would spoil the fun.
23rd December 2007
Absolutely splendid mod, as much fun as the original Half-Lfe, and perhaps more so. Inventive levels, solid plotting, some really clever touches in the gameplay. One of the rare mods that rewards contunual alertness and problem-solving ability. Bravo!
11th January 2008
I liked it very much. Very fun.
31st July 2008
Nice mod….but how to get out after burning the G-Man?
15th September 2008
wadda ya mean with “play it later”???? this mod rox!!! it must be “play it NOW!!!!
btw, after burning g-man, go and look for the door on the left (the scientist should be standing near this door), then look for a small air vent and jump through, a new level should load as you do that.
1st March 2009
Even after all these years, this splendid mod is still one of my favourites.
The level design is quite simple, but it is marvellous when bundled with the fast paced action. My only gripe with it is that the opening sequence is not very straightforward, in fact it is very easy to miss the area where you are given your first weapons, which makes the following level where you meet the first enemies quite puzzling.
In the end, there is not much to say. Download it. Now.
6th September 2009
how do you get out of the room with the oozing oil ? walkthrough says that one of the door is suppose to open, but nothing happens, I just burn to death….
1st October 2009
cool mod, you are kind of a spy… and the best part is that you kill the gman
6th December 2009
Wow, this mod is incredible! I can’t believe I haven’t played this earlier… Great gameplay, nice use of music and voices from the game, and not too hard but challenging. Too bad the author doesn’t make maps anymore.
18th December 2009
This is a great mod; it takes around an hour to two to complete. Most importantly, unlike many other mods, the design and map layout are professionally done.
Rating: 95%
Recommendation: Personal Favourite (My kind of game!).
15th March 2010
Great single player mission! Great map design, use of textures, and implementation of unused Half Life assets. Play it now!!!
8th May 2010
One of the best HL mods for me. Beautiful mapping, cutscenes, interesting gameplay.
3rd September 2011
Subject: Gordon Freeman.
Mission: Thwart the G-Man’s plans to open a portal to the border world Xen.
Sound familiar? That’s the premise of Chris Spain’s Edge of Darkness. But this is not your ordinary run-of-the-mill rehash of Half-Life’s story. Instead, Edge of Darkness is one of the most engaging and enjoyable Half-Life single player episodes to date.
The plot is relatively simple: you reprise your role as Gordon Freeman. On an assignment for the Alien Counter-Insurgency Bureau, you are charged with infiltrating the G-Man’s secret hideout, foiling his evil plot, and escaping with your life. Oh, and kicking some serious ass in the meantime. But beware: Edge of Darkness is also pretty tough in a couple of points (especially the finale). Your combat skills will certainly be challenged in this episode.
Continue reading the review on Ten Four…
Notes
This review is republished here by permission and was originally published Sunday, 30th July 2000 by Unquenque.
3rd September 2011
No doubt about it, this is a great piece of work. It’s clear the author has really tried to tell a story and added location changes that mostly make sense.
I was a little disappointed that we never actually took the cable car ride, but I understand why.
It follows what I feel is the BM formula of corridors and basic areas that lead to large open, central sections with battles.
I found the bigger areas too easy but overall I had a good time. I had one WOW moment which is more than most HL1 mods, at least nowadays.
There were plenty of nice touches, like the oil coming under the door and such, and it’s always nice to see little details like that.
Certainly not my favourite mod of the 100SDoN but I can easily see why some players loved it.
Definitely worth your time – go play it!
3rd September 2011
We start on the city street, under the rain. It’s possible to notice that there’s nothing inside the house which is behind us. If it’s so well lit inside, there should be an interior.
I enjoyed the introduction. It is amazing and also contains some humour.
The design is beautiful, original and interesting. When we enter the base, an atmosphere of luxury if felt.
Our actions are commented with robotic voice. Also there is a radio contact with the command. The voiced words that come with Half-Life used creatively there. Later there will be creative use of the dialogue in the scene with Barney and G-Man.
We will encounter many interesting places, laboratories, experiments, destruction. It’s too bad that it’s not possible to get to the access card without killing the staff.
There will be a big experiment which is as great as the one in Black Mesa, maybe even greater.
The arrival of the tentacle is amazing and original. The final boss is also amazing and original.
This mod is certainly worth playing.
3rd September 2011
Quite possibly the best in the 100SDoN so far.
I have heard many people recommend this mod to me in the past, and I even downloaded it at one point, but I never actually got around to playing it until now. This one, for me, was along the same lines as USS Darkstar and Life’s End and I really enjoyed it.
The intro to this mod was fantastic, and quite possibly the best and most professional part. It tells you what you need to know, gives you your objective and basic equipment and gives you a feel for the mod as well as mixing in a little bit of humor in there. Like Phillip said, it was disappointing that you never managed to get to take the cable car however.
The gameplay of this mod was another great part of this mod although it was too easy. The puzzles were pretty easy and boring, the combat was pretty fun though but way too easy. The whole design and mapping of the mod was really well done, and it was pleasing to look at unlike a lot of mods we’ve had in the 100SDoN so far. The glass doors were pretty nice too. There were very few bugs in this too, and the ones that did exist made very little difference and often worked in the players favour (getting the snarks and the vent zombies are two I can think of) and you shouldn’t have to use noclip. The whole atmosphere of the mod was nicely done too and gave it a good feel.
The ending was just as brilliant as the intro was and, without spoiling everything, throws you into an epic fight against many enemies with a very unusual end of mod boss at the end of it. While it was too easy it was brilliantly done and the best ending I have seen in a HL mod.
The intro and ending alone are reasons to play this, but the whole thing was fantastic. Definitely worth the praise.
4th September 2011
Very nice mod. Great mapping, nice use of voices, and some very original ideas.
4th September 2011
Another excellent mod.
The mapping and sets were really well done. I don’t think I’ve ever seen such a cool assortment of locations, they’re the kind I would love to have in Gmod – if only they were current!
Very clever use of existing voice materials, as well as models. This reminds me of another mod, the helicopter waiting outside and rushing around in a wide room – but this one was pulled off much better. (Was that the same dev? I can’t remember!)
My problem was that I couldn’t survive the explosion in the water-floored room. I tried numerous times to crouch and blow it up from the water, but finally I got too frustrated and noclipped about. Still unclear on how you’re meant to get up to the 2nd floor of that room, but that’s fine.
I’m also a little unclear on the presence of rockets and the tau/gluon pack ammo. Did I just completely miss it? Did we get those weapons somewhere? I didn’t have them in my weapon lists, that’s for sure. They would have come in handy in the last battle.
All in all though, excellent and fun mod. Well worth playing.
4th September 2011
One of the best.Starts with a great intro which leads to the mountain top hideout of the G-Man The mapping is excellent all around and the gameplay matches up to it.The pack alsp uses the HL voice files very well too.Only flaw is that it’s a little too easy.Play it NOW!!!
4th September 2011
Wow! this has to be one of the best looking of the 100 and it was fun as well!
It’s difficult to know where to start with this one, it looked good and it played good. It’s also difficult to believe it was released over 11years ago, as most others of the same vintage in the 100 look nowhere near as polished as this. On top of everything else it appears (to me at least) the author put a lot of thought into this as well as imagination.
The combat was a slow build up to an almost impossibly frantic finale but was fun all the way and did I mention it looked good? The test chamber section was one of my favourite parts because usually large areas can look a little bland, but the look just felt right to me. I also liked the ‘Alien’ style eggs containing headcrabs. The ending was manic and I admit to using cheats at the end as I chucked every thing I had (and then some) before it blew up.
This is one that is well worth a play.
One last thing, the opening scene, I almost expected Captain Scarlet to appear!
4th September 2011
Oh, fond memories of this one – Edge of Darkness was my first-ever review at Ten Four. Even now it holds up well against everything out there for Half-Life – it’s a thoroughly enjoyable, action-packed set of maps that is the perfect length for me (maybe 1 hour of playtime).
You’re given a mission at the beginning, and it’s nice that even though you seem to accomplish the original mission partway through, you still have to get your ass out of the base. This time the only knock against Edge of Darkness is that I found it too easy (even the finale). Maybe it’s my honed skills after years of Half-Life, but I recommend raising from your normal skill level for this pack to get the most out of it. Your enemies are a good mix of grunts and aliens, with a couple of boss-style fights (one with an Osprey) near the satisfying finale.
The polish of Edge of Darkness is what impressed me the most. From the opening briefing, to the in-game scripts (attention mappers: this is how you do cutscenes), to the action-packed finale, the fine gameplay blends with believable settings and a decent sprinkling of details that really make the maps feel alive.
Needless to say I had a great time playing this classic again. Highly recommended.
5th September 2011
Ok, here WE HAVE an excellent example of how a mod, should tell a story, now, i don’t know how many guys waste words trying to tell a story for a mod by writing it, they write the equivalent to a book or two sometimes!!!!, god, who cares, as Phillip says:
here we have a great layout plus great textures an excellent atmosphere of how the G-Man base is in a really high cold mountain, and awsome battles, oh god, i really enjoyed the battles on this one, the last part of secure the helipad by destroying the Osprey to stop the incoming waves of grunts was a delightful fine great detail, and then destroy that awsome done KingPin space ship protected by Controllers was really cool too, if i love new weaponery on mods, i also love to be able to shoot static machineguns and that helipad got one too, that’s great.
I’m writing too many good things on this one, but just to be a Personal Fav. But for my gamers taste, maybe i’d like it to be longer, and i’d love to be able to ride and see the trip into the cablecar. But definitely it worths play it, it makes you feel a good time and mapping is really well done and it feels like every map is conected into that g-man secret complex, so come on, go on and play it!.
5th September 2011
This is an excellent mod, very well made gameplay and design, with little use of custom files. Although Half-Life does not contain cutscenes at all, Edge of Darkness puts them to good use (ex: the mission briefing). The scripted scenes are also good, this mod stands close to Half-Life story telling in-game (see that there’s no long story in readme as well).
The dialogue in the mod is made from lines of scientists and Barney, and they fit nicely into Mr. Smith’s evil character.
It’s not short or too long, I’ve played through it in an hour. There’s plenty of action or areas to admire, and the battles are similar to Half-Life 1′s Surface Tension or later chapters, they will require patience and thought to get through alive, especially on higher difficulty settings. Definitely worth your time, even if you’re new to shooter games, this will be a fun experience.
Overall this is a kickass mod.
27th December 2011
This one is definitely one of the best ones to come from hl modding scene. It does once again manage to give a unique location that oozes good texture usage. Theres nothing custom made, its just so well used. Each area is noticeably different and it has the coolest opening to a mod I’ve seen so far. Rain, thunder, derelict buildings, secret base, mission briefing. Awesome.
As I stated the locale changes drastically, we go to a night time cable car area, to a frosty mountain top.
Marble interior then changes to labs and each area feels like people actually live/work here.
Its a mod that can also tell a story through action, which is what a good Half-Life modder should be able to do.
While HL has no cutscenes there was a good use of barney and scientist dialogue lines and briefing text. This modder knows what hes doing.
Valve is fond of vent crawling and puzzles, this mod has a minimal of that but thats ok.
My only real complaint is the length could have been longer but I can’t fault it for that.
18th January 2012
A good one, eventhough not at the first look.
Mission briefing and cablecar remind me of NOLF.
The title doesn’t seem to fit the mod.
Author’s site doesn’t have a walkthrough, eventhough it claims one. Luckily I can finish the mod myself. So here are hints for where I got stuck (while I still remember them):
-Prison with ‘Einstein’ professor: ‘Use’ the door on next prison
-Room/passage with burning oil: Immediately ‘use’ the door in front of you and get out there
-’Big tank’ surrounded by water: shoot the tank while underwater (with pistol), and stay underwater while the tank explodes to survive the blast
-Big teleport hall: glass cover for buttons don’t open by themselves, break them!
-Escape from big teleport hall: break the lower air vent nearby and go in there
-Alien boss fight: Turn on the radio (is it necessary?), shoot the big gem thing under the boss belly (waste all your ammo here) on close range while keep circling the landing area to avoid boss’ laser