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	<title>Comments on: Edge Of Darkness &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/edge-of-darkness-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:13:06 +0000</lastBuildDate>
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-225010</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 24 Jul 2010 11:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-225010</guid>
		<description>I really don&#039;t understand why people don&#039;t just do a web search.

Try here:
http://www.atomicgamer.com/directory.php?id=1772</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t understand why people don&#8217;t just do a web search.</p>
<p>Try here:<br />
<a href="http://www.atomicgamer.com/directory.php?id=1772" rel="nofollow">http://www.atomicgamer.com/directory.php?id=1772</a>
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		<title>By: ivorybow</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-225006</link>
		<dc:creator>ivorybow</dc:creator>
		<pubDate>Sat, 24 Jul 2010 09:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-225006</guid>
		<description>Where can I download this file?</description>
		<content:encoded><![CDATA[<p>Where can I download this file?
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		<title>By: Qwertyus</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-221047</link>
		<dc:creator>Qwertyus</dc:creator>
		<pubDate>Fri, 07 May 2010 23:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-221047</guid>
		<description>One of the best HL mods for me. Beautiful mapping, cutscenes, interesting gameplay.</description>
		<content:encoded><![CDATA[<p>One of the best HL mods for me. Beautiful mapping, cutscenes, interesting gameplay.
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		<title>By: MarsNeedsWomen</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-218855</link>
		<dc:creator>MarsNeedsWomen</dc:creator>
		<pubDate>Sun, 14 Mar 2010 22:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-218855</guid>
		<description>Great single player mission! Great map design, use of textures, and implementation of unused Half Life assets. Play it now!!!</description>
		<content:encoded><![CDATA[<p>Great single player mission! Great map design, use of textures, and implementation of unused Half Life assets. Play it now!!!
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		<title>By: wolf</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-214560</link>
		<dc:creator>wolf</dc:creator>
		<pubDate>Fri, 18 Dec 2009 06:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-214560</guid>
		<description>This is a great mod; it takes around an hour to two to complete. Most importantly, unlike many other mods, the design and map layout are professionally done.

Rating: 95%
Recommendation: Personal Favourite (My kind of game!).</description>
		<content:encoded><![CDATA[<p>This is a great mod; it takes around an hour to two to complete. Most importantly, unlike many other mods, the design and map layout are professionally done.</p>
<p>Rating: 95%<br />
Recommendation: Personal Favourite (My kind of game!).
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		<title>By: m82sniper</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-214060</link>
		<dc:creator>m82sniper</dc:creator>
		<pubDate>Sun, 06 Dec 2009 18:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-214060</guid>
		<description>Wow, this mod is incredible! I can&#039;t believe I haven&#039;t played this earlier... Great gameplay, nice use of music and voices from the game, and not too hard but challenging. Too bad the author doesn&#039;t make maps anymore.</description>
		<content:encoded><![CDATA[<p>Wow, this mod is incredible! I can&#8217;t believe I haven&#8217;t played this earlier&#8230; Great gameplay, nice use of music and voices from the game, and not too hard but challenging. Too bad the author doesn&#8217;t make maps anymore.
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		<title>By: Andrew37</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-210904</link>
		<dc:creator>Andrew37</dc:creator>
		<pubDate>Thu, 01 Oct 2009 19:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-210904</guid>
		<description>
cool mod, you are kind of a spy... and the best part is that you kill the gman :D</description>
		<content:encoded><![CDATA[<p>cool mod, you are kind of a spy&#8230; and the best part is that you kill the gman <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-209558</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 06 Sep 2009 21:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-209558</guid>
		<description>how do you get out of the room with the oozing oil ?  walkthrough says that one of the door is suppose to open, but nothing happens, I just burn to death....</description>
		<content:encoded><![CDATA[<p>how do you get out of the room with the oozing oil ?  walkthrough says that one of the door is suppose to open, but nothing happens, I just burn to death&#8230;.
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		<title>By: Matt714</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-198982</link>
		<dc:creator>Matt714</dc:creator>
		<pubDate>Sun, 01 Mar 2009 16:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-198982</guid>
		<description>

Even after all these years, this splendid mod is still one of my favourites. 

The level design is quite simple, but it is marvellous when bundled with the fast paced action. My only gripe with it is that the opening sequence is not very straightforward, in fact it is very easy to miss the area where you are given your first weapons, which makes the following level where you meet the first enemies quite puzzling. 

In the end, there is not much to say. Download it. Now.</description>
		<content:encoded><![CDATA[<p>Even after all these years, this splendid mod is still one of my favourites. </p>
<p>The level design is quite simple, but it is marvellous when bundled with the fast paced action. My only gripe with it is that the opening sequence is not very straightforward, in fact it is very easy to miss the area where you are given your first weapons, which makes the following level where you meet the first enemies quite puzzling. </p>
<p>In the end, there is not much to say. Download it. Now.
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		<title>By: Zombie-Hunter</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-177441</link>
		<dc:creator>Zombie-Hunter</dc:creator>
		<pubDate>Sun, 14 Sep 2008 23:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-177441</guid>
		<description>
wadda ya mean with &quot;play it later&quot;????  this mod rox!!! it must be &quot;play it NOW!!!!  
btw, after burning g-man, go and look for the door on the left (the scientist should be standing near this door), then look for a small air vent and jump through, a new level should load as you do that.</description>
		<content:encoded><![CDATA[<p>wadda ya mean with &#8220;play it later&#8221;????  this mod rox!!! it must be &#8220;play it NOW!!!!<br />
btw, after burning g-man, go and look for the door on the left (the scientist should be standing near this door), then look for a small air vent and jump through, a new level should load as you do that.
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		<title>By: Moonsorrow</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-170436</link>
		<dc:creator>Moonsorrow</dc:creator>
		<pubDate>Thu, 31 Jul 2008 10:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-170436</guid>
		<description>

Nice mod....but how to get out after burning the G-Man?</description>
		<content:encoded><![CDATA[<p>Nice mod&#8230;.but how to get out after burning the G-Man?
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		<title>By: Sengoku</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-141309</link>
		<dc:creator>Sengoku</dc:creator>
		<pubDate>Fri, 11 Jan 2008 01:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-141309</guid>
		<description> I liked it very much. Very fun.


 </description>
		<content:encoded><![CDATA[<p>I liked it very much. Very fun.
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		<title>By: shawn</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-137043</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Sun, 23 Dec 2007 09:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-137043</guid>
		<description> Absolutely splendid mod, as much fun as the original Half-Lfe, and perhaps more so. Inventive levels, solid plotting, some really clever touches in the gameplay. One of the rare mods that rewards contunual alertness and problem-solving ability. Bravo!
 </description>
		<content:encoded><![CDATA[<p>Absolutely splendid mod, as much fun as the original Half-Lfe, and perhaps more so. Inventive levels, solid plotting, some really clever touches in the gameplay. One of the rare mods that rewards contunual alertness and problem-solving ability. Bravo!
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-132591</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Thu, 06 Dec 2007 05:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-132591</guid>
		<description>Thanks, andyb</description>
		<content:encoded><![CDATA[<p>Thanks, andyb
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	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-132339</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 05 Dec 2007 14:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-132339</guid>
		<description>fixed walkthrough link in Gilfrarry&#039;s post</description>
		<content:encoded><![CDATA[<p>fixed walkthrough link in Gilfrarry&#8217;s post
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	<item>
		<title>By: rzx150</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-132286</link>
		<dc:creator>rzx150</dc:creator>
		<pubDate>Wed, 05 Dec 2007 10:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-132286</guid>
		<description>Wait, I think the link is typed wrong.</description>
		<content:encoded><![CDATA[<p>Wait, I think the link is typed wrong.
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	<item>
		<title>By: rzx150</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-132284</link>
		<dc:creator>rzx150</dc:creator>
		<pubDate>Wed, 05 Dec 2007 10:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-132284</guid>
		<description>The walkthrough link doesn&#039;t seem to work anymore.</description>
		<content:encoded><![CDATA[<p>The walkthrough link doesn&#8217;t seem to work anymore.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-92631</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Mon, 20 Aug 2007 14:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-92631</guid>
		<description> This is also in my top 10 now that I played it.Lots of action,great scripting especially the scene with the assasins,barney and the gman lol.Great environment and use of it.I really liked the use of some switches that in hind sight you shouldn&#039;t of pulled but that would spoil the fun.


 </description>
		<content:encoded><![CDATA[<p>This is also in my top 10 now that I played it.Lots of action,great scripting especially the scene with the assasins,barney and the gman lol.Great environment and use of it.I really liked the use of some switches that in hind sight you shouldn&#8217;t of pulled but that would spoil the fun.
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		<title>By: Zockopa</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-92407</link>
		<dc:creator>Zockopa</dc:creator>
		<pubDate>Sun, 19 Aug 2007 17:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-92407</guid>
		<description> Released long years ago in the high time of HL1-SP-Mapping and Modding this little gem
remains still in my top ten.
 </description>
		<content:encoded><![CDATA[<p>Released long years ago in the high time of HL1-SP-Mapping and Modding this little gem<br />
remains still in my top ten.
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-83435</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Fri, 29 Jun 2007 21:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-83435</guid>
		<description>There’s a &lt;a href=&quot;http://www.cyber-rat.com/eod_walkthrough1.html&quot;&gt;walkthrough&lt;/a&gt; available at the author’s website.</description>
		<content:encoded><![CDATA[<p>There’s a <a href="http://www.cyber-rat.com/eod_walkthrough1.html">walkthrough</a> available at the author’s website.
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		<title>By: Dr. Feelgood</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-83406</link>
		<dc:creator>Dr. Feelgood</dc:creator>
		<pubDate>Fri, 29 Jun 2007 19:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-83406</guid>
		<description> In my opinion, this is the greatest Half-Life single player mod.
 </description>
		<content:encoded><![CDATA[<p>In my opinion, this is the greatest Half-Life single player mod.
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		<title>By: Afro-Dude</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-43581</link>
		<dc:creator>Afro-Dude</dc:creator>
		<pubDate>Mon, 18 Dec 2006 19:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-43581</guid>
		<description>Excellent single player mission for half life, it almost puts you inside a secret agent adeventure, but of course, it&#039;s half life, it uses the weapons from half life, there aren&#039;t new textures, but there are a lot of fun scripted events, these are well done because they make you feel inside the adventure (just like half life 1 did).

The level design is outstanding, it makes my PC lag (lol) but not too much to waste the fun, the architecture is perfect and well crafted into the adventure, it feels great.

The battles are great, though, I would like a bit more stealth element, all the action is amazing throughout the mod, and stoping Mr. Smith is one of the must fun action I ever had in any mod.

This is the first SP adventure that I play twice in a row, so, what the hell are you waiting for? download NOW!

4/5</description>
		<content:encoded><![CDATA[<p>Excellent single player mission for half life, it almost puts you inside a secret agent adeventure, but of course, it&#8217;s half life, it uses the weapons from half life, there aren&#8217;t new textures, but there are a lot of fun scripted events, these are well done because they make you feel inside the adventure (just like half life 1 did).</p>
<p>The level design is outstanding, it makes my PC lag (lol) but not too much to waste the fun, the architecture is perfect and well crafted into the adventure, it feels great.</p>
<p>The battles are great, though, I would like a bit more stealth element, all the action is amazing throughout the mod, and stoping Mr. Smith is one of the must fun action I ever had in any mod.</p>
<p>This is the first SP adventure that I play twice in a row, so, what the hell are you waiting for? download NOW!</p>
<p>4/5
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		<title>By: The Abandoned Workshops</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-34931</link>
		<dc:creator>The Abandoned Workshops</dc:creator>
		<pubDate>Tue, 28 Nov 2006 09:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-34931</guid>
		<description>&lt;b&gt;Gameplay:&lt;/b&gt;
Balanced and consistent, a little easy at first but later in it can get a bit tricky. Plenty of ammo and other supplies around to remain in the action and a lot of cover if under heavy fire. Nothing too frustrating anywhere during the mod, however some few puzzles aren&#039;t obvious at first. Enemies are mostly soldiers throughout several levels, but eventually you&#039;ll fight some Xen aliens, although they aren&#039;t too difficult to beat, so everything remains fun and enjoyable. A few secrets to get a few extra weapons to help you on the mission which were a nice find, and some traps for the player to look out for.

&lt;b&gt;Design:&lt;/b&gt;
This modification keeps a consistent, solid and tidy structure throughout the entire mission. Each area of the mountain complex has its own style of design and texturing, the first part having a lot of marble and a rich sense added to it. The labs also have their own style but look similar to those from Black Mesa. Texturing has been done well in each area, while some mix others together to add more detail into it. Each room has plenty of objects, furniture or computers to fill up the space but of course some crates which gets a bit old. The lighting is moderate throughout with nothing that looks bad or out of place. Everything uses the default textures and sounds, but use them well to create some interesting designs for a few rooms and corridors, and the thunder from the introduction level. There was a slight bug with the bathroom door later in the mod, in the blue corridor. Pressing the use key on the glass panel causes it to &quot;open&quot; therefore closing earlier than the main door if that is opened as well making it look weird, doesn&#039;t affect gameplay though.

&lt;b&gt;Conclusion:&lt;/b&gt;
Balanced, consistent and enjoyable gameplay with a solid, tidy design throughout.

&lt;b&gt;Rating: &lt;/b&gt;84%</description>
		<content:encoded><![CDATA[<p><b>Gameplay:</b><br />
Balanced and consistent, a little easy at first but later in it can get a bit tricky. Plenty of ammo and other supplies around to remain in the action and a lot of cover if under heavy fire. Nothing too frustrating anywhere during the mod, however some few puzzles aren&#8217;t obvious at first. Enemies are mostly soldiers throughout several levels, but eventually you&#8217;ll fight some Xen aliens, although they aren&#8217;t too difficult to beat, so everything remains fun and enjoyable. A few secrets to get a few extra weapons to help you on the mission which were a nice find, and some traps for the player to look out for.</p>
<p><b>Design:</b><br />
This modification keeps a consistent, solid and tidy structure throughout the entire mission. Each area of the mountain complex has its own style of design and texturing, the first part having a lot of marble and a rich sense added to it. The labs also have their own style but look similar to those from Black Mesa. Texturing has been done well in each area, while some mix others together to add more detail into it. Each room has plenty of objects, furniture or computers to fill up the space but of course some crates which gets a bit old. The lighting is moderate throughout with nothing that looks bad or out of place. Everything uses the default textures and sounds, but use them well to create some interesting designs for a few rooms and corridors, and the thunder from the introduction level. There was a slight bug with the bathroom door later in the mod, in the blue corridor. Pressing the use key on the glass panel causes it to &#8220;open&#8221; therefore closing earlier than the main door if that is opened as well making it look weird, doesn&#8217;t affect gameplay though.</p>
<p><b>Conclusion:</b><br />
Balanced, consistent and enjoyable gameplay with a solid, tidy design throughout.</p>
<p><b>Rating: </b>84%
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-32280</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Thu, 05 Oct 2006 11:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-32280</guid>
		<description>STORY: After proving your skill and cunning by escaping the Black Mesa
complex alive, you have been called on by a shadowy organisation - the
Alien Counter-Insurgency Bureau - to help protect mankind from the threat
posed by Xen.

Tonight, the A.C.I.B. has need of your special abilities to counter a new
threat to civilisation. You have been given a rendez-vous in the
warehouse district of the city to receive your mission briefing.</description>
		<content:encoded><![CDATA[<p>STORY: After proving your skill and cunning by escaping the Black Mesa<br />
complex alive, you have been called on by a shadowy organisation &#8211; the<br />
Alien Counter-Insurgency Bureau &#8211; to help protect mankind from the threat<br />
posed by Xen.</p>
<p>Tonight, the A.C.I.B. has need of your special abilities to counter a new<br />
threat to civilisation. You have been given a rendez-vous in the<br />
warehouse district of the city to receive your mission briefing.
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	<item>
		<title>By: Ben</title>
		<link>http://www.planetphillip.com/posts/edge-of-darkness-half-life/comment-page-1/#comment-21074</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 26 Jan 2006 20:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/edge-of-darkness-half-life/#comment-21074</guid>
		<description>I just played through this one not too long ago. Though short it is one of the better mods I&#039;ve seen in terms of design going into each level and in storyline. 
Too bad it wasn&#039;t longer.</description>
		<content:encoded><![CDATA[<p>I just played through this one not too long ago. Though short it is one of the better mods I&#8217;ve seen in terms of design going into each level and in storyline.<br />
Too bad it wasn&#8217;t longer.
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