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	<title>Comments on: Escape By EX-MO &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Wed, 17 Mar 2010 18:18:41 +0200</lastBuildDate>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-218657</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-218657</guid>
		<description>I actually didn&#039;t have a problem at the beginning, I don&#039;t mind running when I don&#039;t have a weapon--of course I don&#039;t like not having a weapon, but that&#039;s another issue.  And, of course, I died the first time...

I liked the last battle, too; it was challenging.  (I died there more than once, but I did manage to kill the sniper.)  What I didn&#039;t like was my spending time there after all the enemies were dead, filling up my ammo and health and stacking barrels so I could get on the roof (dur, there&#039;s a ladder), and then not needing any of it!

I also had trouble finding the elevator controls...  (I guess Combine soldiers have vision enhancements, or something?)  And the dark water sections, criminy I hate the suit battery draining so quickly.

But aside from my own personal gripes I think this was a really good mod and well worth playing.</description>
		<content:encoded><![CDATA[<p>I actually didn&#8217;t have a problem at the beginning, I don&#8217;t mind running when I don&#8217;t have a weapon&#8211;of course I don&#8217;t like not having a weapon, but that&#8217;s another issue.  And, of course, I died the first time&#8230;</p>
<p>I liked the last battle, too; it was challenging.  (I died there more than once, but I did manage to kill the sniper.)  What I didn&#8217;t like was my spending time there after all the enemies were dead, filling up my ammo and health and stacking barrels so I could get on the roof (dur, there&#8217;s a ladder), and then not needing any of it!</p>
<p>I also had trouble finding the elevator controls&#8230;  (I guess Combine soldiers have vision enhancements, or something?)  And the dark water sections, criminy I hate the suit battery draining so quickly.</p>
<p>But aside from my own personal gripes I think this was a really good mod and well worth playing.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-218654</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-218654</guid>
		<description>Thank you Jasper.

Maybe Phillip needs to post a different pic...  (Though I&#039;d rather he spend his time on more useful things.)

I thought I was stuck (I thought I learned to look up in a recent mod, but obviously not well enough), so came to look at the pics.  And I&#039;m going, Phillip has a crowbar???  How come I don&#039;t have a crowbar???  Whatever.  :)</description>
		<content:encoded><![CDATA[<p>Thank you Jasper.</p>
<p>Maybe Phillip needs to post a different pic&#8230;  (Though I&#8217;d rather he spend his time on more useful things.)</p>
<p>I thought I was stuck (I thought I learned to look up in a recent mod, but obviously not well enough), so came to look at the pics.  And I&#8217;m going, Phillip has a crowbar???  How come I don&#8217;t have a crowbar???  Whatever.  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-218650</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 07 Mar 2010 11:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-218650</guid>
		<description>No, not until you get outside. Screenshots 11 &amp; 12.
You&#039;ll see it sticking out of the door you need to break down.
Great mod.</description>
		<content:encoded><![CDATA[<p>No, not until you get outside. Screenshots 11 &amp; 12.<br />
You&#8217;ll see it sticking out of the door you need to break down.<br />
Great mod.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-218633</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sat, 06 Mar 2010 22:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-218633</guid>
		<description>Are you actually supposed to have found the crowbar by the time you get to screenshot #8?</description>
		<content:encoded><![CDATA[<p>Are you actually supposed to have found the crowbar by the time you get to screenshot #8?
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		<title>By: zonbie</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-216806</link>
		<dc:creator>zonbie</dc:creator>
		<pubDate>Sun, 24 Jan 2010 03:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-216806</guid>
		<description>I tried playing through this a few times but there were some recurring issues that prevented me from finishing without cheats.  Invisible walls in doorways, the lack of weapons, and instant-kill strider attacks combined to form a bad experience for me.  Decent aesthetic mapping but uncalled-for gameplay errors.</description>
		<content:encoded><![CDATA[<p>I tried playing through this a few times but there were some recurring issues that prevented me from finishing without cheats.  Invisible walls in doorways, the lack of weapons, and instant-kill strider attacks combined to form a bad experience for me.  Decent aesthetic mapping but uncalled-for gameplay errors.
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		<title>By: Sean Schirmer</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-216204</link>
		<dc:creator>Sean Schirmer</dc:creator>
		<pubDate>Sat, 16 Jan 2010 09:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-216204</guid>
		<description>I enjoyed this. 

At first I was so annoyed I felt like quitting. The opening scene is overly difficult, and I don&#039;t particularly enjoy purely trial and error set pieces--I prefer scenes that require forethought and planning. Following that I often felt the mod had been designed by ten year olds who thought that jumping out of a closet yelling boo! is the height of sophisticated humor. I mean, opening a door and getting a headcrab in your face NEVER gets old [rolls eyes]. If HL had a dead cat these guys would have found a way to throw it in your face when you opened a door. But there&#039;s good stuff here, a number of very tricky large-scale battles that were very well done--winnable, but very difficult. 

Bravo!</description>
		<content:encoded><![CDATA[<p>I enjoyed this. </p>
<p>At first I was so annoyed I felt like quitting. The opening scene is overly difficult, and I don&#8217;t particularly enjoy purely trial and error set pieces&#8211;I prefer scenes that require forethought and planning. Following that I often felt the mod had been designed by ten year olds who thought that jumping out of a closet yelling boo! is the height of sophisticated humor. I mean, opening a door and getting a headcrab in your face NEVER gets old [rolls eyes]. If HL had a dead cat these guys would have found a way to throw it in your face when you opened a door. But there&#8217;s good stuff here, a number of very tricky large-scale battles that were very well done&#8211;winnable, but very difficult. </p>
<p>Bravo!
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		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-215149</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Thu, 31 Dec 2009 05:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-215149</guid>
		<description>Same here. Simply stand all the way back by the cell window.

The rebel who&#039;ll use a grenade to blow a hole in the wall won&#039;t do so if your too close to the cell door.</description>
		<content:encoded><![CDATA[<p>Same here. Simply stand all the way back by the cell window.</p>
<p>The rebel who&#8217;ll use a grenade to blow a hole in the wall won&#8217;t do so if your too close to the cell door.
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		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-214907</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Sun, 27 Dec 2009 06:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-214907</guid>
		<description>This is one of the best short mods I have played in ages.

I found it to be more than the average challenge, which anyone who has played it will tell you.Not a dull moment from the start! Died 10 times before I even knew where the hell I was going !

The maps were well done with some new scenery added.The second out door map was a particular pleasure to kick some combine ass 
( when not getting my own handed to me ). 

A great little mod for exploring your tactical prowess and changing it up and keeping you quite entertained.

 A fine piece of work ! I recommend it 100% !</description>
		<content:encoded><![CDATA[<p>This is one of the best short mods I have played in ages.</p>
<p>I found it to be more than the average challenge, which anyone who has played it will tell you.Not a dull moment from the start! Died 10 times before I even knew where the hell I was going !</p>
<p>The maps were well done with some new scenery added.The second out door map was a particular pleasure to kick some combine ass<br />
( when not getting my own handed to me ). </p>
<p>A great little mod for exploring your tactical prowess and changing it up and keeping you quite entertained.</p>
<p> A fine piece of work ! I recommend it 100% !
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		<title>By: =EX-Mo=</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-210470</link>
		<dc:creator>=EX-Mo=</dc:creator>
		<pubDate>Wed, 23 Sep 2009 07:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-210470</guid>
		<description>bat file for pirate version Half-Life 2</description>
		<content:encoded><![CDATA[<p>bat file for pirate version Half-Life 2
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		<title>By: Anon-00004</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-207522</link>
		<dc:creator>Anon-00004</dc:creator>
		<pubDate>Mon, 20 Jul 2009 23:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-207522</guid>
		<description>

Same comments as many of the others, the beginning and the very end were bad, the rest excellent. Actually the ending, that switch, bothered me the most. Shouldn&#039;t have to come back here to find out there&#039;s something that can be destroyed that everywhere else in this and most maps is never capable of being destroyed at all. I thought the sniper placement and everything near the end was perfect.</description>
		<content:encoded><![CDATA[<p>Same comments as many of the others, the beginning and the very end were bad, the rest excellent. Actually the ending, that switch, bothered me the most. Shouldn&#8217;t have to come back here to find out there&#8217;s something that can be destroyed that everywhere else in this and most maps is never capable of being destroyed at all. I thought the sniper placement and everything near the end was perfect.
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		<title>By: Wesp5</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206401</link>
		<dc:creator>Wesp5</dc:creator>
		<pubDate>Tue, 30 Jun 2009 13:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206401</guid>
		<description>
Quite a good mod for a beginner, but I have some issues with the start and the end. At the beginning I experienced the same bug as many here that on first startup the wall wasn&#039;t blown. That&#039;s really a game-breaker right there! Also if you don&#039;t want us to fight the Combine find a better way than mysteriously have no weapons dropped.In the open area at the end it was really annoying that you couldn&#039;t kill the sniper with either the Magnum or the charged pulse. Both would have made as much sense as throwing a grenade. Also the destruction of the cable-isolator that stopped some people here is not consistent with earlier isolators who could never be destroyed.</description>
		<content:encoded><![CDATA[<p>Quite a good mod for a beginner, but I have some issues with the start and the end. At the beginning I experienced the same bug as many here that on first startup the wall wasn&#8217;t blown. That&#8217;s really a game-breaker right there! Also if you don&#8217;t want us to fight the Combine find a better way than mysteriously have no weapons dropped.In the open area at the end it was really annoying that you couldn&#8217;t kill the sniper with either the Magnum or the charged pulse. Both would have made as much sense as throwing a grenade. Also the destruction of the cable-isolator that stopped some people here is not consistent with earlier isolators who could never be destroyed.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206254</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 28 Jun 2009 08:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206254</guid>
		<description>I&#039;ll fix them soon.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll fix them soon.
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		<title>By: Ol' Scratch</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206251</link>
		<dc:creator>Ol' Scratch</dc:creator>
		<pubDate>Sun, 28 Jun 2009 07:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206251</guid>
		<description>So how can you see screenshots when they aren&#039;t there?? :-(</description>
		<content:encoded><![CDATA[<p>So how can you see screenshots when they aren&#8217;t there?? <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />
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		<title>By: slurm23</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206224</link>
		<dc:creator>slurm23</dc:creator>
		<pubDate>Sat, 27 Jun 2009 18:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206224</guid>
		<description>

Really loved the mod... Very enjoyable in normal difficulty and a real challenge in hard. Unbelievably well done for a first time effort!</description>
		<content:encoded><![CDATA[<p>Really loved the mod&#8230; Very enjoyable in normal difficulty and a real challenge in hard. Unbelievably well done for a first time effort!
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206186</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Fri, 26 Jun 2009 22:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206186</guid>
		<description>
I really really enjoyed this, though was overwhelmed by the enemies in the first sections more times than I dare admit....If you explore after getting the crowbar &amp; back track a bit, you can find various weapons, though I&#039;m sure I missed several. 

There were only a few times when I had no idea where to go to to progress, and a bit of random exploration sorted that out, at least enough to get somewhere forward, even if I had no idea if I&#039;d missed anything or any areas I was supposed to go into....Fortunately the combat does calm down a bit, and gets a bit more balanced as you go on, but the overall design I thought was very well thought out, and held my interest. 

This is definitely one I&#039;m going to go back to and play again.As other commenters have said, if this really is this author&#039;s first HL2 Mod, then brilliant, can&#039;t wait to see if they&#039;ve made, or are making, any more....</description>
		<content:encoded><![CDATA[<p>I really really enjoyed this, though was overwhelmed by the enemies in the first sections more times than I dare admit&#8230;.If you explore after getting the crowbar &amp; back track a bit, you can find various weapons, though I&#8217;m sure I missed several. </p>
<p>There were only a few times when I had no idea where to go to to progress, and a bit of random exploration sorted that out, at least enough to get somewhere forward, even if I had no idea if I&#8217;d missed anything or any areas I was supposed to go into&#8230;.Fortunately the combat does calm down a bit, and gets a bit more balanced as you go on, but the overall design I thought was very well thought out, and held my interest. </p>
<p>This is definitely one I&#8217;m going to go back to and play again.As other commenters have said, if this really is this author&#8217;s first HL2 Mod, then brilliant, can&#8217;t wait to see if they&#8217;ve made, or are making, any more&#8230;.
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206122</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Thu, 25 Jun 2009 15:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206122</guid>
		<description>
A solid well balance mod with typical HL2 encounters. After a difficult start that takes a few attempts before finding the right path the mod finally settles down, and follows the established trend of Combine, Zombie and Headcrab action.   Other then a bug right at the beginning with the cell wall not blowing-out, just restate the game if this happens, I had no problem technical or challenge wise. 

If this is a first time mod by the author then it is indeed a remarkable effort, but just wonders whether the author has experience in mapping other engines?

Whilst the maps contains nothing knew for the experience gamer, it nevertheless is a good example of basic HL format, and without reaching great highest in most sphere it is still a very playable mod that is well worth a play through.</description>
		<content:encoded><![CDATA[<p>A solid well balance mod with typical HL2 encounters. After a difficult start that takes a few attempts before finding the right path the mod finally settles down, and follows the established trend of Combine, Zombie and Headcrab action.   Other then a bug right at the beginning with the cell wall not blowing-out, just restate the game if this happens, I had no problem technical or challenge wise. </p>
<p>If this is a first time mod by the author then it is indeed a remarkable effort, but just wonders whether the author has experience in mapping other engines?</p>
<p>Whilst the maps contains nothing knew for the experience gamer, it nevertheless is a good example of basic HL format, and without reaching great highest in most sphere it is still a very playable mod that is well worth a play through.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206110</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 25 Jun 2009 05:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206110</guid>
		<description>It&#039;s a bug, try restarting the mod.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a bug, try restarting the mod.
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		<title>By: Anon-00003</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206108</link>
		<dc:creator>Anon-00003</dc:creator>
		<pubDate>Thu, 25 Jun 2009 05:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206108</guid>
		<description>
I loaded it up, started in the cell, stood around for 5 minutes and nothing happened after the firefight outside. A blocker at the beginning of the mod? What a waste of time.</description>
		<content:encoded><![CDATA[<p>I loaded it up, started in the cell, stood around for 5 minutes and nothing happened after the firefight outside. A blocker at the beginning of the mod? What a waste of time.
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206104</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Thu, 25 Jun 2009 02:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206104</guid>
		<description>
Really good. It has alot of action and some decent puzzles to solve. I did have a few bugs though. The jail exit at the start was not working. I was throwing the bed and chair and pounding on the bars and nothing would get the door or window to break or open. If you have this problem just know that someone on the other side is supposed to come along and blow a big hole in the right side corner and you simply walk out.I was stuck for about 10 minutes in that cell.

The other bug was when I was under water and broke the vent grating to get out of the small room. I couldn&#039;t get inside the vent. I finally tried stacking a box under it first then I was able to go in. I don&#039;t think you can go from the ground straight into the shaft, even though your supposedly swimming underwater and it shouldn&#039;t matter. 
 Other then that it was a fun mod and well worth downloading.</description>
		<content:encoded><![CDATA[<p>Really good. It has alot of action and some decent puzzles to solve. I did have a few bugs though. The jail exit at the start was not working. I was throwing the bed and chair and pounding on the bars and nothing would get the door or window to break or open. If you have this problem just know that someone on the other side is supposed to come along and blow a big hole in the right side corner and you simply walk out.I was stuck for about 10 minutes in that cell.</p>
<p>The other bug was when I was under water and broke the vent grating to get out of the small room. I couldn&#8217;t get inside the vent. I finally tried stacking a box under it first then I was able to go in. I don&#8217;t think you can go from the ground straight into the shaft, even though your supposedly swimming underwater and it shouldn&#8217;t matter.<br />
 Other then that it was a fun mod and well worth downloading.
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		<title>By: C:14585 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-206021</link>
		<dc:creator>C:14585 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 23 Jun 2009 11:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-206021</guid>
		<description>[...] Escape by =EX-Mo= (HL2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Escape by =EX-Mo= (HL2) [...]
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205991</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 22 Jun 2009 17:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205991</guid>
		<description>That&#039;s a bug.  Restart and a rebel should come up and blow a hole in the wall.  Stay away from the cell door, otherwise you&#039;ll get killed, like I did!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a bug.  Restart and a rebel should come up and blow a hole in the wall.  Stay away from the cell door, otherwise you&#8217;ll get killed, like I did!
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	<item>
		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205989</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Mon, 22 Jun 2009 17:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205989</guid>
		<description>Not sure how to get out of the cell right at the beginning?</description>
		<content:encoded><![CDATA[<p>Not sure how to get out of the cell right at the beginning?
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	<item>
		<title>By: HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacjii single player dla Half-Life 2 &#38; Half-Life 1 &#187; Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205947</link>
		<dc:creator>HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacjii single player dla Half-Life 2 &#38; Half-Life 1 &#187; Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 22 Jun 2009 10:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205947</guid>
		<description>[...] Escape By EX-MO (EP2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Escape By EX-MO (EP2) [...]
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	</item>
	<item>
		<title>By: Phil</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205942</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 22 Jun 2009 10:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205942</guid>
		<description>
Excellent!  In fact, I&#039;m going to play it through again.</description>
		<content:encoded><![CDATA[<p>Excellent!  In fact, I&#8217;m going to play it through again.
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	<item>
		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205912</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 21 Jun 2009 20:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205912</guid>
		<description>

Really enjoyable some slow down (but it&#039;s certainly my config) and for sure for HL2 (I haven&#039;t both episode 1&amp;2 and run it without any problems)  this mod really features a lot of intesrting stuff and increase in enjoyament with you progression in a not too linear way the ending is perhaps a little abrupt but for the rest i had a good moment and that&#039;s the major think i look for ;)</description>
		<content:encoded><![CDATA[<p>Really enjoyable some slow down (but it&#8217;s certainly my config) and for sure for HL2 (I haven&#8217;t both episode 1&amp;2 and run it without any problems)  this mod really features a lot of intesrting stuff and increase in enjoyament with you progression in a not too linear way the ending is perhaps a little abrupt but for the rest i had a good moment and that&#8217;s the major think i look for <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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	<item>
		<title>By: Mapper720</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205899</link>
		<dc:creator>Mapper720</dc:creator>
		<pubDate>Sun, 21 Jun 2009 15:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205899</guid>
		<description>
Excellent mod, despite of rather difficult instalation.</description>
		<content:encoded><![CDATA[<p>Excellent mod, despite of rather difficult instalation.
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	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205889</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 21 Jun 2009 10:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205889</guid>
		<description>WOW! A great mod for the hardened, seasoned and adept HL2 game player.
Game play in the extreme. Play it now!</description>
		<content:encoded><![CDATA[<p>WOW! A great mod for the hardened, seasoned and adept HL2 game player.<br />
Game play in the extreme. Play it now!
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	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205886</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 21 Jun 2009 10:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205886</guid>
		<description>I have removed your recommendation image because you haven&#039;t finished the mod, and they should only be added once you have finished.</description>
		<content:encoded><![CDATA[<p>I have removed your recommendation image because you haven&#8217;t finished the mod, and they should only be added once you have finished.
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	<item>
		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205885</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Sun, 21 Jun 2009 10:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205885</guid>
		<description>Anonymous -- after you break down th wood door, you find yourself in an L-shaped corridor. At the end is a door leading to health. WHen you&#039;ve topped up, go back into the corridor so you&#039;re facing the door you broke down and you&#039;ll see a door on the left with a wood plank across it.  Smash and enter....</description>
		<content:encoded><![CDATA[<p>Anonymous &#8212; after you break down th wood door, you find yourself in an L-shaped corridor. At the end is a door leading to health. WHen you&#8217;ve topped up, go back into the corridor so you&#8217;re facing the door you broke down and you&#8217;ll see a door on the left with a wood plank across it.  Smash and enter&#8230;.
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/escape-by-ex-mo-half-life-2/comment-page-1/#comment-205884</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 21 Jun 2009 10:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=5921#comment-205884</guid>
		<description>Really great start I think (so far), runing away from the combines, great design on the map.

But after I get past the strider and in behind the wood you broke down with the crowbar. Here im stuck, no where to go and if I go out again the strider one shot me even when I ran inside the house again. That must be a bug and the door up the stairs wont open. 

I usually don&#039;t need help to solve how to continue but this time I reallty don&#039;t know what too do.</description>
		<content:encoded><![CDATA[<p>Really great start I think (so far), runing away from the combines, great design on the map.</p>
<p>But after I get past the strider and in behind the wood you broke down with the crowbar. Here im stuck, no where to go and if I go out again the strider one shot me even when I ran inside the house again. That must be a bug and the door up the stairs wont open. </p>
<p>I usually don&#8217;t need help to solve how to continue but this time I reallty don&#8217;t know what too do.
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