<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Escape by Tim &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/escape-by-tim-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-219191</link>
		<dc:creator>Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 22 Mar 2010 10:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-219191</guid>
		<description>[...] Escape by Tim &#8211; który to już raz musimy uciekać ? szkoda że przez tak ciasne i nieciekawe pomieszczenia, mimo kilku klimatycznych motywów świetlnych strata czasu [...]</description>
		<content:encoded><![CDATA[<p>[...] Escape by Tim &#8211; który to już raz musimy uciekać ? szkoda że przez tak ciasne i nieciekawe pomieszczenia, mimo kilku klimatycznych motywów świetlnych strata czasu [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-218432</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Mon, 01 Mar 2010 22:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-218432</guid>
		<description>Not horrible, not great.  Was okay until the last room.</description>
		<content:encoded><![CDATA[<p>Not horrible, not great.  Was okay until the last room.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-218079</link>
		<dc:creator>Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 22 Feb 2010 09:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-218079</guid>
		<description>[...] Escape by Tim Eulitz [...]</description>
		<content:encoded><![CDATA[<p>[...] Escape by Tim Eulitz [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Episode #56 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-212579</link>
		<dc:creator>Episode #56 &#187; Podcast17</dc:creator>
		<pubDate>Tue, 10 Nov 2009 04:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-212579</guid>
		<description>[...] Escape, by Tim Eulitz (HL2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Escape, by Tim Eulitz (HL2) [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barnz</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-212444</link>
		<dc:creator>Barnz</dc:creator>
		<pubDate>Thu, 05 Nov 2009 16:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-212444</guid>
		<description>I laughed at last screenshot.</description>
		<content:encoded><![CDATA[<p>I laughed at last screenshot.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: stef</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-212330</link>
		<dc:creator>stef</dc:creator>
		<pubDate>Mon, 02 Nov 2009 22:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-212330</guid>
		<description>

for a first map from the author and even if it was a little to boxy there were some good idea...except the lasr one</description>
		<content:encoded><![CDATA[<p>for a first map from the author and even if it was a little to boxy there were some good idea&#8230;except the lasr one
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: clunkfish</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-212276</link>
		<dc:creator>clunkfish</dc:creator>
		<pubDate>Sun, 01 Nov 2009 19:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-212276</guid>
		<description>It entertained me for a while, but the corridors are mainly boxes and it is not at all clear why there are loads of Combine standing behind shields waiting for you. I didn&#039;t mind the spawning headcrabs and zombies too much as it was kind of fun to use the machine gun secondary fire to give them some grief before sprinting for the vent, but in general infinite spawn=massively irritating and therefore better avoided. Pretty much the same goes for Escape 2.</description>
		<content:encoded><![CDATA[<p>It entertained me for a while, but the corridors are mainly boxes and it is not at all clear why there are loads of Combine standing behind shields waiting for you. I didn&#8217;t mind the spawning headcrabs and zombies too much as it was kind of fun to use the machine gun secondary fire to give them some grief before sprinting for the vent, but in general infinite spawn=massively irritating and therefore better avoided. Pretty much the same goes for Escape 2.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-212265</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 01 Nov 2009 15:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-212265</guid>
		<description>It is not good but it&#039;s not that bad! It has some fun moments.
The last room with spawning zombies is very irritating and spoils an otherwise average map. Tactics not required, just a little thought.
It is, supposedly, the pre-cursor to Escape 2 although I had a little trouble seeing the connection other that you start where this one stops</description>
		<content:encoded><![CDATA[<p>It is not good but it&#8217;s not that bad! It has some fun moments.<br />
The last room with spawning zombies is very irritating and spoils an otherwise average map. Tactics not required, just a little thought.<br />
It is, supposedly, the pre-cursor to Escape 2 although I had a little trouble seeing the connection other that you start where this one stops
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: SPY-maps</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-212257</link>
		<dc:creator>SPY-maps</dc:creator>
		<pubDate>Sun, 01 Nov 2009 14:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-212257</guid>
		<description>
i do agree with if you like coloring lights play it, but i would like to add; when you like rooms were in front of your eyes spawn more enemies at ones then you can ever kill, then play this one. i thought i never would give any map the recommandation Avoid it, but this i simply can&#039;t see otherwise. it all start with a prison cell were the wall is blown open of, after that its walking through some hallways filled with zombies, headcrabs and combines. and the more you proceed the more insane starts to get the amount of enemies that spawn in your face. 
i do like each mapping atempt that is made by beginner mappers, like i have said many times before. but please, why just make 6 hallways and fill them with spawning enemies. the start of the map did look a little bit promising, but its clear that after the first hallway the mapper didn&#039;t feel like continuing. because adding spawnpoints is nothing more as left clicking with your mouse in the 3D window of the hammer editor (click-click-click-click-click, and again we have made a map.)

sorry for the bad review. and please don&#039;t see this as that i say you shouldn&#039;t add these maps to PP. because you should ! for the better maps and mods its nice that people can see the difference between a mapper who does take the time and effort to make something decent, and those who start with a map and feel bored after the first few hours serieus mapping. still, the mapper did finish the map. lots of maps are lost due to not finishing it. although i am not so sure if this map really does add something to the community.

therefore my Avoid it.

leon</description>
		<content:encoded><![CDATA[<p>i do agree with if you like coloring lights play it, but i would like to add; when you like rooms were in front of your eyes spawn more enemies at ones then you can ever kill, then play this one. i thought i never would give any map the recommandation Avoid it, but this i simply can&#8217;t see otherwise. it all start with a prison cell were the wall is blown open of, after that its walking through some hallways filled with zombies, headcrabs and combines. and the more you proceed the more insane starts to get the amount of enemies that spawn in your face.<br />
i do like each mapping atempt that is made by beginner mappers, like i have said many times before. but please, why just make 6 hallways and fill them with spawning enemies. the start of the map did look a little bit promising, but its clear that after the first hallway the mapper didn&#8217;t feel like continuing. because adding spawnpoints is nothing more as left clicking with your mouse in the 3D window of the hammer editor (click-click-click-click-click, and again we have made a map.)</p>
<p>sorry for the bad review. and please don&#8217;t see this as that i say you shouldn&#8217;t add these maps to PP. because you should ! for the better maps and mods its nice that people can see the difference between a mapper who does take the time and effort to make something decent, and those who start with a map and feel bored after the first few hours serieus mapping. still, the mapper did finish the map. lots of maps are lost due to not finishing it. although i am not so sure if this map really does add something to the community.</p>
<p>therefore my Avoid it.</p>
<p>leon
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/comment-page-1/#comment-212253</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 01 Nov 2009 13:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196#comment-212253</guid>
		<description>So, the starting premise is getting sooo old now that it&#039;s hard to get excited about prison escape.  Granted, this map was made back in 2006 but I am just playing it now, so it&#039;s at a disadvantage.

I am not going to write a structure review because it&#039;s not worth it.  The best I can say is check the screenshots and if you enjoy indoors areas with coloured lights give it a try.

&lt;strong&gt;5 Words Or Less Review&lt;/strong&gt;
&lt;em&gt;Better to do your time?&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>So, the starting premise is getting sooo old now that it&#8217;s hard to get excited about prison escape.  Granted, this map was made back in 2006 but I am just playing it now, so it&#8217;s at a disadvantage.</p>
<p>I am not going to write a structure review because it&#8217;s not worth it.  The best I can say is check the screenshots and if you enjoy indoors areas with coloured lights give it a try.</p>
<p><strong>5 Words Or Less Review</strong><br />
<em>Better to do your time?</em>
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

