
Story
You’re name is Alex Johnes. You’re a scientist involved in the Black Mesa disaster. After being trained in a special Black Mesa self-defence course three months ago, you’re unwilling to accept the death that seems inevitable. You also won’t let the troops capture and kill you
Basic Details
- Title: Escape from the Darkness
- File Name: eftd_final.exe
- Size : 79.5Mb
- Author: Team EFTD
- Date Released: 22 December 2002





21 October 2005 at 3:36 am
this game was short…..shorter than short, shortier than shorter, shortest than shortier, ok so it was that short, but the new models, weapons and story were so cool, this is a awsome mod.
16 January 2006 at 8:23 pm
i hope this mod is good
21 January 2006 at 9:54 pm
the instalation EXE won’t work! when ever i click on it, and then hit “Run” nothing happens.
Perhaps one of you fine people would know what to do.
10 April 2006 at 11:49 pm
Got this a few times, in the Training level, and about 20 mins into the main game. There’s cleasrly an awful lot of work gone into it, but if I can’t play it how can I judge….?
You run a top site Philip, keep up the excellent work! Thank you, even though I have played a lot of HL1 mods I had no idea there were so many more out there….
Back to the subject, is there anything I should be doing to get around this crashing issue?
Please…!
23 August 2006 at 6:30 pm
Gameplay:
Lots of action, excitement and cutscenes. This mod has a very interesting gameplay and some level viarity. New weapons are good and the sub machine gun actually feels like it packs a punch compared to the half life MP5. Theres new enemies that work well in the mod too. The level transitions are way too close to each other and it gets annoying running into the previous part by accident.
Design:
Top notch, with details everywhere with realistic outdoors and terrain with very good texture choices. Lighting is done very well done and accurate. The overall concept is very good, each level designed to the top most detail and accurate to the theme.
Conclusion:
A great mod with a lot of action and excitement throughout.
Rating: 82%
14 October 2006 at 4:57 pm
Rating: 5/5 + Excellence Award
Good: Nice and Long; different, yet engaging story; everything is new
Bad: Sometimes got physically ’stuck’; could run poorly on slow machines.
Review:
Well, this mod was a treat to play. I really enjoyed playing it, and I hope you download it ASAP. You play as one Alex Johnes, a scientist who invariably gets involved in the Black Mesa ‘Incident,’ and now you must fight your way through all types of terrain in order to win. First, I highly recommend that you play the new Hazard Course, as it not only is completely new (gasp!), but it provides for some very good advice in the main mission. In other words, play the training course and listen to the Instructor. Fortunately (imo), there are no aliens to deal with in the mod, but there are plenty of soldiers that you must kill, and that is most definitely a good thing. The locales are exotic, ranging from the desert to the arctic, and everything in between.
This mod will net your a few hours of play time, which is very respectable considering most of the mods out there, though it isn’t nearly as long as They Hunger or Poke646. The only negative things I can think of about this mod is sometimes you might get ’stuck’ between a rock and a hard place, and need to use no clipping to get out, but that’s not really something big. The other thing that puts a black mark on the mod is that it might not run the best on a slow machine. There are some points when my computer bogged down, but only for a minute. So there you have it. A winning story, new stuff, and a lot of killing! Mod Resource approved!
27 November 2006 at 4:06 pm
Ran smoothly on my P3 1GHz, 256mb RAM, 32Mb Nvidia machine.
I agree everything with the above review. This mod has stunning graphics for its time and a nice new physics for the weapons that reminds of counter-strike, which does a lot good for the gameplay.
24 January 2007 at 7:38 pm
Hi. I’m stuck in the beginning – the office. I turn on some valve in the corner and something happens (“teleport thing”) but I don’t know what to do next. Please help. A.
26 January 2007 at 10:25 am
Can anybody help on this?
26 January 2007 at 11:24 am
After you turn the valve & the explosion happens, just go back the way you came, through the bathroom window & then out the bathroom door. The door directly ahead of you that was previously closed (with the High Security Storage Facility sign beside it – past the Britney Spears posters) should be busted open now for you to enter.
26 January 2007 at 12:09 pm
Here’s my stuck problem. Does anybody know how to cut the electricity after you transport to the Alaskan area (right after the cutscene where the scientist dies)? You have to jump in the pool of water & swim down but the water is electrified. Help please!
26 January 2007 at 7:46 pm
Goddess Alyria:
Thanks for help.
26 January 2007 at 8:13 pm
See the caution sign “Falling rocks”? It means something.
26 January 2007 at 10:09 pm
I have another problem – I get to the warehouse but don’t know what to do here. I think I tried everything…
Please help.
26 January 2007 at 11:18 pm
Thanks andyb. Smart as a whip, aren’t ya? I had seen that sign but would never have guessed you had to the blast that rock way up there. I wasn’t going to play this, but wanted to help Andyno out.
26 January 2007 at 11:21 pm
Andyno, what warehouse are you talking about? Is it the one you come to after coming up through the pool? There are 2 different ways you can go. You can go through the hole in the wall going outside on your left OR you can go through the blown out door on your right. The way left leads to a dead end but there are enemies to kill. The way right, if you walk to the ledge & look down, you will see a piece of snow rock sticking out for you to jump on.
27 January 2007 at 7:55 pm
Goddess:
I mean storage room you were talking about in your reply #10.
28 January 2007 at 2:14 am
Oh, in that part, there’s 2 different holes in the wall. One with a bullsquid & the other is a smaller hole with a headcrab. The bricks break out of the smaller hole for you to climb through.
28 January 2007 at 7:28 am
Thanks. I was shooting at that hole with shotgun but it didn’t break. Now I used my knife and that did the work.
Thanks again!
28 January 2007 at 8:05 pm
Another stuck. I don’t know if I’m so stupid or this mod is so hard… I get to some red building with satelite on it but it seems like dead end… What now?
28 January 2007 at 11:02 pm
The red buildings with a satelite on top … & a tank in the courtyard? If you follow through along the path, you’ll come to a blown out bridge. There’s a path on the cliff wall to your right but you have to jump to it from the end of the bridge. It’s a very hard, long jump so you’ll have to try & try again. It’s not impossible.
28 January 2007 at 11:06 pm
Actually just go back a bit and follow the path from the start of the bridge.
28 January 2007 at 11:15 pm
Actually, it wouldn’t let me do that andyb. It automatically knocked me off the path to impending doom. The only way I could pass it was to do a long jump from the end. Yep, just tried it several times again & it still won’t let me start from the top of the path.
28 January 2007 at 11:25 pm
No, it’s not that – it’s only one red building in the desert area. Inside this building is one dark room with 2 soldiers.
28 January 2007 at 11:28 pm
Try crouching before you go down the hill
28 January 2007 at 11:38 pm
I’d never know that pipe is broken. Even flashlight was unuseful at this moment. Thanks.
29 January 2007 at 12:31 am
Every time I tried that, I always got stuck in the side of the rock. Of course, it didn’t surprise me because you get stuck in a lot of things. Either way works really. Just depends on how much health you have & want to spare. For me, jumping was my only option.
15 May 2007 at 11:04 am
Ok, Ijust played this mod for the second time now I’m stuck in the same place. After jumping from the blown out bridge, following the tunnel thru a desert area, Looks to be a wide trench winding to the left with a tank on a small bridge above with two soldiers below. When getting to the end of the path, a red building on the right, dark (warehouse) inside w/2 soldiers inside and a big red door. There’s a rickitty walkway behind the building that leads to 2 vertical pipes. The security door inside does not open. Is this the end of the mod ore did I screw up somewhere. Help please.
15 May 2007 at 6:17 pm
If my feable memory serves me correctly, your solution lies outside of the building. I would have to replay again to know exactly. Do you know which map it is?
15 May 2007 at 8:20 pm
Okay, your solution is with the pipes if you take the rickety walkway. Depending on glare, you may need to use your flashlight to see what you’re looking for.
15 May 2007 at 8:48 pm
Goddess, thanks for very fast reply. The level is g022. Soon as I’m able to return to play I’ll let you know. That is the one place throughout the entire level I didn’t go over with a fine toothed comb. Just didn’t dawn on me with it so close to the frame boundary. Thanks again.
17 May 2007 at 12:10 am
Goddess, I walked around those pipes 2-3 times with and without the flashlight and couldn’t see a thing, but finally found the hole in the 2nd pipe. Even with light it’s hard to see. I enjoyed thi playing this mod till the encounter. I know I died time and time again till I found a spot to stand and deplete my ammo till the final scene. Didn’t like the ending, but over all the game was enjoyable. Thanks again. By the way, noticed the time stamp on posts. I’m 7 hrs. behind you in Central Time Zone. Your’s is where?
17 May 2007 at 12:42 am
US Eastern
20 June 2007 at 2:05 am
Just played this again.I think this is one of the best mods made for HL1.A few bugs but they were mostly to with the HL engine.
01 July 2007 at 4:06 am
The Team EFTD site doesn’t seem to work any more, but the mod is on Filecloud, here. The Steam fix is on FileFront. And while I’m at it, here is the ModDB profile of THIEF alias Dieblein alias Martin Sander.
02 September 2007 at 3:57 am
Actually you find a download-link here.
Very fast
23 September 2007 at 6:29 pm
!SPOLIER ALERT!
Can someone tell me how to defeat the final boss? I shoot at him and it seems to do nothing. Help?
25 September 2007 at 6:46 am
There’s an invisible wall right behind the creature. When you shoot it you’ll hear a tinny sound, like that of a breakable metal barrel. After many hits the beast will die.
27 September 2007 at 3:28 pm
Thank you Gilfrarry!
29 September 2007 at 2:57 am
You’re welcome.
23 November 2007 at 12:41 am
Very good mod just for the scenery! The textures and detail are exeptional for this type.
Battles are a bit low key and easy, but that gives you time to enjoy the view between fights! Mostly human grunts, a few aliens including a new alien giant dog thing, and a proper boss fight at the end which is is a plus.
Progress is a challenge due to the not obvious and sometimes non-linear path into widely varying landscapes.
Lots of new weapons with different ammo, sounds and effects. Great drum n bass music, plenty of cut scenes with voice over.
The tendency to get stuck between brushes is a minor glitch and the only negative in this beautifully made mod. Runs fine on modern machinery. 99/100
This mod is a much improved and much extended version of Darkforce for HL1 by the same author.
05 May 2008 at 7:53 pm
Just found this mod & romping along until I’m stuck. Any help please?
After the underground moulten lava then through a passage,kill 3 troops then smash a brick wall to enter a narrow canyon, there is a white ladder, but I can’t for the life of me find a way to jump on to it.Is it me or is there some other way?
06 May 2008 at 10:46 pm
beeky44.
map go13. Jump off the pipe onto the white ladder. No there is no other way. Practise those jumps. This is a tricky one because the pipe is narrow with no run up. It is possible, you’ve got to get it just right. Good luck.
I’ve got to say, again, this really is a great looking HL1 mod.
07 May 2008 at 9:28 am
Thanks for replying, Guess I’ll just have to keep jumping.I do agree this is a great HL1 mod.
12 August 2009 at 3:12 am
This mod is a little bit above average due to new weapons, new enemy outfit, interesting puzzles and no endless corridors but has a few weak points.
I got stuck very often between rocks or in other corners and had to use noclip. I hate noclip.
The force jump does not work as we are used to. Especially climbing out of the water does not work accurately.
Enemies can sometimes not be seen or you can only guess where they are from the hail of bullets.The one lying in the corner in the sewers shortly before the final, at least I was not able to shoot the corpse which kept on firing.
Try it.
Half-Life veteran. The force jump works not as we are used to. Especially climbing out of the water does not work accurately whatever equipment you use.
07 September 2009 at 9:52 pm
I’m stuck at the beginning, in the offices. when the character says that this place looks like his car. I’ve looked everywhere and I cant seem to find a way out…
14 October 2009 at 1:02 am
Maybe shor, but extremly well made, teh grapics are impressive even today.
16 December 2009 at 8:57 pm
there´s a walkthrough this mod??? thanks.