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ETC – Half-Life

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
4 recommendations, average score: 4.25 (out of 5), standard deviation: 0.69
Post Details

Posted: 1st January 1998

Category: Half-Life, Single Player Mods and Maps

Tags:

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
There are 11 Comments.
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  1. Kyle Johnston Says:

    Rating: 5/5 + Excellence Award
    Good: Great texture usage; nice architecture; well combined Earth and Xen storylines.
    Bad: Somewhat confusing in Xen; some scripted sequences didn’t ’script.’

    Review:
    Both of these campaigns are linked together, as you can tell by the ending of the first one, and the beginning of the second. There wasn’t a real ’storyline’ spelled out on the webpage, but don’t worry, it explains itself during the game. If however, you get lost, and can’t understand, here is the story. The military wasn’t at BMRF to silence anyone, they were there for the exploitation of Xen. Xen was a new place to explore and possibly gain new information, and you must stop them. Thats the story. Anyway, the maps are terrific.

    I mean the architecture on these is outstanding, as is the use of textures. Nothing is out-of-place or lined-up incorrectly. As for bugs, I found a few. First, I got confused in Xen. I just couldn’t figure out where to go, and Xenizens were coming out of the wall! Second, I came across what I believe were two scripted sequences that didn’t ’script,’ or run. The alien was in a weird position, and so was the grunt. But thats about it. Really a good modification, so go get it!

  2. Gilfrarry Says:

    There’s a walkthrough available at the author’s website.

  3. andrej Says:
    Play It Now!

    i just have to say this

    few mods are this good 10/10

  4. SP Map Corner Says:

    The author from this one and the sequel ETC 2 is already an old ‘boy’ in mapping for more than 12 years he has been working on games like doom, quake, half-life and even more. He worked also for companies include CS, CS condition-zero, TFC, James Bond 007 Nightfire and one hove the most popular CS map called Dust. David is still studying Software Engineering at Southampton University and should succeed his Degree in 2005.

    Let’s talk about ETC, this one back in 99 was a quite well appreciated release (silver award at 10/4). In a simple but so efficient way it remember us the original game or even uplink. Design is really impressive too perfect, brushes work, texturing and most of all lighting creates the perfect atmosphere. Also looking to small cutscenes adds the necessary feeling to create a great add-on.

    The progression is nearly forward and will make you pass from time to time other visited place you encounter before (that’s always great!), ammo and health being well spread all over the pack. Is there any problem? For me the ‘biggest’ problem is that there is no story behind and this really is being pointed out by the fact you sometime don’t know which direction you can take (would have certainly increase the total pak if there was more scripting to tell you what come next).

    We could certainly also point that ambiance sound (if they were more use) would certainly increase the general atmosphere. After performing this new mission you will end it in a way there could be a possibility to create a sequel…which will be the case.

    In Conclusion
    if you have some regrets that you have been immersed for a long time in new modifications with a lot of new stuffs and you mind replaying the original game, this is the opportunity to get back the filling with a totally new scenery…nearly professional, a real must !

    Playtime
    1 hour 30 Minutes

    Rating

  5. mel Says:
    Play It Later

    This mod titled ‘ETC’ is the same as the mod ’etc ELE’ with ETC II being the sequel. So the same mod it posted on the site under different titles and different authors, something is not right to say the least. The readme file for ETC and ETC II quotes author David Johnson with the readme file for ELE quoting Andrew Gunns has the author. I will see if the e-mail addresses are still good and try to get an answer to this one.

    In the mean time reviewing ETC or/and ELE. A good mod set in the classic Black Mesa Complex with a nice balance of alien and /grunt combat. Not much in the way of new stuff and very keeping to the original Black Mesa layout and theme. I only had one problem that being an elevator sequence, one of the Grunts get stuck to the elevator and the only way to progress is to noclip through the elevator floor. The end was a bit weak and did not transport to ETC II which I found odd. This mod is well worth ’A Play It Now’ rating.

  6. Ad3 Says:

    You should’ve tried crowbaring the grunt to pieces :D or reloading the save and try again until the grunt doesn’t get stuck.

  7. mel Says:

    I must admit I did not crowbar him, but hit him with every thing else, as for reloading, did that a lot without making any difference. However, I will go back and try the crowbar. The e-mail address in the readme file is dead.

  8. planetphillip Says:

    I’ve added 12 screenshots kindly supplied by piledriver.

  9. Drew Says:

    Running with steam version of Half life seems to be a problem for me. I have the etc folder in the half life directory – how do I change the game version from the console? I’ve tried ‘gamedir etc’ but it tells me to then restart in that game directory. Not sure how to do that…

  10. Gilfrarry Says:

    I don’t know about using the gamedir command but there’s another way to play it. If you’re running Steam you have a valve folder in your Half-Life folder, right? Copy the ETD.wad and Pak0.pak files from the etc folder to the valve folder, start Half-Life, and type “map etc0a” in the console.

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