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	<title>Comments on: Explosions 2 &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 18 Mar 2010 21:02:56 +0200</lastBuildDate>
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		<title>By: Pictish1</title>
		<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/comment-page-1/#comment-218160</link>
		<dc:creator>Pictish1</dc:creator>
		<pubDate>Tue, 23 Feb 2010 16:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7404#comment-218160</guid>
		<description>Definitely different and, for me, definitely annoying. I hesitate to denigrate someone&#039;s efforts which I realise are quite substantial for enterprises such as these but this one is not for me. I understand from the hints comments above there is a gravity gun to be found, well I must be thick because I never did.</description>
		<content:encoded><![CDATA[<p>Definitely different and, for me, definitely annoying. I hesitate to denigrate someone&#8217;s efforts which I realise are quite substantial for enterprises such as these but this one is not for me. I understand from the hints comments above there is a gravity gun to be found, well I must be thick because I never did.
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/comment-page-1/#comment-213827</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Wed, 02 Dec 2009 23:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7404#comment-213827</guid>
		<description>
Not for those who want a story.

At first, I couldn&#039;t figure out how I was even supposed to advance through the map, or even IF I was supposed to be able to advance through the map. then I found out that the huge windows that were on the same wall as where you entered the room from were breakable, and the barrels behind them were shootable, that led me almost straight to the gravity gun the rest of the map became pretty simple.

The simple meyhem and destruction element was rather nice, but there was absolutely no flow to the map, no direction that really led anywhere, and in actual fact I ran into the portal room without completing so much as a single other piece of the map. Then it just faded out and kicked me back to the main screen. If I hadn&#039;t realized that there were other areas to explore I might have thought that was all there was to it and marked it as a pointless &quot;think twice&quot; map or possibly even &quot;avoid it&quot;
Once I actually got into the meat of the game, it was fun. There were a lot of things that were destructible and a lot of enemies to blow up with a relative amount of ease.
There&#039;s not going to be any real reason to play this more than once though.</description>
		<content:encoded><![CDATA[<p>Not for those who want a story.</p>
<p>At first, I couldn&#8217;t figure out how I was even supposed to advance through the map, or even IF I was supposed to be able to advance through the map. then I found out that the huge windows that were on the same wall as where you entered the room from were breakable, and the barrels behind them were shootable, that led me almost straight to the gravity gun the rest of the map became pretty simple.</p>
<p>The simple meyhem and destruction element was rather nice, but there was absolutely no flow to the map, no direction that really led anywhere, and in actual fact I ran into the portal room without completing so much as a single other piece of the map. Then it just faded out and kicked me back to the main screen. If I hadn&#8217;t realized that there were other areas to explore I might have thought that was all there was to it and marked it as a pointless &#8220;think twice&#8221; map or possibly even &#8220;avoid it&#8221;<br />
Once I actually got into the meat of the game, it was fun. There were a lot of things that were destructible and a lot of enemies to blow up with a relative amount of ease.<br />
There&#8217;s not going to be any real reason to play this more than once though.
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		<title>By: Episode #58 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/comment-page-1/#comment-213125</link>
		<dc:creator>Episode #58 &#187; Podcast17</dc:creator>
		<pubDate>Wed, 25 Nov 2009 05:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7404#comment-213125</guid>
		<description>[...] Explosions 2 (HL2:Ep2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Explosions 2 (HL2:Ep2) [...]
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/comment-page-1/#comment-213054</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 23 Nov 2009 08:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7404#comment-213054</guid>
		<description>Fixed, sorry about that.</description>
		<content:encoded><![CDATA[<p>Fixed, sorry about that.
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		<title>By: bobdog</title>
		<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/comment-page-1/#comment-213035</link>
		<dc:creator>bobdog</dc:creator>
		<pubDate>Sun, 22 Nov 2009 22:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7404#comment-213035</guid>
		<description>PP -- your download link is corrupt -- please upload again.</description>
		<content:encoded><![CDATA[<p>PP &#8212; your download link is corrupt &#8212; please upload again.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/comment-page-1/#comment-213014</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 22 Nov 2009 12:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7404#comment-213014</guid>
		<description>&lt;blockquote&gt;Boomfest&lt;/blockquote&gt;
I should make that a TAG!</description>
		<content:encoded><![CDATA[<blockquote><p>Boomfest</p></blockquote>
<p>I should make that a TAG!
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/comment-page-1/#comment-213012</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 22 Nov 2009 12:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7404#comment-213012</guid>
		<description>
It&#039;s a Boom fest! Lovely.
The map is well put together if a little familiar to those who played the first Explosion map
Ending is a bit off but otherwise very enjoyable
No story, no reason, just kaboom - big time.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a Boom fest! Lovely.<br />
The map is well put together if a little familiar to those who played the first Explosion map<br />
Ending is a bit off but otherwise very enjoyable<br />
No story, no reason, just kaboom &#8211; big time.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/explosions-2-half-life-2-ep2/comment-page-1/#comment-213004</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 22 Nov 2009 07:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7404#comment-213004</guid>
		<description>I quite enjoyed the first Explosions and this one provides the same enjoyment but with a little more thought.

&lt;strong&gt;Visuals&lt;/strong&gt;
The visuals aren&#039;t really the point of this map, but only once or twice did they make me feel I was playing in a level, rather than not even thinking about it.

&lt;strong&gt;Gameplay&lt;/strong&gt;
Timing.  It&#039;s all about when you choose to explode the barrels and even if you want to move some around.  It took me a while to get inside the bar-protected area but that was half the fun.  Father Grigori could have been used better but it was nice to see him in there.

&lt;strong&gt;Layout/Design&lt;/strong&gt;
Complicated enough to make it interesting, but not so complicated that you get lost.  As Goldilocks said &lt;em&gt;&quot;It was just right&quot;&lt;/em&gt;.

&lt;strong&gt;Summary&lt;/strong&gt;
No story, no beautiful vistas, no heart-pumping climax, just barrels galore.  If you liked the first you will most likely enjoy this one too.

&lt;div class=&quot;fwolr&quot;&gt;&lt;div class=&quot;fwolr_icon&quot;&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class=&quot;desc&quot;&gt;&lt;span&gt;5 Words Or Less Review&lt;/span&gt;&lt;p&gt;Shoot, hide and watch explosion&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>I quite enjoyed the first Explosions and this one provides the same enjoyment but with a little more thought.</p>
<p><strong>Visuals</strong><br />
The visuals aren&#8217;t really the point of this map, but only once or twice did they make me feel I was playing in a level, rather than not even thinking about it.</p>
<p><strong>Gameplay</strong><br />
Timing.  It&#8217;s all about when you choose to explode the barrels and even if you want to move some around.  It took me a while to get inside the bar-protected area but that was half the fun.  Father Grigori could have been used better but it was nice to see him in there.</p>
<p><strong>Layout/Design</strong><br />
Complicated enough to make it interesting, but not so complicated that you get lost.  As Goldilocks said <em>&#8220;It was just right&#8221;</em>.</p>
<p><strong>Summary</strong><br />
No story, no beautiful vistas, no heart-pumping climax, just barrels galore.  If you liked the first you will most likely enjoy this one too.</p>
<div class="fwolr">
<div class="fwolr_icon"><!-- --></div>
<div class="desc"><span>5 Words Or Less Review</span>
<p>Shoot, hide and watch explosion</p>
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