Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Starting in a corridor, make your way through the facility until you find your squad.

They seem pretty pleased to see you, so they are either really lonely or you are a hero for killing all those Combine soldiers and zombies!

Either way, don’t expect a quick run through the place without encountering some resistance. Good Luck!

Basic Details
  • Title: Facility
  • File Name: hl2-ep2-sp-facility.7z
  • Size : 2.15Mb
  • Author: Bertram Chou
  • Date Released: 06 January 2011
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Installation Instructions
  • Copy facilityfinal.bsp into your Half-Life 2: Episode Two Maps folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map facilityfinal.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

If you require more help, please visit the Help page.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
9 recommendations, average score: 4.78 (out of 5), standard deviation: 0.17
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Published

6th January 2011

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16 Comments
  1. Phillip says Play It!

    This map has been through a number of iterations via the Beta Testers Collective and has improved each time. It’s not a perfect level but it’s good to see the author listening to feedback and making changes to address that feedback.

    This level still contains issues but is worth playing. The central fight against the Combine is well set up but has perhaps too much ammo. “Running and gunning” in this section just won’t cut it, so think a little more strategically.

    The latter section is more about fighting zombies and you have a number of choices in the way you approach this.

    All in all it’s fun to play, but should be seen as stepping stone by the author. I look forward to seeing what Bertram releases in the future.

    • bschou 23 comments

      8th January 2011

      Thanks for getting the map and review up so quickly phillip. The early versions of my 5 map map-pack as well as my rooftopville map are approaching testing ready stage so and I’m eager to have the btc give them a playthrough!

  2. Terry 1 comments

    6th January 2011

    My first thought was the level had been well designed, the enemy placement was good, the hazards, specially the large boxes, were well constructed to give limited space for moving when attacked.
    Managed to get through the level very quickly, about 7 minutes and was surprised when I finished. A little short, but more of this added on would gradually make for a great single player outing. Reminded me of the good old Doom days… running and blasting.
    Excellent level although much too short, however, lengthy levels do take a long time to make. Not a bad waste of 7 minutes though.
    Look forward to more of the same.

    • bschou 23 comments

      8th January 2011

      Thanks for the feedback Terry.
      About the length. Originally this map was the second part of a trilogy of maps but I cut the other two due to issues i was having with them(like not using proper gridscale, ugh).
      I’m very glad you enjoyed it though.

  3. Major Banter 11 comments

    7th January 2011

    A nice example of how far the Beta Testers Collective (shameless plug) can really help a map.

    The development of this level has been impressive, and I urge other mod makers to utilise the BTC. It works, and it works well.

    There’s a reason this plays well. It’s the BTC.

    ReplyEdited at 10:34 PM, 6th January 2011
    • bschou 23 comments

      8th January 2011

      Author of the map here to second major.
      The BTC has been absolutely critical in development of this map into something I’m happy releasing knowing it will be fun to play through. I’m surprised more mappers haven’t flooded to use their service yet.
      It’s really great especially if you happen to be a relatively novice mapper such as myself.

  4. dougjp 174 comments

    8th January 2011

    Play It Now!

    Level design was excellent, the feel of the map caught the mood and the action was good. All of a sudden some great maps are showing up!

  5. Play It Now!

    I’m so happy to see this mod evolving with the help of the Beta Testers Collective. I still believe that the end is quite “sudden”, and that the feel of the mod, together with its level design, is still great.

    Nothing else to say.

  6. tommiezat 117 comments

    9th January 2011

    Play It Now!

    Agree with above comments, This map, although short was well worth the play. very well put together in environment and mood. game flow was terrific. Thank You Bertram for a nicely executed map. looking forward to your future offerings.

  7. bschou 23 comments

    10th January 2011

    Glad you guys enjoyed it!
    Thanks for taking the time to write your reviews and comments. I really do enjoy reading any feedback you have to offer.

  8. Jasper 679 comments

    10th January 2011

    Play It Now!

    Yes the BTC had its finger in this pie but don’t forget that this is the work of the mapper whom I commend for heeding feedback and acting upon it (mostly ;) ).

    The map is imaginative and well constructed. The combat gameplay has, perhaps, the best pacing of any map I’ve played.
    Bloomin’ hard in Hard though; especially against the Combine.

    A 5 map mappack and rooftopville?!. Marvellous, I look forward to them very much.

    My thanks, Bertram, for the gameplay pleasure and excellence of this map.

    • bschou 23 comments

      12th January 2011

      Hey Jasper. Thanks for the review! And thanks for all the testing work.
      Your comment about the combat pacing is an incredible compliment. Especially coming from a veteran of so many Half-life 2 maps such as yourself.
      I’m currently rushing to get the maps for rooftopville and my next map-pack done. Can’t wait to get my maps in a somewhat finished so you guys can give it a go!

  9. geekofalltrades 59 comments

    18th January 2011

    Play It Later

    The level design was a bit bland, but some of the action was pretty fun. It just felt to me like a dozen other maps I’ve played.

  10. ionymous 7 comments

    5th February 2011

    Play It Later

    Easy because there’s so much health and ammo.

  11. Hec 967 comments

    19th September 2011

    Play It Now!

    The courious thing about this, was that i’ve alredy recently played other creation from this author and the gameplay was the same and doesn’t vary from one to other, i’m talikng to i belive recently work from Bertand Chou, called: Lambda incursion, also the concept is the same, go find “x” person and that’s it, is cool, but just to have a short combat map and that’s it.

  12. aazell 45 comments

    11th January 2012

    Play It Now!

    This map is ace…

    I blasted through this map in about 30 mins. The firefights are really well put together, challenging and exciting. Puzzles are challenging without being frustrating. Envirornments are interesting enough to keep you engaged although there’s no stunning visuals included.

    To put it simply, this is 30 mins of really good fun. Congrats on a solid and enjoyable mod!

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