You have failed. the Nihilanth still lives. Fortunately, before your failure, scientists managed to teleport you to a secret lab. The problem is that a secret agency has constructed a special device, letting the Nihilanth come to earth. You must destroy this device, before the worst can happen.
- Title: Failure
- File Name: hl1-sp-failure.7z
- Original File Name: failure.zip
- Size : 1.92Mb
- Author: Benoit Champagne a.k.a DaMnation
- Date Released: 16 August 2001
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
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16th August 2001
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11th April 2008
5 maps. I hour play. Environment design is varied and original and improves as the mod develops. Nice mix of puzzles, tactics and battles. Play on skill 3. Slightly easy end battle. Definitely worth a try.
31st August 2008
I’ve added 14 screenshots kindly supplied by piledriver.
30th December 2008
I’m at the very last scene in the mod and I do not know what to do next. I’ve killed all the floating critters and just can’t figure out how to destroy the Nihilanth in the glass thingy. This one has me scratching my head alot.
31st December 2008
Destroy the spinning green glassy object up in the right-hand corner.
7th January 2009
Good designed mappack, fun for about one hour. I got stucked three times because doors dinĀ“t open completely and the railway stuck in the middle – no problem with noclip and worth a play.
14th May 2012
This 5-level mappack is fun! It has almost everything important to make it good.
But it also lacks of many things and some things are not that well-thought out.
The story takes us from Nihilanth to a secret lab, so then we need a new HEV suit and a weapon (but why all doors are locked?). We find our rusty friend, Dr. Crowbar
Then a little journey with some cool puzzles, scripts and nice combat starts.
On the way to Nihilanth we visit a weapon storage, warehouse-like area, a short outdoor section and some canals and labs. And, we ride a little ship.
If only there would be more detail. But the mapping is good. Some corridors have great architecture and lighting.
A good point are the scripted sequences, something exlplodes, something happens.
There is even a short cutscene with the Gman.
After some time we carry a ridiculously amount of weapons and ammo, that’s bad balanced.
Making the combat too easy. Some turrets and enemies can be annoying though.
Puzzle design is nice and always logic. It can take a while to find out what to do to succeed finally. There’s no cheating necessary.
If some more work here and there, better balancing and more puzzles, longer playtime and so on – I’d give it a “play it later” or even higher! It’s fun to play, altho it somehow looks unfinished at times.
Pro’s:
-Interesting story, atmosphere – also a short cutscene
-Average combat, very easy so play on “medium” or “hard”
-Some cool, logical puzzles
-Some nice scripted events
-Decent mapping, sometimes very neat architecture and lighting
Con’s:
-Some undetailed, empty rooms, areas
-Balancing, combat is too easy, maybe turrets can be annoying
-Short playtime (~10-30 mins)
-Some design oddities
-Minor bugs like clipping
-Disappointing end