
Using the airboat and stopping off at certain points, the player must use the sewers to bypass a Combine blockade
Flash Flood was a short mini-level I created in order to familiarise myself with the Hammer Editor. The player takes on the role of Gordon Freeman just after he recieves the airboat in the canals level of Half-Life 2. He must drive the boat through the sewers while being chased by manhacks.
In several areas the player must stop and activate flood gates in order to raise the water level in the sewers, allowing him to continue driving the airboat. The middle section of the level is punctuated by a high-speed, high-action driving sequence in which the player gets to mow down hordes of zombies in a narrow tunnel using the airboat.
- Title: Flash Flood
- File Name: hl2-ep2-sp-flash-flood.rar
- Size : 2.89Mb
- Author: Evan Kawa
- Date Released: 11 December 2008
- Copy SP-FlashFlood.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map SP-FlashFlood.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
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17 June 2009 at 6:36 pm
This is a great piece of work. It really is my kinda of level: short, indoors, with some puzzles.
The driving is more to get you from A to B, rather than for the enjoyment itself. The lighting and use of space is well done and I never felt cramped. I proabably should have looked around more, I might go back and play this again.
5 Words Or Less Review
Great use of Z axis.
17 June 2009 at 8:45 pm
Loved it Evan Kawa. Too short!!!!. Just getting into it and it’s all over. Bother.
Great pacing and very nicely done for fun which it is.
17 June 2009 at 10:12 pm
For those of us willing to d/l and play the shorter maps, this one is a goodie. Would certainly work well as part of a mod or mappack!
18 June 2009 at 7:31 am
Well, the map is only 2.89 MBs, so without a doubt it’s going to be short and have an “abrupt ending” ( there’s no other way around that ) It certainly makes me feel that the author is displaying his potential.. I think i heard at the end, something about “find black Mesa” or go to “black Mesa” right as it ended, so maybe this is just a “taste” of what is yet to come.. either way around it, take time to play this map..
19 June 2009 at 11:42 am
Now I liked this – worthy of inclusion in the original game. And as with all these good’uns I find myself disappointed when it ends quickly and abruptly.
I’ve said before that I like the long ones, something to give several hours of play – so to the author I say “More please”
20 June 2009 at 12:10 am
Short but sweet. I do hate not having a real weapon to dispense justice with, but this was still just a series of simple puzzles. Like the rest of the recent wave, however, it still introduces some innovative gameplay.
23 June 2009 at 11:05 pm
good mod, not very challenging, looks were basic, only problem was that it was pretty short