Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
UPDATED
This mappack has now been updated based on feedback received via PlanetPhillip. I have uploaded both the updated maps and the complete mappack.

Author’s Note: “This map pack is really just group of ideas. Any constructive criticism would be appreciated. Each map proceeds in order. Every map can be played individually, so you can load any map and start with weapons. These maps may have some bugs. You can consult the walkthrough if you get stuck. If you get stuck you can always just load the next map.”

Basic Details
  • Title: Forward Motion
  • File Name: hl2-sp-forward-motion-updated.rar
  • Size : 46.4Mb
  • Author: Justin Carlton AKA SneakySpeckman
  • Date Released: 26 May 2008
PlanetPhillip Download Servers
Installation Instructions
  • Copy the .bsp files into your Half-Life 2 Maps folder.
  • Copy the .ain files into your Half-Life 2 Maps Graphs folder.
  • Launch Half-Life 2
  • Open the console and type map FM_map1.
  • Press return/enter or use the Submit button.
Get this mod working

I’ve just been told about a way to get this mod working:

  • Install SMod Redux version 8.
  • Follow these steps on how to fix the Smod redux.
  • launch the mod, who is a build of the “old” HL2 engine.
  • and then launch the maps of the mappacks!

I don’t know if this works or not, as I haven’t tried it.

Walkthrough

A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
32 recommendations, average score: 4.75 (out of 5), standard deviation: 0.25
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Please note: These statistics are valid from December 2010

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Published

1st June 2008

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83 Comments
  1. I need more pics!!!! (haha) DL’ng at this time!

  2. -=Flapjack=-

    26th May 2008

    Wow alot of pics looks awesome and its amazing how much you can do with your imagination!

  3. Play It Now!

    So, this is a collection of maps. IMHO, this deserves your download right now. Do it whenever you can.

    This mappack is simple, yet fun, plain killing. Me myself always like to kill things inside a game, and when I don’t do this in Garry’s Mod, I like to find a good map for it. This, ahem, mappack (as I said) is what you need. If you are the guy (or lady) who likes eye-candy, maybe then you’ll not enjoy too much, because the design is a little above average, but with some things probably cut to prevent lag in older machines. As every map is supposed to be conencted, this probably is the story of a fleeing rebel, that in it’s way encounter combine humanoids, synths and metrocops.

    Also, there is a bug I spotted in map number 03. I have pics so if allowed I’ll host them and post them here later… Awaiting answer ?

  4. Play It Now!

    Wow, I’ve never killed so many Combine with the Airboat before! Some very good ideas here, like someone said not so much for eyecandy but real good fun!
    Thanks for making these maps!
    Brian.

  5. Play It Now!

    Worth downloading for the Airboat section alone. some puzzles but nothing too hard, certainly fun to play, stuck with a bug on map 7 but will consult the walkthrough tommorow and move on if need be, keep up the good work, there are some good ideas there.

  6. Wow, below average level design but just pure carnage and loads of fun. Easily recommended if you’re after some good ‘ol fun run ‘n gun gameplay with some neat physics puzzles thrown into the mix.

  7. Nice bunch of maps, everything played well untill I got to map #7, my frame rate dropped to 2 or 3 then just stopped! It didn’t crash so I dropped the graphics levels way down, but didn’t help, so I went to map #8 and all is well! The rest played very nice with good puzzles and action!! ;-)

  8. Speckman

    27th May 2008

    Hey its the author here. I’m glad to see that everyone liked it. I would like to know what aspects/parts you enjoyed the most and what you didn’t. These maps are the first (in order) that I have ever made, so I really want as much feedback as possible. :)

    As for the bugs…
    Hoyy – if it happens to be a giant man hack in the sky, then its something I forgot to try to fix and I have no idea why it happens considering that its supposed to be impossible.
    Zeek and AI – where in map 7 are you having problems. I never encountered anything like what you described except when the game was rebuilding the node graphs. If it says something like that on the screen, just let it sit for a minuet or two. Otherwise let me know.

  9. I havnt played it all yet but so far It is love/hate for me. I love it because it is fresh and new. I hate it because of the convenient placement of fuel barrels. (The explosions are nice but, It appeared repetitive) I have ideas and wished I could map but I opened Hammer and it took me all of 5 minutes to figure out that it wasn’t for me. :(

    This is probably my second/third post or so here at this site and I do lurk a lot. I think this site and the ideas within rock and I read front page news everyday. I hope you guys dont send the PlanetPhillipPolice after me for my randomness about this particular map pack. :(

    I do want to encourage the HL2 playerbase to give these maps a go. Play this thing and post. Posting the positive qualities of the hard work that went into it is always a help. Posting the negative helps even more. (be tasteful) Help the author advance in his endeavors. This title needs more quality SP mods/map packs and I feel pretty good about this author’s work.

    Ive rattled on enuff. I expect they figured out that I escaped the mental facility by now and the PPP is probably on the way!

    P.S. I just noticed the 15 minute bomb timer. *evil grin*

  10. fragmaster

    27th May 2008

    More you play into this collection of maps within order the better it gets.
    I didnt notice any texture faults or any bugs that made desktop crashes.
    Framerates only dropped within FM_map7 at its begining but went back to normal again
    The Airboat ride after its second level really brings in some fresh & exciting Whoa moments & the last levels 8 to 10 were the best for combat & level design seemed like these levels were part of a different storyline altogether from the previous maps which look to all have seperate storylines even tho narrative wasnt given.
    FM_map6 was the hardest at the end with the epic battle between 3 gunships & a strider i re-loaded my save game several times when i finally got off i enjoyed the further in maps.
    FM_map10 however when you load up the map seperately you get guns but when you play through in order you lose them.
    FM_map9 i got lost in the water current tunnel but a later look at the walthrough solved this.
    The Author should be encourage to continue mapping
    I can be reached through the Beta Testing section this map pack will go unrated.

  11. Speckman, I was in the trenches in map 7, and I could move round in a square but hit ‘ invisible walls’ and could see blue all around, also at one point an upside down street. Rest of the maps played with no bugs, not sure about map 10, found getting crystals with too many enemies (IMHO) a bit repetitive, other than that good work.

  12. Play It Later

    Had a crash to desktop when traveling from map7 to 8 during the loading process. “Solved” it by just manually loading map8 instead. Other than that it went smooth. Sadly, it lost its appeal a bit towards the end with less in-your-face action and hilarious moments with more spooky areas with flashes of dead Combine soldiers.

  13. I loaded map 7 again, it ran fine up till the kitchen area, down the long hallway and thru the door. After the floor caved in is where I started getting FR drops after that, couldn’t go any further! The other maps loaded/ran fine, did find a seacret area I missed before! Tried lowering my graphics setting again, but to no avail!!

  14. Speckman

    28th May 2008

    Me again. Thanks for the feedback. I’m not very experienced dealing with bugs but ill give it a shot.

    To Fragmaster: I’m not sure why the weapons disappeared in map 10, it sounds like one of those strange things that happens and make no sense. I’m not sure how to fix it.

    To Zeek: What you described sounds like you somehow glitched into a space that you could view outside of the level. I found one thing that might cause this and fixed it. I don’t know if it will work. And I was thinking that I overdid it a bit with enemies towards the end of the mod, but I decided to leave it be. I’ll keep that in mind.

    To Loke: I moved the trigger for the next level change, that might fix the crash.

    To AI: There is one glitch I encountered that may be causing the FR drop, it was when the table the crowbar was on gets stuck in mid air for some reason. It didn’t cause any problems for me but I fixed it nonetheless.

    It sure seems like map 7 is giving a lot of problems. 1 out of 10 isn’t bad :) I’ll give the updated maps to Phillip sometime later this week.

  15. fragmaster

    28th May 2008

    in Map10 while running from the dead body & killing the combine i used the Combine Pulse Rifle Alt-fire to vaporize the body but the Teleport trigger doesnt kick in & the fire kills me each time.
    Do you have to be at a certain distance to kill the floating dead body? I tried mad dashing through only to be killed by combine & the other time normal it still caught up to me & killed me.

  16. Yochanan

    28th May 2008

    Play It Now!

    I’m at the same place as fragmaster. As far as I can tell, you can neither run past nor stop the body. As soon as I come out the other side of the teleport tunnel, I turn right around and go back through. The floating body apparently tries to follow me and gets stuck it sounds like. The door on the left opens, Combine soldiers come out, then fire suddenly kills me no matter what I do. Other than that, I’ve really enjoyed this mod. I first sat and played it for hours before stopping. I haven’t found a mod that captured my interest that way in a long time.

  17. Play It Now!

    Great Lighting, Great gameplay,

  18. Lantathae

    28th May 2008

    Wow
    Just finished playing it. Loved every minute! Literally, the first half had some really good fighing in it and then the second half was so scary (at least i thought it was and I’m a woos and love anything remotely scary)! And really good puzzles as well. Seriously good fun!

  19. Play It Now!

    Played thru the maps again, on a different computer (my backup) no problem with map #7 at all!! I don’t know what the problem was, maybe my vid board is failing?? Got to the end, was a good workout!! Thanks!!! :-)

  20. If it’s not on the EP2 engine, I won’t be able to play it, ever. Just like I’ll never play HL2, EP1, or any mod for them ever again…

    Why must I be plagued by a problem no one else gets, or are caring enough to help me with?

  21. Speckman

    29th May 2008

    Me yet again. For the people having problems with the body in the last map; This is a part that really gave me trouble and doesn’t work sometimes. To be honest you don’t even have to vaporize the body, because source doesn’t recognize it. If you look at the screen shot where the body is being vaporized, shoot an alt fire into the wall on either side of it or into the ceiling, make sure to hit the brown area of the wall/ceiling. Thats actually where the trigger is. I relied on luck that the ball would bounce into it and I knew it would give people problems. Honestly, I think that the trigger for the teleport may be a glitch in itself. If that doesn’t work then I apologize. Its not something that can be fixed.

    To Yochanan: there is a wall of death that follows the body, if the body gets hung up the wall wont. Just whip out the shotgun and blast through the combine as quickly as possible. Then shoot an ar2 alt fire into the wall like i said above.

  22. Yochanan

    29th May 2008

    I just finished it. I went into the portal to the other side and turned around immediately. I went right all the way down to the end of the hall and chucked a couple grenades at the Combine. The “wall” went left from the portal and went through the door that doesn’t open on the right. The body made it through the portal this time and got stuck in the wall near the hole. I just went right by, no fire this time. Also, after coming out of the portal, the game gets stuck every time and the sound stutters for about 5 seconds, then it’s fine.

  23. fragmaster

    29th May 2008

    I finished it but i tried something different
    Instead of going down the corridors with the combine i backtracked to the fallen elevator & the Floating Body killed almost all the combine I noticed Spikes laid out on the floor with a Blue Square Cell which i grabbed & took back to the area the FB came from placed the Cell on the center well it Sat on the left side of the Altar.
    Did i miss anything if i did it the right way or LOL my way.
    One last thing when itried it again the framerates dropped & the music was stuttering very odd.
    Whats the Red Crystal for?

  24. Speckman

    30th May 2008

    Both of you sure had a lot of problems with that. It seems that both of you managed something that wasn’t supposed to happen. You didn’t miss much though. I’ll see if I can fix any of these problems. The cube siting beside the alter is another glitch that the game insists on no matter what. I even deleted the whole alter and remade it and it still happens. The red crystal is for another piller at the lake thats off to the side, not much point to it if there isn’t anything left to kill though.

  25. Speckman

    30th May 2008

    I figured out what was causing so many glitches. The Long story is that in the final fight with the body, if you load a game on that map it causes one of the floating dead combine to glitch and flip into the trigger causing those other glitches. I fixed it so it shouldn’t happen again. You’ll notice that the dead combine are now chill’n on the floor. Also I added a trigger so as soon as you pick up an ar2, you’ll be teleported as soon as you get close to the body. So you wont get killed by the body after you get the ar2, leaving nothing to chance.

    p.s. the red crystal is for a piller to the side of the lake, not much point if theres nothing left to kill

  26. Play It Now!

    I had no problem with a map loading, but the frame-rates slowed down in map 7, and especially in the final one after retreating back through the portal. Despite a few bugs, it’s still a fun map-pack with lots of challenging combat and some good ideas. All in all a very interesting first effort from a talented mapper–keep up the good work!

  27. clunkfish

    31st May 2008

    Play It Now!

    Really enjoyed it: the mine sequence, though short, was very atmospheric with great lighting. The only slight negative was right at the end – the floating body is strange and it’s not obvious that you’re supposed to zap it. Including a walkthrough with the mod was very thoughtful though and got me through that bit.

  28. GypsyJim

    3rd June 2008

    Play It Now!

    I played through this before the updated version, without any glitches, though my PC isn’t especially well endowed….and thoroughly enjoyed it, good stuff!Is the newer version significantly different?I have to admit I didn’t find a red crystal, but did find a white & blue sparkly squarish thing that didn’t seem to fit anywhere in the temple/pillar/lake place, I tried dropping it in the middle altar-like thingy, but somehow still made it through to the end……? Did I miss something?As for the floating body, what a cool and original idea, if you out run it, and kill everything in your way it’s possible to get through, except, perhaps the first time it appears when you get teleported somewhere…I had absolutely no idea that you could kill it as everytime I tried to I died instead….

    If this map pack is your first attempt then keep up the good work, such a promising start can only bode well for your next effort!

    Definitely a Play it Now.

  29. Play It Now!

    Wow! This has been fun!

    I have had a great few hours playing this map pack. It reminded me of when I played HL2 for the first time. It had the same atmosphere and action, and I was left wanting more.

    The airboat ride was as good as anything in the original game – well thought out, fun, and adrenaline inducing!!

    I was most impressed with the way the designer used explosive barrels to trigger certain events like killing enemies in a creative and satisfying way, and for clearing obstacles. That was a brilliant touch! Bravo!

    The puzzle elements, especially in the last map, were also well thought out. They were not too easy, and I’m sad to say I had to consult the walkthrough at that point to give me a clue – but this in no way spoiled the experience. My reaction was more ‘now that’s clever!’ rather than feeling disappointed by having to get hints.

    In parts, the whole design reminded me of the original game, and that pleased me greatly. Having played HL2, plus Episode 1 & 2, I still wanted more from the game, and this collection of maps did the trick.

    Totally enjoyable – full marks to the designer. I look forward to playing more of your maps.

  30. Play It Now!

    back tracked at the body in map ten and waited afew secs the fire didnt kill me ,then went on .
    as pp likes to do , go back and look around theres alot you may have missed(some fightsmight need all your attention:)

  31. Play It Now!

    Wow, what a ride this MOD is! Starting off small, it improves at every turn!
    GREAT levels, some puzzles, this is well worth playing. 5 stars!

  32. DeadMeat

    8th July 2008

    Play It Now!

    Awesome maps! Good puzzles and fights. Not too easy to solve or kill enemy. Although could use more attention on rooms and streets, they were bit too empty. Too clean. Got better towards the end though. But otherwise great fun. Keep on mapping dude! I know we will see more good stuff from you.
    Got stuck where that body floated and killed everything. Tried to hide and run and everything. :D SO I thought it was last map and not even suppposed to be able to survive.. so I didnt continue… but seems there is more to go.

  33. Play It Now!

    Ok first off, I enjoyed this map pack, large sections of which just raced by whilst I was fully immersed in the gameplay and action all-round, great stuff. For me the early and mid maps were the best, this was typical HL2 fare encounters and fun at its most enjoyable. The later maps whilst containing great gameplay with loads of content was a bit off-beat at times, this however never bothered me as much as the disjointed jumping from sequence to sequence without clear link or thread. I think I got to the end seen without cheat but must own-up to referring to the walkthrough for parts of map 10, but don’t think a can beat the end scene without a cheat.

    I great set of maps containing hours of fun for me, will done mister author lots of unique work and ideas went into this one. Oh yes, more please.

  34. DeadMeat, if you are talking about the first scene that the floating body appears then you have a fair bit more to do. See the walkthrough to beat the first floating body sequence.

  35. Play It Now!

    This is positively brilliant and I rate it as high as possible. The only problems were a few video freezes on loading (map 8? forgot) and the annoying need to have to refer to the readme about 4 times in order to proceed. I particularly liked the map with large building with the 3 gunships and strider at the end. When things got ‘science fiction’ it lost a bit of the interest for me, but to each his/her own.Many thanks and really looking forward to your next project!

  36. Quick question – Do I need to download all three files, namely

    1) UPDATED MAPPACK – (46.40Mb)

    2) UPDATED MAPS (Map 7 and 10) – (10.81Mb)

    3) Original Release Download Mirrors (46.14Mb)

    in order to play this mod?

  37. Quick question – Do I need to download all three files

    No sir. Just download number one: The Updated mappack. That is the latest version.

    I made maps 7 and 10 available separately to save previous downloaders the inconvenience of having to downlaod everything again.

    Be sure to return to comment on the mappack when finished.

  38. Play It Later

    Just finished this mod and it took me alot longer then it needed to. I think a few others have already commented on the confusion of chapter 10. This needs to be explained easier. More hints as to what the player is supposed to do would be really good.
    The gathering of the crystal was a nice touch but to know where to go and where to place them all was asking too much of the adverage player imo. There should be some kind of information made available to the player to show how to proceed. The first half of the game was pretty much like any other hl mod. Easy to follow. Just chase the enemiy and your usually where you need to be for the next map. In this case I found myself walking all over 3 floors of office buildings and killing everything in site when actually all I needed to do was make it to the 3rd. floor and beat the enemy there.
    I did have trouble with it not loading map 9 from 8. I had to start 9 from the console. I was not able to finish chapter 7. I went from inside the drain tunnels to a room and a door. When I opened the door there was a blurr. I could not go throught it so I had to skip to chapter 8.

    There was not enough weapons and ammo I don’t think in the ealier chapters. I found myself fighting off hourds of antlions and zombies with nothing but a crowbar.. Especially in chapter 8, it was hard to take on that many enemies with so little weapons.

    Other then that I liked it. Fix a few bugs, add more guns and some text to aid the player and it’s a fine game-thanks

  39. Tacogeddon

    12th October 2008

    Play It Now!

    A fantastic map pack! Despite being without a background story, the maps flow together very well and it becomes especially fun in later maps. From supernatural sewers, to striders destroying condos, to flying corpses decimating squads of combine, it’s all worth the download…

    Especially the flying corpse.

  40. Play It Later

    Well, I’ll offer a slightly dissenting voice on this mod. A few early annoyances (stacking boxes, for one) led to some routine gameplay. And then, as acknowledged by the author in the walkthrough, the game stops making sense (teleporting from one unrelated scene to another).

    On the upside, it is imaginative and the enemies and combat situations are quite varied.

    All in all, a good timewaster but there are other mods with lower rankings that, imho, surpass this one.

    Having said that, I would also encourage Justin to keep mapping. A linear story and a little more attention to detail might result in producing something exceptional.

  41. LoneWolf65

    3rd December 2008

    Play It Now!

    I had a lot of fun playing this mappack, especially map 10 because I happen to enjoy puzzles in a game. The crystals and the glowing box had me stumped for awhile!

    Nice work and keep it up.

    Have a nice day!

  42. Play It Now!

    The first part of the mod is a classical combine killing but it’s very amazing. I rarely played a so fun mod. The second part when you are transported to an hunted place make a big break in the gameplay, but is interesting. Fight the Death herself !

  43. Play It Later

    The mod started off really strong and i loved it so much. As I got to the zombie part I felt a little differently. Collecting the jems with dozens of zombies chasing you is frustrating and it lowered my fps. Although, I loved running from the boss zombie and finally fighting it at the end. First half of the mod gets a 9/10, the second half gets a 7.5/10. GOOD JOB FOR MAKING A GREAT MOD.

  44. Can’t someone make these large maps into a mod. I hate fiddling with cutting and pasting into this folder and that.

  45. Ill upload one to filefront tonight and post the link here.I’m testing it right now.

  46. LOL-Cutting and pasting? I have played just about every mod and map pack on PP and have never had to cut and paste anything. Why are you not just clicking on the downloaded file and sending the right files to the area stated in the installion instructions.?-Gnosis, it’s really easy to move these files. Just read the instructions above. If you have any trouble I’ll be glad to help.

  47. I don’t think thats the point.I myself hate maps on thier own.I like to see what I have installed listed in the menu.this way if I forget a map name I don’t have to go through the maps folder looking for a name.

  48. Yea, but the way I see it , these authors are taking a year or more to make some very incredible free games and if it takes me an extra 5 minutes to install it I don’t mind. I also don’t load maps that are less then 5 mb as I don’t like that short of game, but that’s my preference.

  49. I only tested upto map 7.Getting tired so thought I should upload it before I fell asleep lol.

    http://files.filefront.com/hl2+sp+forward+motion+modrar/;13094187;/fileinfo.html

  50. Play It Later

    I loved the first six maps. Seven and eight were good, but a little confusing. I got so fed up with nine that I had to cheat at the very end to get across the bridge. By then I wasn’t interested in playing map 10.

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