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	<title>Comments on: Forward Motion &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/forward-motion-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 11:13:29 +0000</lastBuildDate>
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-369769</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 05 Feb 2012 10:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-369769</guid>
		<description>I&#039;ve just been told about a way to get this mod working:

- Install SMod Redux version 8.
- Follow &lt;a href=&quot;http://www.bsnooch.com/forums/index.php?topic=561.0&quot; rel=&quot;nofollow&quot;&gt;these steps&lt;/a&gt; on how to fix the Smod redux.
- launch the mod, who is a build of the &quot;old&quot; HL2 engine.
- and then launch the maps of the mappacks!

I don&#039;t know if this works or not, as I haven&#039;t tried it.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just been told about a way to get this mod working:</p>
<p>- Install SMod Redux version 8.<br />
- Follow <a href="http://www.bsnooch.com/forums/index.php?topic=561.0" rel="nofollow">these steps</a> on how to fix the Smod redux.<br />
- launch the mod, who is a build of the &#8220;old&#8221; HL2 engine.<br />
- and then launch the maps of the mappacks!</p>
<p>I don&#8217;t know if this works or not, as I haven&#8217;t tried it.
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		<title>By: Tyronesdaddy</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-259665</link>
		<dc:creator>Tyronesdaddy</dc:creator>
		<pubDate>Tue, 28 Jun 2011 02:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-259665</guid>
		<description>When loading map 3 I get the error message: &quot;Bad surface extents on texture nature/blenddirtgrass001a&quot; and the game crashes.   Does anyone know what that means?
Map 1 was a bit  unimpressive but it started getting much better in map 2 with the airboat.</description>
		<content:encoded><![CDATA[<p>When loading map 3 I get the error message: &#8220;Bad surface extents on texture nature/blenddirtgrass001a&#8221; and the game crashes.   Does anyone know what that means?<br />
Map 1 was a bit  unimpressive but it started getting much better in map 2 with the airboat.
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	<item>
		<title>By: Anon_259377</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-259377</link>
		<dc:creator>Anon_259377</dc:creator>
		<pubDate>Sun, 26 Jun 2011 14:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-259377</guid>
		<description>Yep I reckon he read it. theres no way hes not keeping his eye on the pp site. im doing it for him anyway just in case. havent managed to download any games yet, he used to do it for me, sure i will get there eventually.
scraps (mrs jasper)</description>
		<content:encoded><![CDATA[<p>Yep I reckon he read it. theres no way hes not keeping his eye on the pp site. im doing it for him anyway just in case. havent managed to download any games yet, he used to do it for me, sure i will get there eventually.<br />
scraps (mrs jasper)
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-259341</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sun, 26 Jun 2011 09:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-259341</guid>
		<description>Oh jaspper i hope u read this in heaven, i really think FM, mappack is actually 2 mods in one, one just realistic into the CMB world, and the second part is a completly different mod,and each part it could be even called different, like City &quot;#&quot; uprise, and &quot;sinester road&quot; or something like that, here in 2011 i hope someone would retake this work and polish it into a propper or 2 propper mods.</description>
		<content:encoded><![CDATA[<p>Oh jaspper i hope u read this in heaven, i really think FM, mappack is actually 2 mods in one, one just realistic into the CMB world, and the second part is a completly different mod,and each part it could be even called different, like City &#8220;#&#8221; uprise, and &#8220;sinester road&#8221; or something like that, here in 2011 i hope someone would retake this work and polish it into a propper or 2 propper mods.
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-259339</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sun, 26 Jun 2011 09:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-259339</guid>
		<description>&lt;blockquote&gt;(Maybe better players than I didn’t have this problem.)&lt;/blockquote&gt;

Actually i think many gamers found troubles on this one, because is really hard at some points especially when that convulsed burnt skkined bodie is chasing u all in great part of the maps and u just can&#039;t escape, that&#039;s a really pain in the butt.</description>
		<content:encoded><![CDATA[<blockquote><p>(Maybe better players than I didn’t have this problem.)</p></blockquote>
<p>Actually i think many gamers found troubles on this one, because is really hard at some points especially when that convulsed burnt skkined bodie is chasing u all in great part of the maps and u just can&#8217;t escape, that&#8217;s a really pain in the butt.
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-259338</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Sun, 26 Jun 2011 09:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-259338</guid>
		<description>Well there&#039;s only one word to describe this mappack: HALLUCINATING!!!!!, is a twisted hardwork trip between a hopless world under the combine rule and dark misterious dead kingdom of fantasy. I really don&#039;t know why this stayed only in the mappack category and the developer didn&#039;t transformed it into a propper mod, that would be really better instead charging the maps. 

Also in another point, i experienced difficulties in map 4, and 8 regarding to some textures problem, but i think is a little problem if we ponder that, this is from 2008! and now is 2011, so with all the steam updates issues i think is allright, also the part in the airboat is really cool and so well designed. I have the feeling this mappack is similar to the one i&#039;ve recently played, which name is Freeman&#039;s Flight, i mean the goal is combat more and figure out what happened less, so is this a kind of mod like that. 

I recomend play it because maybe this is a really strong recommended classic here on PP, so yes i think u must play it, despiting the fact that in some parts this mod is so freakin hard, especially at the ending parts (u&#039;ll see) and thet is a mappack and not a propper mod itself, i mean that u install it on steam and appears in the gamelist.</description>
		<content:encoded><![CDATA[<p>Well there&#8217;s only one word to describe this mappack: HALLUCINATING!!!!!, is a twisted hardwork trip between a hopless world under the combine rule and dark misterious dead kingdom of fantasy. I really don&#8217;t know why this stayed only in the mappack category and the developer didn&#8217;t transformed it into a propper mod, that would be really better instead charging the maps. </p>
<p>Also in another point, i experienced difficulties in map 4, and 8 regarding to some textures problem, but i think is a little problem if we ponder that, this is from 2008! and now is 2011, so with all the steam updates issues i think is allright, also the part in the airboat is really cool and so well designed. I have the feeling this mappack is similar to the one i&#8217;ve recently played, which name is Freeman&#8217;s Flight, i mean the goal is combat more and figure out what happened less, so is this a kind of mod like that. </p>
<p>I recomend play it because maybe this is a really strong recommended classic here on PP, so yes i think u must play it, despiting the fact that in some parts this mod is so freakin hard, especially at the ending parts (u&#8217;ll see) and thet is a mappack and not a propper mod itself, i mean that u install it on steam and appears in the gamelist.
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		<title>By: Reuben</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-256819</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Fri, 10 Jun 2011 20:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-256819</guid>
		<description>This mod bugged up for me on more than one ocassion.  I also had the issue with the giant red &quot;error&quot; messaging, and the antlion guard model was also bugged for me.  I didn&#039;t really like where the maps went after about map 7, and it mainly confused me.  The [spoiler]floating bodies[/spoiler] made no sense, and just looked like an attempt at using the models when they didn&#039;t really work.  I definitely liked the first few maps the best, in particular the watercraft scenes were very fun.  The walls and rooms on the first few maps looked a bit plain, and you can see where the author got better as he went along.  This map is worth a go for the first few levels, but after that it just got confusing and buggy for me, which left me with a bad feeling to end it.</description>
		<content:encoded><![CDATA[<p>This mod bugged up for me on more than one ocassion.  I also had the issue with the giant red &#8220;error&#8221; messaging, and the antlion guard model was also bugged for me.  I didn&#8217;t really like where the maps went after about map 7, and it mainly confused me.  The </p>
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floating bodies
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<p> made no sense, and just looked like an attempt at using the models when they didn&#8217;t really work.  I definitely liked the first few maps the best, in particular the watercraft scenes were very fun.  The walls and rooms on the first few maps looked a bit plain, and you can see where the author got better as he went along.  This map is worth a go for the first few levels, but after that it just got confusing and buggy for me, which left me with a bad feeling to end it.
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		<title>By: joe_freeman</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-250465</link>
		<dc:creator>joe_freeman</dc:creator>
		<pubDate>Tue, 29 Mar 2011 20:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-250465</guid>
		<description>I get the same error on map 3.  Game crashes back to Windows with an Engine Error message that says: Bad surface extents on texture nature/blenddirtgrass001a

Anyone know how to fix this? or is it even worth bothering?</description>
		<content:encoded><![CDATA[<p>I get the same error on map 3.  Game crashes back to Windows with an Engine Error message that says: Bad surface extents on texture nature/blenddirtgrass001a</p>
<p>Anyone know how to fix this? or is it even worth bothering?
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	<item>
		<title>By: joe_freeman</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-250292</link>
		<dc:creator>joe_freeman</dc:creator>
		<pubDate>Sun, 27 Mar 2011 18:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-250292</guid>
		<description>Thanks!!, been wanting to play this</description>
		<content:encoded><![CDATA[<p>Thanks!!, been wanting to play this
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-249267</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 20 Mar 2011 16:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-249267</guid>
		<description>Okay, working downloads, now.</description>
		<content:encoded><![CDATA[<p>Okay, working downloads, now.
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		<title>By: joe_freeman</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-248288</link>
		<dc:creator>joe_freeman</dc:creator>
		<pubDate>Sat, 12 Mar 2011 21:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-248288</guid>
		<description>What happened to this mappack?  all I get is &quot;not found&quot; pages when trying to download????</description>
		<content:encoded><![CDATA[<p>What happened to this mappack?  all I get is &#8220;not found&#8221; pages when trying to download????
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-234615</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Wed, 08 Dec 2010 19:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-234615</guid>
		<description>Oh really? The other problem is that map 3 is always crashing with a message &quot;bad texture extent&quot; something like that, I tried to change the resolution of the screen but to no avail.

However, this strange &quot;ERROR&quot;&#039; messages are not annoying : we can past throught them, they don&#039;t block enemies or bullets. They are just &quot;here&quot;... but in 3D and human-size :)</description>
		<content:encoded><![CDATA[<p>Oh really? The other problem is that map 3 is always crashing with a message &#8220;bad texture extent&#8221; something like that, I tried to change the resolution of the screen but to no avail.</p>
<p>However, this strange &#8220;ERROR&#8221;&#8216; messages are not annoying : we can past throught them, they don&#8217;t block enemies or bullets. They are just &#8220;here&#8221;&#8230; but in 3D and human-size <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-234579</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 08 Dec 2010 06:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-234579</guid>
		<description>I don&#039;t remember any errors like that.  I&#039;m pretty sure it was the update that caused this.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t remember any errors like that.  I&#8217;m pretty sure it was the update that caused this.
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		<title>By: megaman951</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-234554</link>
		<dc:creator>megaman951</dc:creator>
		<pubDate>Tue, 07 Dec 2010 23:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-234554</guid>
		<description>yeah, I got a lot of red &quot;ERROR&quot; on the later maps too.  I think it might have to do with the may 2010 update ?  I don&#039;t remember any of this and I played these maps plenty of time</description>
		<content:encoded><![CDATA[<p>yeah, I got a lot of red &#8220;ERROR&#8221; on the later maps too.  I think it might have to do with the may 2010 update ?  I don&#8217;t remember any of this and I played these maps plenty of time
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-234553</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Tue, 07 Dec 2010 23:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-234553</guid>
		<description>I have counted nearly 100 ERROR red messages on thèse maps...

I thought this was done deliberatly... Isn&#039;t it? Because it only occurs during the &quot;mystic world&quot; phases...</description>
		<content:encoded><![CDATA[<p>I have counted nearly 100 ERROR red messages on thèse maps&#8230;</p>
<p>I thought this was done deliberatly&#8230; Isn&#8217;t it? Because it only occurs during the &#8220;mystic world&#8221; phases&#8230;
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		<title>By: megaman951</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-234474</link>
		<dc:creator>megaman951</dc:creator>
		<pubDate>Tue, 07 Dec 2010 03:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-234474</guid>
		<description>I&#039;m getting a weird texture error message  when loading from map2 to map3...</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting a weird texture error message  when loading from map2 to map3&#8230;
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-233794</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Mon, 29 Nov 2010 22:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-233794</guid>
		<description>Epic mappack with a crescendo really well-done. It&#039;s too bad there is no &quot;story&quot; as there are many narrative elements.

The action sequences are over-the-top and a giant explosion carnival, and the &quot;mystic&quot; sequence are terrifying, the concept of this recurring floating body is a real innovation.

Well, I think I could replay this mod times and times again. Magnificent work!</description>
		<content:encoded><![CDATA[<p>Epic mappack with a crescendo really well-done. It&#8217;s too bad there is no &#8220;story&#8221; as there are many narrative elements.</p>
<p>The action sequences are over-the-top and a giant explosion carnival, and the &#8220;mystic&#8221; sequence are terrifying, the concept of this recurring floating body is a real innovation.</p>
<p>Well, I think I could replay this mod times and times again. Magnificent work!
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		<title>By: Lolwuter</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-231366</link>
		<dc:creator>Lolwuter</dc:creator>
		<pubDate>Wed, 27 Oct 2010 06:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-231366</guid>
		<description>You must be kidding. This was annyoing. It was a bunch of cubes all togheter with some npcs and props. I thought it was fullbright at the beggining e_e</description>
		<content:encoded><![CDATA[<p>You must be kidding. This was annyoing. It was a bunch of cubes all togheter with some npcs and props. I thought it was fullbright at the beggining e_e
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-227831</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Mon, 30 Aug 2010 07:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-227831</guid>
		<description>Oh yea WELL done mod here.. it would be nice to see it debugged, but I&#039;ll play it again anyway until that day comes.</description>
		<content:encoded><![CDATA[<p>Oh yea WELL done mod here.. it would be nice to see it debugged, but I&#8217;ll play it again anyway until that day comes.
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-227830</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Mon, 30 Aug 2010 07:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-227830</guid>
		<description>Had ONE error problem but that was bypassed by manually loading the map.. Get ready for some heavy duty fighting or death..lol... IT looks good and the only choppy part was in the sewer in the hallway fire, passed that it smoothed back out again.

   I say TEAR IT UP! If you like heavy warefare..this is your mod</description>
		<content:encoded><![CDATA[<p>Had ONE error problem but that was bypassed by manually loading the map.. Get ready for some heavy duty fighting or death..lol&#8230; IT looks good and the only choppy part was in the sewer in the hallway fire, passed that it smoothed back out again.</p>
<p>   I say TEAR IT UP! If you like heavy warefare..this is your mod
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-227825</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Mon, 30 Aug 2010 05:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-227825</guid>
		<description>same here. I want to see this debugged,It is well done otherwise. Looks good runs smoothly bar the errors, but the errors are not going to stop me.. loading the maps manually.</description>
		<content:encoded><![CDATA[<p>same here. I want to see this debugged,It is well done otherwise. Looks good runs smoothly bar the errors, but the errors are not going to stop me.. loading the maps manually.
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-227723</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sun, 29 Aug 2010 00:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-227723</guid>
		<description>This looks hellafun. brb after..(few....hours,days, weeks?..lol)</description>
		<content:encoded><![CDATA[<p>This looks hellafun. brb after..(few&#8230;.hours,days, weeks?..lol)
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-219614</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 01 Apr 2010 20:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-219614</guid>
		<description>Definitely play this one.

I think it should have been separated into two map packs (or two mods).  The multi-boss battle was really well done.  The last maps were also well done, but I ran into a few problems (which is probably why I didn&#039;t give it a PIN).

The trigger for map 8 didn&#039;t work, so I loaded it manually and when I got onto the catwalk it crashed.  Reboot, reload, freeze.  Reboot, reload earlier save, freeze.  I reloaded from the map 6 boss battle (gee, this time the Strider joined in) and then things went fine.

And in map 10, when you get the last two crystals, the crystal for one of the walls was wrong (both shape and color).  I reloaded an earlier save from the lake, and went back in and the crystal was the right one.

The only way I finished the very last section was because of the walkthrough.  I would not have known what to do in the room with all the rotating spikes because I wasn&#039;t even given time to look around before I was attacked.  (Maybe better players than I didn&#039;t have this problem.)

Other than my problems (and the shooting gallery in the first part), this was really well done.  Some parts were very creative, and overall it was fun to play.</description>
		<content:encoded><![CDATA[<p>Definitely play this one.</p>
<p>I think it should have been separated into two map packs (or two mods).  The multi-boss battle was really well done.  The last maps were also well done, but I ran into a few problems (which is probably why I didn&#8217;t give it a PIN).</p>
<p>The trigger for map 8 didn&#8217;t work, so I loaded it manually and when I got onto the catwalk it crashed.  Reboot, reload, freeze.  Reboot, reload earlier save, freeze.  I reloaded from the map 6 boss battle (gee, this time the Strider joined in) and then things went fine.</p>
<p>And in map 10, when you get the last two crystals, the crystal for one of the walls was wrong (both shape and color).  I reloaded an earlier save from the lake, and went back in and the crystal was the right one.</p>
<p>The only way I finished the very last section was because of the walkthrough.  I would not have known what to do in the room with all the rotating spikes because I wasn&#8217;t even given time to look around before I was attacked.  (Maybe better players than I didn&#8217;t have this problem.)</p>
<p>Other than my problems (and the shooting gallery in the first part), this was really well done.  Some parts were very creative, and overall it was fun to play.
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		<title>By: bambosze_babuni</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-215581</link>
		<dc:creator>bambosze_babuni</dc:creator>
		<pubDate>Tue, 05 Jan 2010 20:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-215581</guid>
		<description>I know that there are better mods out there, but I really like this one. Especially second part (scary stuff) - love it!

Grey Acumen - I hope you&#039;ll finish your work on this one ;)</description>
		<content:encoded><![CDATA[<p>I know that there are better mods out there, but I really like this one. Especially second part (scary stuff) &#8211; love it!</p>
<p>Grey Acumen &#8211; I hope you&#8217;ll finish your work on this one <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-212619</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 11 Nov 2009 08:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-212619</guid>
		<description>Why don&#039;t you register, login and use the recommendation images?</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you register, login and use the recommendation images?
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		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-212608</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Tue, 10 Nov 2009 23:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-212608</guid>
		<description>I&#039;m loving this mod so far, I&#039;m at the Ravenholm or whatever level, so many nicely made scripted sequences, this has a great potential, even though the mapping isn&#039;t like Research and Development or Mission Improbable, It&#039;s still fine and promising. I give it a Personal Favorite.</description>
		<content:encoded><![CDATA[<p>I&#8217;m loving this mod so far, I&#8217;m at the Ravenholm or whatever level, so many nicely made scripted sequences, this has a great potential, even though the mapping isn&#8217;t like Research and Development or Mission Improbable, It&#8217;s still fine and promising. I give it a Personal Favorite.
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-210623</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Sat, 26 Sep 2009 09:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-210623</guid>
		<description>wow, I already ran into the first game crashing bug caused by trying to run the map pack out of a mod. Okay, fine, so I have a long way to go before this is nearly polished enough to work as a standalone mod.

I still think it deserves it.</description>
		<content:encoded><![CDATA[<p>wow, I already ran into the first game crashing bug caused by trying to run the map pack out of a mod. Okay, fine, so I have a long way to go before this is nearly polished enough to work as a standalone mod.</p>
<p>I still think it deserves it.
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-210619</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Sat, 26 Sep 2009 07:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-210619</guid>
		<description>
I really enjoyed this map pack. The thing that bothered me the most about it is that it wasn&#039;t released as a full mod. Since I&#039;ve finally jumped into the crazy world of Source Modding, I&#039;m actually in the process of doing just that. Right now I have the most rudimentary system set up. It allows me to start a new game, save, load, and seems to have the chapter select system working.

I seriously feel that when a map pack takes on the scale that Forward Motion does, it deserves its own Mod, if only so that other people on steam can see when you&#039;re playing it.
So Speckman, if you read this, let me know if you&#039;d be interested in this being done. I&#039;ve only put in the basics for my own convenience right now, but I&#039;d be happy to try to polish it up further.</description>
		<content:encoded><![CDATA[<p>I really enjoyed this map pack. The thing that bothered me the most about it is that it wasn&#8217;t released as a full mod. Since I&#8217;ve finally jumped into the crazy world of Source Modding, I&#8217;m actually in the process of doing just that. Right now I have the most rudimentary system set up. It allows me to start a new game, save, load, and seems to have the chapter select system working.</p>
<p>I seriously feel that when a map pack takes on the scale that Forward Motion does, it deserves its own Mod, if only so that other people on steam can see when you&#8217;re playing it.<br />
So Speckman, if you read this, let me know if you&#8217;d be interested in this being done. I&#8217;ve only put in the basics for my own convenience right now, but I&#8217;d be happy to try to polish it up further.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-208912</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Mon, 17 Aug 2009 17:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-208912</guid>
		<description>Great collection of maps with great gameplay combat.
The first 7 maps are very good and culminate with a multiple boss battle. The map pack should have stopped there (as I&#039;m sure it did when I played it a couple of years ago).
The remaining maps are previously issued separate maps and probably added as bonus levels as they have nothing to do with the previous maps. The bonus levels are pretty dire.</description>
		<content:encoded><![CDATA[<p>Great collection of maps with great gameplay combat.<br />
The first 7 maps are very good and culminate with a multiple boss battle. The map pack should have stopped there (as I&#8217;m sure it did when I played it a couple of years ago).<br />
The remaining maps are previously issued separate maps and probably added as bonus levels as they have nothing to do with the previous maps. The bonus levels are pretty dire.
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		<title>By: Jike</title>
		<link>http://www.planetphillip.com/posts/forward-motion-half-life-2/comment-page-2/#comment-207622</link>
		<dc:creator>Jike</dc:creator>
		<pubDate>Wed, 22 Jul 2009 13:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/forward-motion-half-life-2/#comment-207622</guid>
		<description>

The mapping isn&#039;t the best. In fact, it really sucks at the beginning. But it&#039;s amazing at how much the creator increased his skills and also the story is interesting. This mod made me jump far more often than Ravenholm did. I&#039;m not the spooky-type-lover. But yeah, I was scared at some points. Especially when I really wasn&#039;t sure &quot;What the HECK is going on here?&quot; :D

Very good mappack!</description>
		<content:encoded><![CDATA[<p>The mapping isn&#8217;t the best. In fact, it really sucks at the beginning. But it&#8217;s amazing at how much the creator increased his skills and also the story is interesting. This mod made me jump far more often than Ravenholm did. I&#8217;m not the spooky-type-lover. But yeah, I was scared at some points. Especially when I really wasn&#8217;t sure &#8220;What the HECK is going on here?&#8221; <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Very good mappack!
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