A straightforward map with a series of rooms that finish with a final fight with 3 Rebels.
- Title: Freedom
- File Name: hl2-sp-freedom.rar
- Size : 389.31Kb
- Author: 2tow Copyright Studios
- Date Released: 04 December 2007
- Copy freedom.bsp into your Half-Lfie 2 Maps folder.
- Run Half-Life 2.
- Open the console and type map freedom.
- Press return/enter and play.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
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21st April 2008
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22nd April 2008
Architecture: Freedom has a very basic look, all rooms are squares and there is little in the way of brush built detail.
Layout: The layout is pretty well planned; you always have enough ‘weapons’ to take on your enemies however the start of the level was very slow, you can only beat so many zombies to death with a crowbar before you get bored.
Lighting: Lighting is a little bit dark in this map but I get the impression that is intentional.
Atmosphere: There isn’t really an atmosphere to speak of. Your just plonked into a selection of bland rooms all filled with zombies and at one point some combine to fight with as well. There is no real goal or anything of that sort other than to reach the other end of the map.
Difficulty: Easy for experienced gamers. Zombies aren’t the sharpest tools in the box though one point with a bunch of poisoned head crabs can get a little dicey. No one should really have a problem completing this map.
Other notes: The map is worth playing just for the fun of beating it. Nothing annoying really happens to hinder the player. It’s quick, easy to pick up and understand; all in all a less-ambitious and skilful but well executed map.
23rd April 2008
Short, yet entertaining.
I was going to go on a small rant about why mappers keep trying mix crowbars and normal zombies together despite how extremely simple the strategy becomes after the ten millionth round, but that’s not necessary.
Short and not buggy. Two pluses for me.
23rd April 2008
2nd April 2010
Very short, and not buggy as said.
No real reason to play it, but no reason to avoid it, either.
5th November 2010
It’s very adequate. I enjoyed the challenge.
Worth a play, I say.