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	<title>Comments on: Game to Player Communication &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:55:50 +0000</lastBuildDate>
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		<title>By: Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-261079</link>
		<dc:creator>Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 04 Jul 2011 08:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-261079</guid>
		<description>[...] Jacob&#8217;s Formula Commentary (GtPC) &#8211; autorskie podejście do systemy komentarzy zawartego w silniku Source, twórcy Reverie &#8211; estetycznie wykonana, choć niewielka lokacja i dobry voice acting, zainteresowanym na pewno się spodoba [...]</description>
		<content:encoded><![CDATA[<p>[...] Jacob&#8217;s Formula Commentary (GtPC) &#8211; autorskie podejście do systemy komentarzy zawartego w silniku Source, twórcy Reverie &#8211; estetycznie wykonana, choć niewielka lokacja i dobry voice acting, zainteresowanym na pewno się spodoba [...]
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-220210</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Mon, 19 Apr 2010 20:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-220210</guid>
		<description>I almost want to give this a TT, just to tone down the ratings a bit.  There are a very few enemies and a choice of how to deal with each of them.

THIS MAP IS GOOD FOR WHAT IT IS--A PORTFOLIO PIECE.  For mappers who want to see things like this, it&#039;s probably a PIN.  For players who are curious about this type of thing, it&#039;s a PIL.  But this is not really a map for players to play and enjoy (though it is better than some short maps that &lt;em&gt;are&lt;/em&gt; meant to be for players to play and enjoy).</description>
		<content:encoded><![CDATA[<p>I almost want to give this a TT, just to tone down the ratings a bit.  There are a very few enemies and a choice of how to deal with each of them.</p>
<p>THIS MAP IS GOOD FOR WHAT IT IS&#8211;A PORTFOLIO PIECE.  For mappers who want to see things like this, it&#8217;s probably a PIN.  For players who are curious about this type of thing, it&#8217;s a PIL.  But this is not really a map for players to play and enjoy (though it is better than some short maps that <em>are</em> meant to be for players to play and enjoy).
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-209517</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Sun, 06 Sep 2009 00:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-209517</guid>
		<description>

I enjoyed my brief time playing/listening to this. Its so brief I hesitated with the rating, then decided, &quot;its so short, play it!&quot;</description>
		<content:encoded><![CDATA[<p>I enjoyed my brief time playing/listening to this. Its so brief I hesitated with the rating, then decided, &#8220;its so short, play it!&#8221;
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-203227</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 26 Apr 2009 05:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-203227</guid>
		<description>Firstly, PP is not really a blog but a map and mod database, it&#039;s an important difference to me.

Secondly, I didn&#039;t branch out for this mod becasue it fits my strict criteria: &quot;Single player first person shooter maps and mods that are within the HL universe and have at least one weapon and one enemy&quot;.  Phew, that&#039;s a mouthful.

The site isn&#039;t about &quot;action games&quot; but the above.  I do admit to adding the occaisional &quot;other&quot; map or mod but it&#039;s *always* a first person shooter mod and *always* a sci-fi one.</description>
		<content:encoded><![CDATA[<p>Firstly, PP is not really a blog but a map and mod database, it&#8217;s an important difference to me.</p>
<p>Secondly, I didn&#8217;t branch out for this mod becasue it fits my strict criteria: &#8220;Single player first person shooter maps and mods that are within the HL universe and have at least one weapon and one enemy&#8221;.  Phew, that&#8217;s a mouthful.</p>
<p>The site isn&#8217;t about &#8220;action games&#8221; but the above.  I do admit to adding the occaisional &#8220;other&#8221; map or mod but it&#8217;s *always* a first person shooter mod and *always* a sci-fi one.
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		<title>By: Corigami</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-203219</link>
		<dc:creator>Corigami</dc:creator>
		<pubDate>Sun, 26 Apr 2009 02:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-203219</guid>
		<description>
...if you are interested in game design. A great little peice of mapping with explanations that any mapper or design enthusiast will enjoy, but I could see someone who is not being upset that they took the time to download this.

Also, I can&#039;t see how you justify posting this on your blog focused on action games but not the other mod this guy is working on, Reverie. I know you&#039;ve been asked, but if you branched out for this mod I think you should host Reverie as well.</description>
		<content:encoded><![CDATA[<p>&#8230;if you are interested in game design. A great little peice of mapping with explanations that any mapper or design enthusiast will enjoy, but I could see someone who is not being upset that they took the time to download this.</p>
<p>Also, I can&#8217;t see how you justify posting this on your blog focused on action games but not the other mod this guy is working on, Reverie. I know you&#8217;ve been asked, but if you branched out for this mod I think you should host Reverie as well.
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		<title>By: Kodox</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202760</link>
		<dc:creator>Kodox</dc:creator>
		<pubDate>Fri, 17 Apr 2009 21:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202760</guid>
		<description>

I am proud of the author for basically giving us a tutorial in a map. What an outstanding idea! If you are looking for a multi-level mod with a storyline, you will be dissapointed. But I enjoyed the commentary nodes because they remeind me of all the things Valve does to entertain the players. All mappers should give this one a try.</description>
		<content:encoded><![CDATA[<p>I am proud of the author for basically giving us a tutorial in a map. What an outstanding idea! If you are looking for a multi-level mod with a storyline, you will be dissapointed. But I enjoyed the commentary nodes because they remeind me of all the things Valve does to entertain the players. All mappers should give this one a try.
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		<title>By: Phil</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202669</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 16 Apr 2009 10:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202669</guid>
		<description>
Good for what there is - but it is extremely short.
I&#039;d like something to get my teeth into, and play for a day or two, or an hour or two, but you could play this through in a minute.
But as Phillip said &quot; It&#039;s a portfolio piece&quot;. </description>
		<content:encoded><![CDATA[<p>Good for what there is &#8211; but it is extremely short.<br />
I&#8217;d like something to get my teeth into, and play for a day or two, or an hour or two, but you could play this through in a minute.<br />
But as Phillip said &#8221; It&#8217;s a portfolio piece&#8221;.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202665</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 16 Apr 2009 06:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202665</guid>
		<description>It&#039;s not suitable for the main site becasue it isn&#039;t a first person shooter set in the HL universe.  I do occasionally post non-HL themed mods (Cyberscape for example) this one is too different to include.  In fact there are plenty of mods like this that I don&#039;t list.  You should visit ModDB and perform a search for HL2 mods, you might be surprised.  There&#039;s one called Blind Monk, where you play a ....a blin monk.  There are NO visuals AT ALL.  Completely black, it&#039;s all about sound.

We&#039;ve gone off-topic here, so no more discussion about anything except this map.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not suitable for the main site becasue it isn&#8217;t a first person shooter set in the HL universe.  I do occasionally post non-HL themed mods (Cyberscape for example) this one is too different to include.  In fact there are plenty of mods like this that I don&#8217;t list.  You should visit ModDB and perform a search for HL2 mods, you might be surprised.  There&#8217;s one called Blind Monk, where you play a &#8230;.a blin monk.  There are NO visuals AT ALL.  Completely black, it&#8217;s all about sound.</p>
<p>We&#8217;ve gone off-topic here, so no more discussion about anything except this map.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202656</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 16 Apr 2009 03:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202656</guid>
		<description>
While I understand the reasoning behind the making of this map and admiring the work and mapping skills involved, it nevertheless falls well short of a playable experience being very limited in gameplay and content. If you are looking for a game to play and get immersed in this is not it.  I found very little to hold my interest but maybe I am missing the point, either way I don’t think there is much here to recommend a play, maybe a ‘go look’ recommendation.</description>
		<content:encoded><![CDATA[<p>While I understand the reasoning behind the making of this map and admiring the work and mapping skills involved, it nevertheless falls well short of a playable experience being very limited in gameplay and content. If you are looking for a game to play and get immersed in this is not it.  I found very little to hold my interest but maybe I am missing the point, either way I don’t think there is much here to recommend a play, maybe a ‘go look’ recommendation.
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		<title>By: Old Scratch</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202654</link>
		<dc:creator>Old Scratch</dc:creator>
		<pubDate>Thu, 16 Apr 2009 02:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202654</guid>
		<description>Phil!!!  You b&amp;stard!  Holding out on us like that??  

What makes it &quot;not suitable&quot; for the main site??

Brat, yer gonna make me go to the forum and find it...</description>
		<content:encoded><![CDATA[<p>Phil!!!  You b&amp;stard!  Holding out on us like that??  </p>
<p>What makes it &#8220;not suitable&#8221; for the main site??</p>
<p>Brat, yer gonna make me go to the forum and find it&#8230;
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202642</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 15 Apr 2009 21:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202642</guid>
		<description>Yes, I did know about Reverie and posted it on my forum, but it&#039;s not suitable for the main site.</description>
		<content:encoded><![CDATA[<p>Yes, I did know about Reverie and posted it on my forum, but it&#8217;s not suitable for the main site.
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202639</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202639</guid>
		<description>Phillip, I&#039;m not sure if you saw it but you should share this guy&#039;s other map &quot;Reverie&quot;. My god, it was so perfect. It&#039;s a shame nobody knows about it. I loved that game. And yes, it is a game, not a tutorial. Well, it is a tutorial for me. This guy is soo good. Thanks for sharing this good piece and lettinfg us know about him Phillip. That will be so helpful for my mod.</description>
		<content:encoded><![CDATA[<p>Phillip, I&#8217;m not sure if you saw it but you should share this guy&#8217;s other map &#8220;Reverie&#8221;. My god, it was so perfect. It&#8217;s a shame nobody knows about it. I loved that game. And yes, it is a game, not a tutorial. Well, it is a tutorial for me. This guy is soo good. Thanks for sharing this good piece and lettinfg us know about him Phillip. That will be so helpful for my mod.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202636</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202636</guid>
		<description>Jasper, this is not aimed at players.  It&#039;s a portfolio piece and as such should be judge that way.  Giving it an Avoid It recommendation Image just becuase it contained commentary is unfair.</description>
		<content:encoded><![CDATA[<p>Jasper, this is not aimed at players.  It&#8217;s a portfolio piece and as such should be judge that way.  Giving it an Avoid It recommendation Image just becuase it contained commentary is unfair.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202632</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202632</guid>
		<description>Hardly any game play.This is a no no. I can hardly believe I bothered to play it. As for a study on game to player communication just play all the Half-Life games and the better maps and mods and you can see how it is done. These authors do it by visual and action clues only; without a commentary on how to do it. As players, we  are supposed to and have fun working out what has to be done and the strategy to achieve success. OK, I got stuck for several minutes in Half-Life 2 before working out how to use the see-saw to make the jump but i got the lovely warm glow of satifaction after I worked it out - so what are all those loose bricks for you ask yourself - penny drops. Where would the fun be if you were told to put the bricks on one end?
The author produced a great map which could have been expanded and should have more game play.
Verbal instructions should discouraged. The author should be encouraged - but without the verbiage</description>
		<content:encoded><![CDATA[<p>Hardly any game play.This is a no no. I can hardly believe I bothered to play it. As for a study on game to player communication just play all the Half-Life games and the better maps and mods and you can see how it is done. These authors do it by visual and action clues only; without a commentary on how to do it. As players, we  are supposed to and have fun working out what has to be done and the strategy to achieve success. OK, I got stuck for several minutes in Half-Life 2 before working out how to use the see-saw to make the jump but i got the lovely warm glow of satifaction after I worked it out &#8211; so what are all those loose bricks for you ask yourself &#8211; penny drops. Where would the fun be if you were told to put the bricks on one end?<br />
The author produced a great map which could have been expanded and should have more game play.<br />
Verbal instructions should discouraged. The author should be encouraged &#8211; but without the verbiage
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202631</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Wed, 15 Apr 2009 18:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202631</guid>
		<description>Yes, that&#039;s right. It&#039;s a bit annoying, getting kicked out of the game, but it&#039;s still awesome.</description>
		<content:encoded><![CDATA[<p>Yes, that&#8217;s right. It&#8217;s a bit annoying, getting kicked out of the game, but it&#8217;s still awesome.
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		<title>By: tundra_cool</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202626</link>
		<dc:creator>tundra_cool</dc:creator>
		<pubDate>Wed, 15 Apr 2009 15:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202626</guid>
		<description>
It&#039;s interesting but you never, ever want to kick the player out of the game or even fade them out to black when there&#039;s more than one route and more areas to explore. He&#039;s made some good points about the swing and shotgun, though!</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting but you never, ever want to kick the player out of the game or even fade them out to black when there&#8217;s more than one route and more areas to explore. He&#8217;s made some good points about the swing and shotgun, though!
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		<title>By: Anon-00020</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202625</link>
		<dc:creator>Anon-00020</dc:creator>
		<pubDate>Wed, 15 Apr 2009 14:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202625</guid>
		<description>
this is THE BEST map I have played in a long time. the game play was really fun and it was well designed I personally love his work with the crawl space and the graveyard with the zombie but what I really enjoyed was the commentry all maps/mods should have these nodes there one of the things I loved about valve games (l4d,portal, hl2ep2) and they provide advice and insight into what makes a good map, such as how to communicate to the player . awsome.</description>
		<content:encoded><![CDATA[<p>this is THE BEST map I have played in a long time. the game play was really fun and it was well designed I personally love his work with the crawl space and the graveyard with the zombie but what I really enjoyed was the commentry all maps/mods should have these nodes there one of the things I loved about valve games (l4d,portal, hl2ep2) and they provide advice and insight into what makes a good map, such as how to communicate to the player . awsome.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202620</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 15 Apr 2009 14:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202620</guid>
		<description>Perhaps normally, but not in this map.  Maybe a console command?  I&#039;ll check into it now.</description>
		<content:encoded><![CDATA[<p>Perhaps normally, but not in this map.  Maybe a console command?  I&#8217;ll check into it now.
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		<title>By: sawo</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202617</link>
		<dc:creator>sawo</dc:creator>
		<pubDate>Wed, 15 Apr 2009 13:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202617</guid>
		<description>The commentary can be disabled via the game options ;) If i remember correctly, its in the audio tab.</description>
		<content:encoded><![CDATA[<p>The commentary can be disabled via the game options <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  If i remember correctly, its in the audio tab.
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202614</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Wed, 15 Apr 2009 12:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202614</guid>
		<description>Man that was awsome. Tips were really good and I&#039;m gonna use them for sure. I was looking for some help about level design and this was right on target. Thanks Phillip.

On the other hand, if you think this map as a game, looking for fun, I&#039;m not sure this is what you are looking for. It&#039;s pretty short.

&lt;img src=&quot;http://steamcard.com/do/sigcard-hl2/civanT.png&quot; title=&quot;CivianT&#039;s SteamCard&quot; alt=&quot;Planetphillip.com: Finishing Half-Life is just the Beginning!  Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3&quot; /&gt;</description>
		<content:encoded><![CDATA[<p>Man that was awsome. Tips were really good and I&#8217;m gonna use them for sure. I was looking for some help about level design and this was right on target. Thanks Phillip.</p>
<p>On the other hand, if you think this map as a game, looking for fun, I&#8217;m not sure this is what you are looking for. It&#8217;s pretty short.</p>
<p><img src="http://steamcard.com/do/sigcard-hl2/civanT.png" title="CivianT's SteamCard" alt="Planetphillip.com: Finishing Half-Life is just the Beginning!  Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" />
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/game-to-player-communication-half-life-2-ep2/comment-page-1/#comment-202613</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 15 Apr 2009 11:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4772#comment-202613</guid>
		<description>Don&#039;t let the Consider It image fool you, it&#039;s not a bad map at all, it&#039;s just the commentary symbols are quite annoying, although they may be able to be removed.

In fairness it is a portfolio piece and therefor should be judged differently to other maps.

The gameplay is fun, although there isn&#039;t much of it, but that&#039;s not to objective of the map!

If you want 5 minutes of good design, limited gameplay and a look inside a level designer&#039;s mind, then this is for you.

&lt;strong&gt;5 Words Or Less Review&lt;/strong&gt;
A look behind the curtain.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t let the Consider It image fool you, it&#8217;s not a bad map at all, it&#8217;s just the commentary symbols are quite annoying, although they may be able to be removed.</p>
<p>In fairness it is a portfolio piece and therefor should be judged differently to other maps.</p>
<p>The gameplay is fun, although there isn&#8217;t much of it, but that&#8217;s not to objective of the map!</p>
<p>If you want 5 minutes of good design, limited gameplay and a look inside a level designer&#8217;s mind, then this is for you.</p>
<p><strong>5 Words Or Less Review</strong><br />
A look behind the curtain.
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