A simple premise: Set up your turrets and protect them, whilst facing 10 waves of various enemies. It sounds a little boring described like that but actually it’s not.
- Title: Gauntlet
- File Name: hl2-ep2-sp-gauntlet.rar
- Size : 510.05Kb
- Author: Derek Page AKA Netwalker
- Date Released: 31 May 2008
- Copy Gauntlet into your Half-Life 2 Maps folder.
- Launch Half-Life 2
- Open the console and type map Gauntlet.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.













03 July 2008 at 2:03 pm
This was actually a lot of fun and it also has a certain amount of replay value. The first time I died I cahnged tactics and I got further. To be honest though I didn’t get very far and even cheating didn’t help much.
I seriously doubt anybody can beat this on hard!
Anyway, it’s not bad for such a simple idea and if you want to spend 20 minutes or so killing everything that moves give it a try.
05 July 2008 at 5:38 am
This map, although simplistic, provides a good amount of fun for such a small download. It would have been nice to be better able to see the enemies as they march through, the map was a bit dark. Once one figures out the proper configuration for the turrets it becomes a simple matter of watching things die and staying out of the line of fire. I was a bit let down by the lack of an ending, and the final wave was also a bit of an anti-climax. I want to encourage the author to expand upon the original idea and to have successive rounds continue to ramp up the difficulty level.
05 July 2008 at 4:38 pm
Yea, I can understand why you were let down by the lack of an ending, however, the goal of the map is to try something technically innovative with a HL2 map. Thus, I wasn’t worried about the story with this map at all. If it’s story you want, maybe my next release will suit your needs.
PS- Yes, there are optimal turret placements. If you’re having trouble beating it, try changing up the configuration. As far as beating it on Hard, I don’t know if I would try that. I just don’t think there would be enough turrets for it.
05 July 2008 at 6:49 pm
I appreciate the fact that you were trying to do something innovative and that storyline was not a concern. Even just a simple Experiment successful/ fade to black on the death of the last round would have been nice. Regardless of that, beating it on Hard is entirely possible, none of the waves even make it past the bridge. Kudos to you for thinking outside the box.
07 July 2008 at 10:41 am
hii send you (netwalker) a mail, you receive this ?
anyway i propose a following changes / improves for your map:
1. global or local statistics / highscore list, like in modification Exterminate
2. diminishing counter of number enemies which player can miss out before he see “game over”
3. downstairs or ladder to the bottom of canal, now player can’t set up cannons precisely from the bridge or canal edges
4. birds! it’s my nighmare
i can’t beat wave of this opponents with any way or tactics – so maybe it’s too hard only for me…
07 July 2008 at 10:43 am
Think I’ll give this one a try now I’ve read these comments….For a horrible moment when I saw the title I couldn’t help but think of Elves, Dwarves, a Valkyrie and a Wizard…..Shows an old old prejudice!
07 July 2008 at 12:40 pm
If I understand you correctly I believe the map already has this. Look above the area where the enemies walk and you will see a row of red lights. Each time an enemy passes under the end one light disappears.
07 July 2008 at 1:07 pm
> If I understand you correctly I bleieve the map already has this.
> Look above the area where the enemies walk and you will see a row
> of red lights. Each time an enemy passes under the end one light disappears.
yes, you right Phillip, i saw this light on the first, but i think so this not working correctly,
but maybe i’m wrong, i check this one again, thanks
11 July 2008 at 3:36 pm
This was pretty fun! I beat it on hard without cheating. The only tricky parts are the two waves of birds. I set up the turrets facing the entrance, sides and exit, then held one turret with the gravity gun and used it to cover stragglers. By sweeping towards the ceiling I was able to prevent too many from escaping. But I don’t know if I could do it again!
30 November 2008 at 11:59 pm
Definately a map I shall be keeping – I’ll bring it out again when I’m bored. It’s like Peggle, something to do to pass the time, but when you look at the clock again you’ll get a wee suprise. Suggestions I might make would be to change/vary the turrets (although that’s getting into the realms of coding), and to create a couple more enemies/vary the order, possibly add a sound to notify people when something escapes.
14 December 2009 at 9:37 pm
I have a deep and abiding love of friendly turrets, and this mod is nothing but! The waves were arranged a little oddly, since I have the most trouble with one of the earlier ones (damn metrocops) but I’ll overlook this one minor flaw.
06 January 2010 at 1:13 am
Dont lete the enemies pass map – armed with turrets and a pistol. I could not handle the birds even on easy though
17 January 2010 at 12:50 am
Turret defense and setup based maps are a favorite of mine. This Map is well made and worth your time. My computer seriously lacks processing power. So playing this was a challenge in itself. If you want a surprise don’t read the “dontreadme” until after you play. Man I really shit bricks on one of the waves.
Great map. Only peeve is that it didn’t have a reward or any kind of closure